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🐲playing RPGs by gemlog

It is a fact universally acknowledged that any new medium of communication will be used for pornography or Dungeons & Dragons. I leave, however, the former to more respectable minds: this is some speculation about how to play D&D and its cousins here.

a solution in search of a problem?

Don't we - precisely as a result of the above processes - already have plenty of ways to asynchronously play RPGs? Yes, but whatever.

what gemini does well

Gemini is already great for wikis and anything whose organization is more rhizomatic than arborescent.

These can include:

Through the last especially, one could add interactive elements, leading to the possibility of porting features from interactive fiction.

Here's a proof of concept

Although the main purpose of such IF-like features would likely be to reduce the back-and-forth, these could also allow lurkers to explore alongside at the same time.

(There's also, I think, some features that could be ported from the emerging solo play scene to produce something quite new. That's a post for another day, however.)

what gemini does poorly

Notifications and backlinks are a bit clunkier than existing HTTP platforms, though others with more tech skills than I may be able to solve these. The existing YYYY-MM-DD structure of gemlog notifications might be good for a central hub, however, to be maintained both by the GM and each player.

Gemini doesn't "naturally" want audio and video content to anywhere the same degree, but it can certainly work with them - in the case of music oftentimes better than most fora.

(Audio content? In my PBP? I think pairing location or scene pages with tracks from tabletopaudio and similar sources is relatively underexplored, and it's an easy way to build atmosphere.)

relax, stranger, and sit by the tavern

source

Actually I guess I've convinced myself these aren't really problems.

what every form of asynchronous play does poorly

All online games struggle with burnout and ghosting. I don't have any immediate thoughts about how to address this.

Asynchronous games are also shit at any sort of quick back-and-forth - which especially makes WotC-style D&D itself, with its six-second combat rounds, a terrible choice for the medium (which doesn't mean that plenty of people aren't doing that.) Like other forms of PBP, PBG would benefit from quick combat systems (or lack of emphasis on combat), loose narrative division of labor beween GM and players, and (the major advantage *over* traditional media) the opportunity to linger on what goes on inside of characters' heads.

I'm in!

Maybe others are already doing this? Would love to hear about it, or even actually experiment with playing a game.

email mean

links to wander to

locrian's worldbuilding links

tomasino on making gemini easy

Zyg - interactive fiction on Gemini

2022-02-20 playing "tabletop" RPGs over Gemini, pt. 2 (and different ways people have made to play elfgames)