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generator: pandoc

title: Guerrilla Game Playfield Graphics Purpose

viewport: 'width=device-width, initial-scale=1.0, user-scalable=yes'

---

2018-04-05T11:20:32+10:00

Out of nowhere, I figured out how to simulate progressing from the

beach, to the jungle, to the mountain in the game.

I am gonna use randomly generated "speckles" of playfield graphics on

top of layered background colours.

What I will do is allow colours between certain vertical bands of

screens up and down the map. I will just have a forward counting,

non-rerversible polynomial counter for the random speckles. The

playfield of course will be reflected.