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Writing about games and code

So much of game development has little to do with polygons, or even pixels

What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. Here is some of my own, picked so it will be meaningful on a tilde server:

Making text-based games with Python and curses

And because I like to tinker with languages, pointless as it may seem:

Tiny scripting engines for everyone

More about tiny scripting engines

Another tiny scripting engine family

Last but not least, a little humor, and a little dreaming:

Videogames versus other arts

Retro-futuristic computing

Old game designs

These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.

Citypunk: a cyberpunk trading game

Ruler of Andromeda: a space opera game of ship battles

Long form

Battles&Balances

More to come! Thanks for sticking with me!

No Time To Play homepage

Games for Linux and such

Small things without a better home

Last modified on 7 September 2020.