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Code Example

The following code is from the `demo.odin` file which can be viewed and downloaded here:

https://github.com/odin-lang/Odin/blob/master/examples/demo/demo.odin

package main

import "core:fmt"
import "core:mem"
import "core:os"
import "core:thread"
import "core:reflect"
import "intrinsics"


/*
    The Odin programming language is fast, concise, readable, pragmatic and open sourced.
    It is designed with the intent of replacing C with the following goals:
     * simplicity
     * high performance
     * built for modern systems
     * joy of programming

    # Installing Odin
    Getting Started - https://odin-lang.org/docs/install/.gmi
    	Instructions for downloading and install the Odin compiler and libraries.

    # Learning Odin
    Overview of Odin - https://odin-lang.org/docs/overview/.gmi
    	An overview of the Odin programming language.
    Frequently Asked Questions (FAQ) - https://odin-lang.org/docs/faq/.gmi
    	Answers to common questions about Odin.


the_basics :: proc() {
    fmt.println("\n# the basics");

    { // The Basics
    	fmt.println("Hellope");

    	// Lexical elements and literals
    	// A comment

    	my_integer_variable: int; // A comment for documentaton

    	// Multi-line comments begin with /* and end with */. Multi-line comments can
    	// also be nested (unlike in C):
    	/*
    		You can have any text or code here and
    		have it be commented.
    		/*
    			NOTE: comments can be nested!
    		*/
    	*/

    	// String literals are enclosed in double quotes and character literals in single quotes.
    	// Special characters are escaped with a backslash \

    	some_string := "This is a string";
    	_ = 'A'; // unicode codepoint literal
    	_ = '\n';
    	_ = "C:\\Windows\\notepad.exe";
    	// Raw string literals are enclosed with single back ticks
    	_ = `C:\Windows\notepad.exe`;

    	// The length of a string in bytes can be found using the built-in `len` procedure:
    	_ = len("Foo");
    	_ = len(some_string);


    	// Numbers

    	// Numerical literals are written similar to most other programming languages.
    	// A useful feature in Odin is that underscores are allowed for better
    	// readability: 1_000_000_000 (one billion). A number that contains a dot is a
    	// floating point literal: 1.0e9 (one billion). If a number literal is suffixed
    	// with i, is an imaginary number literal: 2i (2 multiply the square root of -1).

    	// Binary literals are prefixed with 0b, octal literals with 0o, and hexadecimal
    	// literals 0x. A leading zero does not produce an octal constant (unlike C).

    	// In Odin, if a number constant is possible to be represented by a type without
    	// precision loss, it will automatically convert to that type.

    	x: int = 1.0; // A float literal but it can be represented by an integer without precision loss
    	// Constant literals are “untyped” which means that they can implicitly convert to a type.

    	y: int; // `y` is typed of type `int`
    	y = 1;  // `1` is an untyped integer literal which can implicitly convert to `int`

    	z: f64; // `z` is typed of type `f64` (64-bit floating point number)
    	z = 1;  // `1` is an untyped integer literals which can be implicity conver to `f64`
    			// No need for any suffixes or decimal places like in other languages
    			// CONSTANTS JUST WORK!!!


    	// Assignment statements
    	h: int = 123; // declares a new variable `h` with type `int` and assigns a value to it
    	h = 637; // assigns a new value to `h`

    	// `=` is the assignment operator

    	// You can assign multiple variables with it:
    	a, b := 1, "hello"; // declares `a` and `b` and infers the types from the assignments
    	b, a = "byte", 0;

    	// Note: `:=` is two tokens, `:` and `=`. The following are equivalent,
    	/*
    		i: int = 123;
    		i:     = 123;
    		i := 123;
    	*/

    	// Constant declarations
    	// Constants are entities (symbols) which have an assigned value.
    	// The constant’s value cannot be changed.
    	// The constant’s value must be able to be evaluated at compile time:
    	X :: "what"; // constant `X` has the untyped string value "what"

    	// Constants can be explicitly typed like a variable declaration:
    	Y : int : 123;
    	Z :: Y + 7; // constant computations are possible

    	_ = my_integer_variable;
    	_ = x;
    }
}

control_flow :: proc() {
    fmt.println("\n# control flow");
    { // Control flow
    	// For loop
    	// Odin has only one loop statement, the `for` loop

    	// Basic for loop
    	for i := 0; i < 10; i += 1 {
    		fmt.println(i);
    	}

    	// NOTE: Unlike other languages like C, there are no parentheses `( )` surrounding the three components.
    	// Braces `{ }` or a `do` are always required>
    	for i := 0; i < 10; i += 1 { }
    	for i := 0; i < 10; i += 1 do fmt.print();

    	// The initial and post statements are optional
    	i := 0;
    	for ; i < 10; {
    		i += 1;
    	}

    	// These semicolons can be dropped. This `for` loop is equivalent to C's `while` loop
    	i = 0;
    	for i < 10 {
    		i += 1;
    	}

    	// If the condition is omitted, this produces an infinite loop:
    	for {
    		break;
    	}

    	// Range-based for loop
    	// The basic for loop
    	for j := 0; j < 10; j += 1 {
    		fmt.println(j);
    	}
    	// can also be written
    	for j in 0..<10 {
    		fmt.println(j);
    	}
    	for j in 0..9 {
    		fmt.println(j);
    	}

    	// Certain built-in types can be iterated over
    	some_string := "Hello, 世界";
    	for character in some_string { // Strings are assumed to be UTF-8
    		fmt.println(character);
    	}

    	some_array := [3]int{1, 4, 9};
    	for value in some_array {
    		fmt.println(value);
    	}

    	some_slice := []int{1, 4, 9};
    	for value in some_slice {
    		fmt.println(value);
    	}

    	some_dynamic_array := [dynamic]int{1, 4, 9};
    	defer delete(some_dynamic_array);
    	for value in some_dynamic_array {
    		fmt.println(value);
    	}


    	some_map := map[string]int{"A" = 1, "C" = 9, "B" = 4};
    	defer delete(some_map);
    	for key in some_map {
    		fmt.println(key);
    	}

    	// Alternatively a second index value can be added
    	for character, index in some_string {
    		fmt.println(index, character);
    	}
    	for value, index in some_array {
    		fmt.println(index, value);
    	}
    	for value, index in some_slice {
    		fmt.println(index, value);
    	}
    	for value, index in some_dynamic_array {
    		fmt.println(index, value);
    	}
    	for key, value in some_map {
    		fmt.println(key, value);
    	}

    	// The iterated values are copies and cannot be written to.
    	// The following idiom is useful for iterating over a container in a by-reference manner:
    	for _, idx in some_slice {
    		some_slice[idx] = (idx+1)*(idx+1);
    	}


    	// If statements
    	x := 123;
    	if x >= 0 {
    		fmt.println("x is positive");
    	}

    	if y := -34; y < 0 {
    		fmt.println("y is negative");
    	}

    	if y := 123; y < 0 {
    		fmt.println("y is negative");
    	} else if y == 0 {
    		fmt.println("y is zero");
    	} else {
    		fmt.println("y is positive");
    	}

    	// Switch statement
    	// A switch statement is another way to write a sequence of if-else statements.
    	// In Odin, the default case is denoted as a case without any expression.

    	switch arch := ODIN_ARCH; arch {
    	case "386":
    		fmt.println("32-bit");
    	case "amd64":
    		fmt.println("64-bit");
    	case: // default
    		fmt.println("Unsupported architecture");
    	}

    	// Odin’s `switch` is like one in C or C++, except that Odin only runs the selected case.
    	// This means that a `break` statement is not needed at the end of each case.
    	// Another important difference is that the case values need not be integers nor constants.

    	// To achieve a C-like fall through into the next case block, the keyword `fallthrough` can be used.
    	one_angry_dwarf :: proc() -> int {
    		fmt.println("one_angry_dwarf was called");
    		return 1;
    	}

    	switch j := 0; j {
    	case 0:
    	case one_angry_dwarf():
    	}

    	// A switch statement without a condition is the same as `switch true`.
    	// This can be used to write a clean and long if-else chain and have the
    	// ability to break if needed

    	switch {
    	case x < 0:
    		fmt.println("x is negative");
    	case x == 0:
    		fmt.println("x is zero");
    	case:
    		fmt.println("x is positive");
    	}

    	// A `switch` statement can also use ranges like a range-based loop:
    	switch c := 'j'; c {
    	case 'A'..'Z', 'a'..'z', '0'..'9':
    		fmt.println("c is alphanumeric");
    	}

    	switch x {
    	case 0..<10:
    		fmt.println("units");
    	case 10..<13:
    		fmt.println("pre-teens");
    	case 13..<20:
    		fmt.println("teens");
    	case 20..<30:
    		fmt.println("twenties");
    	}
    }

    { // Defer statement
    	// A defer statement defers the execution of a statement until the end of
    	// the scope it is in.

    	// The following will print 4 then 234:
    	{
    		x := 123;
    		defer fmt.println(x);
    		{
    			defer x = 4;
    			x = 2;
    		}
    		fmt.println(x);

    		x = 234;
    	}

    	// You can defer an entire block too:
    	{
    		bar :: proc() {}

    		defer {
    			fmt.println("1");
    			fmt.println("2");
    		}

    		cond := false;
    		defer if cond {
    			bar();
    		}
    	}

    	// Defer statements are executed in the reverse order that they were declared:
    	{
    		defer fmt.println("1");
    		defer fmt.println("2");
    		defer fmt.println("3");
    	}
    	// Will print 3, 2, and then 1.

    	if false {
    		f, err := os.open("my_file.txt");
    		if err != 0 {
    			// handle error
    		}
    		defer os.close(f);
    		// rest of code
    	}
    }

    { // When statement
    	/*
    		The when statement is almost identical to the if statement but with some differences:

    		* Each condition must be a constant expression as a when
    		  statement is evaluated at compile time.
    		* The statements within a branch do not create a new scope
    		* The compiler checks the semantics and code only for statements
    		  that belong to the first condition that is true
    		* An initial statement is not allowed in a when statement
    		* when statements are allowed at file scope
    	*/

    	// Example
    	when ODIN_ARCH == "386" {
    		fmt.println("32 bit");
    	} else when ODIN_ARCH == "amd64" {
    		fmt.println("64 bit");
    	} else {
    		fmt.println("Unsupported architecture");
    	}
    	// The when statement is very useful for writing platform specific code.
    	// This is akin to the #if construct in C’s preprocessor however, in Odin,
    	// it is type checked.
    }

    { // Branch statements
    	cond, cond1, cond2 := false, false, false;
    	one_step :: proc() { fmt.println("one_step"); }
    	beyond :: proc() { fmt.println("beyond"); }

    	// Break statement
    	for cond {
    		switch {
    		case:
    			if cond {
    				break; // break out of the `switch` statement
    			}
    		}

    		break; // break out of the `for` statement
    	}

    	loop: for cond1 {
    		for cond2 {
    			break loop; // leaves both loops
    		}
    	}

    	// Continue statement
    	for cond {
    		if cond2 {
    			continue;
    		}
    		fmt.println("Hellope");
    	}

    	// Fallthrough statement

    	// Odin’s switch is like one in C or C++, except that Odin only runs the selected
    	// case. This means that a break statement is not needed at the end of each case.
    	// Another important difference is that the case values need not be integers nor
    	// constants.

    	// fallthrough can be used to explicitly fall through into the next case block:

    	switch i := 0; i {
    	case 0:
    		one_step();
    		fallthrough;
    	case 1:
    		beyond();
    	}
    }
}


named_proc_return_parameters :: proc() {
    fmt.println("\n# named proc return parameters");

    foo0 :: proc() -> int {
    	return 123;
    }
    foo1 :: proc() -> (a: int) {
    	a = 123;
    	return;
    }
    foo2 :: proc() -> (a, b: int) {
    	// Named return values act like variables within the scope
    	a = 321;
    	b = 567;
    	return b, a;
    }
    fmt.println("foo0 =", foo0()); // 123
    fmt.println("foo1 =", foo1()); // 123
    fmt.println("foo2 =", foo2()); // 567 321
}


explicit_procedure_overloading :: proc() {
    fmt.println("\n# explicit procedure overloading");

    add_ints :: proc(a, b: int) -> int {
    	x := a + b;
    	fmt.println("add_ints", x);
    	return x;
    }
    add_floats :: proc(a, b: f32) -> f32 {
    	x := a + b;
    	fmt.println("add_floats", x);
    	return x;
    }
    add_numbers :: proc(a: int, b: f32, c: u8) -> int {
    	x := int(a) + int(b) + int(c);
    	fmt.println("add_numbers", x);
    	return x;
    }

    add :: proc{add_ints, add_floats, add_numbers};

    add(int(1), int(2));
    add(f32(1), f32(2));
    add(int(1), f32(2), u8(3));

    add(1, 2);     // untyped ints coerce to int tighter than f32
    add(1.0, 2.0); // untyped floats coerce to f32 tighter than int
    add(1, 2, 3);  // three parameters

    // Ambiguous answers
    // add(1.0, 2);
    // add(1, 2.0);
}

struct_type :: proc() {
    fmt.println("\n# struct type");
    // A struct is a record type in Odin. It is a collection of fields.
    // Struct fields are accessed by using a dot:
    {
    	Vector2 :: struct {
    		x: f32,
    		y: f32,
    	};
    	v := Vector2{1, 2};
    	v.x = 4;
    	fmt.println(v.x);

    	// Struct fields can be accessed through a struct pointer:

    	v = Vector2{1, 2};
    	p := &v;
    	p.x = 1335;
    	fmt.println(v);

    	// We could write p^.x, however, it is to nice abstract the ability
    	// to not explicitly dereference the pointer. This is very useful when
    	// refactoring code to use a pointer rather than a value, and vice versa.
    }
    {
    	// A struct literal can be denoted by providing the struct’s type
    	// followed by {}. A struct literal must either provide all the
    	// arguments or none:
    	Vector3 :: struct {
    		x, y, z: f32,
    	};
    	v: Vector3;
    	v = Vector3{}; // Zero value
    	v = Vector3{1, 4, 9};

    	// You can list just a subset of the fields if you specify the
    	// field by name (the order of the named fields does not matter):
    	v = Vector3{z=1, y=2};
    	assert(v.x == 0);
    	assert(v.y == 2);
    	assert(v.z == 1);
    }
    {
    	// Structs can tagged with different memory layout and alignment requirements:

    	a :: struct #align 4   {}; // align to 4 bytes
    	b :: struct #packed    {}; // remove padding between fields
    	c :: struct #raw_union {}; // all fields share the same offset (0). This is the same as C's union
    }

}


union_type :: proc() {
    fmt.println("\n# union type");
    {
    	val: union{int, bool};
    	val = 137;
    	if i, ok := val.(int); ok {
    		fmt.println(i);
    	}
    	val = true;
    	fmt.println(val);

    	val = nil;

    	switch v in val {
    	case int:  fmt.println("int",  v);
    	case bool: fmt.println("bool", v);
    	case:      fmt.println("nil");
    	}
    }
    {
    	// There is a duality between `any` and `union`
    	// An `any` has a pointer to the data and allows for any type (open)
    	// A `union` has as binary blob to store the data and allows only certain types (closed)
    	// The following code is with `any` but has the same syntax
    	val: any;
    	val = 137;
    	if i, ok := val.(int); ok {
    		fmt.println(i);
    	}
    	val = true;
    	fmt.println(val);

    	val = nil;

    	switch v in val {
    	case int:  fmt.println("int",  v);
    	case bool: fmt.println("bool", v);
    	case:      fmt.println("nil");
    	}
    }

    Vector3 :: distinct [3]f32;
    Quaternion :: distinct quaternion128;

    // More realistic examples
    {
    	// NOTE(bill): For the above basic examples, you may not have any
    	// particular use for it. However, my main use for them is not for these
    	// simple cases. My main use is for hierarchical types. Many prefer
    	// subtyping, embedding the base data into the derived types. Below is
    	// an example of this for a basic game Entity.

    	Entity :: struct {
    		id:          u64,
    		name:        string,
    		position:    Vector3,
    		orientation: Quaternion,

    		derived: any,
    	};

    	Frog :: struct {
    		using entity: Entity,
    		jump_height:  f32,
    	};

    	Monster :: struct {
    		using entity: Entity,
    		is_robot:     bool,
    		is_zombie:    bool,
    	};

    	// See `parametric_polymorphism` procedure for details
    	new_entity :: proc($T: typeid) -> ^Entity {
    		t := new(T);
    		t.derived = t^;
    		return t;
    	}

    	entity := new_entity(Monster);

    	switch e in entity.derived {
    	case Frog:
    		fmt.println("Ribbit");
    	case Monster:
    		if e.is_robot  do fmt.println("Robotic");
    		if e.is_zombie do fmt.println("Grrrr!");
    		fmt.println("I'm a monster");
    	}
    }

    {
    	// NOTE(bill): A union can be used to achieve something similar. Instead
    	// of embedding the base data into the derived types, the derived data
    	// in embedded into the base type. Below is the same example of the
    	// basic game Entity but using an union.

    	Entity :: struct {
    		id:          u64,
    		name:        string,
    		position:    Vector3,
    		orientation: Quaternion,

    		derived: union {Frog, Monster},
    	};

    	Frog :: struct {
    		using entity: ^Entity,
    		jump_height:  f32,
    	};

    	Monster :: struct {
    		using entity: ^Entity,
    		is_robot:     bool,
    		is_zombie:    bool,
    	};

    	// See `parametric_polymorphism` procedure for details
    	new_entity :: proc($T: typeid) -> ^Entity {
    		t := new(Entity);
    		t.derived = T{entity = t};
    		return t;
    	}

    	entity := new_entity(Monster);

    	switch e in entity.derived {
    	case Frog:
    		fmt.println("Ribbit");
    	case Monster:
    		if e.is_robot  do fmt.println("Robotic");
    		if e.is_zombie do fmt.println("Grrrr!");
    	}

    	// NOTE(bill): As you can see, the usage code has not changed, only its
    	// memory layout. Both approaches have their own advantages but they can
    	// be used together to achieve different results. The subtyping approach
    	// can allow for a greater control of the memory layout and memory
    	// allocation, e.g. storing the derivatives together. However, this is
    	// also its disadvantage. You must either preallocate arrays for each
    	// derivative separation (which can be easily missed) or preallocate a
    	// bunch of "raw" memory; determining the maximum size of the derived
    	// types would require the aid of metaprogramming. Unions solve this
    	// particular problem as the data is stored with the base data.
    	// Therefore, it is possible to preallocate, e.g. [100]Entity.

    	// It should be noted that the union approach can have the same memory
    	// layout as the any and with the same type restrictions by using a
    	// pointer type for the derivatives.

    	/*
    		Entity :: struct {
    			...
    			derived: union{^Frog, ^Monster},
    		}

    		Frog :: struct {
    			using entity: Entity,
    			...
    		}
    		Monster :: struct {
    			using entity: Entity,
    			...

    		}
    		new_entity :: proc(T: type) -> ^Entity {
    			t := new(T);
    			t.derived = t;
    			return t;
    		}
    	*/
    }
}

using_statement :: proc() {
    fmt.println("\n# using statement");
    // using can used to bring entities declared in a scope/namespace
    // into the current scope. This can be applied to import declarations,
    // import names, struct fields, procedure fields, and struct values.

    Vector3 :: struct{x, y, z: f32};
    {
    	Entity :: struct {
    		position: Vector3,
    		orientation: quaternion128,
    	};

    	// It can used like this:
    	foo0 :: proc(entity: ^Entity) {
    		fmt.println(entity.position.x, entity.position.y, entity.position.z);
    	}

    	// The entity members can be brought into the procedure scope by using it:
    	foo1 :: proc(entity: ^Entity) {
    		using entity;
    		fmt.println(position.x, position.y, position.z);
    	}

    	// The using can be applied to the parameter directly:
    	foo2 :: proc(using entity: ^Entity) {
    		fmt.println(position.x, position.y, position.z);
    	}

    	// It can also be applied to sub-fields:
    	foo3 :: proc(entity: ^Entity) {
    		using entity.position;
    		fmt.println(x, y, z);
    	}
    }
    {
    	// We can also apply the using statement to the struct fields directly,
    	// making all the fields of position appear as if they on Entity itself:
    	Entity :: struct {
    		using position: Vector3,
    		orientation: quaternion128,
    	};
    	foo :: proc(entity: ^Entity) {
    		fmt.println(entity.x, entity.y, entity.z);
    	}


    	// Subtype polymorphism
    	// It is possible to get subtype polymorphism, similar to inheritance-like
    	// functionality in C++, but without the requirement of vtables or unknown
    	// struct layout:

    	Colour :: struct {r, g, b, a: u8};
    	Frog :: struct {
    		ribbit_volume: f32,
    		using entity: Entity,
    		colour: Colour,
    	};

    	frog: Frog;
    	// Both work
    	foo(&frog.entity);
    	foo(&frog);
    	frog.x = 123;

    	// Note: using can be applied to arbitrarily many things, which allows
    	// the ability to have multiple subtype polymorphism (but also its issues).

    	// Note: using’d fields can still be referred by name.
    }
    { // using on an enum declaration

    	using Foo :: enum {A, B, C};

    	f0 := A;
    	f1 := B;
    	f2 := C;
    	fmt.println(f0, f1, f2);
    	fmt.println(len(Foo));
    }
}


implicit_context_system :: proc() {
    fmt.println("\n# implicit context system");
    // In each scope, there is an implicit value named context. This
    // context variable is local to each scope and is implicitly passed
    // by pointer to any procedure call in that scope (if the procedure
    // has the Odin calling convention).

    // The main purpose of the implicit context system is for the ability
    // to intercept third-party code and libraries and modify their
    // functionality. One such case is modifying how a library allocates
    // something or logs something. In C, this was usually achieved with
    // the library defining macros which could be overridden so that the
    // user could define what he wanted. However, not many libraries
    // supported this in many languages by default which meant intercepting
    // third-party code to see what it does and to change how it does it is
    // not possible.

    c := context; // copy the current scope's context

    context.user_index = 456;
    {
    	context.allocator = my_custom_allocator();
    	context.user_index = 123;
    	what_a_fool_believes(); // the `context` for this scope is implicitly passed to `what_a_fool_believes`
    }

    // `context` value is local to the scope it is in
    assert(context.user_index == 456);

    what_a_fool_believes :: proc() {
    	c := context; // this `context` is the same as the parent procedure that it was called from
    	// From this example, context.user_index == 123
    	// An context.allocator is assigned to the return value of `my_custom_allocator()`
    	assert(context.user_index == 123);

    	// The memory management procedure use the `context.allocator` by
    	// default unless explicitly specified otherwise
    	china_grove := new(int);
    	free(china_grove);

    	_ = c;
    }

    my_custom_allocator :: mem.nil_allocator;
    _ = c;

    // By default, the context value has default values for its parameters which is
    // decided in the package runtime. What the defaults are are compiler specific.

    // To see what the implicit context value contains, please see the following
    // definition in package runtime.
}

parametric_polymorphism :: proc() {
    fmt.println("\n# parametric polymorphism");

    print_value :: proc(value: $T) {
    	fmt.printf("print_value: %T %v\n", value, value);
    }

    v1: int    = 1;
    v2: f32    = 2.1;
    v3: f64    = 3.14;
    v4: string = "message";

    print_value(v1);
    print_value(v2);
    print_value(v3);
    print_value(v4);

    fmt.println();

    add :: proc(p, q: $T) -> T {
    	x: T = p + q;
    	return x;
    }

    a := add(3, 4);
    fmt.printf("a: %T = %v\n", a, a);

    b := add(3.2, 4.3);
    fmt.printf("b: %T = %v\n", b, b);

    // This is how `new` is implemented
    alloc_type :: proc($T: typeid) -> ^T {
    	t := cast(^T)alloc(size_of(T), align_of(T));
    	t^ = T{}; // Use default initialization value
    	return t;
    }

    copy_slice :: proc(dst, src: []$T) -> int {
    	n := min(len(dst), len(src));
    	if n > 0 {
    		mem.copy(&dst[0], &src[0], n*size_of(T));
    	}
    	return n;
    }

    double_params :: proc(a: $A, b: $B) -> A {
    	return a + A(b);
    }

    fmt.println(double_params(12, 1.345));



    { // Polymorphic Types and Type Specialization
    	Table_Slot :: struct(Key, Value: typeid) {
    		occupied: bool,
    		hash:     u32,
    		key:      Key,
    		value:    Value,
    	};
    	TABLE_SIZE_MIN :: 32;
    	Table :: struct(Key, Value: typeid) {
    		count:     int,
    		allocator: mem.Allocator,
    		slots:     []Table_Slot(Key, Value),
    	};

    	// Only allow types that are specializations of a (polymorphic) slice
    	make_slice :: proc($T: typeid/[]$E, len: int) -> T {
    		return make(T, len);
    	}

    	// Only allow types that are specializations of `Table`
    	allocate :: proc(table: ^$T/Table, capacity: int) {
    		c := context;
    		if table.allocator.procedure != nil do c.allocator = table.allocator;
    		context = c;

    		table.slots = make_slice(type_of(table.slots), max(capacity, TABLE_SIZE_MIN));
    	}

    	expand :: proc(table: ^$T/Table) {
    		c := context;
    		if table.allocator.procedure != nil do c.allocator = table.allocator;
    		context = c;

    		old_slots := table.slots;
    		defer delete(old_slots);

    		cap := max(2*len(table.slots), TABLE_SIZE_MIN);
    		allocate(table, cap);

    		for s in old_slots do if s.occupied {
    			put(table, s.key, s.value);
    		}
    	}

    	// Polymorphic determination of a polymorphic struct
    	// put :: proc(table: ^$T/Table, key: T.Key, value: T.Value) {
    	put :: proc(table: ^Table($Key, $Value), key: Key, value: Value) {
    		hash := get_hash(key); // Ad-hoc method which would fail in a different scope
    		index := find_index(table, key, hash);
    		if index < 0 {
    			if f64(table.count) >= 0.75*f64(len(table.slots)) {
    				expand(table);
    			}
    			assert(table.count <= len(table.slots));

    			index = int(hash % u32(len(table.slots)));

    			for table.slots[index].occupied {
    				if index += 1; index >= len(table.slots) {
    					index = 0;
    				}
    			}

    			table.count += 1;
    		}

    		slot := &table.slots[index];
    		slot.occupied = true;
    		slot.hash     = hash;
    		slot.key      = key;
    		slot.value    = value;
    	}


    	// find :: proc(table: ^$T/Table, key: T.Key) -> (T.Value, bool) {
    	find :: proc(table: ^Table($Key, $Value), key: Key) -> (Value, bool) {
    		hash := get_hash(key);
    		index := find_index(table, key, hash);
    		if index < 0 {
    			return Value{}, false;
    		}
    		return table.slots[index].value, true;
    	}

    	find_index :: proc(table: ^Table($Key, $Value), key: Key, hash: u32) -> int {
    		if len(table.slots) <= 0 do return -1;

    		index := int(hash % u32(len(table.slots)));
    		for table.slots[index].occupied {
    			if table.slots[index].hash == hash {
    				if table.slots[index].key == key {
    					return index;
    				}
    			}

    			if index += 1; index >= len(table.slots) {
    				index = 0;
    			}
    		}

    		return -1;
    	}

    	get_hash :: proc(s: string) -> u32 { // fnv32a
    		h: u32 = 0x811c9dc5;
    		for i in 0..<len(s) {
    			h = (h ~ u32(s[i])) * 0x01000193;
    		}
    		return h;
    	}


    	table: Table(string, int);

    	for i in 0..36 do put(&table, "Hellope", i);
    	for i in 0..42 do put(&table, "World!",  i);

    	found, _ := find(&table, "Hellope");
    	fmt.printf("`found` is %v\n", found);

    	found, _ = find(&table, "World!");
    	fmt.printf("`found` is %v\n", found);

    	// I would not personally design a hash table like this in production
    	// but this is a nice basic example
    	// A better approach would either use a `u64` or equivalent for the key
    	// and let the user specify the hashing function or make the user store
    	// the hashing procedure with the table
    }

    { // Parametric polymorphic union
    	Error :: enum {
    		Foo0,
    		Foo1,
    		Foo2,
    		Foo3,
    	};
    	Para_Union :: union(T: typeid) {T, Error};
    	r: Para_Union(int);
    	fmt.println(typeid_of(type_of(r)));

    	fmt.println(r);
    	r = 123;
    	fmt.println(r);
    	r = Error.Foo0; // r = .Foo0; is allow too, see implicit selector expressions below
    	fmt.println(r);
    }

    { // Polymorphic names
    	foo :: proc($N: $I, $T: typeid) -> (res: [N]T) {
    		// `N` is the constant value passed
    		// `I` is the type of N
    		// `T` is the type passed
    		fmt.printf("Generating an array of type %v from the value %v of type %v\n",
    				   typeid_of(type_of(res)), N, typeid_of(I));
    		for i in 0..<N {
    			res[i] = T(i*i);
    		}
    		return;
    	}

    	T :: int;
    	array := foo(4, T);
    	for v, i in array {
    		assert(v == T(i*i));
    	}

    	// Matrix multiplication
    	mul :: proc(a: [$M][$N]$T, b: [N][$P]T) -> (c: [M][P]T) {
    		for i in 0..<M {
    			for j in 0..<P {
    				for k in 0..<N {
    					c[i][j] += a[i][k] * b[k][j];
    				}
    			}
    		}
    		return;
    	}

    	x := [2][3]f32{
    		{1, 2, 3},
    		{3, 2, 1},
    	};
    	y := [3][2]f32{
    		{0, 8},
    		{6, 2},
    		{8, 4},
    	};
    	z := mul(x, y);
    	assert(z == {{36, 24}, {20, 32}});
    }
}


prefix_table := [?]string{
    "White",
    "Red",
    "Green",
    "Blue",
    "Octarine",
    "Black",
};

threading_example :: proc() {
    fmt.println("\n# threading_example");

    worker_proc :: proc(t: ^thread.Thread) {
    	for iteration in 1..5 {
    		fmt.printf("Thread %d is on iteration %d\n", t.user_index, iteration);
    		fmt.printf("`%s`: iteration %d\n", prefix_table[t.user_index], iteration);
    		// win32.sleep(1);
    	}
    }

    threads := make([dynamic]^thread.Thread, 0, len(prefix_table));
    defer delete(threads);

    for in prefix_table {
    	if t := thread.create(worker_proc); t != nil {
    		t.init_context = context;
    		t.use_init_context = true;
    		t.user_index = len(threads);
    		append(&threads, t);
    		thread.start(t);
    	}
    }

    for len(threads) > 0 {
    	for i := 0; i < len(threads); /**/ {
    		if t := threads[i]; thread.is_done(t) {
    			fmt.printf("Thread %d is done\n", t.user_index);
    			thread.destroy(t);

    			ordered_remove(&threads, i);
    		} else {
    			i += 1;
    		}
    	}
    }
}


array_programming :: proc() {
    fmt.println("\n# array programming");
    {
    	a := [3]f32{1, 2, 3};
    	b := [3]f32{5, 6, 7};
    	c := a * b;
    	d := a + b;
    	e := 1 +  (c - d) / 2;
    	fmt.printf("%.1f\n", e); // [0.5, 3.0, 6.5]
    }

    {
    	a := [3]f32{1, 2, 3};
    	b := swizzle(a, 2, 1, 0);
    	assert(b == [3]f32{3, 2, 1});

    	c := swizzle(a, 0, 0);
    	assert(c == [2]f32{1, 1});
    	assert(c == 1);
    }

    {
    	Vector3 :: distinct [3]f32;
    	a := Vector3{1, 2, 3};
    	b := Vector3{5, 6, 7};
    	c := (a * b)/2 + 1;
    	d := c.x + c.y + c.z;
    	fmt.printf("%.1f\n", d); // 22.0

    	cross :: proc(a, b: Vector3) -> Vector3 {
    		i := swizzle(a, 1, 2, 0) * swizzle(b, 2, 0, 1);
    		j := swizzle(a, 2, 0, 1) * swizzle(b, 1, 2, 0);
    		return i - j;
    	}

    	blah :: proc(a: Vector3) -> f32 {
    		return a.x + a.y + a.z;
    	}

    	x := cross(a, b);
    	fmt.println(x);
    	fmt.println(blah(x));
    }
}

map_type :: proc() {
    fmt.println("\n# map type");

    m := make(map[string]int);
    defer delete(m);

    m["Bob"] = 2;
    m["Ted"] = 5;
    fmt.println(m["Bob"]);

    delete_key(&m, "Ted");

    // If an element of a key does not exist, the zero value of the
    // element will be returned. To check to see if an element exists
    // can be done in two ways:
    elem, ok := m["Bob"];
    exists := "Bob" in m;
    _, _ = elem, ok;
    _ = exists;
}

implicit_selector_expression :: proc() {
    fmt.println("\n# implicit selector expression");

    Foo :: enum {A, B, C};

    f: Foo;
    f = Foo.A;
    f = .A;

    BAR :: bit_set[Foo]{.B, .C};

    switch f {
    case .A:
    	fmt.println("HERE");
    case .B:
    	fmt.println("NEVER");
    case .C:
    	fmt.println("FOREVER");
    }

    my_map := make(map[Foo]int);
    defer delete(my_map);

    my_map[.A] = 123;
    my_map[Foo.B] = 345;

    fmt.println(my_map[.A] + my_map[Foo.B] + my_map[.C]);
}


partial_switch :: proc() {
    fmt.println("\n# partial_switch");
    { // enum
    	Foo :: enum {
    		A,
    		B,
    		C,
    		D,
    	};

    	f := Foo.A;
    	switch f {
    	case .A: fmt.println("A");
    	case .B: fmt.println("B");
    	case .C: fmt.println("C");
    	case .D: fmt.println("D");
    	case:    fmt.println("?");
    	}

    	#partial switch f {
    	case .A: fmt.println("A");
    	case .D: fmt.println("D");
    	}
    }
    { // union
    	Foo :: union {int, bool};
    	f: Foo = 123;
    	switch in f {
    	case int:  fmt.println("int");
    	case bool: fmt.println("bool");
    	case:
    	}

    	#partial switch in f {
    	case bool: fmt.println("bool");
    	}
    }
}

cstring_example :: proc() {
    fmt.println("\n# cstring_example");

    W :: "Hellope";
    X :: cstring(W);
    Y :: string(X);

    w := W;
    _ = w;
    x: cstring = X;
    y: string = Y;
    z := string(x);
    fmt.println(x, y, z);
    fmt.println(len(x), len(y), len(z));
    fmt.println(len(W), len(X), len(Y));
    // IMPORTANT NOTE for cstring variables
    // len(cstring) is O(N)
    // cast(string)cstring is O(N)
}

bit_set_type :: proc() {
    fmt.println("\n# bit_set type");

    {
    	using Day :: enum {
    		Sunday,
    		Monday,
    		Tuesday,
    		Wednesday,
    		Thursday,
    		Friday,
    		Saturday,
    	};

    	Days :: distinct bit_set[Day];
    	WEEKEND :: Days{Sunday, Saturday};

    	d: Days;
    	d = {Sunday, Monday};
    	e := d | WEEKEND;
    	e |= {Monday};
    	fmt.println(d, e);

    	ok := Saturday in e; // `in` is only allowed for `map` and `bit_set` types
    	fmt.println(ok);
    	if Saturday in e {
    		fmt.println("Saturday in", e);
    	}
    	X :: Saturday in WEEKEND; // Constant evaluation
    	fmt.println(X);
    	fmt.println("Cardinality:", card(e));
    }
    {
    	x: bit_set['A'..'Z'];
    	#assert(size_of(x) == size_of(u32));
    	y: bit_set[0..8; u16];
    	fmt.println(typeid_of(type_of(x))); // bit_set[A..Z]
    	fmt.println(typeid_of(type_of(y))); // bit_set[0..8; u16]

    	incl(&x, 'F');
    	assert('F' in x);
    	excl(&x, 'F');
    	assert('F' notin x);

    	y |= {1, 4, 2};
    	assert(2 in y);
    }
    {
    	Letters :: bit_set['A'..'Z'];
    	a := Letters{'A', 'B'};
    	b := Letters{'A', 'B', 'C', 'D', 'F'};
    	c := Letters{'A', 'B'};

    	assert(a <= b); // 'a' is a subset of 'b'
    	assert(b >= a); // 'b' is a superset of 'a'
    	assert(a < b);  // 'a' is a strict subset of 'b'
    	assert(b > a);  // 'b' is a strict superset of 'a'

    	assert(!(a < c)); // 'a' is a not strict subset of 'c'
    	assert(!(c > a)); // 'c' is a not strict superset of 'a'
    }
}

deferred_procedure_associations :: proc() {
    fmt.println("\n# deferred procedure associations");

    @(deferred_out=closure)
    open :: proc(s: string) -> bool {
    	fmt.println(s);
    	return true;
    }

    closure :: proc(ok: bool) {
    	fmt.println("Goodbye?", ok);
    }

    if open("Welcome") {
    	fmt.println("Something in the middle, mate.");
    }
}

reflection :: proc() {
    fmt.println("\n# reflection");

    Foo :: struct {
    	x: int    `tag1`,
    	y: string `json:"y_field"`,
    	z: bool, // no tag
    };

    id := typeid_of(Foo);
    names := reflect.struct_field_names(id);
    types := reflect.struct_field_types(id);
    tags  := reflect.struct_field_tags(id);

    assert(len(names) == len(types) && len(names) == len(tags));

    fmt.println("Foo :: struct {");
    for tag, i in tags {
    	name, type := names[i], types[i];
    	if tag != "" {
    		fmt.printf("\t%s: %T `%s`,\n", name, type, tag);
    	} else {
    		fmt.printf("\t%s: %T,\n", name, type);
    	}
    }
    fmt.println("}");


    for tag, i in tags {
    	if val, ok := reflect.struct_tag_lookup(tag, "json"); ok {
    		fmt.printf("json: %s -> %s\n", names[i], val);
    	}
    }
}

quaternions :: proc() {
    // Not just an April Fool's Joke any more, but a fully working thing!
    fmt.println("\n# quaternions");

    { // Quaternion operations
    	q := 1 + 2i + 3j + 4k;
    	r := quaternion(5, 6, 7, 8);
    	t := q * r;
    	fmt.printf("(%v) * (%v) = %v\n", q, r, t);
    	v := q / r;
    	fmt.printf("(%v) / (%v) = %v\n", q, r, v);
    	u := q + r;
    	fmt.printf("(%v) + (%v) = %v\n", q, r, u);
    	s := q - r;
    	fmt.printf("(%v) - (%v) = %v\n", q, r, s);
    }
    { // The quaternion types
    	q128: quaternion128; // 4xf32
    	q256: quaternion256; // 4xf64
    	q128 = quaternion(1, 0, 0, 0);
    	q256 = 1; // quaternion(1, 0, 0, 0);
    }
    { // Built-in procedures
    	q := 1 + 2i + 3j + 4k;
    	fmt.println("q =", q);
    	fmt.println("real(q) =", real(q));
    	fmt.println("imag(q) =", imag(q));
    	fmt.println("jmag(q) =", jmag(q));
    	fmt.println("kmag(q) =", kmag(q));
    	fmt.println("conj(q) =", conj(q));
    	fmt.println("abs(q)  =", abs(q));
    }
    { // Conversion of a complex type to a quaternion type
    	c := 1 + 2i;
    	q := quaternion256(c);
    	fmt.println(c);
    	fmt.println(q);
    }
    { // Memory layout of Quaternions
    	q := 1 + 2i + 3j + 4k;
    	a := transmute([4]f64)q;
    	fmt.println("Quaternion memory layout: xyzw/(ijkr)");
    	fmt.println(q); // 1.000+2.000i+3.000j+4.000k
    	fmt.println(a); // [2.000, 3.000, 4.000, 1.000]
    }
}

inline_for_statement :: proc() {
    fmt.println("\n#inline for statements");

    // 'inline for' works the same as if the 'inline' prefix did not
    // exist but these ranged loops are explicitly unrolled which can
    // be very very useful for certain optimizations

    fmt.println("Ranges");
    inline for x, i in 1..<4 {
    	fmt.println(x, i);
    }

    fmt.println("Strings");
    inline for r, i in "Hello, 世界" {
    	fmt.println(r, i);
    }

    fmt.println("Arrays");
    inline for elem, idx in ([4]int{1, 4, 9, 16}) {
    	fmt.println(elem, idx);
    }


    Foo_Enum :: enum {
    	A = 1,
    	B,
    	C = 6,
    	D,
    };
    fmt.println("Enum types");
    inline for elem, idx in Foo_Enum {
    	fmt.println(elem, idx);
    }
}

where_clauses :: proc() {
    fmt.println("\n#procedure 'where' clauses");

    { // Sanity checks
    	simple_sanity_check :: proc(x: [2]int)
    		where len(x) > 1,
    			  type_of(x) == [2]int {
    		fmt.println(x);
    	}
    }
    { // Parametric polymorphism checks
    	cross_2d :: proc(a, b: $T/[2]$E) -> E
    		where intrinsics.type_is_numeric(E) {
    		return a.x*b.y - a.y*b.x;
    	}
    	cross_3d :: proc(a, b: $T/[3]$E) -> T
    		where intrinsics.type_is_numeric(E) {
    		x := a.y*b.z - a.z*b.y;
    		y := a.z*b.x - a.x*b.z;
    		z := a.x*b.y - a.y*b.z;
    		return T{x, y, z};
    	}

    	a := [2]int{1, 2};
    	b := [2]int{5, -3};
    	fmt.println(cross_2d(a, b));

    	x := [3]f32{1, 4, 9};
    	y := [3]f32{-5, 0, 3};
    	fmt.println(cross_3d(x, y));

    	// Failure case
    	// i := [2]bool{true, false};
    	// j := [2]bool{false, true};
    	// fmt.println(cross_2d(i, j));

    }

    { // Procedure groups usage
    	foo :: proc(x: [$N]int) -> bool
    		where N > 2 {
    		fmt.println(#procedure, "was called with the parameter", x);
    		return true;
    	}

    	bar :: proc(x: [$N]int) -> bool
    		where 0 < N,
    			  N <= 2 {
    		fmt.println(#procedure, "was called with the parameter", x);
    		return false;
    	}

    	baz :: proc{foo, bar};

    	x := [3]int{1, 2, 3};
    	y := [2]int{4, 9};
    	ok_x := baz(x);
    	ok_y := baz(y);
    	assert(ok_x == true);
    	assert(ok_y == false);
    }

    { // Record types
    	Foo :: struct(T: typeid, N: int)
    		where intrinsics.type_is_integer(T),
    			  N > 2 {
    		x: [N]T,
    		y: [N-2]T,
    	};

    	T :: i32;
    	N :: 5;
    	f: Foo(T, N);
    	#assert(size_of(f) == (N+N-2)*size_of(T));
    }
}


when ODIN_OS == "windows" do foreign import kernel32 "system:kernel32.lib"

foreign_system :: proc() {
    fmt.println("\n#foreign system");
    when ODIN_OS == "windows" {
    	// It is sometimes necessarily to interface with foreign code,
    	// such as a C library. In Odin, this is achieved through the
    	// foreign system. You can “import” a library into the code
    	// using the same semantics as a normal import declaration.

    	// This foreign import declaration will create a
    	// “foreign import name” which can then be used to associate
    	// entities within a foreign block.

    	foreign kernel32 {
    		ExitProcess :: proc "stdcall" (exit_code: u32) ---
    	}

    	// Foreign procedure declarations have the cdecl/c calling
    	// convention by default unless specified otherwise. Due to
    	// foreign procedures do not have a body declared within this
    	// code, you need append the --- symbol to the end to distinguish
    	// it as a procedure literal without a body and not a procedure type.

    	// The attributes system can be used to change specific properties
    	// of entities declared within a block:

    	@(default_calling_convention = "std")
    	foreign kernel32 {
    		@(link_name="GetLastError") get_last_error :: proc() -> i32 ---
    	}

    	// Example using the link_prefix attribute
    	@(default_calling_convention = "std")
    	@(link_prefix = "Get")
    	foreign kernel32 {
    		LastError :: proc() -> i32 ---
    	}
    }
}

ranged_fields_for_array_compound_literals :: proc() {
    fmt.println("\n#ranged fields for array compound literals");
    { // Normal Array Literal
    	foo := [?]int{1, 4, 9, 16};
    	fmt.println(foo);
    }
    { // Indexed
    	foo := [?]int{
    		3 = 16,
    		1 = 4,
    		2 = 9,
    		0 = 1,
    	};
    	fmt.println(foo);
    }
    { // Ranges
    	i := 2;
    	foo := [?]int {
    		0 = 123,
    		5..9 = 54,
    		10..<16 = i*3 + (i-1)*2,
    	};
    	#assert(len(foo) == 16);
    	fmt.println(foo); // [123, 0, 0, 0, 0, 54, 54, 54, 54, 54, 8, 8, 8, 8, 8]
    }
    { // Slice and Dynamic Array support
    	i := 2;
    	foo_slice := []int {
    		0 = 123,
    		5..9 = 54,
    		10..<16 = i*3 + (i-1)*2,
    	};
    	assert(len(foo_slice) == 16);
    	fmt.println(foo_slice); // [123, 0, 0, 0, 0, 54, 54, 54, 54, 54, 8, 8, 8, 8, 8]

    	foo_dynamic_array := [dynamic]int {
    		0 = 123,
    		5..9 = 54,
    		10..<16 = i*3 + (i-1)*2,
    	};
    	assert(len(foo_dynamic_array) == 16);
    	fmt.println(foo_dynamic_array); // [123, 0, 0, 0, 0, 54, 54, 54, 54, 54, 8, 8, 8, 8, 8]
    }
}

deprecated_attribute :: proc() {
    @(deprecated="Use foo_v2 instead")
    foo_v1 :: proc(x: int) {
    	fmt.println("foo_v1");
    }
    foo_v2 :: proc(x: int) {
    	fmt.println("foo_v2");
    }

    // NOTE: Uncomment to see the warning messages
    // foo_v1(1);
}

range_statements_with_multiple_return_values :: proc() {
    // IMPORTANT NOTE(bill, 2019-11-02): This feature is subject to be changed/removed
    fmt.println("\n#range statements with multiple return values");
    My_Iterator :: struct {
    	index: int,
    	data:  []i32,
    };
    make_my_iterator :: proc(data: []i32) -> My_Iterator {
    	return My_Iterator{data = data};
    }
    my_iterator :: proc(it: ^My_Iterator) -> (val: i32, idx: int, cond: bool) {
    	if cond = it.index < len(it.data); cond {
    		val = it.data[it.index];
    		idx = it.index;
    		it.index += 1;
    	}
    	return;
    }

    data := make([]i32, 6);
    for _, i in data {
    	data[i] = i32(i*i);
    }

    {
    	it := make_my_iterator(data);
    	for val in my_iterator(&it) {
    		fmt.println(val);
    	}
    }
    {
    	it := make_my_iterator(data);
    	for val, idx in my_iterator(&it) {
    		fmt.println(val, idx);
    	}
    }
    {
    	it := make_my_iterator(data);
    	for {
    		val, _, cond := my_iterator(&it);
    		if !cond do break;
    		fmt.println(val);
    	}
    }
}

soa_struct_layout :: proc() {
    // IMPORTANT NOTE(bill, 2019-11-03): This feature is subject to be changed/removed
    // NOTE(bill): Most likely #soa [N]T
    fmt.println("\n#SOA Struct Layout");

    {
    	Vector3 :: struct {x, y, z: f32};

    	N :: 2;
    	v_aos: [N]Vector3;
    	v_aos[0].x = 1;
    	v_aos[0].y = 4;
    	v_aos[0].z = 9;

    	fmt.println(len(v_aos));
    	fmt.println(v_aos[0]);
    	fmt.println(v_aos[0].x);
    	fmt.println(&v_aos[0].x);

    	v_aos[1] = {0, 3, 4};
    	v_aos[1].x = 2;
    	fmt.println(v_aos[1]);
    	fmt.println(v_aos);

    	v_soa: #soa[N]Vector3;

    	v_soa[0].x = 1;
    	v_soa[0].y = 4;
    	v_soa[0].z = 9;


    	// Same syntax as AOS and treat as if it was an array
    	fmt.println(len(v_soa));
    	fmt.println(v_soa[0]);
    	fmt.println(v_soa[0].x);
    	fmt.println(&v_soa[0].x);
    	v_soa[1] = {0, 3, 4};
    	v_soa[1].x = 2;
    	fmt.println(v_soa[1]);

    	// Can use SOA syntax if necessary
    	v_soa.x[0] = 1;
    	v_soa.y[0] = 4;
    	v_soa.z[0] = 9;
    	fmt.println(v_soa.x[0]);

    	// Same pointer addresses with both syntaxes
    	assert(&v_soa[0].x == &v_soa.x[0]);


    	// Same fmt printing
    	fmt.println(v_aos);
    	fmt.println(v_soa);
    }
    {
    	// Works with arrays of length <= 4 which have the implicit fields xyzw/rgba
    	Vector3 :: distinct [3]f32;

    	N :: 2;
    	v_aos: [N]Vector3;
    	v_aos[0].x = 1;
    	v_aos[0].y = 4;
    	v_aos[0].z = 9;

    	v_soa: #soa[N]Vector3;

    	v_soa[0].x = 1;
    	v_soa[0].y = 4;
    	v_soa[0].z = 9;
    }
    {
    	// SOA Slices
    	// Vector3 :: struct {x, y, z: f32};
    	Vector3 :: struct {x: i8, y: i16, z: f32};

    	N :: 3;
    	v: #soa[N]Vector3;
    	v[0].x = 1;
    	v[0].y = 4;
    	v[0].z = 9;

    	s: #soa[]Vector3;
    	s = v[:];
    	assert(len(s) == N);
    	fmt.println(s);
    	fmt.println(s[0].x);

    	a := s[1:2];
    	assert(len(a) == 1);
    	fmt.println(a);

    	d: #soa[dynamic]Vector3;

    	append_soa(&d, Vector3{1, 2, 3}, Vector3{4, 5, 9}, Vector3{-4, -4, 3});
    	fmt.println(d);
    	fmt.println(len(d));
    	fmt.println(cap(d));
    	fmt.println(d[:]);
    }
}

constant_literal_expressions :: proc() {
    fmt.println("\n#constant literal expressions");

    Bar :: struct {x, y: f32};
    Foo :: struct {a, b: int, using c: Bar};

    FOO_CONST :: Foo{b = 2, a = 1, c = {3, 4}};


    fmt.println(FOO_CONST.a);
    fmt.println(FOO_CONST.b);
    fmt.println(FOO_CONST.c);
    fmt.println(FOO_CONST.c.x);
    fmt.println(FOO_CONST.c.y);
    fmt.println(FOO_CONST.x); // using works as expected
    fmt.println(FOO_CONST.y);

    fmt.println("-------");

    ARRAY_CONST :: [3]int{1 = 4, 2 = 9, 0 = 1};

    fmt.println(ARRAY_CONST[0]);
    fmt.println(ARRAY_CONST[1]);
    fmt.println(ARRAY_CONST[2]);

    fmt.println("-------");

    FOO_ARRAY_DEFAULTS :: [3]Foo{{}, {}, {}};
    fmt.println(FOO_ARRAY_DEFAULTS[2].x);

    fmt.println("-------");

    Baz :: enum{A=5, B, C, D};
    ENUM_ARRAY_CONST :: [Baz]int{.A .. .C = 1, .D = 16};

    fmt.println(ENUM_ARRAY_CONST[.A]);
    fmt.println(ENUM_ARRAY_CONST[.B]);
    fmt.println(ENUM_ARRAY_CONST[.C]);
    fmt.println(ENUM_ARRAY_CONST[.D]);

    fmt.println("-------");

    Partial_Baz :: enum{A=5, B, C, D=16};
    #assert(len(Partial_Baz) < len(#partial [Partial_Baz]int));
    PARTIAL_ENUM_ARRAY_CONST :: #partial [Partial_Baz]int{.A .. .C = 1, .D = 16};

    fmt.println(PARTIAL_ENUM_ARRAY_CONST[.A]);
    fmt.println(PARTIAL_ENUM_ARRAY_CONST[.B]);
    fmt.println(PARTIAL_ENUM_ARRAY_CONST[.C]);
    fmt.println(PARTIAL_ENUM_ARRAY_CONST[.D]);

    fmt.println("-------");


    STRING_CONST :: "Hellope!";

    fmt.println(STRING_CONST[0]);
    fmt.println(STRING_CONST[2]);
    fmt.println(STRING_CONST[3]);

    fmt.println(STRING_CONST[0:5]);
    fmt.println(STRING_CONST[3:][:4]);
}


main :: proc() {
    when true {
    	the_basics();
    	control_flow();
    	named_proc_return_parameters();
    	explicit_procedure_overloading();
    	struct_type();
    	union_type();
    	using_statement();
    	implicit_context_system();
    	parametric_polymorphism();
    	array_programming();
    	map_type();
    	implicit_selector_expression();
    	partial_switch();
    	cstring_example();
    	bit_set_type();
    	deferred_procedure_associations();
    	reflection();
    	quaternions();
    	inline_for_statement();
    	where_clauses();
    	foreign_system();
    	ranged_fields_for_array_compound_literals();
    	deprecated_attribute();
    	range_statements_with_multiple_return_values();
    	threading_example();
    	soa_struct_layout();
    	constant_literal_expressions();
    }
}