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+-----------------+ | | | | | | | #f449d5 | | | | | | | | | +-----------------+ J A M E S C H I P
In the standard version on Noughts and Crosses if each player makes optimal
moves every game will end in a draw. TINC differs from this in the way that
if both players make optimal moves theoretically the game could carry on to
be infinitely big and continue being played until the end of time.
A turn in a game of TINC has three phases.
To win a player must create an unbroken line, orthagonal or diagonal,
of more than one of their symbol from one side of the grid to the other.
Playes go back and forth taking turns trying to win.
After you have placed your symbols on the grid you then check to see if
either player has won. If a player has won then the game ends here, do not
proceed to the next phase.
If at the end of a turn no player has won and there is a symbol of either
type touching the edge of the grid then the grid expands. Grow the grid by
one cell in each direction.
In this example an X is a cross that has been placed in a cell a O is a
nought that has been places in a cell and a ~ is an empty cell.
On this turrn there is only one space available, the player must place their
symbol here.
~ -> X
We can see at this point the player has not won so we check to grow the grid.
As there is a symbol against the edge of the grid then we expand it one cell
in each direction.
~~~ X -> ~X~ ~~~
Ont his turn the next player may place up to two of their symbols on the
grid.
~~~ ~~~ ~X~ -> ~XO ~~~ ~~O
Again we check to see if either player has won. As they have not we grow
the grid again!
~~~~~ ~~~ ~~~~~ ~XO -> ~~XO~ ~~O ~~~O~ ~~~~~
An the game continues as such.