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              Sunlight Through The Shadows

 Volume III, Issue 2                               Mar 1995
 Editorial: The Internet........................Joe DeRouen 
 Staff of STTS.............................................
 Special Survey for STTS Readers...........................  
 >> --------------- Monthly Columns ---------------------<< 
 >> --------------- Feature Articles --------------------<<
 >> ------------------- Reviews -------------------------<<
 >> ------------------- Fiction -------------------------<<
 >> ------------------- Poetry --------------------------<<
 >> ------------------- Humour --------------------------<<
 >> --------------- Advertisements ----------------------<<
 >> ----------------- Information -----------------------<<
 End Notes......................................Joe DeRouen


Editorial: The Internet . . .  
Copyright (c) 1995, Joe DeRouen    
All rights reserved


STTS has been exploring the Internet.  There are worlds of information,
news, games, and even oddities among the many, many parts of the
Internet.  Soon, STTS will join them.

We're working on setting up a World Wide Web home page for Sunlight
Through The Shadows Magazine.  From there, you'll be able to download
the current (and past issues!) of the magazine, send comments to some of
the authors, and visit other links of interest.  It should be great!

Watch for more news as it develops!

And speaking of Internet news, your editor just just become a level 60
immortal on The Farside MUD.  (telnet to zeus.atinc.com 3000 to check it
out)  I've begun writing a newsletter for the MUD and have included a
copy in this issue.  It's in the Feature Articles section.  Let me know
what you think of it, and, if you stop by the MUD, be sure to tell
AsaMaro hello.  It's good for one free level, if you're a new player. :)

If you're currently reading this in the Readroom or ASCII version, check
out our new NeoBook version!  Look for the file SUN9503N.ZIP and
download it.  It's chock full of exciting graphics, great sound, and all
sorts of cool features.  Kudos to Asst. Ed. Shawn Aiken for doing
excellent work with this!

That's all for now.  See you at the races!

   Joe DeRouen
   March 1995


  The Staff and Contributing Writers of Sunlight Through The Shadows
  ------------------------------------------------------------------



  The Staff
  ---------

  Joe DeRouen............................Publisher and Editor
  L. Shawn Aiken.........................Assistant Editor   

  Heather DeRouen........................Book Reviews
  Bruce Diamond..........................Movie Reviews
  Tamara.................................House Poet
  Thomas Van Hook........................Poetry Editor


  Joe DeRouen publishes, edits, and writes for STTS magazine. He's had
  poetry and fiction published in several on-line magazines and a few
  paper publications as well. He's written exactly 1.5 novels, none of
  which, alas, have seen the light of publication. He attends college
  part-time in search of that always-elusive english degree. In his
  spare time, he enjoys reading, running his BBS, collecting music,
  playing with his five cats, singing opera, hunting pseudopods, and
  most importantly spending time with his beautiful wife Heather.

  L. Shawn Aiken dropped out of college when he realized that they  
  couldn't teach him the two things he wanted to do; live successfully,
  and write.  He had to find out these things all by himself on the
  road.  Thus he became a road scholar.  After spending his life hopping
  country to country, state to state, he now feels confident in his
  abilities and is working on his literary career.  His main endevour is
  to become successful in the speculative fiction area, but he enjoys
  writing all forms of literary art.

  Heather DeRouen writes software for the healthcare industry, CoSysOps
  Sunlight Through The Shadows BBS, enjoys playing with her five cats,
  cross-stitching, and reading. Most of all, she enjoys spending time
  with her dapper, charming, witty, and handsome (not to mention modest)
  husband Joe. Heather's help towards editing and proofreading this
  magazine has been immeasurable.

  Bruce Diamond, part-time pseudopod and ruler of a small island chain
  off the coast of Chil?, spends his time imitating desk lamps when he
  isn't watching and critiquing movies for LIGHTS OUT, his BBS movie
  review publication (now syndicated to over 20 boards).  Recently,
  Bruce became the monthly movie critic for VALLEY REVIEW MAGAZINE,
  published out of Pennsylvania.  LIGHTS OUT, now two years old, is
  available through the Rime or P&B Networks by dropping a note to
  Joe DeRouen, courtesy of Sunlight Through The Shadows BBS.  The
  magazine will soon be available through Fido file request and
  Internet FTP.  In the Dallas area, Bruce's distributor is Jay
  Gaines' BBS AMERICA (214-994-0093).  Bruce is a freelance writer
  and video producer in the Dallas/Fort Worth area.

  There is very little known about Tamara, and she prefers to let it
  remain that way. She's a woman of mystery and prefers to remain hidden
  in the shadows of the BBS world. (Enigmatic, don't you think?)

  Thomas Van Hook resides in Dallas, where he works as a contract  
  employee for the Federal Reserve Automation Services.  Having served
  eight years in the USAF, he is happy to finally be free and able to
  pursue the dreams of his heart.  At the age of 29, he is looking
  forward to many new adventures and experiences within the realms of
  the Elven kind.  He enjoys reading, writing, sports of all kinds, his
  son Corey and the attentions of any Elven women that seem interested
  (not necessarily in that order).  Recently divorced, he is trying to
  restore order and balance to his life without losing what little is
  left of his sanity. 


  Contributing Writers
  --------------------

  Ed Davis...............................Fiction
  Albert Johnston........................Poetry
  Seth A. Robinson.......................Essay
  Daniel Sendecki........................Fiction, Poetry



  Ed Davis has been scribbling seriously or has at least enjoyed the
  electronic equivalent, since 1981. Prior to that, his literary efforts
  were confined to whatever scrap paper he could find on a work bench at
  break or lunch time, since he was spending his working hours making
  chips and money in the guise of a Journeyman Machinist.  Married to
  the same lady for 26 years and with two children still hovering
  uncomfortably close to the nest, Ed continues to write down his
  thoughts electronically. Check out the file NEWBOOK.ZIP, available
  from STTS BBS, for more of his work.

  Daniel Sendecki is a young, emerging, Canadian writer who lives 
  in Burlington, Ontario.  Currently, Daniel is pursuing his writing 
  interests at home but intends to study literature at McGill 
  University, in Montreal, Quebec.  

  Seth A. Robinson is the author of the bestselling BBS door games
  Legend of the Red Dragon and Planets: The Exploration of Space. 


STTS Survey
Copyright (c) 1994, Joe DeRouen
All rights reserved


Please fill out the following survey. This article is duplicated in the
ZIP archive as SURVEY.TXT. If you're reading this on-line and haven't
access to that file, please do a screen capture of this article and 
fill it out that way. If all else fails, just write your answers down
(on paper or in an ASCII file) and include the question's number beside
your answer.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 1. Name: _____________________________________________________________

 2. Mailing address: __________________________________________________
                     __________________________________________________
                     __________________________________________________
                     __________________________________________________

 3. Date of birth: (Mm/Dd/YYyy) _______________________________________

 4. Sex: ______________________________________________________________

 5. Where did you read/download this copy of STTS Magazine? (Include BBS
    and BBS number, please)
    ___________________________________________________________________
    ___________________________________________________________________
    ___________________________________________________________________

 6. Do you prefer to read STTS while on-line or download it to read 
    at your own convenience?  ( ) On-Line     ( ) Download

 7. Are you a SysOp?  ( ) Yes         ( ) No (if "No", skip to 10)

 8. If so, what is your BBS name, number, baud rate?
    ___________________________________________________________________
    ___________________________________________________________________
    ___________________________________________________________________

 9. Do you currently carry STTS Mag? 

    ( ) Yes    ( ) No    ( ) I don't carry it, but I want to

    I carry STTS: ( ) On-Line, ( ) For Download, ( ) or Both

10. What do you enjoy the MOST about STTS Mag?
    ___________________________________________________________________
    ___________________________________________________________________
    ___________________________________________________________________

11. What do you enjoy LEAST about STTS Mag?
    ___________________________________________________________________ 
    ___________________________________________________________________
    ___________________________________________________________________

12. Please rate the following parts of STTS on a scale of 1-10, 10 being
    excellent and 1 being awful. (if no opinion, X)

    Fiction          ___     Poetry     ___     Movie reviews    ___  

    Book reviews     ___     CD Reviews ___     Feature Articles ___  
                  
    Software reviews ---     Humour     ---     Top Ten List     ---
    
    Question&Answers ___     Editorial  ___     ANSI Coverart    ___

    The Sports Page  ---     My View    ---     STTS BBS News    ---

    RIP Coverart     ___     Misc. Info ---



13. What would you like to see (or see more of) in future issues
    of STTS Mag?
    ___________________________________________________________________
    ___________________________________________________________________
    ___________________________________________________________________
    ___________________________________________________________________


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Return the survey to me via any of the following options:  

A) Pen & Brush Net - A PRIVATE, ROUTED message to JOE DEROUEN at site
   ->5320, in any conference.

B) RIME Net - A PRIVATE, ROUTED message to JOE DEROUEN at site ->5320,
   in either the COMMON or SUNLIGHT THROUGH THE SHADOWS MAGAZINE 
   conference.

C) WME Net - A PRIVATE message to JOE DEROUEN in the NET CHAT
   conference.

D) Internet - Send a message containing your complete survey to 
   Joe.DeRouen@Chrysalis.org

E) My BBS - (214) 629-8793 24 hrs. a day 1200-14,000 baud. Upload the
   file SURVEY.TXT (change the name first! Change it to something like
   the first eight digits of your last name (or less, if your name
   doesn't have eight digits) and the ext of .SUR) Immediate access is
   gained to my system via filling out the new user questionnaire. 

F) U.S. Postal Service - Send the survey either printed out or on a disk
   to:    Joe DeRouen
          3910 Farmville Dr. # 144
          Addison, Tx. 75244


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?????????? ???????????????    Monthly Columns     ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
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?????????? ?????????????????????????????????????????????????????? ???????????
?????????????????????????????????????????????????????????????????????????????



STTS Mailbag
Copyright (c) 1995, Joe DeRouen
All rights reserved

 

Dear Joe, 

Have had trouble finding STTS lately.  It's seems to have gotten off
schedule.  What's the deal?


Sue Thomson    
Dallas, Texas   

<Exactly that - that's it's gotten off schedule.  We're trying to put it
back into the schedule it so rightly deserves.  Thanks for your patience
and happy reading! -jd>


========================================================================  

Dear Sunlight Through The Shadows,

Really, really love the new (NeoBook -jd) version of the magazine! 
It was really nice to be able to print out that survey from directly in
the program.  You've done an excellent job on this!  The graphics and
sounds are a vast improvement over the old ANSI/RIP graphics.  Keep up
the great work!

Dell Littleton
Chicago, Illinois

========================================================================    


QUICK TIPS AND FIXES
Copyright (c) 1995, Joe DeRouen
All rights reserved


[Originally published in March issue of Computer Currents Magazine]


If you're having a problem you just can't seem to solve, a question you
want answered, or just an inherent need to bend a lonely writer's ear,
you've come to the right place.  While we can't print all questions, we
do read them and will reply personally when the situation warrants it. 
Keep those cards and letters coming, folks.  But, please, don't try this
at home. 


Q: Dear Joe,
   I recently purchased a new 14.4K modem, and something really strange
   happened.  I get television reception via antenna rather than cable,
   and, upon installing my modem, I discovered that I no longer was able
   to receive Channel 4.  When I turn the power off on my computer,
   Channel 4 comes in fine, but, when the power is on, I cannot receive
   it no matter how much I fool with the antenna.  Do you have any idea
   why this is? 

   Sincerely,
   Jean Sanders
   via Internet


A: Dear Jean,
   As I'm sure you're aware, all electronic devices contain magnetic
   fields, and what is probably happening is that the magnetic field
   contained by your modem is on the same frequency on which Channel 4
   is broadcast.  There is not a whole lot that can be done - either get
   a different modem (which, by statistical probability, will contain a
   field with a different frequency), just turn off the computer when
   you want to watch Channel 4, get cable, or increase the shielding
   around your computer (make sure that all the vacant slots in your
   chassis contain metal tabs, etc.).  These disturbances can also be
   caused by electrical appliances, stereos, or any other item that
   emits a magnetic field, so if any of you encounter a similar problem,
   just go around the house unplugging items until you find what is
   causing the disruption.  They can also be caused by "sunspots", so
   there's a possibility that none of this will work.  (Grin)  Good
   luck! 



Q: Joe,
   Several months ago, you printed the telnet address to a MUD called
   The Farside.  [Oct. '94 issue. JD]   Now that I finally have full
   internet access, the address doesn't seem to work.  What gives?  Was
   the address printed wrong, or did it change?  Or am I doing something
   wrong? 

   Thanks,
   Luis Salvadore
   Arlington, Tx.


A: Luis,
   No, you're not doing anything wrong.  And no, the address wasn't
   printed wrong.  As can happen all too frequently in the world of the
   internet, the address to The Farside MUD (Multi-User Dungeon)
   changed.  The new address is ZEUS.ATINC.COM and the port number is
   3000.  Remember, when entering a telnet address you'll need to put
   the address and port together.  Thus, you'd enter the telnet section
   and "Open ZEUS.ATINC.COM 3000" to reach The Farside MUD.  If you'd
   rather visit Farside's new World Wide Web site, start up Mosaic or
   Netscape and go to http://zeus.atinc.com/mud.html.  

   For those of you that didn't read the column to which Mr. Salvadore
   is referring, a MUD is a text-based multiple-player gaming
   environment found on the Internet.  Much like Dungeons and Dragons or
   Zork computer games in it's execution, a MUD involves users playing
   the role of a (usually) fantasy character in the game.  You can be an
   elven warrior, for example, or a dwarf magic-user.  On some MUDs, the
   possibilities are almost endless.  Your goals in these games range
   from simply killing monsters for experience points (to gain levels)
   to questing after hidden treasure and rescuing maidens fair. 
   Certainly a far cry from HERETIC or other such graphic game fare. 
   MUDs aren't for everyone, but The Farside is one of the best I've
   found out there and you should give it a try. 

   MUDS you might check out include:

   The Farside      ZEUS.ATINC.COM         3000  (Fantasy)
   Another MUD      SPIDER.COMPART.FI      4000  (Fantasy)
   Thunder Dome II  TDOME.MONTANA.COM      5555  (Futuristic)
   Dark Gift        SNAKE.LIBRARY.CMU.EDU  6250  (Vampire)

   Whatever your role-playing interest might be, chances are that
   there's a MUD out there to fit your personality.  Oh, and if you hook
   up to The Farside look me up.  Names AsaMaro, and I'm an Immortal 
   on there now . . . 


Are you having a problem with your computer?  Write to Joe at Computer
Currents or via Sunlight Through The Shadows BBS at 214/620-8793. 

(c) 1995 Joe DeRouen.  All rights reserved.


???????????????????????????????????????????????????????????????????????
?  110 Nodes * 4000 Conferences * 30.0 Gigabytes * 100,000+ Archives  ?
???????????????????????????????????????????????????????????????????????
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 ??       ??    ?? ??    ?? ??  ? ?? ??  ? ?? ??       ??    ?    ??
 ???????? ??    ?? ??    ?? ??  ???? ??  ???? ???????? ???????   ????
???????? * Winner, First Dvorak/Zoom "Best General BBS" Award  ????????

    * INTERNET/Usenet Access         * DOS/Windows/OS2/Mac/Amiga/Unix
    * ILink, RIME, Smartnet          * Best Files in the USA
    * Pen & Brush, BASnet.           * 120 Online Games
    * QWKmail & Offline Readers      * Multi-line Chat

    Closing Stocks, Financial News, Business/Professional Software,
    NewsBytes, PC-Catalog, MovieCritic, EZines, AbleData, ASP, 4DOS
    Huge Windows, Graphics, Music, Programming, Education Libraries
???????????????????????????????????????????????????????????????????????
?   Channel 1 Communications(R) * Cambridge, MA * 617-354-3230 14.4   ?
???????????????????????????????????????????????????????????????????????
????faster?better?less expensive?????????????????? "Best Files in US" ?


?????????????????????????????????????????????????????????????????????????????
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?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ???????????????    Feature Articles    ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
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?????????? ?????????????????????????????????????????????????????? ???????????
?????????????????????????????????????????????????????????????????????????????



Essay
Copyright (c) 1994, Seth A. Robinson
All Rights Reserved



                    Equality - Whats so equal about it?              
                       an essay by Seth A. Robinson
                                12/28/94

Today, it's popular to believe all people are created equal.  

This might be true - but all people are NOT equal.

  At birth, we are all the same.  Screaming babies with ugly puffy red faces.
A few hours later, we begin to show some of our emotional characteristics.
From this point on we go our seperate paths.  Are some people 'better' than
other people?  Yes.  How are they better?  How can a person be measured?
These are not socially acceptable questions; these thoughts are taboo.  

  Yet, everytime we look around us, we silently measure people.  The shaggy
faced teenage gas attendent you try not to make eye contact with - when  you
do you are greeted by a blank stare.  The greasy hair and yellow teeth say
"I don't take care of my body", the lack of communication skills combined  
with an extremely poor command of the english language (much less others)
denote a resistance to learning.  A failure to apply ones self.  No self
respect.  

  Two weeks later, you read about this 'misguided youth' in the paper.  
Killed in a car crash.  The paper fails to mention it was the boys fault, who
ran a stop sign going 120 mph, thus totally demolishing his one and only
true love, his hot rod - a piece of trash not worth the money to haul it   
away.  The thing he and his 'buds' talked about one hundred percent of
the time they felt like talking in what barely passes as legible english.

  Am I beastly because I feel no remorse for him, but for the mother and
three children that were killed in the collision instead?  I think not.

  You see, if this lad was not killed at the age of 19, things would NOT
have been better.  At 19, he already been arrested thrice.  At 22 he would
be convincted of manslaughter, possion of illegal narcotics and be sentenced
to a ten year jail term.  When parolled at 26, he would only be on the 
street 5 months before going to prison.

  He was destined to fail at whatever he tried.  The reason?  He was never
going to try something RIGHT.  He had no honor, no dignity and most
definatly the correct frame of mind.

  Moving on, I want to make it clear I am not suggesting we enable some sort
of euthinasia and start judging who should live or die - Not at all.  I am
suggesting that we understand the people we live with.  We will be better
able to cope with the homeless, drug, violence and abuse problems.  

  There ARE born leaders, there ARE born followers.  You can know which one
you are by which one makes you happy.  

  There are bad seeds.  The phrase 'If he hits you once, he'll do it again' 
is a true one.  People don't often change inside.  When a boy becomes a man,
he is who he is.  The age that this happens is different for each of us.
  
  If you know a bad seed, drop him/her.  Get away while you can, it's going
to be a minus on your life.  
  
  I urge all of you:  Start judging people by what they do.  Not by their
parents, not by their friends.  

And lastly, expect to BE judged.


Farside Gazette Vol II, No. 5
Copyright (c) 1995, Joe DeRouen
All Rights Reserved


======================================================================
  The Farside Gazette                   Vol II, No. 5 Mar. 19th 1995
======================================================================

 -------------------------------------------------------------------
  The Farside Gazette is published twice a month by AsaMaro in 
  conjunction with (and full permission of) The Farside Staff

  The Gazette is written in 100% pure ASCII to assure maximum 
  compatibility for all readers using whatever system they use

  Subscribe by writing to jderouen@crl.com and including just one 
  word - Subscribe - in the body of your text   

  Telnet to Farside at: mud.atinc.com 3000
 -------------------------------------------------------------------

                     Table of Contents
                     -----------------


                Page   1        Introduction
                Page   1        Table of Contents
                Page   1        AsaMaro's Editorial
                Page   2        Back Issue Notice
                Page   2        Player Bio: Leorick
                Page   3        Immortal Bio: Reflection
                Page   4        Building An Area by Draeger
                Page   8        Museum Field Trip by Marat     
                Page  10        Interviewed by the Vampire by Dizzy
                Page  11        Interview With Two Clerics by Arundel  
                Page  13        Top Ten List by Draeger
                Page  13        Additions to Farside by AsaMaro
                Page  13        Farside Birthdays by Ambrosia
                Page  14        Farside News

------------------------------------------------------------------------    

                            *
                  *  We Have a Winner *
                            *


Draeger won The Farside Gazette's "The Future of Farside" contest with a
group of proposed ranger spells.  His prize was a level.  As fate would
have it, the won level took him to level 51, hero.  Congratulations,
Draeger! 

Terrapin took second place with his idea for an improved Flee command
while Arundel took third with a suggested Thank/Herothank modification. 
Each won (or will be awarded, when I find then) an item or their choice
and cash, respectively.  Congrats, guys, and thanks for entering!

                   *         *        *

"A Helpful Guide to Building An Area", a collaborative effort by Crom
and myself, has been released.  The guide gives clear, concise
instructions on building an area and should be helpful to novice and
expert alike.

You can request the guide by sending e-mail to AsaMaro at
jderouen@crl.com.  Include in the body of your text:

     get builder.txt <mud name> <real name>

Let me know what you think of it!  As always, suggestions and comments
are very welcomed and desired.

                   *         *        *  

This issue is a tad bit late due to the personal life of Joe DeRouen
interferring with the MUD life of AsaMaro.  My apologies to anyone who
was inconvenienced by the lateness of this issue.

                   *         *        *    

Special thanks this issue to Arundel, Marat, Dizzy, and Draeger for
their contributions!   (And for making this issue win the title for
Gazette With Most Interviews In It! <grin>)

And thanks to all of you for reading,

   --AsaMaro 

------------------------------------------------------------------------  

                 Back Issues of The Farside Gazette

Back issues of the Gazette are now available for FTP at atinc.com in
/pub/mud/gazette .  While you're scuttling about the internet, check out
Farside's new WWW page at http://zeus.atinc.com/mud.html . 

------------------------------------------------------------------------

                   * Farside Player Bio *

Name: Leorick           RL: Michael Orr         Age: 77 (RL) 18
Race: Half-Orc          Class: Warrior          Current level: 45


Interests and Background:

"After moving around so often (well, at least in his opinion), Leorick,
when asked where he's from, usually just replies 'The Maritimes'.  For
those unfamiliar with the area, the Maritimes comprise the three
provinces (of Canada, of course) north of Maine (PEI, New Brunswick, and
Nove Scotia).  He is presently going to the University of Prince Edward
Island, in (you guessed it!) Prince Edward Island.  He has been playing
since about late October of 1994, when a friend (Alamar) first
introduced him to the Farside, and hasn't left since.  After several
unsuccessful starts with various classes, he finally settled on the
warrior class after watching Alamar race through the levels very
quickly, while he was having trouble levelling as a ranger."


Advice to Other Players:

"Leorick's advice:  Group.  I just can't emphasize the importance of
grouping.  If you're a warrior (like me) groups like you because you
have the 'rescue' skill.  Warriors: practice that skill right away.  It
keeps people alive, and can sometimes save your life too.  In case you
didn't know warriors, you have the track skill as well, and no, you
don't have to practice it.  This skill (although it often leads you to
your destination the longest way possible :) is very useful.  For
example, if you're trying to find the Tower of High Sorcery.  Before
someone told me that I had the track skill, I would wander around,
getting myself quite frustrated, looking for the Tower.  But with the
track skill, I just go to the Shadow Grove, and track the adventurer. 
Leads me right to it.  If you know the name of a mob in an area, but
don't know the exact directions, try the track skill. 

Also, you can use the 'where' command to locate a mob in the area you
are in, but you have to know the name of the mob.  If you're locked in
Midgaard, try a 'where mayor' to find him and hunt him down!  This can
also be useful in quests like the greased pig, and you want to know
where the mob is."

------------------------------------------------------------------------  

                  * Farside Immortal Bio *

Name: Reflection  RL Name: Sara Wisking    Age: (Game) Old (RL) 16  
Race: Elf         Class: Cleric            Current level: 60    


Real Life Interests and Background:

Reflection lives in Ottawa, Canada and enjoys reading, writing, and
spending time with her friends.  She's been playing Farside for eleven
months.  When asked to describe herself, she said: "I'm 5'7", have long,
light brown (almost blond) hair, dark brown eyes, and an average build.
I'm very enthusiastic, and very optimistic as well."


Advice to Players:

"The best advice i can give you guys, is to GROUP! Each class was made
so it would go well with the other classes. So be friendly, and people
will be glad to group with you, and they'll be helping you just as much
as you're helping them. Farside is full of friendly people, who will all
be GLAD to help you out, so be nice to them! Also, remember that mudding
takes patience. In general, a patient mudder is a succesful mudder. If
things are getting you frustrated, take a break! Everything will be
there when you get back. Most of all though, have fun out there!  That's
what Farside is for."

------------------------------------------------------------------------      

             Building An Area
                by Draeger

                              FOREWARD
                                       
   Writing an area for your favorite mud can be an enjoyable process. The
   thrill one gets from the successful completion of an area is much like
   the one achieved by doing a job well done. Sometimes, however, little
   things can mar the overall greatness of a completed area. Many times
   these detractors are things that could have been avoided by careful
   planning and design before work even commenced on the area. In this
   guide, one can find information on how to write a creative, themed
   area. Not all good areas abide by these general rules; Indeed, many is
   the time that the author himself has broken them. Nevertheless, a firm
   understanding and utilization of these guidelines will help one to
   design, construct, and debug one's own area. A final note is that this
   guide will not attempt to teach the reader how to create mobiles,
   rooms, etc. It is assumed that you have mastered those skills. If that
   is not the case, please refer to AsaMaro and Crom's excellent
   builder.txt for instructions first.
   
Design : The Missing Link

   Design is a crucial component of a good area. Design is largely what
   will let you transform the vague, misty images and ideas in your mind
   into a specific, concrete area. Sadly, this step is often skipped or
   minimized, resulting in confusing, odd, or boring areas. There are
   several aspects of the successful creation of an area design. Some may
   not apply to a particular theme or idea, but they are all good
   guidelines to start by.
   
   Acquiring a medieval viewpoint
          This step is one that is almost never used by the typical area
          builder. However, if one wants to create a successful unique
          area, it is an important step. It is very hard to successfully
          plan and write a medieval-based area while surrounded by and
          absorbed into a twentieth century world. The solution used by
          the author is simple. Typically, before starting planning an
          area, he will sit down and read a chapter of JRR Tolkien's "The
          Lord of the Rings". This proves to be a good "mindlink" to a
          fantasy/medieval outlook. Other good ideas would include any
          other fantasy/medieval author, perhaps some medieval music, or
          sitting in the woods or wilderness for a time. All these will
          help to shape your thoughts, and provoke ideas and images that
          otherwise would remain hidden. Some have found that modern
          music will have the same affect for area building, but the
          author's experiments are to the contrary. Listening to
          industrial, rock, or pop-style music is not the best way to
          drop into a fantasy mindset! Classical music or "soft" rock
          would work however.
          
   Create a history
          This guideline is much less obvious than one would think. Most
          people, when creating an original area, will think up a area
          theme, draw a map, then get started. Despite being the most
          used method, however, it has some drawbacks, namely the lack of
          any background or historical involvement in the area.
          Therefore, it is important to create a story that fits into
          your area. If the area is set within a large castle, for
          instance, the area will be much more interesting and exciting
          if it has a background, rather than just another generic
          castle. An area lacking a story or background is easily
          visible, by the somewhat generic feel to the place. The best
          areas will look and feel almost like a novel, with respect to
          the overall involvement in the area.
          
   Creating a convincing area map
          Drawing a map for one's area is, thankfully, a given. Without
          an area map, it is exceedingly difficult to create a
          consistent, realistic area. Therefore, this step is paramount
          to the success or failure of an area. To plan out an area map
          is simple. Most people will use a blank sheet of paper and a
          pen or pencil, though graph paper would probably be better. The
          author typically starts with a very rough sketch of the
          hallways, passages, rooms, etc, disregarding any details like
          room numbers. Then, the actual buildings and scenery is
          sketched in, even that which is beyond the rooms. This allows
          one to get a better grasp of one's own area. Usually after
          several refinements of the design, the final draft is crafted.
          Make sure to label all the important rooms, and to mark clearly
          where each "room" will be in your passageways, wilderness, etc.
          When it is completed, then carefully mark where each important,
          non-moving mob will be. Also, the author will usually make a
          short list of what each mob will carry, so as to make creating
          resets simpler.
          
Creative Writing : The Heart and Soul of an Area

   The most memorable part of an area is usually the setting and/or theme
   that the area is built upon. While design gives the content of the
   area, the writing element is the tool used to convey one's ideas to
   the players. As such, special emphasis should be placed on creating
   especially evocative images, sounds, and smells in the player's mind.
   These basic rules of creative area writing are based and drawn from
   the rules of a short story. Any who have taken even a high-school
   freshman English course should be familiar with the concepts presented
   herein. Nevertheless, even a moderately proficient writer should
   review these simple rules.
   
   Writing Style
          The writing style of the creator of the area greatly influences
          the final quality of the area. Writing style is a relatively
          nebulous thing. Every individual has their own opinions about
          different modes of writing, and each individual is right and
          wrong. Therefore, the best guideline is to stay consistent
          within the area. Changing from a poetic, light style to a
          gloomier, naturalistic style will destroy whatever realism you
          are attempting to create.
          
   Atmosphere and Descriptive Language
          A critical part of writing a well developed area is imaginative
          and invocative imagery. Ideally, the player should almost see
          in his mind the vision you are projecting. In reality, this is
          seldom achieved, but that should not discourage one from
          trying. The area should have an overall "feel", one that will
          become apparent to one reading the document. For example,
          consider the following passage from one of the author's areas:
          
     Stretched out before you is a forest of immense proportions. The
     blustery sun of a midsummer's day makes you seek comfort beneath the
     cool leaves of the tall trees. The buzzing of insects and the
     twittery chirping of birds is in the warm air. You travel into the
     shadows of the forest, feeling the heat of the day evaporate as you
     enter the cool dampness under the canopy. You may leave into the
     forest in any direction.
     
          Disregarding the style used, this represents a fairly good
          representation on the balance between terseness and
          descriptiveness. In other rooms in that same area, the same
          summer-forest atmosphere is carried along. A general tone and
          mood is set for the whole area, which, when explored in,
          creates a powerful experience for the player.
          
   Plot
          Plot in an area is unusual, for a good reason. The players on a
          mud are usually expected to create their own plot by
          adventuring. This is usually the case. However, in some
          situations, a storyline or plot can enhance the enjoyment of an
          area. A good example would be to include in the mobile
          descriptions bits of conversation. "Talking" to an old pirate,
          for instance, might clue the player in to the location of a
          secret room or passage. This can also be extended to rooms and
          objects; For example, looking at a note smeared with blood
          might reveal the will and testament of a powerful king. The
          will could then clue the player in to where a specific mobile
          is. Another way to involve the player is to write a custom
          spec_fun for the mobiles in your area. However, this method is
          generally frowned upon by upper management, because it
          introduces complexities into the already complex mud code.
          
Tricks and Technique for Area Construction

   The best design and writing will create a fun and exciting area, but
   there remains still the finishing touches that all areas should
   receive. This category is not a guideline for a well written area.
   Rather, it is a list of the many and varied ideas that can be used to
   heighten the drama, create interest, and more.
   
   Death Traps
          While hardly new, death traps can introduce tension into one's
          area. A deathtrap is defined as "unescapable" death, and is
          usually triggered by a player walking into a room with no
          exits. While the recall command has reduced the potency of
          deathtraps, a no-recall flag can be set on the worst
          deathtraps. The main problem with deathtraps is that players
          will often blunder into them completely unawares. The area
          author must therefor be careful to give strong clues and hints
          as to the nature of the deathtrap in the rooms around it. This
          will ensure that the player is given fair warning, if he or she
          is reading the room descriptions.
          
   Secret Doors and Items
          While somewhat similar, secret doors and items are created much
          differently. Secret doors are made by constructing a normal
          door, but not giving any clues to its existence in the room
          description. Since this is a true secret door, one that is not
          likely to be ever found, most authors take a "semi-secret"
          approach. That is, they give hints to its existence through the
          room description. For example, this excerpt is from one of the
          author's areas:
          
     You are creeping down a long hallway. Your footsteps seem to echo
     everywhere, disturbing the fragile silence with every step. The
     eastern and western walls are decorated with many tapestries,
     depicting a fierce battle between mages and clerics.
     
          The description hints of the existence of the secret exits without
          being obvious about it. Secret items are made much differently.
          There are several ways of creating them. The simplest is to
          make the item invisible. This will make it unaccessible by all
          without detect invisibility. To be fair, if this method is
          used, a short-duration potion of see invisible should be
          located somewhere in the area to give non-mages and their ilk a
          fair chance. The other method only makes semi-secret items. To
          use the second method, one has only to place the item on a
          mobile, or in a room, that is unaccessible without a special
          condition or key. An example would be a secret laboratory
          outside the main house, accessed only by entering a secret
          trapdoor in the woods.
          
   Adding Extra Item and Room Descriptions
          Again, this technique is not so much new as under utilized. The
          ability to add extra descriptions to items and rooms is a
          fantastic plot and storyline device. These descriptions add to
          the atmosphere of the mud, helping to fulfill the vision of the
          area in the mind of the creator. The primary usage of
          item-extra descriptions is to give the player a better
          understanding of the nature of the item. For example, this
          excerpt is again from one of the author's areas.
          
     You see a small, ornately carved ring. Beautiful golden mosaics are
     carved in bas-relief into the sides of the ring, and a sparkling,
     glittery sea-green emerald is carefully placed in the center of the
     jewel's golden palace.
     
       The second, less used usage of item descriptions is as a plot device.
          An example of this type of description is the sword Excalibur
          in Camelot. By advancing the plot with items held by mobiles,
          control can be placed over when the player acquires information
          on secret rooms, etc.
          
Conclusion

   As a final note, remember that these are guidelines, not rules set
   into stone. Following these guidelines to the letter does not
   guarantee a good area. The decisive factor in an area is the
   creativity and patience of the area designer. Only with those two
   traits can a writer successfully combine the many important
   components, and develop a grand, exciting, and fun area.
   
   PS: If you have any suggestions, comments, or additions, please
   contact Draeger.

------------------------------------------------------------------------        

                      Museum Field Trip
                          by Marat

My editor was clamoring for another interview. But, who should I talk to? 
What do the readers want to see? With a heavy sigh and tired faerie toes 
(that were really not twinkling by the end of a long day) I wandered 
around Cobblestone Square. I found myself on a picturesque stone bridge. 
I listened to the grumblings of a troll under that bridge. He was 
mumbling nasty things about the museum just north of me. That troll has a 
real attitude problem; he hates the visitors, the guards and all 
the exhibits at the museum. Just to spite him, I decided to pay a visit 
to the Museum myself.

Having created the place, I was familiar with all involved; yet, I 
wondered how the museum monsters were getting along. Were they happy I 
had brought them into being? I walked north along the stone path, 
stopping to watch a pretty bird play in the bird bath, then walked up the 
broad marble steps to the impressive bronze doors that formed the entrance.

I smiled at the two stern-looking Museum Guards who stood stiffly before 
the door. They nodded in my direction as one of the guards took a sip 
from his canteen.

Marat: Hello, How do the two of you enjoy your job? (One guard motioned 
that the other should answer for the two of them.)

Museum Guard: 'S okay. Can't complain.

M: Have you found anything interesting about guarding the doors of a Museum?

MG: (The guard paused for a minute, looked up at the sky, then down at 
his feet.) Not really. Pretty much like guarding anything. We stand here. 
Visitors go in and out. (Both guards shrugged.) 

I grew bored and impatient at this point, so after a mumbled 'thank you' 
I opened the heavy doors and walked into the hushed confines of the 
museum. I was nearly knocked down by a pair of visitors. The female of 
the pair was chattering inanely at the male. They rushed past me before I 
could ask a question.

I checked my timepiece, discovered I would be late for a meditation 
lesson with Wu Tak if I didn't hurry. I decided to get a true feeling for 
the progress of the museum by talking to the Curator. I found his office 
off the Weaving exhibit. I knocked on the door and heard a cultured voice 
invite me to enter.

Marat: Greetings, Curator. May I ask you a few questions?

The Curator: (He smiled and settled into the large chair behind his even 
larger desk. I sat in an uncomfortable chair across from him.) Of course, 
but I have only a few moments before I must meet some patrons. Funding is 
always a problem for a museum.

M: I understand. I also have a pressing appointment. I only had a chance 
for a cursory peek, but I think the exhibitions here are very attractive 
and instructive. Do you feel good about them?

TC: I am relatively happy. If I could I would change a few things. (The 
curator rolls his eyes.) That suit of armor who wanders is a bit much. I 
would have preferred he stay in his place. And the velvet dress is 
glowing pink! That is just not aesthetically pleasing. I blame it on my 
assistant.

M: Assistant? I didn't notice one.

TC: And you won't!. (The curator bellowed, startling me. He then seemed 
to calm himself settling farther back into his chair and steepling his 
fingers.) Even one mistake in an expensive exhibition cannot be 
tolerated. I dismissed my former assistant before the opening. I am 
however, quite happy about the majority of the displays and the things 
displayed. (I hear a tap at the door, the curator stands and welcomes in 
two patrons. I smile at them, realizing I am intruding on an important 
meeting.)

M: I can see you are quite busy, Curator. Perhaps another day when you 
can squeeze me into your schedule.

TC: (The curator looks distractedly at me, already dismissing my 
presence.) Yes, yes. Of course. Farewell.

I hastily exit his office and walk through the museum admiring a passing
bronze statue. My visit was brief, but there will be other days to
expand my mind. Other days to wool-gather among lovely art and
artifacts. I hurry down the marble steps and run to my lesson with Wu
Tak. He gets so irritated when I am late. 

------------------------------------------------------------------------          

INTERVIEWED BY THE VAMPIRE 
       by Dizzy


Dissatisfied with life, repulsed by death, feeling bored and reckless I
listened for the ten thousandth time as another nameless mob loosed yet
another piercing cry. The protracted death rattle was the only
remarkable feature I'd noted about its otherwise squalid existence. A
chilling wind quickly froze the blood of my latest kill, effectively
cementing the corpse to the stone that comprised the pavement of an
otherwise uninteresting avenue. 

While I'm usually possesed of a cheerful disposition and winsome way,
the dismal weather and witless mobs had conspired to lower my spirits to
one notch above comtemplation of a Hemlock Cocktail, and this was *not*
a party town. That last kill gave me the usual, "earned 0 exp", I was
hungry, thirsty, low on hp, mana and love for my fellow man. 

Leaning against the pommel of my sword, and contemplating exactly
why.....just WHY; I turned my head and found that I was no longer
enjoying a moment of peaceful reflection in solitude.  Considering my
foul mood, I'm still not sure why I reacted as I did. But, and you'd
have to experience it to fully appreciate it, I was drawn to the
fastidious man seated next to me. Simply stated, his presence was
magnetic. Strangely, no thought of lifting my sword and taking his head
occured to me. Even in my dour mood I found myself smiling and eager to
please this person I'd yet to speak a word to. 

The moment was crystalline. I could no more break the silence than
shatter my gleaming crystal statuette of Dizzy. Then, slowly and
deliberately, he turned toward me. I was captivated by the golden color
of his eyes. When I say "captivated", you must realize that I cannot
express the quality of that unwavering stare. It was hypnotic.
Literally. 

I'm unsure how long we sat there. I don't recall how or when we left
that dismal street and ended up here in this wretched house. There are
blood stains everywhere, but no corpses. The Master, Tiersten is his
name, requires me to stand watch over his repose all during the day and
I greatly fear that I am enslaved. But I am even more greatly afraid of
Tiersten. I marvel as I scramble to obey his slightest whim. I'm
sickened as I lure innocent adventurers into this house of death. And
yet...I find that I'm no longer bored, or hungry, or unfulfilled. I'm
not my own man anymore, but this isn't bad at all.... 

Why not come in out of that nasty wind.....you could catch your death
out there. Besides, I have a friend who would enjoy having you for
dinner..... 

>From recall to Tiersten: 
2N,4E,2N,E,N,E,S,8E,2N,4E,N,3W,U,N,E,U,S 
 
>From Tiersten to recall: 
N,D,W,S,D,3E,S,4W,2S,8W,N,W,S,W,2S,4W,2S

------------------------------------------------------------------------        

                        Interview with Two Clerics
                              --by Arundel


Clerics.  No group is really complete without one, and any group with
two is doubly blessed.  Some consider the Cleric to be the most powerful
class on Farside. It's the only class which can fight well, protect the
people in the group, AND heal everything in sight.  However, a lot of
people have also grouped with the inexperienced Cleric. I myself lost
over 300hp mid-combat because the Cleric I was with cast a 'heal' spell
while I was still fully pumped up by my +hp equipment.  With this in
mind, I hunted down two relatively high-level Clerics to see how they
handled healing, fighting, and protecting, the triple role of their
class. 

Both Mistyblue and Lem were kind enough to come to the Temple of Dizzy
to sit with me and talk. I remember running into Mistyblue in Gangland
when that was THE place to be for leveling, and Lem, whom I had never
heard of, has only been coming to the Farside for a month.  Mistyblue is
in her 40s, and Lem is in his 30s, which makes them the perfect couple
to interview for a feature on their class.  In the following interview,
I have presented their words just as they were typed.  My own words,
however, I have changed quite a bit. 



-Arundel:  Warriors like me don't even put mana in our prompts.  It is 
totally alien to us.  First of all, how do you manage your mana?

-Mistyblue:  I learned that, if it is a very hard mob, to only faerie 
fire it, and save my mana for healing and let my weapons do the rest.

-Lem :  I usually don't worry about mana. I just go crazy till I'm out, 
but that doesn't happen in a battle.   It depends on if I'm grouped or 
not. If I'm grouped, I just heal.  If not, I'll cast offensive spells too.

-Arundel:  What spells do you usually cast on the people in your group?

-Mistyblue:  [I] always cast armor, protection, fly and bless if nothing 
else.  I cast sanc to the tanker always and frenzy everyone else.

-Lem:  I haven't been grouping much, but when I do, I cast sanctuary and 
all armor spells and bless, especially on tank.  Then heal when needed.

-Arundel:  Mistyblue, you mentioned two spells, fly and frenzy.  Are they 
important?

-Mistyblue:  *YES!!!*  Fly is extremely important for everyone. It keeps 
you from bing tripped. If you are tripped, you lose two times to hit the 
mob.  Those two times to hit that mob could be crucial.

-Arundel: Two times?

-Lem: Really?

-Mistyblue:  Frenzy puts the person in a rage, they fight better with it, 
BUT it kills their AC.  It raises the hit and damroll.

-Arundel:  Kills their AC?  Could be dangerous if the tanker flees.

-Mistyblue: Yep. (shrugs)

-Arundel:  OK, now how do you handle your tanker?

-Mistyblue:  I constantly type gr to make sure his/her [or it's, Arundel 
thinks] hp are ok, if not then I start healing. I try not to let it fall 
below the 200 hp mark.

-Lem:  I constantly type gr and see if whoever is tanking is below 100hp 
from his max. and hope heal goes through the lag fast enough.

-Arundel:  Great. Ok, now, another part of the game is healing, or down 
time.  Just sitting around waiting for the clicks to pass. What do you do 
between fights?

-Mistyblue:  My mana shoots right up, so then I heal everyone then sleep 
again.

-Lem:  I either talk to others or change windows and read the usenet news.

-Arundel: That just about covers it. I have one more question.  What pet 
peeve do you have as a cleric?

-Mistyblue:  I don't like it when people demand sanc and they aren't the 
tanker.

-Lem:  I hate it when people don't wait to get sancted, then get hit 
really hard and wonder why I didn't heal them.

-Arundel:  Well, thank you both for your time.

-Mistyblue:  Thank YOU.  I'm honored.

-Lem:  Sure. No problem

Mistyblue leaves north.
Lem leaves north.
Arundel has left the game.

------------------------------------------------------------------------    

                  Top Ten Things to do While Healing
                  by Draeger (Written while healing)
                    -=-=-=-=-=-=-====-=-=-=-=-=-=-

10. Compose real-time poetry for the enjoyment(?) of all.
 9. Listen to a group member's life story.
 8. Tell any who will listen your life story.
 7. Music all the lyrics to any song you can think of.
 6. Healing? Healing is for wimps. REAL mudders never heal!
 5. Explain the finer points of leveling to a newbie.
 4. Take a Coke(tm) break.
 3. Write a top ten list like this one.
 2. Write your term paper while also doing any of the above.
 1. Do absolutely nothing! Your supposed to be healing!
       get back to bed! :)

------------------------------------------------------------------------    

             Additions to Farside
                 by AsaMaro


Several new areas have been added to Farside.  Check the area list for
details or ask around.  Areas include Marat's Museum, Crom's House of
the Brother's Grimm and Draeger's The Labyrinth of Silmavar.

Several other areas are also in the process of being tested. 

The THANK command has been changed back to the social and a new command,
HEROTHANK, has been instituted.  

------------------------------------------------------------------------        

                        Farside Birthdays*
                       Compiled by Ambrosia


March
-----
Silk..................................March  1st
Wish..................................March  3rd
Aegis.................................March  6th
Zipper................................March  9th
Alamar................................March 10th
Marat.................................March 16th
Malad.................................March 25th
Cult..................................March 28th



  as well as your character name to Ambrosia via a note in Farside or
  internet e-mail at Ambrosia@escape.com

------------------------------------------------------------------------

                              *
                           * News *
                              *

Lone reached the ranks of hero shortly after the last issue.  Congrats,
Lone!  Lone wanted to thank the following people for their help: Kariya,
Adso, Chops, Marmot, Dazed, and Lax. 

Draeger became a hero when he won the "Future of Farside" contest.
Congrats, Draeger!  He wanted to thank for following people for their
help:  Johnus, Zaknafein, Lurch, Chops Marat, Diamante, Balthazar, Samson,
Maverick, Mega, and Dazed. 

Chops left mortal life and ascended into the ranks of the gods.
Congratulations, Chops, and welcome!

Hustler finally joined the ranks of heroes.  He couldn't have done it
without help from the following people: Lurch, Lone, Chops, Balthazar,
Dazed, and Reflection.  Congrats Hustler!

Wish, Leorick, and Fuzzy also heroed around the same time Hustler did. 
Congrats, guys, and good luck in gaining levels! 

Ryu married Flute shortly after Darkyn wed Tiamat.  Good luck with your
marriages, and try not to die too quickly Darkyn. :)

Kylara joined the increasing ranks of women heroes!  She wanted to thank
Hustler, Lurch, Chops, Rackhir, Fuzzy, Beauford, and Marmot for helping
her get there.  Congrats, Kylara!

Shelby heroed shortly before this issue went to press.  Congrats Shelby,
and good luck!

------------------------------------------------------------------------  



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?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ???????????????        Reviews         ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
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?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????????????????????????????????????????????????????????????????????????



Computer Software Reviews
Copyright (c) 1995, Louis Turbeville
All rights reserved
 
Green Explorer
Requires: Windows 3.1
Commercial Program - List Price: $59.95
MicroBase Publishing, Inc.
(800)897-3637
 
If there is something you wanted to know about recycling, but were afraid to 
ask, then this is a program you definitely want to check out.  This program 
will teach you most of what you will need to know about recycling and what you 
can do to help preserve our environment.
 
There is no fancy video or stunning audio, but this program is loaded with 
useful information that can be found and read in a easy manner.  The 
information is concise, yet accurate and informative.
 
There are two sections of this program in which everyone will find some useful 
information.  The first area is the house tour.  In this section you are given 
a display of a house with which you can travel from room to room.  In each room 
there is information on how to make that room a little more environmentally 
sound.  Every room in the house is covered, from the kitchen to the bathroom 
to the home office.  You will learn what components of your house are not very 
'green' and what you can do to improve the situation.
 
The second area of interest is called the Projects section.  In this section 
there are numerous educational projects that make the environment a little
safer.  All of these projects can be done around the home; and a couple of 
these projects would be a great group or classroom project.  There is a project 
here for everyone above the age of six.  The projects in this section are just 
a few of the many great ideas for environmental protection that exit throughout 
the program.
 
The other areas of the program include:
 
- a Multiple Choice Quiz Section to test your environmental knowledge.
 
- a History Overview Section; this gives some background information on why 
recycling is important and some of the major developments concerning recycling 
and the green way of thinking.
 
- an Address Base Section that provides contact information on various 
companies and groups that are involved in the recycling movement, from 
companies that use recycled products in their manufacturing process to 
publications that cover environmental issues.
 
- an Index to asist you in quickly finding information on a topic of interest
to you.
 
The only real drawback I had was the price.  Sixty dollars seems a little 
pricy for a program that gives you the same information you could get in a 
book for half that price.  However, the volumes of information are easily 
accessable.
 
If you are interested in learning about recycling and ways you can make a 
difference, than this program is worth a look.  MicroBase has a reputation for 
making its products easy to use and loaded with information, and this program 
is vintage Microbase. 



Software Review
Copyright (c) 1995, L. Shawn Aiken
All Rights Reserved


Software Review:
NeoBook and NeoBook Professional
Reviewed by
L. Shawn Aiken
 
For some years now I've been looking for a good way to present text and
graphics files.  I've seen some programs that do this, some quite
expensive ones, in fact, but they never quite did what I wanted.  But
then I picked up NeoBook Professional. 

NeoSoft touts NeoBook as "The latest in state-of-the-art electronic
publishing."  I may not know state-of-the-art, but I know what I like. 
With this program one can create interactive multimedia presentations,
such as books, newsletters, magazines, or just about any type of
publication you can imagine, spiced up with graphics, buttons, and even
sound. 

For those of you familiar with NeoSoft's DOS graphics program NeoPaint,
NeoBook Professional will look familiar.  It has the same easy to use
feel.  No strange new language to learn, just point and click with the
mouse.  NeoBook works on pages.  A page can have a number of things on
it, and be in just about any graphics mode, up to SVGA 1024x768
resolution. 

After picking the resolution, you can put scrolling windows anywhere on
the page that display text files, captions, buttons that do a variety of
function, simple stand alone graphics, and display a .gif or .pcx file. 
The buttons are one of the really neat things about NeoBook.  Buttons
can be any size, shape or color and be put anywhere on the page. 

They can be assigned many different functions, such as turning to
another page, displaying text balloons or files in a variety of fonts,
displaying graphics, and playing sounds on the PC speaker. Buttons or
even playing high quality sound files.  The main difference between
NeoBook and NeoBook Professional is the extra sound abilities. 

There are many more button functions, and the functions can be combined
in each button to create beeps, delays, play music and play FLC or FLI
animation files.  There is even a DOSCommand function that allows you to
operate an external program from within the book. 

With NeoBook you can make a very visually stunning publication and
easily see run it from the editor.  You can also go into other editors
to edit or create text, sound, and graphics files without having to exit
the program. 

And there are still more little gadgets and tools, such as one of the
button functions being allowing one to print a prepared file (such as an
order form).  But all of that is icing on the cake compared to when you
compile your book.  Even on my somewhat archaic 386, with the punch of a
button NeoBook Professional compiles a 600K program in less than a
minute.  And the finished product is a stand alone .exe file, ready to
be shipped off by disk or modem. 

There are a few problems with the program.  My big irk is a floating
menu that hangs around the screen constantly.  You have to get at the
menu to get at the functions, and it makes them really easy to access,
but the gol dern thing just sits there and I have as yet found a way to
close it or minimize it.  It gets in the way of working on the
publication, especially if you are dealing with something that fills a
large portion of the screen. 


Another is the size of the finished programs.  The run module is some
200K, and if you put a good deal of graphics in, you can get HUGE files.
If you are planning to make a photo album, don't expect a 3.5" disk to
handle it.  NeoBook compiled programs do, however, compress well with
Pkzip. 

Overwhelmingly, NeoBook Professional is the best program I have seen for
creating publications with text and graphics.  It's so easy to use that
I created a publication two hours after I unzipped it, without reading
the manual.  And it's abilities are so impressive that Joe DeRouen, the
publisher of Sunlight Through the Shadows, and I, the Assistant Editor,
have started to use it to publish our our NeoBook version of the
magazine. 

NeoBook and NeoBook Professional ar shareware and available for download
on many local bbses.  To order them, or for information, call NeoSoft at
(503) 389-5489. 


Book Review
Copyright (c) 1995, Tommy Van Hook
All rights reserved


Red Dwarf:  Better Than Life by Grant-Naylor
Penguin Books, Copyright 1990
ISBN 0-451-45231-3
Pages:  302
 
This is the second book in the Red Dwarf series, and by far by the most 
bizarre. But then, what do you expect from the former head writers of 
"The Spitting Image"?
 
Once again, we join the characters of Dave Lister (the last living 
human), Arnold Rimmer (the insecure hologram of one of Lister's former 
crewmates), Kryten (the ultra-clean, ultra-weird Robot), The Cat (an 
erect species of feline), and Holly (the schizophrenic ship's computer) 
for some of the zaniest misadventures from this side of the galaxy. But 
wait! Just before you thought that you had had enough, Grant-Naylor add 
another character into the mix: Talkie Toaster. This one character is 
the most ridiculous creation they have devised yet, which makes it one 
of the best ever.
 
While the writing style is kept simple, the gags come at a mile per 
minute. If you are looking for good, simple, yet strange entertainment, 
then look no further.  You've found it in the universe of Red Dwarf.
 
Grade:  A-

Book Review
Copyright (c) 1995, Tommy Van Hook
All rights reserved


Elvendude by Mark Shepherd
Baen Books, Copyright 1994
ISBN 0-671-87630-9
Pages: 312
 
Mark Shepherd is probably best known as being the secretary for Fantasy 
writer Mercedes Lackey. With this book, he should break out of that 
shadow and start to prove what he's really worth as a solo writer.
 
"Elvendude" is set in Dallas, Texas, which brought some really good 
visual feeling on my part (especially since I live very near some of the 
areas that he describes and uses for background in this novel). The 
Elvish aspect of the book is handled very well, even better than the 
manner that Mercedes Lackey handles it in her books. Mr. Shepherd 
carries this genre way beyond the realm of a Fantasy setting. He almost 
makes you feel like you are a part of the story. The drug aspects of 
the novel are very well depicted, sometimes with frightening detail.
 
In short, this is an excellent novel, that is not being very well 
promoted by Baen Books. It's a shame too, since it has the possibility 
of outselling anything that Mercedes Lackey has put out.
 
Grade:  A+


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?????????? ???????????????        Fiction         ??????????????? ???????????
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?????????? ?????????????????????????????????????????????????????? ???????????
?????????????????????????????????????????????????????????????????????????????



The Sapphire Affair: Part One
Copyright (c) 1994, L. Shawn Aiken
All Rights Reserved


                     The Sapphire Affair: Part One
                          by L. Shawn Aiken


        A muffled slap resounded from the creature's furry cheek.  Adriana 
snatched the  golden brush from it's slender fingers and dug out several 
curly red strands.
        "Look!  Look what you have done, you awful thing!" she dangled hair 
in front of the lithe creature's noseless face.  An infinite amount of 
Adrianas repeated the action in the mirrors surrounding them in her dressing 
room.  Unnoticed, a black face emerged from behind the door, its eyes darting 
about to focus in on the real woman.
        "I do apologize, Miss Adriana," the tiny voice said as it's huge 
golden pupils turned a hazy blue.
        "What's going on?" the baron walked in and casually stepped between 
the lady and her servant.  Adriana's cheeks were flushed and she was still 
breathing hard.  He looked at the hair in her clenched fist and smirked.
        "Oh . . ." her eyes darted away from his and she looked at her own 
reflection.  "You know what is wrong.  *He* is coming."
        Baron Mauswa's teeth flickered in a brief grin.  "You could have 
told Lord Breakman 'no'."
        Adriana fidgeted in her chair.  "'Johnni' Breakman doesn't deserve 
that title.  He's a self-centered, egotistical, boorish, troll-faced buffoon.  
And he's coming here, *here*, of all places."  She threw the brush at the 
mirror, but it bounced of the high density polymer.
        Another grin flashed on the baron's dark face.  "I'm glad I'm not 
your cousin - just your lowly husband."
        A sorrowful scream echoed from the hall into their ears.  Adriana 
huffed.
        "The wretch is at it again.  She won't shut up." she said.
        "Perhaps I should go see if she is all right."
        "No," Adriana shook her head.  "Ignore her.  We must go over the 
plans for the ball tonight."
        Baron Mauswa sighed and looked down at the orange furred, floppy 
eared servant.  "Goolatoo, please go see to Lady Doogail.  Try to console 
her.  I'll try to console the red haired one who has little real to complain 
about."



        The wind played about in Johnni's long golden hair as he looked out 
over the immaculate grounds bursting with red and yellow flowers.  Their 
sweet scent mingled in his nose and brought a smile to his perfectly 
chiseled featured.  The afternoon son glinted off of his teeth.
        "This is great," he said to Davies, who was struggling to get the 
luggage out of the limousine, "Finally, a little rest and relaxation."
        "Yes sir," the portly man grunted.  "And don't forget tomorrow is 
the meeting."
        "Ah yes," Johnni's steel blue eyes drifted to the cacophonous 
mansion.  "That would be Thursday?"
        "Today is Tuesday, sir."  Davies' pot-marked face frowned.  With the 
heap of luggage extricated from the trunk, he tapped the car on the back and 
it speed off down the circular driveway.  He turned and noticed a gayly 
dressed figure coming from the building.
        "Ah yes." Johnni nodded absent-mindedly.  The mansion was a 
horrendous sight.  Strange spires sticking up in a random fashion from a 
lumpy structure that seemed to be designed after the shape of cow dung.  
Atop the spires were gargantuan rainbow colored wheels that spun in the wind.
        "Greeting to Hwaht Toogahkee, Lord Breakman," the black man in the 
bright yellow robe bounded down the cobblestone walkway and began pumping 
Johnni's hand.  "It means 'House of the Creaky Knees' in Eshlu.  I'm 
terribly happy to see you."
        "Eshlu?"  Johnni looked at the strange man, not sure what to think 
of him.  He was far shorter than Johnni's two meters, but he seemed to look 
Johnni in the eye.
        "The little furry people.  They're all over the place.  Good 
workers.  They built the house a  few hundred years ago.  Of course it's 
been refurbished.  Ceilings too small, you see.  Had to knock out some 
floors."
        "And you are?" Johnni asked.
        "Why, I'm Baron Gebal Mauswa," he shook Johnni's hand again.  "Your 
cousin's husband.  Might I say how pleased I am to meet you?"
        "Well hello," Johnni smiled, shaking the baron's hand again, who 
seemed reluctant to let it go.  "How is old Stinky-Drawers?"
        "Stinky-Drawers?" the baron cocked his head.
        "Childhood name.  To get the wind up her."
        "Was it indeed," the Baron's eyes widened and his grin expanded 
until he looked like a gibbous moon on a dark night.
        Johnni glanced to Davies, who seemed to be swaying under the weight 
of the luggage.  "We didn't expect to see you until we were inside."
        "I just had to come to meet you as soon as possible.  Adriana has 
been climbing the walls ever since your grandfather told us you were coming.  
She hates you, you know."
        The sun's light stopped reflecting off of Johnni's teeth as hi
s smile collapsed.  "I thought surely ten years was enough time for her to 
forgive and forget."
        The baron began pumping Johnni's arm again.  "Might I again say how 
pleased I am to see you?"  He put his arm around Johnni and led him up the 
walkway.  "So tell me what Adriana was like as a child.  Was she fat?  Did 
she have any diseases?"



        Davies opened the window, letting the sunlight shine on his cratered 
face and into the rest of the room.  Miles and miles of hedges blooming with 
yellow and red flowers could be observed, and in the distance a thin blue 
ribbon of river.  He allowed himself a brief smile and then steeled himself 
before turning back to view Johnni and the baron.
        "This will be your room," the baron's arm swept over the spacious 
apartment.  "You man-servant's quarters are adjoining."  Johnni looked 
around and nodded with a smile.
         The baron grabbed his hand and pumped it again.  "I must be off.  
The old ball and chain wants me to help prepare for the ball.  Oh, I forgot 
to tell you, we are having a ball tonight.  Informal.  A few hundred guests.  
I must be off.  I'll sent a servant to see to your needs."  And with that 
the only thing left of the baron was the after image of his yellow robes 
burnt into Johnni's retina.
        "I do say," Johnni looked at Davies as the door slammed shut.  "What 
an energetic fellow."
        "Yes sir," Davies muttered and went to the luggage.  "I wished they 
would have warned us before we arrived on this planet that there would be a 
ball.  I'm not sure you have anything to wear."
        Johnni waved the thought off with his hand.  "I'm sure my uniform 
will do.  One look at that, and the girls will be wobbling at the knees."
        "Indeed," Davies replied.  The door opened, and a small furry Eshlu 
walked in carrying a vase full of flowers.
        "Pardons, my lords," it curtseyed, "I am Goolatoo and will be 
serving your needs for your stay."  Goolatoo curtseyed again and placed the 
flowers on a desk.  "Can I get you anything?"
        Davies grabbed the flowers and crammed them back in Goolatoo's 
hands.  "We will have no need of mutilated flowers in here when there are 
live ones outside."  The creature's golden eyes shifted to blue and it 
looked at the floor.  What might have been a sniff sounded from it's nose 
holes.
        "Krike, Davies," Johnni walked up to them and knelt before the 
Eshlu.  "Davies can be a bit gruff about killing flowers sometimes," he told 
it.  "No need to be sad.  A pretty young girl like you shouldn't be all 
upset now."
        "I'm not a girl," Goolatoo said, sniffing again.
        "Oh, well, a butch young boy like you shouldn't get all upset 
over . . ."
        "I'm not a boy," it said.
        "Oh dear.  Did you have an accident and something come off?"
        "We are hermaphrodites.  I have both a penis and a vagina."
        Johnni's face went red and his bolted up.  "Er, well, I, er . . ."



        As the baron collected Johnni to see Adriana, Davies once again 
reminded him of his meeting to following day.  Johnni nodded vigorously and 
tilted his head as the sobbing reached his ears.
        "Who is that?" he asked the baron as they walked down a tall towards 
a twisting staircase.
        Baron Mauswa's face dimmed.  "That is Lady Doogail.  She used to be 
a neighbor.  A dreadful thing.  Her father has disappeared.  She'll be at 
the ball tonight."
        "Can anything be done for her?" Johnni asked.
        "Hopefully the ball will lift her spirits," he said as they walked 
down the staircase.  This lead them to a grand ball room filled with drink 
stands and flowers and well-attired servants dashing about.  In the center 
of the maelstrom stood Adriana, her arms pointing this way and that, barking 
single word orders.
        She slowly turned and looked up at Johnni, her fiery hair piled on 
top of her head and her green eyes given added force by her blue dress.  The 
red slash beneath her mouth smirked.
        "How pleased I am to see you," she reached out and hugged him.  "I 
trust you are doing well?"
        "Yes, just peachy," he hugged her back, then stepped away.  "And 
you?"
        "Just fine.  I do hope you are okay.  We heard so little about you 
during the war, didn't we, darling?  We waited with baited breath until you 
were released from that mental hospital."
        "Uh, it wasn't really a mental hospital.  Not a hospital at all, 
really.  I was just under observation."
        "Oh and we worried so when Uncle Breakman had to intervene and break 
all of those rules to rescue you from those doctors with their nasty 
machines."  Her eyes glimmered.
        "Really, it was nothing.  You know father blows everything out of 
proportion."  Johnni gulped, a sinking feeling in his guts.
        The baron grabbed him by the arm.  "Come, Johnni.  Let's not bother 
Adriana just now.  She has a good deal of work to do.  Don't you, 
Stinky-Drawers?"
        Adriana clutched her chest and inhaled noisily.  "What?" she 
coughed, eyes bulging.
        "Stee-in-key-Draw-wus," the baron slowly sounded out with a grin.  
She hit him with a piercing look that made him instinctively rub his neck.
        "Nonsense." she said through gritted teeth.  "I'd love to help show 
our dear Johnni around your collection.  Shall we start with the rings?"
        "I suppose so." the baron replied.
        They made their way through several garish hallways, filled with a 
virtually random array of very expensive, if somewhat tasteless, object 
d'art.  Then they came to one wing cram-packed with well lit display cases.
        "This is my ring collection," Baron Mauswa smiled as he patted one 
of the cases.  "There are rings here from every culture and race that have 
an appendage to put one on."
        "Most impressive," Johnni nodded, strolling before them with his 
hands behind his back.
        "But not impressive as my only part of the collection," Adriana 
motioned to one of the cases.  "Come."  Johnni walked to it.  A single ring 
sat in the case.  It was cut from pure diamond and engraved with a platinum 
inscription on what would have been the gem-front.
        "Can I touch it?" Johnni asked with a wide smile on his face.  The 
baron looked at him curiously and lifted the lid.
        "It's just her great-grandfather's old ring." the baron shrugged.  
Johnni picked it up and stroked it.
        "And it's mine, mine, mine," Adriana crossed her arms with a smug 
expression on her face.  "Great-grandfather left it to me.  Only me.  No one 
else."
        "He was my great grandfather too," Johnni muttered, still gazing at 
the ring.
        "What's so special about it?" The baron looked at it with renewed 
interest.  "It certainly can't be all that expensive."
        Johnni glanced up from the ring, the light from the case shining 
under his face.  "The Emperor gave him this ring after great grandfather 
foiled a coup attempt.  He was also awarded the Duchy of Mellfield.  Its 
because of him that we are all titled nobility.  He was the founder of the 
house.  A brave man."
        "Yes," Adriana nodded.  "And it's mine."
        Johnni looked at her.  "May I wear it tonight?  It'd be awfully nice 
of you."
        "No, you may not," the crimson gash under her nose widened.  "Most 
certainly not."
        "But it'd be awfully nice," Johnni pleaded.
        "Come on," the Baron suddenly smiled.  "Let him wear it.  For 
tonight only.  Just this once.  It would mean so much to old Johnni here."
        *Exactly* Adriana's eyes said.  "Sorry, Johnni.  It's not insured 
for that.  I can't allow it.  I've got to thing of great grandfather."
        "Dear," the Baron's tone changed.
        She stared at him with a twinkle in her eye.
        "Dear, let Johnni wear the ring."
        She continued to stare.
        "Let him wear the ring this instant!"
        "How dare you raise your voice to me!" she bellowed, turning white.
        "I shall and I will!  Let Johnni wear the ring!"
        Johnni's eyes widened.  "I'm sorry.  I didn't mean to . . ."
        "No." she smiled and looked at the wall.
        "I'll cut off your allowance!"
        "No." she began to sway back in forth, singing 'no' softly.
        "I'll revoke your traveling privileges!"
        "No. No. No," she sang.
        "Must I bring up ELSBURY!"
        She stopped.
        He stared at her.
        She stared at him.
        She threw her scarf to the floor.
        "Very well, Johnni," she turned to her cousin.  "You may wear the 
ring tonight."  



        Johnni wasn't sure what to tell Davies when he asked how things when 
with his cousin.  Luckily, Davies wasn't listening to his reply.  He was to 
busy trying to make his white dress uniform look presentable.
        "I think I should wear the gold cuff-links grandfather bought me," 
Johnni said while inspecting himself in front of the full length mirror.
        "Sir, those are not military code.  If there are any military 
personnel at the ball, they will notice," Davies drug a comb through 
Johnni's hair.
        "Krike, Davies, no one is going to be wanting to discuss things like 
that tonight."



        The ball was going particularly well.  Plenty of young women had 
ganged up to coo and fawn over him.  For some reason, Adriana kept on 
pulling him away to meet other people.  Much older people.  Ancient, grumpy 
men and women.  But finally the dried up people seemed to have run out.
        "And this is Mr. Henry Clypse and his wife Pricilla," Adriana 
introduced them.  Mr. Clypse was a few fingers taller than Johnni, had an 
expensive suit on, but was strangely not of noble blood.  His wife was 
wearing a diamond tiara, however.  Not that it meant much.  "Mr. Clypse 
owns the Clypse Bank and Trust."
        "And what do you do," Mr. Clypse asked after shaking his hand.  He 
seemed not to be looking at him; rather, he was looking over the top of his 
head as if scanning the party-goes behind him.
        "Well, I tour," Johnni nodded, trying to peek around to see what he 
was looking at.
        "Tour?  What are you, some sort of artist?  A lay-about musician, 
perhaps?"
        "Oh I love musicians," Mrs. Clypse winked at him.  A chill went up 
and down Johnni's spine.
        "Uh, no, I just tour and look about," Johnni averted his eyes away 
from Mrs. Clypse, who was licking her lips in a strange manner.
        "A tourist?  You get paid for that?" Mr. Clypse said disdainfully.
        "Oh," Johnni shook his head, "No, I actually do things.  I inspect.  
For my grandfather.  Inspect things of his.  Look at them. And tell him.  
About the things.  That he owns."
        "My word," Mr. Clypse rubbed his chin.  "I'm expecting one of your 
grandfather's inspectors tomorrow.  He owns half of the Pweeth Power Plant 
downtown.  My bank owns the other half of it."
        Johnni nodded slowly, then a gear clicked.  "I think that's the 
place I am supposed to see.  Yes, I am.  Thursday."
        "I was told the inspection was to be tomorrow," Mr. Clypse' eyebrow 
lifted.  Then eyes focused in the distance as if he had spotted something.
        "You are probably right," Johnni nodded, trying to mentally figure 
when exactly his appointment was.
        Adriana laughed at his side,  "Johnni never was good with figures.  
Or names.  Or even remembering how to breath."  Suddenly Mr. Clypse began to 
drift away.
        "If you'll excuse me," he said.  "I must be off.  Money doesn't grow 
in idle chatter."
        His wife watched with a stern expression as Mr. Clypse disappeared 
into the crowd, then followed after him.
        "Those aren't military issue, are they, boy," a grey-mustached man 
in the bright red battle coat motioned to Johnni's arm with his drink.
        "Uh, no," Johnni held up his arm to get a better look at the 
swirling gold dragons now attached to his arm for the duration of the night.  
The old man's uniform told that he was, or had been, a general.
        "Lord Ritt Johnni Breakman," Adriana smiled, sipping from her wine 
glass, "You must meet Lord Ritt Andrucletious Puphinston and Lady 
Cruenellette."
        Lord Puphinston looked like the perfect picture of a modern major 
general.  Lady Cruenelltte, however, looked like a cannonball with arms and 
legs, wearing a conch shell for a dress.
        "A Ritt, are you boy?" the old man eyed him with what appeared to be 
his only good one, "So you earned that in combat?"
        "Well, for doing my job," Johnni nodded slowly.
        Adriana tittered.  "Our dear Johnni was in the Kartikan Conflict."
        "I feel sorry for you, boy," Puphinston downed his glass of brandy.  
Johnni glanced at the floor and began to rub his cuff links.  "What 
battalion were you in."
        "Several.  Here and there.  Most of the time in the 1st Rescue 
Battalion."
        "Rescue?" Puphinston shook his head.  "Not a very honorable 
position."
        "Come now," Lady Puphinston piped up, "let's not talk of such boring 
things.  Let's talk about current events.  I know, the scandal!"
        "Cruenellette," Puphinston turned to his wife.  "If we are going to 
talk about something different, I'd rather talk about the boat racing at the 
marina."
        "Scandal?" Adriana asked.  "What scandal?"
        Johnni sighed and watched the woman's lips move.  They flapped about 
as if some strange marine creature was trying to invent locomotion.  His 
eyes drifted further about.  There was Baron Mauswa dancing, flailing his 
yellow sheathed arms about, looking like a bird.  Near the door was a short 
necked man who looked like a tortoise.  They all seemed like clouds somehow.
        Across the room he spotted the very tall Mr. Clypse.  His back was 
to Johnni.  The man was talking to someone, hands shaking a bit.  Was he 
angry?  Who was he talking to?  Johnni stealthily rose to his tiptoes.  The 
other party came into view.
        It was a woman.  Young.  Blonde.  Pretty.  Blue eyes downcast.  
Definitely *not* his wife.  They were both away from the main crowd in a 
darkened corner.
        "Adriana?" Johnni interrupted.  "Who is that woman over there?"
        Adriana stared at him angrily, finished her sentence, then stood up 
on tiptoes and peered over.
        "Oh, that's our dreadful guest Sapphy.  Quite a bore.  Anyway," she 
turned back to Lady Puphinston, "I don't see anything wrong with it."
        Mrs. Puphinston shook her head violently.  "Andru dear, tell her.  
Explain." She jabbed him in the ribs with her pudgy elbow.
        He cleared his throat and his eyes gave off a far away look, as if 
he was speaking to an audience.  "Illegal indenture strikes at the heart of 
what has stitched our civilization together for these three centuries.  
Without rules on who may and may not be enslaved, why, might not you or I be 
subject to these illegal acts?"
        Adriana laughed.  "Well, I'm not likely to be frequenting seedy bars 
on the waterfront."
        "Want to bet," the baron suddenly stuck his dark face between 
Adriana and Johnni.  "What are we talking about."  Adriana stared hatefully 
at him.
        "We are talking about that cargo ship full of illegal indenturees 
confiscated a month ago up in orbit," the rotund Mrs. Puphinston said.  
"They said they were all pressed into service while inebriated in bars along 
the waterfront.
        Johnni cleared his throat.  "I don't think anyone should be 
indentured, illegal or legally."
        "Quite right," the baron put his arm around Johnni's shoulders.  
"All of this slavery leaves a bad taste in my mouth.  It should all be 
banned."
        "But Johnni," Adriana's eyes flickered, "Isn't your servant Davies 
indentured.  In fact, hasn't his family been indentured for the last three 
generations?"
        "Well yes," Johnni jammed his finger in his collar in an attempt to 
loosen it.  "But I don't hold the indenture papers.  Grandfather does.  
Davies is simply working off something his grandfather broke or stole or 
something."
        "But boy," Lord Puphinston shook his head.  "That's what an 
indenture is.  A person, or family, or multiple generations working off past 
debts.  Surely you must see that it's necessary.  Why, we can't go back to 
the way it was.  People getting out of their debts by declaring bankruptcy?  
That's stealing!"
        Baron Mauswa shook his black fist at Puphinston, "But how many 
countless planets have we fought war with, then doomed them to eternal 
indenture to pay off their so-called war crimes debt?"
        Lord Puphinston smiled,  "How many indentures do you have working 
for you?"
        "Well," the baron crossed his arms.  "I have to work from within the 
system.  With what free servants charge I can only afford a handful of them.  
The rest I *have* to make up with indentured servants.  I couldn't run this 
house, my other estates, or my businesses without them!"
        As the volume level raised, Johnni carefully snuck out of the throng 
that was growing around them.  Politics was a terribly dull subject that 
often brought out the worst and loudest in people.
        But there was something interesting about.  Adriana had said her 
name.  What was it?  Her sobs had been echoing through the halls earlier.  
Something about her father.  Johnni knew he could help.  He was trained to 
help.
        He stood up on tip toes and looked where she had been.  She wasn't 
there any more.  That corner had been vacated of people.  Mr. Clypse was 
gone as well.  Perhaps they had gone somewhere?
        Johnni made his way through the empty hors d'oeuvres tables.  It was 
like a pack of mad scavenger had hit them.  Bits of trodden on food littered 
the floor.  Broken wine glasses.  The crowd had moved on.  Johnni looked 
around to find them.
        There was a large cluster of people nearer the kitchens.  The 
servants had put out more food there.  Johnni stood on tip-toe.  Aha.
        Mr. Clypse was standing there, waving his arms about.  He was 
talking to someone shorter than he who was also waving their arms about.  
Johnni made his way closer.  He gulped.  It was the wife.  The one who had 
given him that funny look.  Johnni turned around and walked as fast as he 
could away.
        But where was the girl?  Maybe she had left.  Johnni sighed and 
began to wander about, eventually lighting on a sofa in the corner.  No one 
was here to bother him.  He sat his empty glass on a coffee table and leaned 
back.
        A blonde woman in a diaphanous gown sat next to him.  Johnni looked 
at her.  It was the woman!
        "Hello there," he smiled at her, "You must be . . ."
        "Lady Sapphire Doogail, but everyone calls me Sapphy.  You are Lord 
Breakman?" she smiled, but it seemed to be empty of warmth.
        "Call me Johnni," he stood up and shook her hand.  "How are you.  
I've heard that there has been some trouble."
        Her eyes darted around.  "What trouble?"
        "Your father.  The baron told me," he sat down again.
        "Oh," she sighed.  "I . . ."
        "I see the two most useless people here have met," Adriana's voice 
waffed from behind.
        "Hello Baroness," Sapphy around looked glumly at her.  "Your ball is 
magnificent, as usual."
        Adriana walked around the and sat on the sofa across from them.  
"You and your proletariat behavior caused quite a stir back there."
        "Me?" Johnni asked.
        "All that talk of freeing the indentured servants.  You didn't put 
much thought in it before you said it.  But then again, you were always like 
that.  You'll find that out about him, Sapphy.  He's awfully stupid."
        Sapphy looked at Adriana, then looked to Johnni.
        "What's this all about, 'Driana?" Johnni asked.  "We haven't seen 
each other for ten years, and you have been acting . . ."
        "It's just a little time, Johnni.  Do you think that time alone can 
change anything.  Do you think just the movement of a watch can make thing
s different?"  Adriana stood up.
        "Well, I . . ."
        "Ask good old Bertha if time makes anything better," she said with a 
grin and a glimmer and glided away.
        Sapphy watched her go.  "What was that about?"  She turned to 
Johnni.  "Why . . . are you crying?"
        "No, no," Johnni sat up from his hunched over position and blinked 
his eyes several times.  "It was the smoke from her cigarette."
        "But she wasn't smoking."
        "I . . ."
        "Oh, I hate that wicked woman," Sapphy sniffed.  Then with a sob she 
leapt up and ran through a side door.
        "Sapphy . . ." Johnni quickly wiped his eyes and ran after her.  The 
hallway beyond the door was long and had several doors.  He stopped.  One 
was closing.  He ran to it.
        "Sapphy?" he said as he walked in.  It was a small, dim drawing room 
with a divan and a fireplace.  She was laying on the rug before it sobbing.
        "What's the matter?" he asked, kneeling next to her.  Sapphy's dress 
splayed out on the floor like a ruffled bedspread.  "Is it about your 
father?"
        She sobbed louder.  Her head was moving.  Perhaps that was an 
affirmative.  Johnni carefully touched her shoulder.
        "Oh Johnni!" she threw her arms around his neck and sobbed.  He 
could feel wetness seeping through the fabric on his shoulder.  Johnni's 
hands were outstretched.  He didn't know quite what to do with them.
        "What has happened to your father?" he asked.  She clutched him 
tighter.  He tentatively began stroking her golden hair.  It was much like 
his.
        "He's been kidnapped," she wailed with her face deep in his 
shoulder.
        "By thunder!" he jumped to his feet, his fists clenched.  Sapphy 
fell to the floor.  "I'll thrash the fiend who has done this!  What do the 
police have to say?"
        "The police don't know," she wailed from his feet.  His eyes widened 
and he grabbed the phone from the table.  Sapphy shrieked.
        "No!  You mustn't!  He said if the police were told, he would kill 
my father!"
        "Who?  Who said that?"
        "A man named Whiskers," she cried.
        "Ooh, sounds like a nasty, hairy man who picks at his and other 
people's scabs," Johnni shivered.  "What does he want?"
        "A ton of cash, which I don't have!" she sniffed.
        "Hold on," Johnni jabbed his finger at buttons on the phone.  
"Davies.  Sorry.  How much money do I have.  What?  Really?  Oh dear.  Are 
you sure?  Positive?  Krike."  He set down the phone and knelt next to her.  
"It appears I'm tapped out.  But, by thunder, I vow to you that I will not 
let this crime go unpunished."
        "You'll help?" she looked up at him with her big, blue eyes.
        "On my honor," he leapt up again, fist clenched and chin out.  
"Where is your father?"



        It was a dank and nasty street corner.  Cardboard huts lined the 
sidewalk, illuminated by lewd holographic advertisements showing loose women 
doing loose thing.  Johnni also caught the whiff of his incontinent 
grandmother, but was sure that she would not be in the vicinity.
        Sapphy had no idea where her father was.  Or the Whiskers fellow.  
Apparently he had left a message for her at her net address.
        "The Friggin Fat Fish Bar and All Night Orgy Palace," read the 
flashing sign above his head.  Yes, this looked like the place.  Johnni was 
certain that he could find the Whiskers fellow here.  Or somewhere nearby.  
Perhaps.  Maybe he could find information.  Scummy people frequented scummy 
places, and this Whisker person sounded very scummy indeed.  He opened the 
door to hoots and hollers.
        Smoke clogged his eyes.  Eventually they adjusted to the dim light.  
There was raised boxing ring in the center of the dark room.  Two scantily 
clad women were doing something in the ring.  Johnni couldn't understand 
what they were doing, but it looked like they were giving each other a 
massage.  Grimy men in grimy suits were shouting things at them.  Yes.  
These were the types of characters that could aid him.
        Sapphy had know little about what had happened to her father.  Unti
l recently, her father, Lord Doogail, had owned the estate next door.  Ten 
kilometers next door, Sapphy had explained.  She had grown up there.  A 
dismal place, she described, sitting smack dab on a rotting swamp.  Her 
father had run aground financially, and the bank foreclosed on the estate.  
Shortly thereafter, her father disappeared.  Now this Whiskers fellow was 
threatening to kill him on Friday.  Or was it Thursday?
        He walked closer to the ring, having to push by several people.  At 
closer inspection, the women where not giving each other a massage.  The one 
with the out of proportion upper feminine region had the smaller bosomed one 
by the hair and was punching her in the face.  Johnni's eyes widened and he 
shoved through the crowd and leapt up in the ring.
        "Shame on you!" he batted the woman's hand that held the hair.  
"Stop that this instant."
        Both women stared at him with jaws agape.  There were a few 
indecipherable shouts from the audience.
        "Whatever she did to you, it's not enough to fight over.  And in 
public, of all places," Johnni shook his head disparagingly.
        The women looked at him, looked at each other, and did a combination 
karate kick in Johnni's important place and he collapsed on the canvas.  The 
crowd cheered.
        Johnni struggled up.  One of the woman kicked him in the face and he 
flew back.  The big breasted one leapt on him.
        "Give it to him, Helga!" came a cry from the audience.
        Johnni struggled as a giant breast covered his face, suffocating 
him.  She gave him repeatedly blows about the ears.  He struggled to get her 
off, but only managed to get on top of her.  Her arms flapped.  He grabbed 
them, yanked off her bikini top, and tied them behind her back.
        "I must apologize for this . . ." he muttered as the other one leapt 
on top of him.  The audience was howling in laughter.  She punched him in 
the kidneys.
        "Please, miss," he cried and crawled about the ring with her on his 
back.  She grabbed his hair and yanked.  He reared up and bucked her off, 
loosing two handfuls of hair.  With a scream she flew into the audience.
        "Krike," he muttered and stood up.  Everything had gone silent.  The 
audience was staring at him.
        "Good," he dusted his white uniform off.  "May I have your 
attention.  I am looking for a most despicable person who calls himself 
Whiskers.  I have a score to settle with him.  Do any of you know where I 
might find him?"
        The audience responded with laughter.  A short man pulled himself up 
on the canvas and pointed a stubby finger at Johnni.
        "How dare you interrupt my fight!" spittle flew from his mouth.  
"Nibor, remove this idiot from the premises."  Johnni blinked as another man 
came up on the ring.  A big man.  He removed his shirt.  Muscles leapt out 
in all directions.  He began circling Johnni, waving his fists about.
        "I have no fight with you," Johnni said, and received a belt in the 
jaw.  Johnni sighed and hunkered down, circling Nibor with his fists out.
        "This isn't really necessary," Johnni dodged a punch.  Nibor's eyes 
widened and he gave Johnni a strong left to the jaw.  Johnni's mouth filled 
with blood, but he didn't quite know where to spit it.
        Nibor punched again, this time in the gut.  Bloody spittle 
splattered his face.
        "So sorry," Johnni apologized.  Nibor's face turned redder that the 
blood covering it and charged.  Johnni gave him an uppercut to the chin.
        Nibor collapsed.  He lifted his head, then fell back.
        "I do apologize," Johnni turned back to the crowd.  "I just want to 
know of a man named Whiskers.  If anybody can tell me . . . "
        The little short man was jumping up and down.  "God damn bastard!  
Nibor, you are fired!  Mooga, take this upper class fairy out of here!"
        An entity came up on the ring.  It was short, covered with golden 
fur, and had great big ears.  Johnni squinted at it.
        "My word, you are one of those Eshlu creatures."  Mooga did not 
respond.  It set it's feet in a peculiar manner and began circling.
        "You know," Johnni knelt down to look it in the eye.  "You might 
want to leave before you get hurt.  I'd hate to have to hit you."
        Mooga's tiny fist shot out like lightning and impacted on Johnni's 
chest.  There was a crack.
        "Krike," Johnni said as the air rushed out of him.  Mooga struck 
again, this time in the solar plexus.  Johnni doubled over.
        "I don't think . . ." Mooga kicked him in the back of the head.  
Johnni saw pretty little stars, then darkness.



        Johnni's eyes peeled open and slowly focused in on the glowplate 
above him.  It flickered.  His head throbbed.  His back ached.
        He peeled himself up from the cold, aluminium floor.  There were 
bars before him.  Strong, tough, unyielding.  Johnni yanked at them to no 
avail.
        The cell was like a coffin, with barely enough room for him to sit 
up.  A dark hallway was beyond the bars, and he seemed to be at least a 
meter or two above the hall floor.
        "Krike," he muttered.  The tiny room wasn't even fit for a dog.  A 
particularly bad dog, in fact, who had become attached to a new 
acquaintance's leg.  He laid back down and rubbed his hand over his face.
        Something was missing.  Something bad.  Johnni tried to recall.  His 
hand!  The ring!  His great grandfather's ring which had been given to him 
by the Emperor!  It was gone.  It wasn't on the ring finger.  Or the pinkie.  
Or even the thumb.  What had happened?
        Adriana's blistering stare formed in his mind.  How was to he 
explain.  He didn't quite remember where it had gone himself.  His stomach 
knotted.  Then suddenly released.  Nothing was amiss.  The ring would be on 
his other hand, of course.
        He slowly brought his other hand into view.  Not there.  He turned 
it around to see the other side.  Still not there.  Oh dear.  Adriana would 
have him shot.  If, of course, she could find him.
        But could he find himself?  Where was he?  What evil mastermind had 
done this to him?
        Aha.  Whiskers.  The fiendish mastermind who had kidnapped poor 
Sapphy's father.  Obviously, Whiskers had kidnapped Johnni as well.  Then 
sequestered him beneath the catacombs of his hilltop castle.
        All fiendish masterminds had hilltop castles.  Well, most.  Johnni 
had met a few fiendish masterminds that lurked in one bedroom suburban 
flats.  But this was obviously not in a suburban flat.  Well, perhaps it 

chamber.
        Whatever the case, torture would be the order of the day.  So he had 
to escape.  Johnni knelt up close to the bars and stuck his hands through.  
Good.  They fit between the openings and would allow him to strangle the 
fiendish mastermind's henchmen.  Then he would grab the keycard and escape, 
rescue the father, and bring him safely back to Sapphy.
        Luckily, his appointment wasn't till Thursday.  It must have been 
Wednesday by now.  No time to wander through some enormous power plant for 
his grandfather.
        Footsteps.  A henchman was coming.  Johnni tensed up and made his 
hands ready to shoot out at the fiend.
        The fiend appeared.  Johnni's hands shot through the bars.  His 
fingers dangled in mid-air.  The fiend watched him calmly from beyond a 
little yellow line on the floor.
        "If you would move your blamin' hands, I could open the blamin' 
door," he said.  Johnni began to suspect something.  The fiend was curiously 
dressed up just like a police officer.  Behind him were Davies and Sapphy.
        "So sorry," Johnni drew his hands back in and the police officer 
swiped a card across the bars, opening them.  Johnni jumped out.
        "Sir," Davies shook his head, "I do wish you would confer with me 
before venturing out on your own."
        "Well you see, Davies, I had a job to do," Johnni said as they 
walked down the hall into a room brimming with other policemen, desks, 
computers, big ugly thugs, and strangely dressed women.
        "Yes, Miss Sapphy has confessed her part in all of this to me," 
Davies glanced at her.  Sapphy's head was wrapped up in a scarf and 
sunglasses covered her eyes.  Johnni couldn't fail to notice that the light 
in the room wasn't very bright.  "I have arranged your bail.  However, you 
must appear in court in two weeks."
        "For what?" Johnni stopped walking.
        "Sir, you are charged with four counts of assault."
        "But they started it!"
        "Two of them women?"
        "Well," Johnni stammered.  "Those women did in fact start the entire 
mess.  If I weren't a gentlemen, I might think of charging them myself.  And 
anyway, I really only assaulted the one big man.  I never touched the tiny 
one who knocked me . . ." he glanced at Sapphy.  "The small furry person 
seemed to get the jump on me."
        "I shouldn't wonder," Davies said.  "The Eshlu have a highly ferric 
bone structure."
        "What does that mean?"
        "Their bones are made of steel."  At the entryway, Davies turned to 
Sapphy.  "Miss Sapphy, I must again ask you to inform the authorities here 
of your circumstances."
        Sapphy backed up against the wall, looking from side to side like a 
hunted marmoset.  "No!  They said I mustn't tell anyone.  *Anyone,* Davies, 
or they'd hurt father."
        "Those vicious miscreants," Johnni gnashed his teeth and clenched 
his fists.  "So you see the problem, Davies.  I'm her only hope."
        "God help her," Davies muttered.
        "Oh, and God too, of course.  While the bad guys only have Satan and 
his little wizards behind them."
        "Indeed, sir." Davies said.  "Miss Sapphy, you do realize that if 
you do not inform the police, Lord Breakman here will be the only thing 
standing between your father and death?"
        "Yes," she said, and kissed Johnni on the cheek.  "I'm sure that he 
will perform spectacularly."  Johnni blushed.
        "Sapphy," Johnni smiled from ear to ear, "We will do everything in 
our power to rescue your father."
        "We?" asked Davies.
        "We.  You and me.  We're a team.  We've done tremendous feat of 
goodness.  Who rescued that young girl on the Herikan Bridge?"
        "Lord Highwater, sir."
        "Oh.  Then who bested the evil racketeers on Thobos?"
        "The Thobian police, sir."
        "Oh.  Then who retrieved the Diamond Chandelier of Duke Markosie 
with only a few broken bits and cracks?"
        "We did, sir, but half of it was destroyed.  When you dropped it, 
sir."
        "There you go," Johnni smiled.  "We have done tremendous feats of 
goodness together.  Let's be off!"



        Johnny changed clothes in back of the limousine with the screen up 
to prevent Sapphy from seeing any indecent bits.  As he pulled the screen 
down, he saw that Sapphy was crouched down in the seat and Davies was 
looking out the back.
        "They're back," she whined, hands over her face.
        "What is up?" Johnni tugged at his freshly starched collar.  Davies 
loved starch.  Gobs of it.
        "Sir," Davies turned back around.  "When Miss Sapphy and I came to 
retrieve you from jail, a black vehicle started following us.  I picked up 
the phone and dialed the police - then suddenly they vanished.  But they 
appear to be back again."
        Johnni looked back at the traffic.  Plenty of cars.  Red ones, green 
ones, blue ones.  Then he saw a black car far behind.
        "Shall I inform the police, sir?"
        "No.  We can't risk the life of Sapphy's father.  But I have a plan.  
Tell the driver to proceed normally.
        "Sir, the driver is proceeding normally."
        "Oh, well tell him to continue doing so until we get back home."
        They continued on slightly normally until they ventured out of the 
city and drove into Baron Mauswa's grounds.  Sapphy was still hunkered down, 
and Johnni was watching them with binoculars.
        "Davies, both the driver and the passenger appear to be wearing 
funny hats.  Wide brims," Johnni said.
        "Sir, those would be fedoras.  And if that is so, they are probably 
Marcabian hit men.  The most dangerous criminals around."
        "Good," Johnni said as they pulled into the driveway and got out.  
Sapphy hit behind the other side of the car.
        "What was your plan, sir?" Davies asked.
        "This," Johnni pulled the driver from the limousine and jumped in 
the seat.
        "Sir, if you plan on following them, I must remind you that you have 
an appointment today at three."
        "I thought that was on Wednesday?"
        "Today *is* Wednesday, sir.  The meeting is at the Pweeth Power 
Plant.  Starting in Mr. Clypse's office."
        "I'll try to be there." Johnni nodded, watching as the black car 
turned and sped off from grounds.  Suddenly Sapphy pulled a pistol from her 
handbag and crammed it in Johnni's hands.
        "I can't take this," Johnni handed it back to her.
        "But you'll need it," she told him.  He shook his head.
        "Nonsense.  Someone might get hurt!" he slammed the door and floored 
the accelerator, sending the seven meter long limousine careening off after 
the sleek black sports car.



        Wheels whined and left a long, black streak of polymer on the road 
as Johnni skidded onto the wide motorway.  The villains were far ahead of 
him, somehow besting him through the winding dirt roads on the baron's 
estate.
        The limousine raced past several trucks.  The traffic was getting 
thicker.  He swerved between two sedans and raced toward the sports car.
        Johnni could see the two men in fedoras.  One was moving.  Climbing 
into the back seat.  With something long in his hand.
        "Speed, speed!" Johnni yelled. "I've go to get closer."  But luck 
was on his side.  The sports car was slowing down.
        Suddenly the Marcabian in the back seat began kicking at the rear 
window.  It popped out, and he stuck the long thing through the hole.  It 
was a gun.
        "Krike!"  A stream of pencil-thin laser blasts ricocheted off the 
windows.  Sensor lights erupted all over the dashboard, indicating that the 
limousine's armor was under assault.  Obviously the baron had spent a good 
deal of cash on the car.
        Suddenly the sports car swerved into another lane.  The fedoraed 
Marcabian hung out of the window, aiming at the tires.
        "No!" Johnni yelled, hitting the accelerator and turning the wheel.  
The front corner of the behemoth slammed into the sports cars rear end and 
the gun flew out of the Marcabians hands, clattering under Johnni's tires.
        The lights flashed again.  The car was telling him that a foreign 
object had punctured and wedged itself into, what it considered, a vital 
portion of the vehicle.
        "Ooops," Johnni muttered.  The sports car accelerated and the 
dangling Marcabian dragged himself back inside.  It changed several lanes 
and raced off the freeway.  Johnni followed, spewing dechlorinated water 
from behind.  The laser weapon had ripped open a hole into the jacuzzi near 
the trunk.
        They sped along city streets lined with skyscrapers, dodging cabs 
and an occasional cyclists.  The sports car was gaining.  Johnni slammed the 
accelerator harder, but to no avail.  They turned sharply, and he took out a 
fire hydrant in the same move.
        He glanced at the newly created fountain in his rear view mirror and 
shrugged.  Then he turned his attention in front of him.  Bad.
        Traffic.  Lots of it.  All stopped at a red light.  The Marcabians 
had stopped, wedged between two trucks.  The limo screamed as Johnni tried 
to stop it.  It stopped barely in time, just touching a red convertible's 
bumper.
        "Gotcha," Johnni opened the door.  The Marcabians were only ten 
meters away and they weren't going anywhere.  But then the noise started.
        A terrible whine followed by a furnace blast of wind hit Johnni.  
Suddenly the sports car lifted up into the air, wobbled a bit, sailed over 
the traffic, and set down beyond the intersection.
        "I *hate* jump jets!" Johnni lamented and hurled himself back in the 
limousine.   He slammed the gears in reverse and floored it.  He barely 
avoided compacting an already compact car and mounted the sidewalk.
        He accelerated down the sidewalk, smashing newspaper stands, 
crushing kiosks, and leaving a red hot trail of sparks where the right side 
of the limousine met the sides of the buildings.  By the time two more fire 
hydrants were demolished, he had a clean view of the villain.  They were a 
quarter of a kilometer down the street.
        Johnni gulped.  He would never catch them.  But he had to try.
        They turned down another street.  At full acceleration, he made the 
turn.  Almost.  There was a terrible rending and crashing noise from behind 
him and he began to spin.  He noticed a slight draft.
        The limousine came out of the spin and he was moving in their 
direction.  And catching up with them.  He was going faster.  Johnni 
smiled.  He looked back to see what had made the terrible noise and the 
smile disappeared.
        The slight draft was explained by what he could see at the corner.  
A mangled light post lay in the middle of the road, wrapped up in what 
appeared to be the back half of the vehicle.  The truck, the jacuzzi, the 
seats, the wet bar, the refrigerator, and several other accommodations 
littered the road.  Including the rear axle.  Luckily the car had ten sets 
of wheels.
        He was gaining on them.  So much so, in fact, that he slammed into 
them.  The little sports car swerved away and turned down another street.  
Johnni grinned and turned the corner.
        There was a little old lady crossing the street up ahead, arms laden 
with groceries and wrapped up with twenty leashes connected to twenty 
yapping dogs.  The Marcabians were barreling straight for her.
        "Vile . . . evil . . ." Johnni muttered when he saw their 
intentions.  He raced up along side them and yanked the wheel.  One side of 
the sports car collapsed and it flipped over, smashing into a building.
        "Ha," Johnni laughed, then eyes widened as he saw the little old 
lady straight in front of him.  He slammed on the brakes, turned the wheel, 
and flipped the now five meter long limousine.  Smash.  It was airborne.  
Smash.  It was bouncing.
        The limousine bounced over the little old lady and her dogs and 
sailed sideways into a dumptruck, knocking it over on its side.  Johnni hung 
upside down for a moment, then looked around.
        The lady finished crossing the street, completely unaware that 
anything had happened.  The sports car was in a mangled heap, halfway inside 
of a department store.  A confused little man in a grey jumpsuit stumbled 
out of the dumptruck and scratched his head.
        Johnni extricated himself from the baron's very expensive wreckage 
and ran to the sports car.  There was no way they could have survived.  He 
peered inside.  They were gone.  But he saw a white card in the floorboard 
and picked it up.
        Screams pierced his ears.  They were from inside the store.  He 
squeezed through the aperture and saw the men, one armed, running through 
the aisles knocking over customers.
        "Come back here and fight like men!" Johnni screamed at them.  The 
armed one whipped around and level a volley of laser fire at him.
        Johnni jumped behind a hat display, which was promptly incinerated.  
Flaming bits of woolen caps fell on him.  There were more screams.
        Johnni poked his head above the wreckage.  They were running into 
the "Girls: 12-16" region.  He raced after them.
        They ran through a door.  He followed.  More screams.  It was 
brightly lit and there were tons of mirrors.  Girls in bras and panties were 
throwing things at him.
        "So sorry, excuse me, so sorry, I do apologize," he ran through the 
dressing room.  An emergency door was closing.  He raced through it and came 
out into an alley.
        Two figures disappeared around a corner.  He chased after them and 
saw them running down steps into a subway station.
        Johnni had them now.  All he had to do was . . .
        He leapt on the banister and slid down, down past the two 
Marcabians, down past the end of the rail, straight into a turnstile.  
Sprawled on the floor, he watched the two evil men race by and go into a 
subway car.  The doors swished close behind them.
        The car began to move.  Johnni leapt on it's side, his fingernails 
gouged into it's metallic casing.  He pulled himself up higher and laid 
prone on the roof.
        The acceleration increased.  Johnni started to slide back.  His foot 
caught on a cable and he slid off the car.
        All the breath in his lungs spewed out as the cable yanked his leg, 
then slammed him into the back of the subway car.  And slammed him again as 
it stopped.
        In a haze he saw the two Marcabians exit the car and run into the 
new station.  He pulled himself up, released his leg from the cable, and 
crashed into the tracks below.
        Johnni struggled to his feet and looked around.  They were running 
up the steps to the surface.
        He bolted after them.  His leg throbbed.  His stomach was in knots.  
His eyes couldn't quite focus.  But he still ran.
        Air.  Fresh air hit him.  Sunlight.  Large buildings.  Squat.  
Warehouses.  Industrial buildings.  A low throbbing sound that vibrated his 
bones.  The street was empty.  He knelt and breathed deeply.
        "Krike," he gasped.  He had lost them.  If only . . .
        A door to a building was closing.  That must be it.  He ran.  His 
lungs burned.  Sweat poured into his eyes.  He yanked the door open.
        Huge pipes spewed steam everywhere.  The bone vibrating sound was 
coming from here.  Big metal things moved up and down and sideways.  Two 
figures disappeared into the mist.  He yelled.  They fired.  He ducked.  
They missed.
        He raced off into the cloud and up metal steps that were immediately 
in front of him.  He could here the Marcabians metallic footsteps clanging 
up beyond.  He came to a door that was closing and threw himself in.
        "Lord Breakman . . ." Davies stood up from a blue couch.  Three 
other men were sitting next to him with briefcases and business suits.  
Beyond them a secretary sat at a desk.  ". . . you are five minutes late, 
sir.  Mr. Clypse is eager to have us tour the power plant as soon as 
possible."
        Johnni blinked.  "I think I just toured it," he blinked again.  Just 
great.  He had lost the kidnappers, he had lost Adriana's ring, and now he 
was going to actually have to do what he was paid for - i.e., work.

END OF PART ONE



Born a Bastard
Copyright (c) 1995, Ed Davis
All Rights Reserved



                                  BORN A BASTARD
                                    by Ed Davis


         The labor pains were growing in intensity and were closer together
      now.  The slender red head with the sprinkle of freckles dusting her
      nose and cheeks clenched her hands even tighter and tried very hard not
      to cry out again.  Looking between her upraised and wide spread knees
      she saw that the doctor shook his head each time an anguished cry
      escaped the control she had been battling to maintain.  Through the red
      veil of agony that had become her world, old memories returned to carry
      her back along her own trail of tears.  Pain was not new to the
      nineteen year old.  Her mother's departure for greener pastures
      thirteen years earlier had been the beginning.
         Life slid downward for the family and finally crashed to the bottom
      when her father had placed them all with The Children's Home Society
      for adoption.  She was the eldest and kept her memories of how things
      had been.  She also kept the child like hope that each dawn would bring
      her father, like a gallant knight, to rescue them.  Her hopes died a
      slow death and she finally abandoned them when her brother and sister
      were adopted.  She was totally alone, her family destroyed.
         The old pain faded to the background as the unstoppable power of
      nature and the baby's will to be born pushed the small head through her
      pelvis.  She felt as if someone was pulling on each of her knees and
      she prayed silently that they would soon stop.  Her narrow hips were
      aching from the hours of spread eagled captivity and labor agony.
         Suddenly, as if from another room, she heard the wail of a baby.
      Someone has had her baby, she thought.  Her mind had finally retreated
      from the pain.
         She opened her eyes and was surprised to see the doctor, standing
      now, holding a blood covered form of a baby.  She looked more closely
      and realized that the infant still had a cord protruding from its
      middle.  My baby is here, she realized.  She moved her hands to her
      suddenly deflated belly and her senses caught up with the reality that
      had occurred without her conscious participation.  It was over.
         The doctor plopped the new born down on her flattened stomach and
      began tying the umbilical cord.  Three deft moves and the baby was an
      independent human, no longer kept alive by the slender lifeline
      attached to its tiny body.
         "It's a boy."  The voice belonged to the nurse with the pleasant
      eyes and friendly smile.  The white delivery room costumes robbed the
      medical people of their identity but their voices gave them away.  The
      doctor nodded his affirmation and resumed his out of sight position
      between the new mother's knees.  He was nearly done and the night would
      soon become day.  He detested having to be on call, but in a time when
      people had very little money they had even less for doctors.  His
      position with The Salvation Army Home was to be envied, not looked down
      upon.  He just hated the idea of bringing nothing but bastards into the
      world.
         The morning sun filled the drab room with yellow light and woke the
      new mother.  She slid her hands across the unaccustomed flatness of her
      stomach and smiled.  He really is here.  Now I have someone of my own,
      and he will always love me.  No matter what all the stuffed shirts
      around here think, we will stay together.
         She turned to watch one of the grey and white nurses glide down the
      long ward.   They all moved with the same motion.  They did not walk,
      they moved more like they were ice skating.
         From her position at the end of the long room she could watch the
      long skirted nurse for a long time, as she moved gracefully down the
      isle between the beds.  Some of the beds were occupied, supporting a
      burden of pregnancy swollen young woman.  The sleeping figures remained
      motionless while the passing nurse went on her way.
         Most of the beds were empty but there were still too many full, the
      nurse reflected, as she passed through the swinging doors at the end of
      the ward.  Kids never learn.
         The passage of the nurse brought the new mother back to the sharp
      edged reality of her dilemma.  Now that her baby was here, in the stark
      world of missed meals and cold nights and no longer safely hidden,
      decisions had to be made.  A place to stay, a job, someone to care for
      Him, and a whole world of problems faced her.  She was too confused and
      exhausted to battle the world.  Must be the stuff the doctor gave me,
      she rationalized, as a form of sleep embraced her and carried her to a
      less pressing world.  The world of dreams.
         Her first remembrance, as always, was the warmth and joy of her
      first encounter with the baby's father.  She basked in the warm feeling
      again and recalled the happiness she felt when he would arrive at her
      foster parent's home to take her out.  They usually went to a movie and
      then had a coke.  Later, before he returned her to her house, they
      would drive to one of the out of the way spots frequented by their
      generation.  Gentle touches and unsure caresses gave way, over the
      weeks, to more assured and more daring explorations.  Finally, the
      familiarity became intimacy and a new and strange pleasure was added to
      her limited experience.
         Three months later, with her monthly periods stopped and her heart
      thudding in her chest, she listened while the sober faced doctor told
      her she was pregnant.  Suddenly the weekly minutes of pleasure carried
      a new and more expensive price tag.  She returned to her job at the
      tobacco processing plant and waited impatiently for Friday.
         That Friday, the last one in September, ended more than a month.
      Her stolen months of affection and its accompanying warmth and
      closeness were shattered when her young lover told her that he still
      had four years of college to attend before he could even think about
      marriage and he was not even thinking about changing those plans.  She
      was once again on her own.  Since she had broached the subject prior to
      their customary arrival in their quiet place, she did not even have one
      last memory to carry back with her.  She was not sure she wanted the
      last time, but she ached for the suddenly lost closeness.  Her world
      was suddenly just like it used to be, only now she was pregnant.  She
      watched her first love drive away into the cold darkness and felt a
      part of her life depart as well.
         The world of dreams was invaded by the confusion of reality.  Time
      to feed the baby.
         The small form, less wrinkled now that his skin was dried and
      lightly oiled, lay in her arm and wrapped his small lips around the
      brown nipple of her breast and filled her being with a new and totally
      different feeling.
         As the infant fed, she watched and renewed her pledge to herself
      that some how they would stay together.  She would not abandon her
      baby.  Not like her mother had done.
      
         Six months later, the reality of being a mother and not a wife began
      to overwhelm the new mother.  She returned to the only source of hope
      and help she knew, The Children's Home Society.  She was determined
      that her baby would have a home and knew she could not provide that
      home.  She had come to the decision to give her baby up for adoption.
         One small bag carried the infant's meager possessions, when his
      mother handed him over to a uniformed nurse who would place him in a
      foster home until his adoption was arranged.  The nurse carried the
      slim child in one arm and managed the small bag easily with her other
      hand.  "He'll be better off, now."
         The words were intended to comfort but they demolished what was left
      of the young mother's resolve and the tears flooded out.  She retreated
      from the home, vowing to return and get her baby back one day, like a
      knight arriving in the nick of time.
      
         At six foot three and nearly two hundred and twenty pounds, the man
      towered over the nine month old infant tugging at his pant leg.  For
      the fourth time the giant man bent down and pulled the small fingers
      loose from his cuff.  He handed the small, blonde child to the waiting
      matron again.
         For the fourth time the matron tired of the wriggling burden and
      released him back to the less confining plateau like flatness of the
      floor.  The child rolled from his padded bottom and attacked the
      distance separating him from the towering man.  What had worked before,
      worked again.  The exhilaration of the ascent to the towering heights
      was the same, but the result was different.  This time the strong hands
      continued to hold him, he was not summarily delivered to the matron.
      The sensations were pleasing, even to a child who knew nothing about
      the intellectual aspect of sensations or pleasure.
         Soon the child felt himself being returned to the matron.  The man
      was leaving.  He wanted a new born baby, and none were available.  The
      tall man and his wife left.
         The couple shared their disappointment in silence as they started
      the sixty mile trip to their home.  The miles slipped past in the
      gathering darkness, and the couples thoughts were still behind them,
      the distance growing with each minute.
         "He's not a baby," she opened the conversation.
         "I know... Let's go back and get him."
         "Let's."
      
         The adoption proceeded.  The small boy went to live with the tall
      man and his wife.  The faint memories, sensations really, of a freckled
      breast and the warmth of another woman's touch faded into the back of
      the child's mind with the flood of new and pleasing sensations.
         The boy prospered.  His mother would have been pleased with the
      stability and security of his new home.
         Years passed swiftly for the tall man and his family.  The secret of
      the child's slightly tainted origin held and its importance faded.
      
         The kitchen was still the same.  The formica topped table and the
      red plastic chairs were exactly where they were a few seconds earlier.
      The only difference was the conversation that had just taken place.
      That conversation had flipped the world for the twelve year old boy.
      Everything and everyone who had made his world stable was suddenly
      changed.  He had just discovered he was adopted.
         "That's how we got you."  Those words destroyed all of the boy's
      reality and he instantly felt totally alone.  All relatives and family
      friends were suddenly strangers.  If he was adopted, all his relatives
      were elsewhere.  The woman standing before him was just that, and
      definitely not his mother.  Besides that, he reasoned, she's been
      living a lie for years.
         The woman who eleven years earlier had returned to arrange for the
      adoption of a small child who liked to climb pant legs, knew she had
      made a radical mistake.  She had been given little advice by The
      Children's Home Society on how to deal with this situation.  The wisdom
      of the time was that adoptees were never to be informed, denial was
      better than truth.  Now when she was without the presence of her
      husband and faced with a bewildered child she was lost.
         Years of reflection have brought a tentative peace to the boy and
      have left many questions unresolved.
         How many other children have been treated the same way, over the
      years?
         How many agencies are still using the same wisdom today?
         How many mothers of relinquished children wish things were
      different?
      
         The list of questions is as endless as the list of adoptees would
      be, if all adoptees were known.
         Or if all adoptees knew.   


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?????????? ???????????????                        ??????????????? ???????????
?????????? ???????????????         Poetry         ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
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?????????????????????????????????????????????????????????????????????????????



The Veil
Copyright (c) 1995, Tamara
All Rights Reserved


The Veil
 
sacrificial three part harmony
a destiny of twisted lives
braided in a silver chain
a testament of matrimony
taken cross the threshold
of a never ending mind
The illusion speaks of golden mists
of silver cords, of wedded bliss
but down thru ages long foretold
a glimpse through veils that cant be sold
our lives are intertwined by chance
a testament of circumstance
Though the veil is all I see
By chance?  Or synchronicity?
 
Written 9/5/92 by Tamara (c)


Farmer's Market
Copyright (c) 1994, Albert Johnston
All rights reserved



                     Farmer's Market
 
                   The child of eight
                   strains to lift
                   the heavy crates.
                   While his father
                   who drives
                   the truck talks to us
                   of the last woman
                   he had.


Gertrude Offered Herself
Copyright (c) 1994, Daniel Sendecki
All rights reserved


Gertrude Offered Herself
------------------------
 
He and Gertrude
Thought it would be romantic
to take on the lassitude of the Autumn
        fell on each other
        laughing - left no 
        leaf unturned


Morbidity As a Friend    
Copyright (c) 1989, Tommy Van Hook
All rights reserved



                      Morbidity As A Friend
                    By Tommy Van Hook, 9/7/89
           Copyright 1989, Birchleaf Productions Ltd.


                            The blade
                           The bullet
                            The rope
                      My friends these are

               Give me life ending - never-ending
                    Show me darkness eternal
                    Slow my heartbeat quickly
                      Capture my lifeblood

                         Spill my blood
                        Scatter my brain
                         Steal my breath
                          Be my friend
                     Handcuff me with death

                    It's a hard life to love


                                                                                
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?????????? ???????????????                        ??????????????? ???????????
?????????? ???????????????         Humour         ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
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Top Ten List
Copyright (c) 1995, Joe DeRouen
All rights reserved 


 Top Ten Most Frequently Used Pick-Up Lines In E-Mail               

 10. "People are always telling me I could be Brad Pitt's twin."
  9. "I'm such a baaaaad girl!"                                    
  8. "I'm not wearing anything but a smiley face . . . "         
  7. "I've got to go to cheerleading practice."      
  6. "My wife just doesn't understand me!"                          
  5. "Wanna come play in the MUD with me?"           
  4. "Let's download each other's GIFs."                           
  3. "Your home page makes me soooo hot!"           
  2. "I write for Computer Currents Magazine."         
  1. "I'm female."                                     

(c) 1995 Joe DeRouen.  All rights reserved.

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?????????? ???????????????                        ??????????????? ???????????
?????????? ???????????????       Information      ??????????????? ???????????
?????????? ???????????????                        ??????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????? ?????????????????????????????????????????????????????? ???????????
?????????????????????????????????????????????????????????????????????????????




 There are several different ways to get STTS magazine.


 SysOps:

 Contact me via any of the addresses listed in CONTACT POINTS listed
 elsewhere in this issue. Just drop me a note telling me your name,
 city, state, your BBS's name, it's phone number and it's baud rate, and
 where you'll be getting STTS from each month. If your BBS carries RIME,
 Pen & Brush Network, or you have access to the InterNet, I can put you
 on the STTS mailing list to receive the magazine free of charge each
 month. If you have access to FIDO, you can file request the magazine.
 If you don't have access to any of these services - or do but don't
 wish to use this option - you can call any of the BBS's listed in
 DISTRIBUTION SITES and download the new issue each month. In either
 case contact me so that I can put your BBS in the dist.  site list for
 the next issue of the magazine.

 (Refer to DISTRIBUTION VIA NETWORKS for more detailed information about
  the nets)


 Users:

 You can download STTS each month from any of the BBS's mentioned in
 DISTRIBUTION SITES elsewhere in this issue. If your local BBS isn't
 listed, pester and cajole your SysOp to "subscribe" to STTS for you.
 (the subscription, of course, is free)



 If you haven't any other way of receiving the magazine each month, a
 monthly disk subscription (sent out via US Mail) is available for 
 $ 20.00 per year. Foreign subscriptions are $ 25.00 (american dollars).

 Subscriptions should be mailed to:

               Joe DeRouen
               3910 Farmville Dr. # 144
               Addison, Tx. 75244
               U.S.A. 


 Submission Information
 ----------------------


 We're looking for a few good writers.

 Actually, we're looking for as many good writers as we can find. We're
 interested in fiction, poetry, reviews, feature articles (about most
 anything, as long as it's well-written), humour, essays, ANSI art, 
 and RIP art.

 STTS is dedicated to showcasing as many talents as it can, in all forms
 and genres. We have no general "theme" aside from good writing,
 innovative concepts, and unique execution of those concepts.

 As of January 1st 1994, we've been PAYING for accepted submissions!  

 In a bold move, STTS has decided to offer an incentive for writers to
 submit their works. For each accepted submission, an honorarium fee
 will be paid upon publication. Premium access to STTS BBS is also
 given to staff and contributing writers.

 In addition to the monthly payments, STTS will hold a yearly "best of"
 contest, where the best published stories and articles in three
 categories will receive substantial cash prizes. 

 These changes took effect in January of 1994, and the first yearly
 awards were presented in the July 1994 issue. 

 Honorariums, yearly cash awards, award winners selection processes, and
 Contributor BBS access is explained below:


HONORARIUM

 Each and every article and story accepted for publication in STTS will
 received a cash honorarium. The payment is small and is meant as more
 of a token than something to reflect the value of the submission. 

 As the magazine grows and brings in more money, the honorariums will
 increase, as will the yearly award amounts.


   Fiction pieces pay an honorarium of $2.00 each.
   Poetry pieces pay an honorarium of $1.00 each
   Non-fiction* pieces pay an honorarium of $1.00 each


 You have the option of refusing your honorarium. Refused funds will be
 donated to the American Cancer Society.

 Staff members ARE eligible for honorariums.

 * Non-fiction includes any feature articles, humor, reviews, and
   anything else that doesn't fit into the fiction or poetry category.


YEARLY CASH AWARD

 Once a year, In July, the staff of STTS magazine will meet and vote on
 the stories, poems, and articles that have appeared in the last six
 issues of the magazine. Each staff member (the publisher included) gets
 one vote, and can use that vote on only one entry in each category. 

 In the unlikely event of a tie, the winners will split the cash award.

 Winners will be announced in the July issue of the magazine. 

 Yearly prize amounts
 --------------------

 Fiction         $50.00
 Non-fiction      25.00
 Poetry           25.00


 The winner in each category does have the option of refusing his cash
 award. In the event of such a refusal, the entire sum of the refused
 cash awards will be donated to the American Cancer Society.


STTS BBS

  Staff members and contributing writers will also receive level 40
  access on Sunlight Through The Shadows BBS. Such access consists of 2
  hrs. a day, unlimited download bytes per day, and no download/upload
  ratio. A regular user receives 1 hr. a day and has an download/upload
  ratio of 10:1.

  Staff and contributing writers also receive access to a special
  private STTS Staff conference on the BBS.


LIMITATIONS

  STTS will still accept previously published stories and articles for
  publication. However, previously published submissions do NOT qualify
  for contention in the yearly awards.

  Furthermore, previously published stories and articles will be paid at
  a 50% honorarium of the normal honorarium fee.


RIGHTS

 The copyright of said material, of course, remains the sole property
 of the author. STTS has the right to present it once in a "showcase"
 format and in an annual "best of" issue. (a paper version as well
 as the elec. version)

 Acceptance of submitted material does NOT necessarily mean that it
 will appear in STTS.

 Submissions should be in 100% pure ASCII format, formatted for 80
 columns. There are no limitations in terms of lengths of articles, but
 keep in mind it's a magazine, not a novel. <Grin>

 Fiction and poetry will be handled on a pure submission basis, except
 in the case of any round-robin stories or continuing stories that might
 develop. 

 Reviews will also be handled on a submission basis. If you're
 interested in doing a particular review medium (ie: books) on a
 full-time basis, let me know and we'll talk.

 ANSI art should be under 10k and can be about any subject as long as
 it's not pornographic. We'll feature ANSI art from time to time,
 as well as featuring a different ANSI "cover" for our magazine each
 month.

 In terms of articles, we're looking for just about anything that's
 of fairly general interest to the BBSing world at large. An article
 comparing several new high-speed modems would be appropriate, for
 example, whereas an article describing in detail how to build your
 own such modem really wouldn't be.

 Articles needn't be contained to the world of computing, either.
 Movies, politics, ecology, literature, entertainment, fiction,
 non-fiction, reviews - it's all fair game for STTS.

 Articles, again, will be handled on a submission basis. If anyone has
 an idea or two for a regular column, let me know. If it works, we'll
 incorporate it into STTS.

 Writers interested in contributing to Sunlight Through The Shadows can
 reach me through any of the following methods:


         Contact Points
         --------------

  CompuServe      - My E_Mail address is: 73654,1732

  The Internet    - My E_Mail address is: jderouen@crl.com

  RIME            - My NODE ID is SUNLIGHT or 5320. Send all files to
                    this address. (you'll have to ask your SysOp who's
                    carrying RIME to send it for you) Alternately, you
                    can simply post it in either the Sunlight Through
                    The Shadows Magazine, Common, Writers, or Poetry
                    Corner conference to: Joe Derouen. If you put a
                    ->5320 or ->SUNLIGHT in the top-most upper left-hand
                    corner, it'll be routed directly to my BBS. 

  Pen & Brush Net - Leave me a note or submission in either the Sunlight
                    Through The Shadows Magazine conference, the Poetry
                    Corner conference, or the Writers Conference. If
                    your P&BNet contact is using PostLink, you can route
                    the message to me automatically via the same way as
                    described above for RIME. In either case, address
                    all correspondence to: Joe derouen. 

  WME Net         - Leave me a note or submission in the Net Chat
                    conference. Address all correspondence to:
                    Joe Derouen.

  My BBS          - Sunlight Through The Shadows. 12/24/96/14.4k baud.
                    (214) 620-8793. You can upload submissions to the
                    STTS Magazine file area, comment to the SysOp, or
                    just about any other method you choose. Address all
                    correspondence to: Joe Derouen.

  US Mail         - Send disks (any size, IBM format ONLY) containing
                    submissions to:

                    Joe DeRouen
                    3910 Farmville Dr. # 144
                    Addison, Tx. 75244
                    U.S.A.


    Advertising
    -----------

 Currently, STTS Mag is being "officially" carried by over 90 BBS's
 across the United States. It's also being carried by BBS's in the
 United Kingdom, Canada, Portugal, and Finland. 

 Unofficially (which means that the SysOps haven't yet notifed me that
 they carry it) it's popped up on literally hundreds of BBS's across the
 USA as well as in other countries including the UK, Canada, Portugal, 
 Ireland, Japan, The Netherlands, Scotland, and Saudi Arabia.

 It's also available via Internet, FIDO, RIME, and
 Pen & Brush Networks.

 Currently, STTS has about 10,000 readers worldwide and is available
 to literally millions of BBSers through the internet and other 
 networks and BBS's.

 If you or your company want to expose your product to a variety of
 people all across the world, this is your opportunity!

 Advertising in Sunlight Through The Shadows Magazine is available
 in four different formats:




 1) Personal Advertisements  (NON-Business)
    -----------------------

 Personal advertisements run $5.00 for 4 lines of advertising, with each
 additional line $1.00. Five lines is the minimum length. Your ad can be
 as little as one line, but the cost is still $5.00. 

 Advertisements should be in ASCII and formatted for 80 columns. They
 should include whatever you're trying to sell (or buy) as well as a
 price and a method of contacting you. 

 ANSI or RIP ads at this level will NOT be accepted.

 Business ads will NOT be accepted here. These ads are for non-business
 readers to advertise something they wish to sell or buy, or to
 advertise a non-profit event. 

 BBS ads are considered business ads.


 2) Regular Advertisement (Business or Personal)
    ---------------------

 We're accepting business advertisements in STTS.  If you're interested
 in advertising in STTS, a full-page (ASCII or ASCII and ANSI) is
 $25.00/issue. Those interested can contact me by any of the means
 listed under Contact Points.

 If you purchase 5 months of advertising ($125.00) the sixth month is
 free.


 3) Feature Advertisement (Business or Personal)
    ---------------------

 We'll include one feature ad per issue. The feature ad will pop up
 right after the magazine's ANSI cover, when the user first begins to
 read the magazine. This ad will also appear within the body of the
 magazine, for further perusement by the reader.

 A feature ad will run $50.00 per issue, and should be created in
 both ANSI and ASCII formats.

 If you purchase 5 months of advertising ($250.00) the sixth month is
 free. 


 4) BBS Advertisement (Business or Personal)
    -----------------

 Many BBS SysOps and users call STTS BBS each month to get the current
 issue of STTS Magazine. These callers are from all over the USA as well
 as Canada, Portugal, the UK, and various other countries.

 Advertising is now available for the logoff screen of the BBS. The
 rates are $100.00 per month. Ads should be in both ASCII and ANSI
 format. We're accepting RIP ads as well, but only for the this
 advertising option.

 If you purchase 5 months of advertising ($500.00) the sixth month is
 free.



    Advertisement Specifications
    ----------------------------

 Ads may be in as many as three formats. They MUST be in ascii text and
 may also be in ANSI and/or RIP Graphics formats. 

 Ads should be no larger than 24 lines (ie: one screen/page) and ANSI
 ads should not use extensive animation. 

 If you cannot make your own ad or do not have the time to make your
 own ad, we can make it for you. However, there is a one-time charge of
 $10.00 for this service. We will create ads in ASCII and ANSI only. If
 you absolutely need RIP ads and cannot create your own, we'll attempt
 to put you into contact with someone who can. 



  Contact Points
  --------------


  You can contact me through any of the following addresses.


  Sunlight Through The Shadows BBS
  (214) 620-8793  12/24/96/14,400 Baud

  CompuServe: 73654,1732

  InterNet: jderouen@crl.com          

  Pen & Brush Net: ->SUNLIGHT
  P&BNet Conferences: Sunlight Through The Shadows Conference
                      or any other conference

  WME Net: Net Chat conference

  PcRelay/RIME: ->SUNLIGHT
  RIME Conferences: Common, Writers, or Poetry Corner

  US Mail:  Joe DeRouen
            3910 Farmville Dr. # 144
            Addison, Tx. 75244
            U.S.A.



    You can always find STTS Magazine on the following BBS's.
    BBS's have STTS available for both on-line viewing and
    downloading unless otherwise marked.

    * = On-Line Only
    # = Download Only


    United States
    -------------

    BBS Name ........... Sunlight Through The Shadows
    Location ........... Addison, Texas (in the Dallas area)
    SysOp(s) ........... Joe and Heather DeRouen
    Phone    ........... (214) 620-8793 (14.4k baud)

    (Sorted by area code, then alphabetically)

    BBS Name ........... ModemNews
    Location ........... Stamford, Connecticut
    SysOp(s) ........... Jeff Green
    Phone    ........... (203) 359-2299 (14.4k baud)

    BBS Name ........... Party Line, The
    Location ........... Birmingham, Alabama   
    SysOp(s) ........... Anita Abney 
    Phone    ........... (205) 856-1336 (14.4k baud)

    BBS Name ........... Left-Hand Path, The                
    Location ........... Seattle, Washington                
    SysOp(s) ........... Mark Pruitt               
    Phone    ........... (206) 783-4668 (14.4k baud)

 #  BBS Name ........... Lobster Buoy
    Location ........... Bangor, Maine
    SysOp(s) ........... Mark Goodwin
    Phone    ........... (207) 941-0805 (14.4k baud)
    Phone    ........... (207) 945-9346 (14.4k baud)

    BBS Name ........... Northern Maine BBS
    Location ........... Caribou, Maine
    SysOp(s) ........... David Collins
    Phone    ........... (207) 496-2391 (14.4k baud)

    BBS Name ........... File-Link BBS
    Location ........... Manhattan, New York
    SysOp(s) ........... Bill Marcy
    Phone    ........... (212) 777-8282 (14.4k baud)

    BBS Name ........... Poetry In Motion
    Location ........... New York, New York
    SysOp(s) ........... Inez Harrison
    Phone    ........... (212) 666-6927 (14.4k baud)

    BBS Name ........... Wamblyville       
    Location ........... Los Angeles, California
    SysOp(s) ........... John Borowski
    Phone    ........... (213) 380-8090 (14.4k baud)

    BBS Name ........... Aaron's Beard BBS   
    Location ........... Dallas, Texas        
    SysOp(s) ........... Troy Wade       
    Phone    ........... (214) 557-2642 (14.4k baud)

    BBS Name ........... Archives On-line
    Location ........... Dallas, Texas
    SysOp(s) ........... David Pellecchia
    Phone    ........... (214) 247-6512 (14.4k baud)
    Phone    ........... (214) 406-8394 (14.4k baud)

 #  BBS Name ........... BBS America
    Location ........... Dallas, Texas
    SysOp(s) ........... Jay Gaines
    Phone    ........... (214) 680-3406 (9600 baud)
    Phone    ........... (214) 680-1451 (9600 baud)

    BBS Name ........... Blue Banner BBS
    Location ........... Rowlett, Texas
    SysOp(s) ........... Richard Bacon
    Phone    ........... (214) 475-8393 (14.4k baud)

    BBS Name ........... Blue Moon         
    Location ........... Plano, Texas
    SysOp(s) ........... Roger Koppang
    Phone    ........... (214) 985-1453 (14.4k baud)

    BBS Name ........... Bucket Bored!
    Location ........... Sachse, Texas
    SysOp(s) ........... Tim Bellomy
    Phone    ........... (214) 414-6913 (14.4k baud)

    BBS Name ........... Chrysalis BBS
    Location ........... Dallas, Texas
    SysOp(s) ........... Garry Grosse
    Phone    ........... (214) 690-9295 (2400 baud)
    Phone    ........... (214) 783-5477 (9600 baud)

 #  BBS Name ........... Collector's Edition
    Location ........... Dallas, Texas
    SysOp(s) ........... Len Hult
    Phone    ........... (214) 351-9871 (14.4k baud)
    Phone    ........... (214) 351-9871 (14.4k baud)

    BBS Name ........... Foreplay Online                             
    Location ........... Dallas, Texas                     
    SysOp(s) ........... Sean Goldsberry         
    Phone    ........... (214) 306-7493 (14.4k baud)

    BBS Name ........... Online Syndication Services BBS           
    Location ........... Plano, Texas                      
    SysOp(s) ........... Don Lokke                 
    Phone    ........... (214) 424-8425 (14.4k baud)

    BBS Name ........... Opa's Mini-BBS (open 11pm-7am CST)
    Location ........... Plano, Texas
    SysOp(s) ........... David Marshall
    Phone    ........... (214) 424-0153 (2400 baud)

 #  BBS Name ........... User-2-User
    Location ........... Dallas, Texas
    SysOp(s) ........... William Pendergast and Kevin Carr
    Phone    ........... (214) 393-4768 (14.4k baud)
    Phone    ........... (214) 393-4736 (2400 baud)

    BBS Name ........... Wild Fire BBS
    Location ........... Dallas, Texas
    SysOp(s) ........... Archie Parker
    Phone    ........... (214) 272-3748 (28.8k baud)

    BBS Name ........... Deep 13 - MST3K
    Location ........... Levittown, Pennsylvania
    SysOp(s) ........... Mike Slusher                         
    Phone    ........... (215) 943-9526 (14.4k baud)

    BBS Name ........... Beta Connection, The
    Location ........... Elkhart, Indiana       
    SysOp(s) ........... David Reynolds    
    Phone    ........... (219) 293-6465 (14.4k baud)

    BBS Name ........... Bill & Hilary's BBS
    Location ........... Elkhart, Indiana       
    SysOp(s) ........... Nancy VanWormer   
    Phone    ........... (219) 295-6206 (14.4k baud)

    BBS Name ........... FTB's Passport BBS   
    Location ........... Frederick, Maryland 
    SysOp(s) ........... Karina Wright     
    Phone    ........... (301) 662-9134 (14.4k baud)

    BBS Name ........... The "us" Project
    Location ........... Wilmington, Delaware
    SysOp(s) ........... Walt Mateja, PhD
    Phone    ........... (302) 529-1650 (14.4k baud)

    BBS Name ........... Hole In the Wall, The
    Location ........... Parker, Colorado
    SysOp(s) ........... Mike Fergione 
    Phone    ........... (303) 841-5515 (16.8k baud)

    BBS Name ........... Right Angle BBS
    Location ........... Aurora, Colorado
    SysOp(s) ........... Bill Roark
    Phone    ........... (303) 337-0219 (14.4k baud)

    BBS Name ........... Ruby's Joint
    Location ........... Miami, Florida
    SysOp(s) ........... David and Del Freeman
    Phone    ........... (305) 856-4897 (14.4k baud)

    BBS Name ........... PUB Desktop Publishing BBS, The
    Location ........... Chicago, Illinois   
    SysOp(s) ........... Steve Gjondla    
    Phone    ........... (312) 767-5787 (9600 baud)

    BBS Name ........... O & E Online                     
    Location ........... Livoign, Michigan      
    SysOp(s) ........... Greg Day         
    Phone    ........... (313) 591-0903 (14.4 k baud)

    BBS Name ........... Family Connection, The                        
    Location ........... St. Louis, Missouri               
    SysOp(s) ........... John Askew              
    Phone    ........... (314) 544-4628 (14.4k baud)

    BBS Name ........... PsychoBABBLE BBS  
    Location ........... Massena, New York
    SysOp(s) ........... Doug LaGarry
    Phone    ........... (315) 764-719 (28.8k baud)

    BBS Name ........... Pegasus BBS
    Location ........... Owensboro, Kentucky
    SysOp(s) ........... Raymond Clements
    Phone    ........... (317) 651-0234 (14.4k baud)

    BBS Name ........... Puma Wildcat BBS
    Location ........... Alexandria, Louisiana
    SysOp(s) ........... Chuck McMillin   
    Phone    ........... (318) 443-1065 (14.4k baud)

    BBS Name ........... Badger's "BYTE", The
    Location ........... Valentine, Nebraska
    SysOp(s) ........... Dick Roosa
    Phone    ........... (402) 376-3120 (14.4k baud)

    BBS Name ........... Megabyte Mansion, The
    Location ........... Omaha, Nebraska
    SysOp(s) ........... Todd Robbins
    Phone    ........... (402) 551-8681 (14.4k baud)

    BBS Name ........... College Board, The     
    Location ........... West Palm Beach, Florida
    SysOp(s) ........... Charles Bell 
    Phone    ........... (407) 731-1675 (14.4k baud)

    BBS Name ........... Treasures                
    Location ........... Longwood, Florida
    SysOp(s) ........... Jim Daly        
    Phone    ........... (407) 831-9130 (14.4k baud)

    BBS Name ........... Flying Dutchman, The     
    Location ........... San Jose, California      
    SysOp(s) ........... Chris Von Motz 
    Phone    ........... (408) 294-3065 (14.4k baud)

    BBS Name ........... Matrix Online Service                
    Location ........... San Jose, California               
    SysOp(s) ........... Daryl Perry               
    Phone    ........... (408) 265-4660 (14.4k baud)

    BBS Name ........... Aries Knowledge Systems
    Location ........... Baltimore, Maryland
    SysOp(s) ........... Waddell Robey
    Phone    ........... (410) 625-0109 (14.4k baud)

    BBS Name ........... Doppler Base BBS        
    Location ........... Baltimore, Maryland
    SysOp(s) ........... Dan Myers    
    Phone    ........... (410) 922-1352 (14.4k baud)

    BBS Name ........... Port EINSTEIN
    Location ........... Catonsville, Maryland
    SysOp(s) ........... John P. Lynch
    Phone    ........... (410) 744-4692 (14.4k baud)

    BBS Name ........... Puffin's Nest, The
    Location ........... Pasadena, Maryland
    SysOp(s) ........... Dave Bealer
    Phone    ........... (410) 437-3463 (16.8k baud)

    BBS Name ........... Robin's Nest BBS
    Location ........... Glen Burnie, Maryland
    SysOp(s) ........... Robin Kirkey
    Phone    ........... (410) 766-9756 (2400 baud)

    BBS Name ........... Chatterbox Lounge and Hotel, The
    Location ........... Penn Hills, Pennsylvania
    SysOp(s) ........... James Robert Lunsford
    Phone    ........... (412) 795-4454 (14.4k baud)

    BBS Name ........... Signal Hill BBS  
    Location ........... Springfield, Massachusettes
    SysOp(s) ........... Edwin Thompson         
    Phone    ........... (413) 782-2158 (14.4k baud)

    BBS Name ........... Exec-PC
    Location ........... Elm Grove, Wisconsin
    SysOp(s) ........... Bob Mahoney
    Phone    ........... (414) 789-4210 (2400 baud)
    Phone    ........... (414) 789-4315 (9600 baud)
    Phone    ........... (414) 789-4360 (14.4k baud)

    BBS Name ........... First Step BBS, The
    Location ........... Green Bay, Wisconsin
    SysOp(s) ........... Mark Phillips
    Phone    ........... (414) 499-6646 (14.4k baud)

    BBS Name ........... Lincoln's Cabin BBS
    Location ........... San Francisco, California
    SysOp(s) ........... Steve Pomerantz
    Phone    ........... (415) 752-4490 (14.4k baud)

    BBS Name ........... Uncle "D"s Discovery  
    Location ........... Redwood City, California  
    SysOp(s) ........... Dave Spensley   
    Phone    ........... (415) 364-3001 (14.4k baud)

    BBS Name ........... File Cabinet BBS, The   
    Location ........... White Hall, Arkansas
    SysOp(s) ........... Bob Harmon      
    Phone    ........... (501) 247-1141 (14.4k baud)

    BBS Name ........... Starting Gate, The        
    Location ........... Louisville, Kentucky
    SysOp(s) ........... Ed Clifford     
    Phone    ........... (502) 423-9629 (14.4k baud)

    BBS Name ........... Darkside BBS, The      
    Location ........... Independence, Oregon       
    SysOp(s) ........... Seth Able Robinson
    Phone    ........... (503) 838-6171 (14.4k baud)

    BBS Name ........... Last Byte, The        
    Location ........... Alamogordo, New Mexico     
    SysOp(s) ........... Robert Sheffield
    Phone    ........... (505) 437-0060 (14.4k baud)

    BBS Name ........... Leisure Time BBS        
    Location ........... Alamogordo, New Mexico     
    SysOp(s) ........... Bob Riddell      
    Phone    ........... (505) 434-6940 (14.4k baud)

    BBS Name ........... Base Line BBS     
    Location ........... Peabody, Massachusettes
    SysOp(s) ........... Steve Keith  
    Phone    ........... (508) 535-0446 (14.4k baud)

    BBS Name ........... High Society BBS
    Location ........... Beverly, Massachusettes
    SysOp(s) ........... Chuck Frieser
    Phone    ........... (508) 927-3757 (14.4k baud)

    BBS Name ........... High Water Mark, The
    Location ........... Wareham, Massachusettes
    SysOp(s) ........... Joseph Leggett
    Phone    ........... (508) 295-6557 (14.4k baud)

    BBS Name ........... PandA's Den BBS  
    Location ........... Danvers, Massachusettes
    SysOp(s) ........... Patrick Rosenheim
    Phone    ........... (508) 750-0250 (14.4k baud)

    BBS Name ........... SoftWare Creations
    Location ........... Clinton, Massachusettes
    SysOp(s) ........... Dan Linton
    Phone    ........... (508) 368-7036 (14.4k baud)

    BBS Name ........... Extreme OnLine       
    Location ........... Spokane, Washington   
    SysOp(s) ........... Jim Holderman
    Phone    ........... (509) 487-5303 (14.4k baud)

    BBS Name ........... Silicon Garden, The 
    Location ........... Selden, New York          
    SysOp(s) ........... Andy Keeves
    Phone    ........... (516) 736-6662 (14.4k baud)

    BBS Name ........... Appomattox BBS, The     
    Location ........... New Lebanon, New York          
    SysOp(s) ........... Dan Everette                               
    Phone    ........... (518) 766-5144 (14.4k baud dual standard)

    BBS Name ........... Integrity Online      
    Location ........... Schenectady, New York          
    SysOp(s) ........... Dan Ginsburg, Jordan Feinman, Dave Garvey
    Phone    ........... (518) 370-8758 (14.4k baud)
    Phone    ........... (518) 370-8756 (2400 baud)  

    BBS Name ........... Tidal Wave BBS          
    Location ........... Altamont, New York          
    SysOp(s) ........... Josh Perfetto                             
    Phone    ........... (518) 861-6645 (14.4k baud)

    BBS Name ........... Mission Control BBS       
    Location ........... Flagstaff, Arizona       
    SysOp(s) ........... Kevin Echstenkamper                       
    Phone    ........... (602) 527-1854 (14.4k baud)
    Phone    ........... (602) 527-1863 (28.8k baud)

    BBS Name ........... Chopping Block, The  
    Location ........... Claremont, New Hampshire    
    SysOp(s) ........... Dana Richmond                             
    Phone    ........... (603) 543-0865 (14.4k baud)

    BBS Name ........... Casino Bulletin Board, The
    Location ........... Atlantic City, New Jersey 
    SysOp(s) ........... Dave Schubert
    Phone    ........... (609) 561-3377 (14.4k baud)

    BBS Name ........... Princessland BBS                  
    Location ........... Wenonah, New Jersey               
    SysOp(s) ........... Pamela & Rick Forsythe  
    Phone    ........... (609) 464-1421 (2400 baud)

    BBS Name ........... Revision Systems         
    Location ........... Lawrenceville, New Jersey  
    SysOp(s) ........... Paul Lauda
    Phone    ........... (609) 896-3256 (14.4k baud)

    BBS Name ........... Hangar 18              
    Location ........... Columbus, Ohio             
    SysOp(s) ........... Bob Dunlap
    Phone    ........... (614) 488-2314 (14.4k baud)

    BBS Name ........... Channel 1
    Location ........... Cambridge, Massachusettes
    SysOp(s) ........... Brian Miller
    Phone    ........... (617) 354-3230 (14.4k baud)
    Phone    ........... (617) 354-3137 (16.8k HST)

 #  BBS Name ........... Arts Place BBS, The  
    Location ........... Arlington, Virginia
    SysOp(s) ........... Ron Fitzherbert
    Phone    ........... (703) 528-8467 (14.4k baud)

    BBS Name ........... Bubba Systems One
    Location ........... Manassas, Virginia
    SysOp(s) ........... Mark Mosko
    Phone    ........... (703) 335-1253 (14.4k baud)

    BBS Name ........... Market Hotline, The
    Location ........... Rodford, Virginia
    SysOp(s) ........... Steve Mintun
    Phone    ........... (703) 633-2178 (28.8k baud)

    BBS Name ........... Pen and Brush BBS
    Location ........... Burke, Virginia
    SysOp(s) ........... Lucia and John Chambers
    Phone    ........... (703) 644-6730 (300-12.0k baud)
    Phone    ........... (703) 644-5196 (14.4k baud)

 #  BBS Name ........... Sidewayz BBS
    Location ........... Fairfax, Virginia
    SysOp(s) ........... Paul Cutrona
    Phone    ........... (703) 352-5412 (14.4k baud)

    BBS Name ........... Virginia Connection, The
    Location ........... Washington, District of Columbia
    SysOp(s) ........... Tony McClenny
    Phone    ........... (703) 648-1841 (14.4k baud)

    BBS Name ........... Vivid Images Press Syndicate  
    Location ........... Wise, Virginia
    SysOp(s) ........... David Allio
    Phone    ........... (703) 328-6915 (14.4k baud)

    BBS Name ........... Imperial Palace, The
    Location ........... Augusta, Georiga
    SysOp(s) ........... Michael Deutsch
    Phone    ........... (706) 592-1344 (14.4k baud)

    BBS Name ........... Zarno Board  
    Location ........... Martinez, Georiga
    SysOp(s) ........... Tim Saari    
    Phone    ........... (706) 860-7927 (14.4k baud)

    BBS Name ........... Anathema Downs
    Location ........... Sonoma County, California
    SysOp(s) ........... Sadie Jane
    Phone    ........... (707) 792-1555 (14.4k baud)

    BBS Name ........... Happy Trails
    Location ........... Orange, California
    SysOp(s) ........... Don Inglehart
    Phone    ........... (714) 547-0719 (14.4k baud)

    BBS Name ........... InfoMat BBS
    Location ........... San Clemente, California
    SysOp(s) ........... Michael Gibbs
    Phone    ........... (714) 492-8727 (14.4k baud)

    BBS Name ........... Cool Baby BBS  
    Location ........... York, Pennsylvania
    SysOp(s) ........... Mark Krieg
    Phone    ........... (717) 751-0855 (19.2k baud)

    BBS Name ........... T&J Software BBS    
    Location ........... Jim Thorpe, Pennsylvania
    SysOp(s) ........... Tom Wildoner
    Phone    ........... (717) 325-9481 (14.4k baud)

    BBS Name ........... Ice Box BBS, The      
    Location ........... Kew Gardens Hills, New York
    SysOp(s) ........... Darren Klein 
    Phone    ........... (718) 793-8548 (14.4k baud)

    BBS Name ........... Systemic BBS
    Location ........... Bronx, New York
    SysOp(s) ........... Mufutau Towobola
    Phone    ........... (718) 716-6198 (14.4k baud)
    Phone    ........... (718) 716-6341 (14.4k baud)

    BBS Name ........... Paradise City BBS
    Location ........... St. George, Utah 
    SysOp(s) ........... Steve & Marva Cutler
    Phone    ........... (801) 628-4212 (14.4k baud)

    BBS Name ........... Regulator, The     
    Location ........... Charleston, South Carolina
    SysOp(s) ........... Steve Coker           
    Phone    ........... (803) 571-1100 (14.4k baud)

    BBS Name ........... Straight Board, The
    Location ........... Virginia Beach, Virginia
    SysOp(s) ........... Ray Sulich              
    Phone    ........... (804) 468-6454 (14.4k baud)
    Phone    ........... (804) 468-6528 (14.4k baud)

    BBS Name ........... TDOR#2
    Location ........... Charlottesville, Virginia
    SysOp(s) ........... David Short
    Phone    ........... (804) 973-5639 (14.4k baud)

    BBS Name ........... Valley BBS, The
    Location ........... Myakka City, Florida     
    SysOp(s) ........... Larry Daymon
    Phone    ........... (813) 322-2589 (14.4k baud)

    BBS Name ........... Syllables        
    Location ........... Fort Myers, Florida      
    SysOp(s) ........... Jackie Jones 
    Phone    ........... (813) 482-5276 (14.4k baud)

    BBS Name ........... Nightline I & II    
    Location ........... Crystal Lake, Illinois
    SysOp(s) ........... Ron Pena    
    Phone    ........... (815) 356-7061 (14.4k baud)
    Phone    ........... (815) 356-7062 (14.4k baud)  

 #  BBS Name ........... Renaissance BBS
    Location ........... Arlington, Texas
    SysOp(s) ........... David Pollard
    Phone    ........... (817) 467-7322 (9600 baud)

 #  BBS Name ........... Second Sanctum
    Location ........... Arlington, Texas
    SysOp(s) ........... Mark Robbins
    Phone    ........... (817) 784-1178 (2400 baud)
    Phone    ........... (817) 784-1179 (14.4k baud)

    BBS Name ........... Dream Land BBS  
    Location ........... Destin, Florida
    SysOp(s) ........... Ron James
    Phone    ........... (904) 837-2567 (14.4k baud)

    BBS Name ........... Hurry No Mo BBS   
    Location ........... Citra, Florida
    SysOp(s) ........... Roy Fralick
    Phone    ........... (904) 595-5057 (14.4k baud)

    BBS Name ........... Star Fire                        
    Location ........... Jacksonville, Florida               
    SysOp(s) ........... Bruce Allan               
    Phone    ........... (904) 260-8825 (14.4k baud)

    BBS Name ........... Tree BBS, The  
    Location ........... Ocala, Florida
    SysOp(s) ........... Frank Fowler
    Phone    ........... (904) 732-0866 (14.4k baud)
    Phone    ........... (904) 732-8273 (14.4k baud)  

    BBS Name ........... Outlands, The    
    Location ........... Ketchikan, Alaska
    SysOp(s) ........... Mike Gates      
    Phone    ........... (907) 225-1219 (14.4k baud)
    Phone    ........... (907) 225-1220 (14.4k baud)  
    Phone    ........... (907) 247-4733 (14.4k baud)    

    BBS Name ........... Moonbase Alpha BBS
    Location ........... Bahama, North Carolina
    SysOp(s) ........... Steven Wright
    Phone    ........... (919) 471-4547 (14.4k baud)

    BBS Name ........... Outlands, The    
    Location ........... Ketchikan, Alaska
    SysOp(s) ........... Mike Gates    
    Phone    ........... (907) 247-4733 (14.4k baud)
    Phone    ........... (907) 225-1219 (14.4k baud)  
    Phone    ........... (907) 225-1220 (14.4k baud)    

    BBS Name ........... Legend Graphics OnLine  
    Location ........... Riverside, California
    SysOp(s) ........... Joe Marquez
    Phone    ........... (909) 689-9229 (14.4k baud)

    BBS Name ........... Locksoft BBS              
    Location ........... San Jacinto, California
    SysOp(s) ........... Carl Curling
    Phone    ........... (909) 654-LOCK (14.4k baud)

    BBS Name ........... Image Center, The           
    Location ........... Ardsley, New York    
    SysOp(s) ........... Larry Clive
    Phone    ........... (914) 693-9100 (14.4k baud)

    BBS Name ........... SB Online, Inc.           
    Location ........... Larchmont, New York    
    SysOp(s) ........... Eric Speer 
    Phone    ........... (914) 723-4010 (14.4k baud)


    Canada
    ------

    BBS Name ........... Canada Remote Systems Online       
    Location ........... Toronto Ontario, Canada
    SysOp(s) ........... Rick Munro   
    Phone    ........... (416) 213-6002 (14.4k baud)

    BBS Name ........... Source-Online
    Location ........... British Columbia, Canada
    SysOp(s) ........... Chris Barrett
    Phone    ........... (604) 758-4643 (14.4k baud)

    BBS Name ........... Encode Online
    Location ........... Orillia Ontario, Canada
    SysOp(s) ........... Peter Ellis
    Phone    ........... (705) 327-7629 (14.4k baud)
 
    BBS Name ........... Beasley's Den                          
    Location ........... Mississauga Ontario, Canada
    SysOp(s) ........... Keith Gulik  
    Phone    ........... (905) 949-1587 (9600 baud)


    United Kingdom
    --------------

    BBS Name ........... Hangar BBS, The
    Location ........... Avon, England, United Kingdom
    SysOp(s) ........... Jason Hyland
    Phone    ........... +44-934-511751 (14.4k baud)

    BBS Name ........... Pandora's Box BBS
    Location ........... Brookmans Park, England, United Kingdom
    SysOp(s) ........... Dorothy Gibbs
    Phone    ........... +44-707-664778 (14.4k baud)

    BBS Name ........... Almac BBS          
    Location ........... Grangemouth, Scotland, United Kingdom
    SysOp(s) ........... Alastair McIntyre
    Phone    ........... +44-324-665371 (14.4k baud)


    Finland
    -------

    BBS Name ........... Niflheim BBS
    Location ........... Mariehamn, Aaland Islands, Finland
    SysOp(s) ........... Kurtis Lindqvist
    Phone    ........... +358-28-17924 (16.8k baud)
    Phone    ........... +358-28-17424 (14.4k baud)  


    Portugal       
    --------

    BBS Name .......... Intriga Internacional
    Location .......... Queluz, Portugal
    SysOp(s) .......... Afonso Vicente  
    Phone    .......... +351-1-4352629 (16.8k baud)

    BBS Name .......... B-Link BBS  
    Location .......... Lisbon, Portugal
    SysOp(s) .......... Antonio Jorge
    Phone    .......... +351-1-4919755 (14.4k baud)

    BBS Name ........... Mailhouse 
    Location ........... Loures, Portugal
    SysOp(s) ........... Carlos Santos
    Phone    ........... +351-1-9890140 (14.4k baud)


    South America
    -------------

    BBS Name ........... Message Centre, The (Open 18:00 - 06:00 local)
    Location ........... Itaugua, Paraguay
    SysOp(s) ........... Prof. Michael Slater 
    Phone    ........... +011-595-28-2154 (2400 baud)


    Saudi Arabia
    ------------

    BBS Name ........... Sahara BBS                                      
    Location ........... Dammam City         
    SysOp(s) ........... Kais Al-Essa        
    Phone    ........... +966-3-833-2082 (16.8k baud)



    SysOp: To have *your* BBS listed here, write me via one of the
           many ways listed under CONTACT POINTS elsewhere in this
           issue.



 

STTS Net Report
Copyright (c) 1995, Joe DeRouen
All rights reserved


Sunlight Through The Shadows Magazine is available through FIDO,
INTERNET, RIME, and PEN & BRUSH NET. Check below for information on how
to request the current issue of the magazine or be put on the monthly
mailing list.


                         FIDO

To get the newest issue of the magazine via FIDO, you'll need to
do a file request from Fido Node 1:124/8010 using the "magic" name
of SUNLIGHT.


                       INTERNET

To get on the STTS mailing list, do the following:


  Send internet mail message to:


        JDeRouen@CRL.COM                  

And ask to be put on the list.  



                         RIME

To request the magazine via RIME, ask your RIME SysOp to do a file
request from node # 5320 for the current issue (eg: sun9502.ZIP, or
whatever month you happen to be in) Better yet, ask your SysOp to
request to be put on the monthly mailing list and receive STTS
automatically.

                    PEN & BRUSH NET

To request via P&BNet, follow the instructions for RIME above. They're
both ran on Postlink and operate exactly the same way in terms of file
requests and transfers.