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(A . n . G . a . L .)
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You will need two files in order to run uwu.
- uwu.el; and
- uwu-graphics.el
Save the files somewhere easily accessible and rememberable. Then load
the two files into Emacs in the following order:
M-x load-file uwu-graphics.el M-x load-file uwu.el
Once you have done this, start up the interactive elisp REPL like so:
M-x ielm
then, inside this REPL, evaluate the following expression to set up
the two windows you need in order to play with your virtual pet:
ELISP> (uwu--window-setup)
After you have done this, you fill find evaluating the following
functions instructive as to how uwu works.
ELISP> (adult-pet-gfx-lookup 'alignment 'skill 'genus)
This will return the key-value list record for the graphics for a
specific pet. You may find the following table useful for
navigating the numerous lists of pets that come installed with uwu.
| (Pick one) | (Pick one) | (Pick one) | | Alignment | Skill | Genus | |:----------:|:----------:|:----------:| | Lawful | Smart | Normie | | Chaotic | Creative | Active | | | Social | Funny | | | | Loud | | | | |
When considering choosing a pet, please know that there are 2x3x4
(24) different combinations of the above table. That is, for every
pet with a particular 'skill', there are four 'genuses'. And of
every pet with a particular skill, there are two 'alignment'
categories of pets. An 'alignment' would be the pet's demeanour, or
'personality'.
Please see the following two concrete examples of how you traverse the
list of pets:
ELISP> (adult-gfx-lookup 'chaotic 'social 'loud) ELISP> (adult-gfx-lookup 'lawful 'creative 'normie)
ELISP> (switch-pet-gfx 'alignment 'skill 'genus) ELISP> (one-frame-of-animation 'alignment 'skill 'genus)
These two functions draw one frame of the pet visualiser. The first
draws a new frame without erasing the visualiser buffer, and is more
of a core component of the *human-pet-interaction* buffer.
Both functions write to the uwu-visualiser buffer only.
The second function will erase the visualiser buffer, and draw a new
frame of randomly generated movement of your pet.