💾 Archived View for gemini.theuse.net › textfiles.com › rpg › iago captured on 2022-01-08 at 19:49:53.
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"And the brownish haze, on the warmer days, "Reminds me of Chicago.." -Jim Bianchi (Iago) sysop, Eclectic Garbanzo BBS (707) 539-1279 o o o I'd like to acknowledge (among others) Joel Downer, Albin Gersich, Fred Polli, Dan Roseen, Leonard Adolph, Steve Genardini, Stephen Whitis, John Warfin, Dave Myers, Woody Weaver, Jim Pittman, Matt Bush, Eugene Hung, Kris Lewis, David White, Nancy Durbin, Jason Boyd, Carol Barela, Carolyn Stoffel, Mark Cothram, Ed Kammerer, Mike Magero, Pierre Tourigny and, of course, Gary and Mary Ann Martin, the author(s) of TradeWars 2002. I'd like to thank you one and all for providing much of the mat'l for this file and for helping to make TradeWars a most entertaining diversion. This file is an updated version of the original Iago's War Manual and should replace it. Much of what follows was obtained from the files TWTIPS12, TWINFO, and from monitoring the FIDO and RIME TradeWars conferences. And from playing the game itself. ��������������������������������������������������������������������������� CONTENTS: History of the game Bugs in the game Ferrengi Frequently asked questions Planet cloning bug Tips 'n tricks Align and xp changes On the use of bugs Reference section Keeping an evil ISS Mapping the universe Macro pgms ("scripts") Suggested tactics Attacks/invasions The 5xp sell/steal cycle Ship selection Colonists Afterword ��������������������������������������������������������������������������� [ History of the game ] ��������������������������������������������������� The current final release of TradeWars 2002 is v1.03d. Many sites are still running v1.03; this older version has many ..ah, bugs, in it that are considered to be extremely destructive to game play, most notably the inf- amous planet cloning and multiple colonist jettisoning bugs. v1.03d fixed both of these in the course of improving the DESQview timeslicing. The new v1.03d mods are supplied as an archive containing only the four executable files: TEDIT.EXE and TEDIT.OVL and TW2002.EXE and TW2002.OVL. Since there is no player data stored in these files, they can be installed (dropped in) over a running game with no loss of player assets or points. --- - by Carol Barela: First I would like to give you a brief history of the Trade Wars games. This will help you and others understand where the game has been and where it is going. Trade Wars first came into being as a programming assignment for the Unix system. (Authors unknown.) Much like the great old DND game Moria first came about. Then it was ported over to the IBM world and Chris Sherrick and Alan Davenport had a go at the game and we had TW 500 and TW 1000 (there may be a few other numbers in here...memory fails me at times). These games were the jewels of BBS door games. Everybody played them. BTW, the style of play in all of these games remains pretty much the same, the look, feel and playability. This very echo used to be filled with information on these early games. Then for some reason Chris and Alan parted ways. Chris teamed up with John Morris and they have gone on to TW 1114 (I think is the last version number). They have many features new to the game, multi-node play, etc. But the game still retains the TW look. Alan Davenport came up with Yankee Trader. That game was also in the TW tradition and also had the same playability. Only this time instead of battling the evil Cabal, you had the Xannor after you. Alan's game was a big hit, and still is in many parts of the country. He is still upgrading and improving the game and his latest version is YT35. Alan's game Yankee Trader soon took over this [FIDO] echo. It reigned surpreme for a long time. Until Gary Martin's version, TW2002, hit the BBS's. This game too, had some improvements and captured the fancy of all the TW and YT players that it soon took over this echo. But like all the others before it, it had the same look, feel and playability of the orig- inal Trade Wars game. His evil alien race were the Ferrengi. He added planet defenses and a different way of moving planets, and some nice ship types. All in all a nice improvement upon the game. Now this game holds the attention of the echo. So to answer your question, all of the above are the REAL Trade Wars. None of them are clones, just natural progressions of one of the finest space/ war trading strategy games. The credit for concieving this great game goes to some anonymous programmers who are more than likely stockbrokers some- where with no time or thought to what they started. Everyone else has made improvements. Even Gary Martin, who DID NOT CREATE THIS GAME, only improved upon the original concept. The game you are asking about is TW2002, and the latest version of it is v1.03d. Gary Martin may or may not finish this beta version (v2.0) he is slowly and reluctantly working on. And from what I hear in this echo is considering reneging on his one time registration fee, and perhaps going to charge for this new version. Tis not enough that he let us all sit here for 2 years waiting for an updated game (read the docs). Or that he felt an obligation after getting so many $