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~tetris

Raster graphics. AFAIK, canvas itself doesn't support native vector export. You have to rely on whatever graphics library you use to give you a vector printout of your entire scene, which might have inexact information about all objects in the scene if you use code external to the library.

I know this was the case with KineticJS/ConcreteJS

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~faiz wrote:

SVG does sound more flexible with that in mind.