💾 Archived View for gemini.theuse.net › textfiles.com › rpg › cl-wand2.d&d captured on 2022-01-08 at 19:47:45.
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. NEWMAIL Subject: Coincidence WANDERER!! I am SIMPLY AMAZED I have a wanderer also (I also threw in the Benegesserit) of course I got the idea from DUNE but it could add a whole new aspect to just about any game (even if they are only used as NPC's)... The Wanderer Minimum: Str 15 Int 15 Initial weapons of proficiency - 3 Wis 13-16Gained prof. per level - 1/2 Dex 16 Con 15 Cha 17 Com 12 Table 1 : See Level Experience Below ---------------------------------- 1 0 - 7,500 A 2 7,501 -15,000 B 3 15,001 -31,000 C 4 31,001 -63,000 D 5 63,001 - 125,000 6 125,001 - 250,000 7 250,001 - 500,000 8 500,001 - 750,000 9 750,001 - 1,250,000 10 1,250,001 - 2,000,000 11 2,000,001 - 3,000,000 12+ Over Twelfth level 1,000,000 per level A. Must Learn all three good alignment languages before advancing to second level! B. At this level the wanderer gains the ability to get information out of a crowd that would not normally be available. The percent chance that the wanderer will get the info. is: 100% - 2*(level of informant) + the level of the wanderer. - also at this level the wanderer gains a protection from evil aura, with a radius of (level - 1)'' - At this level the wanderer also begins to emanate a field of protection from fear (level - 1)'' - This level the Wanderer is mostly immune to the effects of alcohol (gains Level*10 as base percent for "throwing-off" the effects of alcohol). C. At, and after, this level the wanderer is immune Domination, Hypnosis, Beguile, Possession, Charm, Hold, Magic Jar, Sleep, Suggestion, and Psionic Blast, - The ability to detect evil as a cleric of 1/2 the level of the wanderer. This ability works ONCE a day. - At this level the wanderer gets a very special ability, the ability to shape change to a particular animal form, similar to the Druid ability. The wanderer can, at this time, change to this form at will, he or she will henceforth under stand the language. D. At this level they may summon a steed if they do not already have a steed. Which is psionicaly linked (similar to "familiar"). As described in (C) the Wanderer assumes any one of the following forms: Wolf - Timber; Coshee - Elven; Bear - Black, Panda, Kodiac, Brown; Stag - horse; Cat - Panther, Mountain Lion, Tiger. Note: List may be append The Wanderer gains all the abilities of the Ranger - many Barbarian abilities - many Paladin/Cavalier abilities including Parrying. After each level roll 2d10 each for Str, Dex, Con. Add to percentile. Must be trained by a Wanderer 3 levels higher to attain First through Fourth levels. 1. Weapons same as Ranger 2. Lay on hands 2hp per level 3. Immunity to elements +5% per level 4. Every 5 levels geas/quest 5. Cure disease once per week (every 5 levels) 6. Immunity to poison and disease 7. Detect magic/illusion base 5% +5% per level 8. Protection from fear see "C" 9. Back attack protection +6% per level 10. Able to function at negative hit points 11. +1hp damage/to hit per level (hand held) 12. Climb walls as thief of same level 13. Hear noise 5% +5% per level 14. Hide in shadows +5% per level 15. Move silently +5% per level 16. Able to function at (-con) This character class came about from a rathar interesting campaign where a "good" aligned character decided to make his own "class" and tried his utmost to learn ALL THREE alignment languages (That is a story unto itself) They are powerful BUT HARD TO PLAY. Most other characters will be at 3rd to 6th level before this character even gets done learning all three alignment languages. Any ideas on playing with Augies Wanderer? (oh I don't know which of us came up the with the wanderer first, but its kinda "neat" that more than one person has the idea... Maybe that means WE CAN CREATE A NEW CLASS!!!! What about moving the abilities A to 2nd level B to 4th and so on or breaking them up... August W Neverman IV UWS BOX 532, SUPERIOR WI 54880 aneverma@uwsuper (715) 394-8190 <work num> University of Wisconsin Superior "DM when they make me. Student Systems Analyst <ie peon> Player when I make them." "If you think life sucks, just wait it gets worse!"