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and what Alice found there
by Lewis Carroll
(As arranged before commencement of game.)
White Pieces
White Pawns
Red Pawns
Red Pieces
White Pawn (Alice) to play, and win in eleven moves.
1. Alice meets R. Q.
2. Alice through Q.'s 3d (by railway) to 4th (Tweedledum and Tweedledee)
3. Alice meets W. Q. (with shawl)
4. Alice to Q.'s 5th (shop, river, shop)
5. Alice to Q.'s 6th (Humpty Dumpty)
6. Alice to Q.'s 7th (forest)
7. W.Kt. takes R.Kt.
8. Alice to Q.'s 8th (coronation)
9. Alice becomes Queen
10. Alice castles (feast)
11. Alice takes R.Q. & wins