💾 Archived View for gemini.ctrl-c.club › ~nehrman › rpg › skills captured on 2022-01-08 at 14:33:36. Gemini links have been rewritten to link to archived content

View Raw

More Information

-=-=-=-=-=-=-

Cyberpunk RED Skills and Stats

Contested Skill Check

STAT + Skill + 1d10 vs STAT + Skill + 1d10

Defenders win dies

Uncontested Skill Check

STAT + Skill + 1d10 vs Difficulty Value

Character must roll GREATER than the difficulty value to succeed.

Critical Success/Failure

Nat 10 rolls explode once, if a character rolls a 10 on a skill check, roll a second d10 and add the value of that roll as well.

STAT + Skill + 10 + 1d10

Nat 1 rolls explode in the opposite direction. Roll a second d10 and subtract the value of that roll from the skill check.

STAT + Skill + 1 - 1d10

These only apply to skill checks, damage rolls and table rolls can not critically succeed or fail.

Modifiers

External conditions can affect the outcome of a skill check. A table for these modifiers exists at page 130 of the RED corebook.

Trying again

You can not try a skill check again unless your chances of succeeding have improved for some reason.

Complimentary Skills/ Helping Out

By succeeding in a complementary skill check, a character can gain a +1 bonus to their next attempt at a difficult challenge. These bonuses only count for one skill check, and do not stack.

This complementary skill check can be preformed by either the same or a different character as the one recieving the bonus.

Take your time

By taking 4x longer than regular, a character can gain a single +1 bonus to a skill check.

You feeling lucky, punk?

Every game session, your luck pool refills to the number on your LUCK stat. You can spend a point of luck from your pool to increase the value of a skill check BEFORE you roll.