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Helleglitch Plan 2

Next week I will release Version 0.2.

Major improvements across the board. No binaries this week. I will make a binary for next week. Next week will see more features added.



+ Map system has been fixed. The background was preventing it before
+ Tutorial Teleporter fixed
+ Multiplayer disconnection has been fixed
+ Map system ported for deathmatch. Player spawns set up
+ LOS System ported for multiplayer deathmatches
+ Player drop system ported
+ Player throw system ported
+ Fixed Baked Lighting ignoring walls after hitting an interactable object
+ Deathmatch no longer has terminal screen at start
+ Many yielded idle frames have been removed and replaced with signals
+ Explosive barrels now explode nearby other explosive barrels
+ Deathmatch input in pause screen fixed
+ Fixed deathmatch double damage bug
+ Fixed issue with lobby being unable to joing after game ends
+ Major crash involving the Line of sight and Light Occluders fixed. This is MAJOR because this was a crash which provided no error logs or report

Lore Terminal without an existing file will crash.
Singleplayer Death Statistics
Lighting animation effects cause lag. Look into it. Suspect it's because of a lot of draw calls. Suspect it'll be fixed if square wave used to minimise draw calls
Refactor all code to align with my code style standard
For sound effects, consider making unique ONHIT and ONKILL soundeffect by making it bassier.

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