💾 Archived View for gemini.spam.works › mirrors › textfiles › hacking › hackerla captured on 2021-12-04 at 18:04:22.
-=-=-=-=-=-=-
Hacker's Laws LAWS OF COMPUTER PROGRAMMING ---------------------------- 1> There is always one more bug. 2> Any given program, when running, is obsolete 3> If a program is useless, it will have to be documented. 4> If a program is useful, it will have to be changed. 5> Any program will expand to fill all available memory. 6> The value of a program is proportional to the weight of its output. 7> Program complexity grows until it exceeds the capability of the programmer to maintain it. 8> Make it possible for programmers to write in English and you will find out that programmers cannot write in English. WEINBERG'S LAW -------------- If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. HARE'S LAW OF LARGE PROGRAMS ---------------------------- Inside every large program is a small program struggling to get out. TROUTMAN'S PROGRAMMING LAWS --------------------------- 1> If a test installation functions subsequent systems will malfunction. 2> Not until a program has been in production for at least six months will the most harmful error then be discovered. 3> Job control cards that cannot be arranged in improper order will be. 4> Interchangeable tapes won't 5> If the input editor has been designed to reject all bad input, an ingenious idiot will discover a method to get bad data past it. 6> Machines work, people should think. GOLUB'S LAWS OF COMPUTERDOM --------------------------- 1> A carelessly planned project takes three times longer to complete than expected; a carefully planned project will take only twice as long. 2> The effort required to correct the error increases geometrically with time. BRADLEY'S BROMIDE ----------------- If computers get too powerful, we can organize them into a committee - - that will do them in. -----------------------------------:> Text-Files 2: