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<html> <head> <title> EuroHacker Magazine </title> <link rel="stylesheet" type="text/css" href="style.css" /> </head> <body> <table style="width: 100%;"> <tr class="page_top_thingy"> <td width="10%"><a style="color: #000000;" href="a08.html">Previous</a></td> <td align="center"><a style="color: #FFFFFF;" href="index.html">EuroHacker Magazine, issue #1</a></td> <td width="10%"><a style="color: #000000;" href="a10.html">Next</a></td> </tr> </table> <hr> <h1>Jagged Alliance 2 quiz explained</h1> <p align="center"><b>Written by:</b> your eminent editor-in-chief</p> <p> I was playing Jagged Alliance 2: Wildfire (which is the ultra-hard version of vanilla JA2) a lot a couple of weeks ago. I needed precise control over my IMP char so it annoyed me that I couldn't figure out what all the quiz questions gave you. I mean, it's funny a few times, then you just wanna know what the hell those questions mean... JA2 has the best inventory system I've seen in an RPG, a shame it doesn't have the best character creation system. </p> <p> Anyway, after some looking around on the Net I found the JA2 source code and started looking around. I found the function responsible for generating your IMP char and started looking thru it (it was basically one big switch statement). </p> <p> Note that personalities and attitudes don't do jack shit in the game, I am just including them for the sake of being a retarded pedant. </p> <table> <tr class="table_header"><td>Q</td><td>A1</td><td>A2</td><td>A3</td><td>A4</td><td>A5</td><td>A6</td><td>A7</td><td>A8</td></tr> <tr class="table_alt1"> <td>1</td> <td>Martial Arts (trait) if male, Ambidextrous (trait) if female</td> <td>Loner (attitude)</td> <td>Hand to Hand (trait)</td> <td>Lockpicking (trait)</td> <td>Throwing (trait)</td> <td>Optimist (attitude)</td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>2</td> <td>Teaching (trait)</td> <td>Stealthy (trait)</td> <td>Psycho (personality)</td> <td>Friendly (attitude)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>3</td> <td>Lockpicking (trait)</td> <td>Arrogant (attitude)</td> <td>Stealthy (trait)</td> <td>Normal (attitude)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>4</td> <td>Automatic Weapons (trait)</td> <td>Friendly (attitude)</td> <td>Normal (attitude)</td> <td>Asshole (attitude)</td> <td>Loner (attitude)</td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>5</td> <td>Coward (attitude)</td> <td>none</td> <td>Aggressive (attitude)</td> <td>none</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>6</td> <td>Coward (attitude)</td> <td>Night Ops (trait)</td> <td>Claustrophobic (personality)</td> <td>none</td> <td>none</td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>7</td> <td>Electronics (trait)</td> <td>Knifing (trait)</td> <td>Night Ops (trait)</td> <td>none</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>8</td> <td>Ambidextrous (trait)</td> <td>none</td> <td>Optimist (attitude)</td> <td>Psycho (personality)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>9</td> <td>Forgetful (personality)</td> <td>none</td> <td>Pessimist (attitude)</td> <td>Nervous (personality)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>10</td> <td>none</td> <td>Pessimist (attitude)</td> <td>Asshole (attitude)</td> <td>Nervous (personality)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>11</td> <td>none</td> <td>Teaching (trait)</td> <td>Aggressive (attitude)</td> <td>Normal (attitude)</td> <td>??? (Not in source code)</td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>12</td> <td>Martial Arts (trait) if male, Ambidextrous (trait) if female</td> <td>Knifing (trait)</td> <td>none</td> <td>Automatic Weapons (trait)</td> <td>Hand to Hand (trait)</td> <td>Electronics (trait)</td> <td>none</td> <td>none</td> </tr> <tr class="table_alt1"> <td>13</td> <td>Forgetful (personality)</td> <td>Normal (attitude)</td> <td>Normal (attitude)</td> <td>Heat Intolerant (personality)</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>14</td> <td>Claustrophobic (personality)</td> <td>Normal (attitude)</td> <td>Heat Intolerant (personality)</td> <td>none</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt1"> <td>15</td> <td>Throwing (trait)</td> <td>Ambidextrous (trait)</td> <td>Arrogant (attitude)</td> <td>none</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr class="table_alt2"> <td>16</td> <td>none</td> <td>none</td> <td>none</td> <td>none</td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> </table> <hr> <small>Copyright 2005, EuroHacker Magazine</small> </body> </html>