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ROGUE: Food and magic are your most valuable possessions. Use them sparingly. Both get increasingly scarce as you descend further into the dungeon. Wait until your characters are faint with hunger before eating, and save wands and staves for the really tough monsters. Read scrolls at the first opportunity. Wands and staves that shoot magic may ricochet. Wands of polymorphing are dangerous at the upper levels. Wait till you are in the deeper dungeons. Aquators rust through armor and like to lurk in dark rooms and behind closed doors. Remove your armor or fight from a distance. Let sleeping monsters lie untill you have cleared the current level. Some scrolls and potions identify themselves as soon as they are used. For those that don't, refer to the following charts: Message Name of Scroll Weapon gives off a flash of white light. Vorpalize Weapon Weapon glows blue Enchant weapon Armor glows faintly Enchant armor Hands glow red Monster confusion Hear a high pitched humming noise Aggravate monster Feel as if someone is watching you Remove curse This scroll has a map on it Magic mapping this scoll is an identify scroll Identify Hear a cry of anguish in distance. Hold Monster Hear laughter in distance. Scare Monster You fall asleep. Sleep Scroll vanished as you read it Teleport Scroll vanishes as you read it Create Monster Nose tingles Food detection Nothing on paper to read. Nothing The most requent complaint about the game is the player's high mortality rate. We found the following method very helpful. As soon as you complete a level, save your game. When the disk is through accessing, remove it and write protect it. Next, restore your game and proceed to the next level. If you are killed during this foray, the machine will attempt to erase your character but can't. If you have one identify scroll and several magic itms, you can try saving lyour position as described and then identifying an item, restoring the game, identifying another item, ad nausium. A teleport-to wand teleports a monster you zap with it right next to you, as opposed to the teleport-away wand which pops the monster away to some other room. Avoid Trolls. Zap trolls and such bad guys with sticks of metamorphose to change them into something less nasty. There are also crossbow bolts of "slay-troll" around. For beginners: Try and find leather armor as soon as possible and wear it. Spells of maintain armor will protect metal armor types from the aquator. Slimes divide, so draw them into the halls. Scrolls of light-headidness are scrolls of discernment. Save scrolls of night vision (it is light in here_). Wands of cold, striking or lightening seem to have some effect upon Trolls. But take care. Use remove curse scrolls whenever you put a ring on without identifing it...sometimes the rings are cursed. Read the scroll and then remove the cursed item. A two-handed sword will take on a Troll. Plate seems to absorb Troll hits very well. Since Rogue deletes your save games when you restart, you can play from a given point over and over by doing the following: After Rogue saves your game and puts you back in the desktop, click on the .sav file and use see info to change the attribute to read only. You can also copy the .sav file to another disk to be transferred back to this disk when you want to start at the same place. Don't use the identify scrolls until you have several unidentified items in stock. You can map out dark rooms without waking up by using the following techinque: Do into the room and move ONE square at a time. Since most monsters are asleep, and don't wake up untill you walk into them, you caqn take single steps and be safe. Just move around them. X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X