💾 Archived View for gemini.spam.works › mirrors › textfiles › magazines › ZNET › 0075.txt captured on 2022-06-12 at 15:31:00.
-=-=-=-=-=-=-
______________________________________ ZMAGAZINE 77 October 30, 1987 Atari News & Information (c)1987 Rovac ______________________________________ Editor/Publisher; Ron Kovacs Assistants; Ken Kirchner & Susan Perry ______________________________________ Xx INDEX 77 ______________________________________ <*> Correction Notice from Issue #75 <*> Atari News Update....Neil Harris <*> Zmag Technique.......Mr. Goodprobe <*> ARCX Help............From GEnie <*> DC AtariFest Report <*> 1050 Disk Drive Fix <*> SpartaDos Modification ______________________________________ Xx CORRECTION NOTICE ______________________________________ Errata for 850 Modification Article, from Zmag 75... Several errors in my original article have shown up and I think it best I correct these ASAP... First of all, the XE series DOES use the trigger input from joystick port four. It is now used as part of the cartridge interlock circuitry, however. The text should have mentioned that the XE series doesn't use the trigger input from joystick port THREE, not four. Change all occurences of -53265- (and -D011-) to -53266- (and -D012-). The article is NOT accurate using location 53265. Note that these changes DO NOT mean modifying the hardware, if you've already started in on these mods. You only need to modify the software that you might write for these modifications, relative to the changes I have just mentioned. Sorry for the inconvenience... Mike Davis ______________________________________ Paid Advertisement Your Source for Sales and Service! Flat rate repairs on all Atari 8 bit! Quick turn-around on ST repairs! We also do flat rate repair on 8 bit Commodore equipment, and also can fix your Amiga or Apple computers! We also offer service contracts on all computers, call for rates today! Be sure to take advantage of our flat rate repair on VCR's, Video Cameras, and Camcorders---->$99(covers all parts and labor except heads and Nuvicon) Midtown TV------>27 Midway Plaza Tallmadge, Ohio 44278 (216)633-0997 ______________________________________ Xx ATARI UPDATE ______________________________________ The following is a letter sent as a reply. Written by Neil Harris and used here as an Atari Update News Report. September 25, 1987 CompUtah c/o A.C.E. of Salt Lake City P.O. Box 26664 Salt Lake City, UT 84126-0664 Dear Editor: In the editorial of your September issue, you take exception with my statement concerning the Atari XE Game System. Since the statement was a brief one, I'd like this opportunity to give you a clearer idea of Atari's position on this system and why it should be a good thing for 8-bit computer owners. At the time of the formation of the new Atari Corporation in the summer of 1984, the 8-bit line was not faring too well in the mass merchants. It seems that the computers were neglected during the last year or so of Atari Inc. The largest companies selling the computers, such as Sears and K-Mart, had taken the position that the 8-bit Atari computers were dead, and they proceeded to close out their inventories of computers, peripherals, and software at below- cost prices. Compounding the situation was the set of records that were inherited by the new company. According to our books, many of the big accounts owed us millions of dollars for products shipped. According to their records, though, Atari owed them millions for product returned. When two companies have many millions of dollars in discrepancies on the books, it is very difficult to do business together. In fact, the K-Mart account was finally settled this past summer, fully three years after the new company was formed. So we have the situation where the product lines were closed out at a loss, and the stores have the attitude that these products are old and dead. In some cases, the buyers at the stores were fired due to the losses they took at the end of the home computer era. These were not just due to Atari -- none of the mass merchants sell -home computers- any more; K-Mart does not (although a few isolated stores buy some Commodores from distributors), J.C. Penneys does not, Montgomery Wards does not, and Sears sells only business computers. At the current time, Atari U.S. has a substantial supply of 8-bit computers in stock. Very substantial. We have every motivation to sell 8-bit computers. At times we've been accused of trying to kill the line. Why would we want to? Because many of us came from Commodore, where we competed fiercely with Atari? Most of us had substantial respect for the Atari computers as competitors (as opposed to, say, Texas Instruments and Radio Shack). Personally, I have a fair amount of experience in Atari home computers dating back to before I joined Commodore -- check out Compute's First Book of Atari for one of the articles I wrote for them long ago. Despite our interest in selling 8-bits, they don't sell. During the past three years we've tried advertising, without success. We've released more new 8-bit products than anyone -- DOS 2.5, the XEP80, the SX212, AtariWriter Plus, Atari Planetarium, Silent Butler, Music Painter, Star Raiders II, etc. Not to mention the 65XE and 130XE computers. We are frustrated. Stores don't want to carry the products. We even offered to let them have the machines without paying for them until they sell! If you know anything about Jack Tramiel, this isn't something he likes to do. But stores value their shelf space, and buyers value their jobs, and we had little success. On the other hand, there's the video game business. We fully expected video games to be a dead issue upon joining Atari. After all, everyone knew the video game business was dead. At Commodore, we thought we'd killed it! But, we were surprised when the existing inventory of about a million 2600 systems sold during the first year of the new Atari Corporation, without any advertising and with little effort. As a kind of experiment, we built another million machines and sold them during the next year. -Aha,- we said to ourselves. -Doesn't look like a dead business to us!- So we went forward with the 7800 system, for which parts were already available, and lo! and behold, we sold all we could make of them last year also. Now Nintendo and Sega have jumped in with high-end, $150 game systems. Nintendo in particular is doing very well indeed. They don't sell as many of these as we sell, but they sell for more money. So Atari took a hard look at the marketplace and determined that we should do a $150 system as well. Examining the products, it seems that Nintendo has decent graphics, a light gun, not much of a joystick... and a robot. What does the robot do? Well, it photographs very well in their commercials, but really it doesn't do anything to help in playing games. For the same $150, we can provide the consumer with a game system, light gun, three pieces of software -- and a computer-style keyboard. While not as dramatic looking, I'm sure all computer users know that some games just can't be played with a joystick alone. Flight Simulator II, which comes with our XE Game System, needs the keyboard. So do adventure games and most other strategy games. We can't get stores to carry the 8-bit computers. They won't even sell the software to their existing customers -- for a while software companies had to put the 8-bit programs on the back of the C64 disk to get shelf space at all! But when we showed the XE Game System to the buyers, they were totally enthusiastic. This is truly marketing in action. We have something like 50 cartridges in inventory from the old days, and are feverishly working on converting disk games to cartridge. With some clever programming, we can now get 256K of ROM on a cartridge, instead of the 16K in the old games. That's how we got Flight Simulator II *plus* a scenery disk onto a single cartridge. There is nothing different about the XE Game System to make this work -- existing 8-bit computer owners can use the very same cartridges. So what does this mean to you? In the beginning, all it will mean is that more games will be coming in 8-bit Atari format. But, what we hope is that this will be the springboard to revitalizing the 8-bit Atari computer line. Once the XE Game Systems start selling (and they have just begin arriving in stores this past week), we have a potential market of hundreds of thousands of consumers. At this time Commodore is selling around 300,000 C64's annually. With a market this size, the motivation for software developers to bring out new titles in our format is enormous. Remember, the XE Game System is totally compatible with your 8-bit computers. Once the customer takes the XE Game System home, they discover in the manual that the system includes the Atari BASIC language and that there is an SIO port for computer peripherals. We expect that people who may have been frightened of computers, or leery of spending the money on a computer with a drive ($400+) initially, may very well upgrade to a fuller system. And we hope that they will then demand the kind of software that we need to see developed -- serious applications software. While this is happening, we continue to sell the 8-bit computers. Contrary to some published reports, we cannot simply remove the motherboard from the 65XE's and put them in the Game Systems. It's a different board. So, we still have the large inventory of computers. And we expect that smart Atari dealers will use the advertising campaign for XE Game Systems and sell the computers as a compatible alternative. -Why,- they might ask a customer, -should you spend $150 when you can buy the system ala carte, with a computer for $99 in a more compact case and then buy whatever software you want?- Lets all hope this works. Atari has tried just about everything in our power to keep the 8-bit computer line going. This is probably our best shot. One last fact -- for our customers in areas where there are Federated stores, Jack Tramiel has said that these stores will carry a full line of Atari 8-bit computers. So availability should be a whole lot better in California, Texas, Arizona, and Kansas. Thanks for giving me the time to explain in much more detail than I can online. We've been through some tough times together. Please try to keep the faith and bear with us just a little longer while we get the 8-bit situation straightened out. Best regards, Neil Harris ______________________________________ Xx ZMAG TECHNIQUE ______________________________________ Those Were The Good Old Days by Mr. Goodprobe Ah, remember when you could go down the boardwalk and smell the nuts roasting in the little shops, bikini's were the most eye-catching thing around beside mini-skirts, and skateboards had metal wheels? Some of the things from then I dearly miss, and others not at all! Those killer metal wheels on skateboards quickly disposed of several pairs of jeans in my teenage years, and accounted for numerous shredded elbows, knees and jackets! The Atari 800 had one of the finest keyboards available on the home computer market, and the entire unit was designed with longevity in mind. One nice touch the 800 possesed which was eliminated with the advent of the XL series was the internal speaker. I can remember a game I used to enjoy on the 800 whose name escapes me at the moment. The general idea was to spray the garden with bug spray to rid your plot of pesky bugs that would flutter about and devour your veggies. As the bugs appeared on the screen, from the internal speaker would arise such a clatter that you would really have to stop as it sounded for all the world that they were ACTUALLY inside your beloved computer...it was an uneasy feeling to be sure! Now, just because you upgraded to an XL/XE doesn't mean you have to do without this feature any longer! This will be one of the simpler projects you will undertake, but its rewards for the installer will far exceed the effort expended. This article will cover the version I whipped together for the 800xl, and next issue we will share the version for the 130xe with you. Parts you will need: 1. Diode: Part # ECG 177 2. Transistor: Part # ECG 123AP 3. Capacitor: .001 @ 50v 4. Resistors: 1k 1/2 watt 100 ohm 1/2 watt 5. Speaker: 8 ohm 1/2 or 1 watt variety (The smaller the physical size the better) 6. Small hook-up wire Construction: Dissemble your 800XL, remove keyboard, metal shield, and screws and place these items safely aside. You will not need to remove the PC board from the bottom of the case. 1. Attach wire to bottom side of C23. This capacitor can be easily located by first looking directly between the RF modulator and the cartridge slot on the right. find the middle ground between these 2 points, then mentally draw a line 3 inches long back toward yourself from this point and you see C23. Just above and to the right of this part is a small electrolytic standing on end. Found it? Good! 2. At the other end of the wire attach your 1k 1/2 watt resistor. 3. The neatest way to build this project is to build a large portion of the needed circuitry right onto the speaker itself. Using the lead placement chart solder the collector of your ECG 123AP transistor to one of the lugs on the speaker. | | \ * * * / \ E B C / \ / \------------------/ (Bottom view with pins facing toward you) 4. Grasp your ECG 177 diode, and connect the end which DOES NOT have the band on it to the same lug on the speaker as you connected the collector of the transistor to. 5. Connect the front (banded) end of the diode to the other lug of the speaker. 6. Connect the 100 ohm resistor to lug of the speaker with the banded end of the diode. 7. Connect the .001 capacitor to the base of the transistor. 8. Connect the free end of the 1k resistor to the base of the transistor. 9. Locate the small 8 pin IC. notice the small dot on the bottom left corner. This is pin 1. Count over to pin 4, this is the point we will use for ground. Connect a wire here. 10. Connect the other end of this wire to the following parts: A: The free end of the .001 capacitor B: The emitter lead of the transistor 11. Locate C14. This capacitor is located directly to the left of the modulator. The top of this cap is our 5v source. Solder a lead to this point. 12. Connect the free end of this lead to the free end of your 100 ohm resistor. All that remains to be done is locate a spot to mount the speaker inside of the cabinet of your XL. The smaller the physical size of the speaker you have chosen, the easier your task for finding the needed space will be. Also, it might be wise to use electrical tape to insulate all exposed wire leads of your add-on to avoid any future problems. Keep those Atari's hummin'! Mr. Goodprobe (on lend from) Midtown TV Atari 8/16 Sales/Repair (216) 633-0997 ______________________________________ Xx ARCX HELP ______________________________________ (C) 1987 by Atari Corporation, GEnie, and the Atari ST Roundtable. May be reprinted only with this notice intact. The Atari Roundtables on GEnie are *official* information services of Atari Corporation. To sign up for GEnie service, call (with modem) 800-638-8369. Upon connection type HHH (no RETURN after that). Wait for the U#= prompt. Type XJM11877,GEnie and hit RETURN. The system will prompt you for your information. HELP for using ARCX v1.2 <file #1908> This is a short -How to...- on the use of ARCX version 1.2 as found in the GEnie 8 bit Atari RoundTable. This file is broken into two parts: 1> loading ARCX 2> running ARCX. Since there are few differences in ARCX v1.1 and ARCX v1.2, we will refer only to ARCX. It is strongly recommended that you download ARCX v1.2 as it is about 30% faster than v1.1 and will therefore save you some time off line when recovering files. ARCX is the program that you will need to be able to recover and use all of the files in the Atari RoundTable that are stored in the ARC format. See the file ARC.HLP for more info on the creation of an ARC'd file. LOADING ARCX