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Open a terminal window and create a folder. In this example we will call our project “My Game”.
$ mkdir my-game $ cd ./my-game
Now we have an empty folder and are ready to initialize it to make it the root of our “My Game” project.
$ r8 init Project name? [empty-project] My Game Engine version? [alsafi] Initialized a new project 'My Game' in /home/klarre/my-game (use "r8 platform --add <platform>")
Give it a project name and just hit return to use the alsafi engine version.
Before we can build we first have to specify what platform to target. In this example we will build for a UNIX-like platform thus using the unix platform target.
$ r8 platform --get unix New key: platforms: ['unix@0.1.0'] Added platform support for 'unix@0.1.0' (use "r8 prepare --platform unix" to generate project files)
This commands fetches the platform code and adds a key to the config.yml which specifies what platform and version you are using.
The prepare command generates a CMakeLists.txt file.
$ r8 prepare --platform unix
Issue the following command to build the project. The output files will be located in the build/unix folder in the root directory.
$ r8 build --platform unix