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< Escape the Pub

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~kyle

You feel irrationally surprised in discovering that the kitchenette is just a normal room assigned to the preparation of cocktails and sandwiches: you see a food slicer, some knifes attached to a magnet on the wall.

While reaching the center of the room you open your eyes wide noticing some alembics upon the kitchen bench, among regular bottles. There might be some alchemy going, after all! You see a corkscrew on the table.

On the opposite side of the room, below the kitchen bench, there's a crate containing some empty bottles. You also see a locker, probably containing aprons and alike.

Unfortunately there's no back door here, but there might be one somewhere else. On the plus side, you find a key ring with two keys. Perhaps your captivity won't last long!

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~brewed wrote (thread):

The great thing with keys is that they let you open things. The bad thing is you are never too sure of what. When you are stuck and find a key ring, hope instantly goes up.

Since there's a locker around, I'll inspect it to see if it's locked. If that's so, I will try my luck with this new key ring!

I'm feeling a little bit guilty because I like bartender a lot, but my hangover is too strong and I wouldn't mind some food right now. I look around and check if anything looks edible?