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This list is available all kinds of places, like the Kobold Fight Club for example, but they don’t have HD listed which I need for, uh, diegetic reasons.
Name|HD|CR|Page -|-|-|- Commoner|1|0|Monster Manual p.345 Acolyte|2|1/4|Monster Manual p.342 Apprentice Wizard|2|1/4|Volo’s Guide to Monsters p.209 Bandit|2|1/8|Monster Manual p.343 Cultist|2|1/8|Monster Manual p.345 Guard|2|1/8|Monster Manual p.347 Noble|2|1/8|Monster Manual p.348 Tribal Warrior|2|1/8|Monster Manual p.350 Scout|3|1|Monster Manual p.349 Druid|5|2|Monster Manual p.346 Priest|5|2|Monster Manual p.348 Thug|5|1|Monster Manual p.350 Cult Fanatic|6|2|Monster Manual p.345 Spy|6|1|Monster Manual p.349 Illusionist|7|3|Volo’s Guide to Monsters p.214 Bard|8|2|Volo’s Guide to Monsters p.211 Knight|8|3|Monster Manual p.347 Berserker|9|2|Monster Manual p.344 Conjurer|9|6|Volo’s Guide to Monsters p.212 Enchanter|9|5|Volo’s Guide to Monsters p.213 Mage|9|6|Monster Manual p.347 Transmuter|9|5|Volo’s Guide to Monsters p.218 Veteran|9|3|Monster Manual p.350 Archer|10|3|Volo’s Guide to Monsters p.210 Bandit Captain|10|2|Monster Manual p.344 Kraken Priest|10|5|Volo’s Guide to Monsters p.215 Martial Arts Adept|11|3|Volo’s Guide to Monsters p.216 Warlock of the Archfey|11|4|Volo’s Guide to Monsters p.219 Assassin|12|8|Monster Manual p.343 Evoker|12|9|Volo’s Guide to Monsters p.214 Necromancer|12|9|Volo’s Guide to Monsters p.217 Swashbuckler|12|3|Volo’s Guide to Monsters p.217 Warlock of the Fiend|12|7|Volo’s Guide to Monsters p.219 Abjurer|13|9|Volo’s Guide to Monsters p.209 Master Thief|13|5|Volo’s Guide to Monsters p.216 Warlock of the Great Old One|14|6|Volo’s Guide to Monsters p.220 Diviner|15|8|Volo’s Guide to Monsters p.213 Gladiator|15|5|Monster Manual p.346 Archmage|18|12|Monster Manual p.342 Blackguard|18|8|Volo’s Guide to Monsters p.211 War Priest|18|9|Volo’s Guide to Monsters p.218 Champion|22|9|Volo’s Guide to Monsters p.212 Archdruid|24|12|Volo’s Guide to Monsters p.210 Warlord|27|12|Volo’s Guide to Monsters p.220
In the Essentials Kit there are expert, warrior, spellcaster (comes in healer & mage editions) from HD2 to HD7.
Also I made the four default NPCs.
The fill-in-boxes (and I suggest using scrap paper on the side instead, so you can reuse these sheets for every NPC) are completely deterministic so you only need the NPC:s level written down in the prep.
Prep overrides details on these. If the prep says they have some armor that gives them AC 19, well, then they have AC 19. If the prep says they have magic items, +1 weapons etc, well, then they do have that. If the prep says they’re dwarven, well, then they can see in the dark obv. Defaults are just defaults. But having a default is valuable. Makes it a lot easier to only prep relevant things. If the prep says they have a particular spell: spells are overwritten from left to right (i.e. “Fly” is overwritten before “Lightning Bolt“) unless the prep says otherwise.
They use the same simplified NPC rules that the monster manual uses, i.e. all classes have d8:s for hit dice etc and they don’t have all the abilities that a full NPC would have.
When I make my own 5e stuff from scratch I wouldn’t necessarily use these four. I’d refer to the existing stat blocks instead of rolling up a full NPC, or just put down a 0e like stat line (where pretty much everything’s derivable from HD).
But I’m converting some 2e stuff right now and it’s always “She is a female elven level 12 sea mage” and stuff like that, and then these four defaults are so great to have.