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___________ _______________________________________ ", / / ___ _.-'' '. / / / / /NDERGROUND> .' _ | / / / / / _______ / / \ / / / / / / / ___ \ / __/_.' / / / / / / / /__/ / /.-'' .' / / / / / / _____.' /_________..-' / / / / /___/ /_ / / / / / '.____ __/ / / | / / / / / / \ | _.' /__/ERIODICAL> / / '-._'..-'_______________________________/__..-' We're On The Up And Up :..:..::..Issue..::..:..: Issue 7 November 1999 :..:..::..Staff..::..:..: CrossFire - Editor ergophobe (Walrus) - Editor Mirage - Writer Devlin - Writer Pyr0 Proxy / PoZ-i - Writer Website http://members.xoom.com/under_p :..:..::..Email..::..:..: under_p@yahoo.com :.:.Alternative Hosts.:.: http://www.swateam.org http://surf.to/maquishacker http://surf.to/awol4life http://mobboss.dragx.cx http://walrus.bog.net http://packetstorm.securify.com :..::..Introduction.::..: <*> Welcome to Up7! A lot of things have changed this month, 3 More people (Mirage, Devlin And Pyr0 Proxy) have joined the Staff. Walrus Has also Been promoted to co-editor because he kept coming up with such good ideas it was the most sensible thing to do. Darkflame Has Been kicked from the Up staff because of inactivity. We Didn't get ANY mails concerning Up6 in the past month, so get your asses into gear and tell us what you think. I'm sorry if the issue was released a bit late this month, this month I've had to chase people to write us articles (more than usual), heck - we even have a couple of articles from HuSoft (damned good articles too) who was the main 'character' in last month's IP Spanking Feature. Official Cool Person Of The Month: Phreakazoid - For giving me a nice shiny bt internet dialup :) Right, on with the mag. Please send feedback and articles to: under_p@yahoo.com - Most articles sent to us do get included, and you can plug your website at the end of it if you want. :..::.:..Contents.:.::..: <*> 0 - Introduction And Contents...: CrossFire <*> 1 - Unarmed Hand To Hand Combat.: Pyr0-Proxy <*> 2 - Tracking Corner.............: Ergophobe <*> 3 - Random Anarchy..............: PoZ-i <*> 4 - Networking..................: Mirage <*> 5 - BT Call Barring.............: CrossFire <*> 6 - Pity Virus..................: EXE-Gency <*> 7 - Gelf Virus..................: EXE-Gency <*> 8 - Hacking Novell Netware......: HuSoft <*> 9 - Password Security...........: HuSoft <*> 10 - Tracked Music Reviews.......: Walrus & CrossFire <*> 11 - 0800 Scans..................: Ergophobe <*> 12 - Eggdrop Hacking.............: Mob Boss <*> 13 - Free Calls with Ureach......: Mob Boss <*> 14 - Playstation Piracy..........: CrossFire <*> 15 - Disclaimer and End..........: UP Staff _____ _____ ___ ___ __ __ / | \| _ \ \ \/ /| | | / \ __/ \ / | | | \ / | \ / | | | \_____/|__| \/ |__|__| PRESENTS: Unarmed Hand To Hand Combat Part 1 - Attacking By Pyr0-Pr0xy First of all, let me say that none of the techniques described here should be used on innocent, defenceless people. Unless you don't like them. "Attack is the best form of defence" - Sometimes this can be true, and sometimes you might just want to kick the shit out of someone. The following text should be useful. There are seven areas of your body, which can be used to attack another person: 1) The Knee 2) The Heel of the foot 3) The ball of the foot 4) Middle finger and ring finger end 5) Elbow 6) The knife edge of hand/little finger 7) The Fist/side fist A fundemental rule, which has to be observed after an attack using any part of the body, is that you must immediately bring back the attacking limb to its starting point. E.g, when you hit someone, you should make contact, then bring your arm back. If you don't, it greatly reduces the effectiveness of the attack. When attacking someone, (in defence of course), there are certain areas of the body that you should always aim to hit. A blow to one of these areas can bring down a man much quicker than repeated blows to an inneffective area. They are: The top of the head - not very useful, unless you have a baseball bat. Between the Eyes - Can be poked, or struck with the fist. Causes pain and can break the neck if done with sufficient force. The temples - A sideways blow, with the little finger edge of the hand, to either temples, or both can cause unconsciousness, and even death. Behind the ears - If your opponent is already on the ground, and at your mercy, you can inflict great pain by pressing the knuckle of you second finger into the flesh part just behind the ear lobe The upper lip - This can be hit with the little finger edge of the hand, and with the fist, and causes extreme pain, due to a bundle of nerves being close to the skin Chin - Can be attacked with the fist or elbow, and can knock someone out if hit with enough force Neck - If you manage to hit someone in the throat, just above the voice box, it tends to fold the windpip inwards, which isn't a good thing for the owner of the throat. Pit of the stomach - This spot can be hit with the fist, elbow, knee or can be kicked. It is one of the most vunerable sopts on the body. When kicking your opponent in this spot, keep the toes curved and deliver the blow with the ball of the foot. Withdraw the foot instantly, to delvier maximum force. The Lower ribs - This hurts like hell, and can cause internal damage. Stuck with the foot, and the fist. About 5cm below the navel - Kick this. Hard. It Hurts. Lots. Testicles - Does this really need explanation???!?! Knee Joint - It can be kicked, from the side, with a downward motion, which snaps the joint. Generally, there is not many technical techniques that can be used when attacking, that actually work. Your best bet is to attack first, attack fast, and attack hard. Don't stop attacking until your opponent is on the floor, and not moving, and you will be safe from retalliation. Surprise attacks work best, as your opponent has little or no time to prepare himself. If you *really* don't like someone ;-) , then it is quite simple to kill someone with your bare hands. The main area of weakness is the head and neck. The skull is designed to take shocks fowards and backwards, not sideways. So, a violent sideways blow can, if delivered with sufficient force, kill a person. It should at least render them unconscious. Breaking a persons neck is a very quick and easy way to send them to their doom. The easiest way to acheive this from behind is to wrap your right arm around around the right side of their head, across the forehead, grasping the left side of their head, and with your left arm, go across your body, and grab the back, right side of their head. Move your hand closer together, with a violent lunge, twisting their head with a sideways motion. Alternatively, you can place your left hand in the pit of their neck, then grab their forehead with your right hand. Push forwards with your left, and backwards with your right. Finally, let me just say that when attacking, you should always look for weak spots on your opponents body(s). Each person will have a weak spot, some place on their body that you can exploit. Next time, I will be dealing with how to cover up *your* weak spots, and how to react to, and defend from different attacks. _____ _____ ___ ___ __ __ / | \| _ \ \ \/ /| | | / \ __/ \ / | | | \ / | \ / | | | \_____/|__| \/ |__|__| PRESENTS: Tracking corner ~~~~~~~~~~~~~~~ By: ergophobe Hopefully this will turn into a regular feature as a kind of forum for general information/rants and raves about tracking. The basic theme I'm going to be exploring this month is the idea of realism within tracked music. Up until the advent of computers, musicians have been very limited in what they can do with their music. Simple things such as having only two arms have greatly influenced the way that instruments and consequently music have been structured. But all that has changed. Using a tracker, we can now have things which were never possible before such as snare fills and hihats at the same time, or playing 3 notes simultaneously on a flute. This has dramatically shaped the music of our time. Many of the sounds which are used in music today, particularly trance, are only possible because of synthesisers and the sounds and effects which these can create. The reason that we have music such as hardcore, techno and drum 'n' bass is because we can. Music such as this is very technology driven, and advances in the technology which is available are being taken advantage of all the time. However this is not always a good thing. The classic example is the fact that timestretching samples is now incredibly easy has probably lead to the huge increase in the number of ripoffs being released at the moment in the hardcore scene. Less obvious is the fact that people often forget that these limitations have been lifted. When tracking a piece of techno or hardcore, just about anything goes in terms of physical limitations of your performers. The only thing you need to worry about is a nice DJ friendly intro and outro. However when tracking a piece of heavy metal, you've got to remember that your drummer can not play 2 bassdrums and pedal a hi-hat at the same time because he doesn't have three legs. In this respect, you need to think very carefully about the way that you use a tracker. Even down to researching the range of notes that certain instruments can play. For example, piccolo's simply do not play low notes. There is an additional aspect to the idea of physical limitation, which is the idea of speed. You have to think about exactly how fast it is possible for a person to play. A piece at 350bpm may work fine in a tracker, but when you give it to real musicians to play, its simply not going to work. Finally it is important to consider what variety of the instrument is most appropriate. For most general saxophone parts, alto or tenor is fine, but for those higher notes, soprano is more effective, and for the really low bass parts, a baritone sax is better. To add extra touches of realism, it is worth thinking about how the piece would actually be played. A pianist will not strike each key with exactly the same velocity every time, there will be slight variations in volume. It is also rare that a saxophonist will play each note exactly the same and completely crisp. If you listen very closely, you will notice that it is common for the note to bend slightly. So when you're tracking, take into account the style you are actually composing in, the instruments you are using and what effect you are actually trying to create with them. ergophobeRandom Anarchy by PoZ-i Fun with Fire and Smoke ----------------------- This may sound obvious, but *much* fun can be had with fire. You'd be Surprised at the amount of things that burn exceptionally well, especially with a little help. Here are some ideas. #1) Flame Throwers Take any spray can; hold a lighter by the nozzle, and spray! #2) Car Mayhem Light something, throw it under a car, and wait for the owner to come running! #3) Flour Fire-ball Get a candle and some flour. Light the candle and put some flour in your hand. Try various ways of getting the flour to leave your hand and become dust over the candle flame. The enormous surface area allows all the tiny dust particles to burn all at about the same time creating a fireball effect. #4) Molotov Cocktail This now famous device is easy to make, but deadly when used. Simply take a glass bottle (a milk bottle will do fine) and fill with 3/4 petrol or lighter fluid, and 1/4 oil. Shake this mixture well. Dip a piece of torn rag into the mixture, and stuff it into the neck of the bottle. If no rags are available, a tampon works just as well. Light the rag, then throw the bottle, making sure it smashes. The oil makes the mixture stick to surfaces. #4) Fire Fudge Take some flour, and mix it in with petrol. The resulting mixture should have a dough like consistency. You could throw it at a window or wall, and then light, or you could make a modified molotov cocktail with it. (see above) #5) Carrier Bags Take some carrier bags, and stuff then into a crack in a window, or on someone's doorstep. Burn them, and they melt to form a sticky gooey mess that is very hard to remove! #6) Thermite This one needs some before hand preparation, so plan a week ahead. Thermite is basically a material, that when lit, takes advantage of the extremely hot (2200 degrees C) exothermic reaction that is produced when finely powdered aluminum filings are mixed with Ferric Oxide (rust) The two materials should be mixed at a 50/50 ratio, and gently heated until the iron glows red hot. The resulting material, when lit, will burn through most materials, including carbonized steel! It is very difficult to light however, and the best way to do so is using a magnesium strip. #7) Smoke! This crude but effective smoke bomb will produce *a lot* of smoke when made correctly. Simply mix together Potassium Nitrate (also known as Salt Petre) and sugar, in the ratio 3:1. Add some sulfur for some more smoke if necessary. Heat the mixture in a tin can gently, as you don't want a whole batch of this stuff going off in your kitchen. Heat it until the sugar melts. You should now have a white mixture, with sticky lumps in it. Simply throw a camping match in the tin to light! A fuse is recommended, as the amount of smoke this baby produces will turn heads. I know from experience that this is *very* effective! #8) More smoke! This is another way to make lots of smoke, very easily. Simply mix 6g of zinc powder with 1g of sulfur powder. Stick a red-hot wire into the mixture, and stand back, as much smoke is produced. #9) Spray-can bomb. This relatively small explosive is perfect if you are short of any 'proper' explosive materials. It uses the gases inside a spray can (butane, propane) to create an mild explosion. You will need: 1) a spray can (WD-40 is best, as the oil is also flammable, but any old deoderant can will do) 2) firelighters (if no firelighters are avaiable, then a bundle of rags soaked in petrol or lighter fluid would work) 3) Something to light it with 4) a large elastic band or piece of string Take the cap and the nozzle off the can, then using the elastic band or string, tie the fire lighters, or your other flammable material to either side of the can. Now light the flammable material, and run! you will have around 30 secs to a minute, depending on what materials you used. When the can heats up enough, it will explode, lighting the contents, and producing a loud bang!, accompanied by a reasonable fireball. The more cans that are used, the louder, and larger the explosion! Stealing -------- Stealing stuff from shops if surprisingly easy, especially if you have a mate to help. Most shop keepers are so dumb they wouldn't notice if you took the till away from under their noses. however, People don't notice stuff, but camera's do.