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The Pirate (A Fighter Sub-Class)
By Aaron Brown
Copyright Oct. 12 1989
~~~~~~~~~~~~~~~~~~~~~~
                Pirate (Fighter/Thief)
The Pirate is a sub-class of fighters and thieves and
therefor have both abilities.  To become a pirate you must
have a 17 strength, a 12 constitution, and a 17 dexterity.
The prime attributes are strength and dexterity, for a
Pirate.  A Pirate must spend the first 5 levels of his life
using fighting abilities only (to train).  But from levels 6-
8 he/she must use thieving abilities only (also to train).
Finally, at 9th level, a Pirate becomes a full Pirate and
gains all fighting abilities and all thieving abilities, and
can use both of them.

A Pirate can be a Hafling, Human, Dwarf, or Elf, but racial
restrictions still apply.  A Pirate when studying to be a
thief is considered to be a thief, so use ALL THIEF tables
and descriptions and only them, the same applies to when the
Pirate is training as a fighter.  Once they are 9th level
Pirates they can wear up to chain mail armor and can carry no
shield, and can use thief weapons.  A Pirate uses fighters
height, weight, combat, and gold tables, and a Thieves saving
throw and age tables, but use the tables below for other
purposes.  Pirates can use any magical things that a thief or
a fighter can use.  Pirates use 8 sided dice for Hit points
and have a 35% chance of getting a small ship from their
family.

Pirates Experience Table
Fighter/Thieves/  D8   Actual/ X.P.          / Title
      LVL      /  HP.   LVL. /0-2000         /Veteran
   1   /   -   /   1      1  /2001-4000      /Warrior
   2   /   -   /   2      2  /4001-8000      /Swordsman
   3   /   -   /   3      3  /8001-18000     /Hero
   4   /   -   /   4      4  /18001-35000    /Swashbuckler
   5   /   -   /   5      5  /35001-70000    /Myrmidon
   -   /   1   /   6      6  /70001-71250    /Champion
                                              Rogue
   -   /   2   /   7      7  /71251-72500    /Superhero
                                              Footpad
   6   /   3   /   8      8  /72501-135000   /Pirate
                                              Cutpurse
   7   /   4   /   9      9  /135001-270000  /Lord Pirate
                                              Robber
   8   /   5   /  10*     10 /270001 792500  /LP Burglar
   9   /   6   /  10*(+2) 11 /792501-1070000 /LP Filcher
   10  /   7   /  10*(+4) 12 /1070001-1360000/LP Sharper
   11  /   8   /  10*(+6) 13 /1360001-1660000/LP Magsman
   12  /   9   /  10*(+8) 14 /1660001 1970000/LP Thief
   13  /  10   /  10*(+10)15 /1970001 2440000/LP Master Thief
   14  /  11   /  10*(+12)16 /2440001-2910000/LP Master Thief
   15  /  12   /  10*(+14)17 /2910001 3160000/LP Grand Thief
   *Constitiution Adjustments No Longer Apply,LP = Lord Pirate

If a Pirate gets psionic powers, they get 1 extra Major and
extra Minor Disciplines.  A Pirate gains one extra strength
and dexterity point for age classes.

Character has not been tried out yet so i'm not sure if it
sould be a NPC or PC.  I also don't know if it should be a
AD&D charcter or a D&D character.  Please feel free to adjust
this character as you wish, but I do ask that you send a
message to AARON BROWN.