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<!DOCTYPE html> <html> <head> <title>Project: Space Station - Getting Started</title> <link rel=stylesheet type=text/css href="style.css" /> <link rel=stylesheet type=text/css href="edits.css" /> </head> <body> <header> <h1>Project: Space Station</h1> </header> <main> <h2 id=Getting-Started>Getting Started</h2> <p> This section helps you to load the game and explains some of the basic principles of the game. </p> <section> <h3 id=System-Requirements>System Requirements</h3> <dl> <dt>IBM</dt> <dd> <i>Project: Space Station</i> requires an IBM PC/XT/AT, TANDY 1000/2000/3000 or IBM 100% compatible machine with 256K, DOS 2.0 or greater, a Hercules mono, or CGA card, and a disk drive. A second disk drive and joystick are optional. </dd> <dt>C64</dt> <dd> A C64 or C128 (in C64 mode) and a disk drive are required. A joystick is optional. </dd> <dt>Apple</dt> <dd> An Apple â… â… e, â… â… c, or â… â… + with 64K and one disk drive are required. A joystick is optional. </dd> </dl> </section> <section> <h3 id=Loading-the-Program>Loading the Program</h3> <dl> <dt>IBM</dt> <dd> Boot the computer with DOS 2.0 or later. At the <samp>A<ins>:\</ins>></samp> prompt, insert the <i>Project: Space Station Start/Install Disk</i> (Disk 1 of 2) in Drive A, type <kbd>install a:</kbd>, press <kbd key>Enter</kbd>, and follow the prompts (DISK A: is <i>Project: Space Station Disk 1</i>; Disk b: is your DOS disk). <strong>Note: If using a hard drive, type <kbd>install c:</kbd>.</strong> When the Installation Screen appears, instert the <i>Start/Install</i> disk (Disk 1), type <kbd>Station</kbd>, and press <kbd key>Enter</kbd> (If on a monochrome system, type <kbd>mono</kbd> and press Enter). The program will load and you will be prompted if you need to insert your other Space Station Disk. </dd> <dt>C64</dt> <dd> You may use a Fast Load cartridge with <i>Project: Space Station</i>. Remove all other cartridges and plug your joystick into Port 2. Turn on the computer and disk drive. Put the <i>Project: Space Station</i> disk in the disk drive, type <kbd>Load "*",8,1</kbd>, and press <kbd key>RETURN</kbd>. It will take a few minuites for the program to load. </dd> <dt>Apple</dt> <dd> Insert the <i>Project: Space Station</i> disk into your disk drive with the label facing up, and turn on your computer. Be sure the <kbd key>CAPS LOCK</kbd> key is down. You are asked if you are using a joystick. Type <kbd>Y</kbd> for yes or <kbd>N</kbd> for no. In a few seconds, you are ased to turn your disk over. Remove the disk from the drive and reinsert it with the disk lavel facingdown, then press <kbd key>RETURN</kbd>. </dd> </dl> <p> After the program has loaded, the Mision Select and Disk Manger screen appears. This is where missions begin and end. Before attempting to build your own station, it is recommended that you stepthrough the tutorials. </p> </section> <section> <h3 id=Keyboard-Commands>Keyboard Commands</h3> <p> Although the use of a joystick is optional, this manual is written with the joystick in mind. The keyboard equivalents are listed below: </p> <dl> <dt>IBM</dt> <dd> Use the cursor arrow keys to move the highlight up and down or left and right. The <kbd key>ENTER</kbd> key functions as a joystick button press and the <kbd key>ESC</kbd> key allows you to exit a section of the program. The joystick can be toggled on and off by pressing <kbd><kbd key>CNTRL</kbd>-<kbd key>J</kbd></kbd> while under the "Change Keyboard Layout" selection in the Disk Manager. </dd> <dt>C64</dt> <dd> Use the cursor control keys to move up and down or left and right. The <kbd key>SPACE BAR</kbd> functions as a joystick button press. If you wish to change the keyboard commands, select "Change Keyboard Layout" while in the Disk Manager. </dd> <dt>Apple</dt> <dd> <kbd key>A</kbd> moves the highlight up. <kbd key>Z</kbd> moves it down. The left arrow key moves the highlight to the left, while the right arrow key moves it to the right. The <kbd key>SPACE BAR</kbd> functions as a joystick button press. If you wish to change the keyboard commands, select "Change Keyboard Layout" while in the Disk Manager. </dd> </dl> </section> <section> <h3 id=The-Main-Menu>The Main Menu</h3> <p> The Main Menu is always at the top of the screen. It is composed of 8 icons which correspong to the 8 main sections of the program. From this menu it ispossible to get to any other part of the program. The highlight feature shows which section of the program you are currently in. To select a Main Menu option, use the joystick (or keyboard commands) to move the hihlight left or right to the desired option, then press the fire button (or appropriate keyboard command). </p> </section> <section> <h3 id=The-Status-Board>The Status Board</h3> <p> The Status Board is always at the bottom of the screen. It contains a message indicator, a message board, and the current date of the mission. </p> <p> The message indicator lamp flashes in the center of the screen whenever a message is waiting to be read. Messages can be read immediately or ignored indefinitely. To read a message, press <kbd key>M</kbd>. Because old messages are replaced with new ones, only the four most recent messages are stored. </p> <p> The date-line contains the mission's currdent date in a month-day-year format. When the program is first loaded or a new mission is started, the date-line is sect to <time datetime="1987-09-01">9/1/87</time>. Time does not begin until <samp>START MISSIONS AND BEGIN LAUNCHES</samp> is selected. Until then, time is frozen to let you plan and set up your mission. Once the mission begins, the date is updated at different rates according to the section of the program you are in as outlined below: </p> <table> <thead> <tr> <th>Rate</th> <th>Section Affected</th> </tr> </thead> <tbody> <tr> <td>Frozen</td> <td> Time is frozen in the "Disk Manager" and "Help" screens. It is also frozen in the "Launch Scheduling Phase" under Plan. </td> </tr> <tr> <td>Slow</td> <td> Activities such as launches, landings, and EVA functions are done in "real-time". In the Launch or Land sections, everything happens in the span of one day. In the EVA section, one EVA day is equal to approximately 1 minute of actual real-time. </td> </tr> <tr> <td>Fast</td> <td> In all other sections, one day is equal to approximately 8 real-time seconds. </td> </tr> </tbody> </table> </section> </main> </body> </html>