💾 Archived View for gemini.spam.works › mirrors › textfiles › apple › WALKTHROUGHS › journey.into.da captured on 2022-06-12 at 06:07:55.
⬅️ Previous capture (2020-10-31)
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Brought to you by The Necromancer & Mr Wonderful Copy your disk before you play the game. If you do not, you will be unable to play the game a second time. Put a write protect tab on the original and make a copy of the original. You now have a game disk, but do not write protect this one. Both joystick buttons are used. The first one controls selections and combat functions while the second button switches modes from game play to menu selections and back. The eight boxes in the upper right hand corner of the screen are the contents of your character's pockets. Items can be examined, used, stolen, or dropped. The "Thing" menu allows you to manipulate the items you gain along the way. The item you are currently holding is used for combat and the one you are wearing is used for defensive capabilities. To exchange items, simply point to one of the items in your pockets and follow the on screen instructions. History A long time ago, before the first great catastrophe that split the continent, there came to be the ways of the black arts. Trimexion, Dalvion, Mardiux The Black, and The Faceless Ones ruled over the continent and its peoples. Their lust for power created unrest. War came to be. From unholy depths and great unexplored regions those of the arts wrought abominable atrocities upon the face of the earth. The world was plunged into chaos. All order was lost. Famine and disease ravaged the land. Out of the chaos came victorious Trimexion to restore order and peace. He only restored peace for a short time, however, for his dark god bade him to sacrifice people upon his granite alters. The population dwindled. Trimexon's command decayed and his amry was allowed to roam free upon the earth to forage on their own wherever they pleased. A dark age had once again decended upon all mankind. People began to refer to their once welcomed warlord, Trimexion, as the Dark One. They stayed in at night, travelling only as needed. They peered fearfully out into the night beyond their flickering fire. Death stalked the streets of the outer villages. The outlawed ninja cult was revived behind closed doors of the villagers. An ancient prophecy was revived. An Oracle would be born, the daughter of a peasant woman. A great warrior would come forth from the harsh north to put an end to the age old warlord. Traitors from the ninja cult brought news of this prophecy to the Dark One. The Dark One sacrificed a young virgin to his god and prayed for knowledge. His god bade him ignore the prophecy of weaklings and fools. Trimexion chose to search for Mardiux's The Black's great needle of death. He found it in the bottom of Mardiux's great underground dungeon. The Dark One placed there a great cosmic force, brought forth from the great nebula, to kill those who would search for other forgotten items of Mardiux The Black. The Dark One sent forth his followers: the great hordes of Orcs, the murderous Trolls, and many other creatures from some forgotten age, to guard the decaying strongholds of the vanquished. In time there came to be a child born to an unmarried peasant woman. The child was taught to walk before she was a year old. She had learned to speak fluently by the time she was a year old. The Dark One heard of this and began to fear for his life. He sent out his assassins to find both the mother and child and slay them. The woman and her daughter disappeared into the vast southern forest and were never heard from, except in unsupportable rumors. Many decades passed and the people grew weak under the warlords heel. Then out of a small northern village came a warrior..... Characters and Their Descriptions Martial Artist: The great northern warrior. Wears green and white. Oracle: The child that narrowly escaped the Dark One. She wears a green robe. Dark One: The original warlord. Wears a dark blue robe. Shapeshifters: These are the most trusted allies of the Dark One. They appear as many things, all of which are dependent upon which way they are travelling. Assasins: The servants of the Dark One. They wear blue clothes with face masks. Samurai Dreadnoughts: Specially trained killers. They are dressed in green and white and bear nasty sabers as weapons. Trolls: These are the officers of the Dark One's army. They do not wear clothing and are white in color. Orcs: These are the main bulk of the Dark One's army. They are blue skined and very mean. They are equipped with sword, shield, axe, or bow as their main weapons. Sirens: There is little known except that they stay near the water. They sometime aid the Dark One and at other times hinder him. The top half resembles a beauitiful maiden while the lower half is a green fish. Oracle's Adept: She is dressed the same as the Oracle and travels abroad doing the bidding of the Oracle. Barbarians: These people are some of the last resistance to the Dark One. It is said that the great northern warrior will come from their group. They bear longswords and wear only loincloth. Huntsman: They are human woodsmen and archers of great skill and believe heavily in the prophecy. They wear green tunics, boots and carry bow and arrows. Townspeople: They are commonly running shops and living in maintown. They wear green and white and no shoes. Workmen: They are found in the same place as the townspeople and wear trousers and armbands. Maintown Guard: These are the only tame barbarians and carry staves as weapons and use them with great efficiency. Their dress consists of helmet, pants, boots, and greeves. The Yeti: They are big and can be very mean. They are covered with white fur. Snakes: Two sizes; small and giant. The large ones are very dangerous, created by the Dark One. Slimes: Animated ooze, these freaks of magic run down and digest whatever they can. All slimes are green. Treemen: The servants of the Oracle, these survivors of the Great War look just like trees. They can be vicious opponents, but are said to harm only those who attack the Oracle. Centaurs: An elder race, they only run herbaries. They have the upper torso of a man and the lower parts of a horse. Wraiths and other undead: These are some of the most terrifying creatures and are most often found in the ruins of the old ones. Some undead wear robes and others just carry swords. -END-