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author: admin

generator: pandoc

title: Glover

viewport: 'width=device-width, initial-scale=1.0, user-scalable=yes'

---

admin

2013-02-25T11:13:19+00:00

This

is a 3D platforming game from the late-nineties about an anthropomorphic

glove, and its ball. They don't get any more abstract than this.

Considering, though, that two of the best and most popular 3D

platforming main characters were a plumber with various magical caps,

and a bear with a red bird in its backpack, the outlandishness

of *Glover*'s protagonist is, strangely, neither here nor there.

platformer because its fundamental game-play concept revolves around

coordinating yourself with, and balancing yourself against your only

tool--a ball--which is both indispensably useful for your cause, but

incredibly dangerous. The player, as Glover, must bounce, throw, and

roll this ball in order to manipulate the game environment and solve

puzzles. What makes performing these actions so innovative is that the

physics of this undertaking in *Glover* is so realistic. When the player

stands on top of the ball, the controls become inverted. When Glover's

ball is thrown or bounced against a surface, it bounces away from it

along a realistic trajectory. At the touch of a button, you're able to

transform the quality of your sphere, which can make it lighter or

heavier, more or less elastic and so on. After coming to master these

basic ideas around which *Glover* was based, the player should start to

feel like they're not so much struggling to master and dominate an

inanimate object, but beginning to enter into a *partnership* with a

silent and uncommunicative, but nonetheless willingly cooperative second

The

unusual nature of working with a ball to explore and interact with a 3D

platformer might place the player on a steep learning curve at first,

but it manages to open up a strange and interesting new perspective

through which to view what might have become a stale and boring game

genre. The player is sure to have never seriously thought about just how

complex it really is to transport themselves up some stairs, or about

coordinating themselves up and around a series of simple slopes. The

added difficulty is definitely palpable, but with *Glover*, a large,

varied, and endlessly useful move-set is at one's disposal. Glover's

ball is a means for such things as reaching distant items and straddling

high perches, destroying walls, floating on water, defeating enemies,

and providing a speedy escape to tight situations. The incredible number

of things that *Glover*'s developer has managed to enable the player to

do with this ball is pretty damn clever.

While

glimpses of this kind of game-play can be seen in games such as *Super

Mario Galaxy*, the nature of *Glover* as a 3D platformer takes on a

completely different character to other games in its genre due to its

total reliance on bouncing, rolling and throwing. Getting coordinated

with *Glover*'s ball-based mechanics can at first be difficult, but

mastering it will lead to very satisfying game-play.

Game-play aside, the game's visuals are colourful and appealing, and it

seldom suffers from any frame-rate slowdown or texture clipping. The

game's textures themselves are simple, but they work together

harmoniously to show off a well-constructed atmosphere. *Glover*'s

worlds are incredibly abstract, but satisfyingly coherent, and never

shallow. Levels are frequently large, and the N64's draw-distance

(Z-buffer) limitations are 'concealed' with copious amounts of fog. This

is a bit disappointing because you might find yourself wanting to look

beyond the immediate puzzle at hand and give yourself some bearing--and

being unable to do so. Other than that, *Glover* manages to exploit the

features of the N64 reasonably well.

If you think you've seen it all, you haven't given *Glover* a spin. If

you have, and think *Glover*'s not really worth anyone's time, then you

haven't really been responding to what it's asking you to do. In many

places it will be challenging your hard-wired platforming sensibilities

very aggressively.

With so much to offer at dirt cheap prices on eBay, you don't have

anything to lose--and so much to gain!--by picking up a copy

of *Glover*.