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The Guardian Description: The Guardian makes his living defending towns from dangerous animals. They are modeled after the medieval knight, and some times are given the name of the animals that are found attacking their home town. One example would be the Dragonslayer. Their main attributes are strength and quickness, so high strength and dexterity are prefered. Since strength and speed are of the essence, so they needs at least a 14 in both. A high constitution is also desirable. Role: The Guardian is a protector of towns or villages from dangerous animals. It is their duty to protect the lives of innocent people from the threat of danger. Guardians can always find a job as a royal guards, sentry, hunters, or sometimes a guides. Secondary Skills: If your DM is using secondary skills the character can select any of the following secondary skills: Hunter, Trapper/Furrier, and Woodworker. The character can have any two of the four. Weapon Proficiencies: Required: Battle axe, lance(any), sword(any), and the warhammer. The Guardian must become proficient in these weapons before gaining proficiencies in other weapon, and they can not become proficient with missile or hurled weapons, because they are considered cowardly. Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind- fighting, direction sense. Recommended (General): Animal handling, animal training, riding land-based, and rope use; (Warrior): Animal lore, set snares, and tracking. Special Benefits: The Guardian has the a skill known as Pugnacity: This ability give the Guardian a +1 bonus to hit and to damage. The ability increases +1 for every three level for a maximum of +3 to hit and +3 to damage. The Guardian rolls d.12 for determining his hit points per level, and also recieves a bonus of +1 to all their saving throws. Special Hindrances: The Guardian will not wear any armor lighter than chainmail at any time. The character can be any alignment. The Guardian does not recieve the 10 percent bonus to earned experience. The Guardian only recieve his Pugnacity ability at first level when chooses what weapon he wants to develope his ability with, and must choose what animal he wants to develope this ability against. If he does not choose, he does receive the ability. He must also recieve the nonweapon proficiency of animal lore to develope this ability. The Guardian only recieves his bonus to their saving throws, against the creatures he chooses to have his Pugnacity ability against. If he does not choose he does not recieve the bonus, because it is that creature which the Guardian has resistance to, because he spends his time dealing with them. Wealth Options: The Guardian recieves the usual 5d4 x 10gp in starting gold., and will spend on the equipment he deems necessary for his survival. The Guardian can have any monetary amount of treasure, they cannot have more treasure than they can carry. Excess treasure must be donated to a worthy institution. He may keep only enough treasure to support himself in a modest manner. Races: The Guardian is only recommended for humans, but any race may become a Guardian. Nonhuman characters are limited to their racial restrictions of their choosen class. Notes: The Guardian is in almost all cases considered a knight, and can be given the title of Lord, or Sir. If the character is female then she would be given the title of Madam or Lady. An example would be like Sir Galahad. These titles are up to the DM. As stated earlier, the Guardian is sometimes given the nickname of a creature that he battles most often. A good example would be the name Dragonslayer. There full name woulf then be Guardian Lord (character's name) Dragonslayer, or the animal he most often fights, and has the pugnacity ability against.