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State Machines and "baby's first game jam"
The bulk of today is shaping up to be spent on house projects and other misc. chores. The good news is that it looks like landscaping might happen sooner rather than later.
I'm watching Mateu's Godot Roguelike tutorial and am pretty excited to see two things illustrated here:
One of my questions on 2022-02-12 was regarding state management, and this example seems useful to me.
Mateu's Godot Roguelike tutorial
Following along with this tutorial series has been really inspiring!
I forgot to mention, I signed up for a itch.io game jam!
I'm excited for this, it should be a really good push towards building something bigger than "Hello World" and smaller than building my sabbatical project. The other exciting thing about this project is my brother is hopefully going to help out, maybe he'll make some music? Either way, this should be awesome! The other motivating factor for signing up for this game jam is to kill time before Elden Ring's launch next week!
© 2022 Matthew Ryan Dillon