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� ˂ Dark Wolf Power Armor The Dark Wolf Power Armor was created to be a counterpart to the Glitter Boy, sort of a Shock Trooper and Heavy Artillery combination, after the no-dogde weakness of the GB was discovered while fighting large amounts of Pre-Rifts tanks in a skirmish not long before the Coming of the Rifts. In that battle, 15 GB's were demolished by about 50 tanks. However, the design was never implemented beofre the Rifts destroyed Earth. Because the designers of the GB also made the DW, the internal systems are almost identical to the GB. Recently, the plans for the original DW mysteriously arrived at the GB plant in Free Quebec. The designers looked at it, decided that it was supposed to be a stnad-alone unit, not part of the team, and so reinforced it. Model Type:USA-GBS24 Class:Heavy Armored Powered Assault/Assist Suit Crew: One pilot. �MDC by Location: �Head-250 Right Shoulder Mini-Missile Launcher-75 Arms(2)-230 Hands(2)-100 Main Body-650 Jump Jets(2)(rear)-100 Mini Boom Gun-125(Left forearm) Plasma ejector-125(Right forearm) Reinforced Pilot Compartment-110 Ammo Drum(rear)-45 Legs(2)-400 �Statistical Data- �Height-8 ft. 6 in. Width-4 ft. Length-4 ft. Weight-1 ton fully loaded Physical Strength equal to PS 30 Cargo-enough for 1 pistol, 1 rifle, survival kit, extra set of fatigues and body armor. Speed- 70 mph max. running, can jump 15. ft up or 25 across standing, add 15 with running start, jet assisted, can go 120 ft. up or across, hover for up to 10 min. Power-Nuclear-25 year avg. life Cost- 30 million and up -- only available from Free Quebec for either 30+ million or a 6 year tour of duty with Free Quebec, during which time you give up 90% of regular salary to pay for Dark Wolf suit, and you _must_ have a perfect record. All suit sign-outs are approved by military commanders in Free Quebec. Weapon Systems- 1. Mini Boom Gun- This is a almost half-sized version of the Boom Gun, mounted of the left forearm. Its slugs are half sized, and because of its size, there is no need for a stabilization system. However, the Gun can still only be fired once per attack. All Sonic Boom ranges are half. Primary Purpose-Assault Secondary Purpose-Defense-Anti-Armor/Aircraft�Damage-4d6x5 MD. Rate of Fire:Equal to the number of Hand to Hand attack the pilot has...NO BURST or SPRAY!!! Range:1.5 miles. Payload:100 rounds, in a drum not unlike the Glitter Boy's, but half-sized. Reloads are the same as the GB, excpet that the Gun cannot be hand-fed�-the drum MUST be replaced, like a SAMAS suit. 2.Plasma Ejector-a short-range secondary weapon to allow for attack flexibility. Damage-3d6x4 single shot. Bursts do 3d6x6. Rate of Fire:Aimed, burst, or wild. Payload:Effectively unlimited. Note:MBG and PE may be fired as a paired attack, but is -2 to strike unless pilot has paired weapons, and always costs 2 actions. If this is done, pilot is off-balance�-no dodge is allowed for the next action, and this cannot be done twice in a row. 3. Mini-Missile Launcher-Mounted where Boom Gun would have been, it uses a magazine-style drum to hold the missiles, which must be replaced by someone with PS 20 or higher or another PA/RV. Damage-missile dependent. Range-around 1 mi.�-again, missile dependent. Rate of Fire-single, volleys of 2,4, or 6. Payload-12 missiles, which may be mixed types, but are usually Plasma or Armor�Piercing. 4. Hand to Hand��Combat Bonuses:+1 on initiative, +1 to parry and dodge, and +3 to roll with punch, fall, or impact. See Power ARmor Eilte for damage, however, the Dark Wolf has 2 foot long retractable vibro�claws which add 2d6 to the punch and tackle, and gives the Dark Wolf a slash attack that does 3d6 damage. 5. Sensor Systems�The Dark Wolf has the same feature as the Glitter Boy. 1. Thermo�Imager�allows sight�by�heat in dark, shadows and through smoke. Range:2000 ft. 2.Infrared and Ultraviolet Optics��Used mostly to detect sensor traps, and see in the dark, these project beams of light visible to other similar detection systems. Advanced Laser Targeting��Weapons are +2 to strike unless fired simutaneously, or if in burst of Plasma Ejector. NOTE:The Dark Wolf suit has the same type of armor as the Glitter Boy, but is painted black or midnight blue. The paint makes the Dark Wolf's opponents �2 to strike druing the night until or unless it has been hit 3 times, in which case the penalty is then dismissed. ��Dark Wolf Pilot OCC �� The Dark Wolf Pilot are a new breed of warrior, often using stealth and secrecy as much as out�right blasting to solve problems. They believe that their Power Armor is the best, and will go to almost any lengths to prove it, as mild as holding contests to as strong as actively hunting down other power armor pilots to duel, like the "Old West." They have a special rivalry with Glitter Boy pilots, becuase their respective suits are quite similar. Attribute Requirements: I.Q.:10. P.P. 10 OCC Skills: Pilot Auto (+15%) Pilot Hovercraft (+15%) Pilot Tank&APC (+15%) Power Armor Combat:Elite(in Dark Wolf) Read Sensory (+10%) Language (two of choice, +20%) and American at 80% Land Navigation (+4%) Basic Electronics (10%) Boxing Radio: Basic (+10%) Demolitions (+10%) Demolitions Disposal (+10%) Robot Combat: Basic Weapon Systems (10%) WP Energy Pistol WP Energy Rifle Hand to Hand:Expert (may be changed to Martial Arts for 1 other skill) Communications: Any Domestic: Any Electrical: None other than OCC skill Espionage: Wilderness survival and intelligence only. Mechanical: Automotive only (+5%) Medical: First aid or Paramedic(Pick one). Physical: Any except acrobatics or gymnastics. Pilot: Any Pilot Related: Navigation (+5%) Rogue: Any (+5%) Science: Any Technical: Any W.P.: Any Wilderness: Any OCC Related Skills: Select six other skills. Slelect two additional at level 3, one at levels six, nine, and twelve. All new skill start at level one proficiency. Secondary Skills: Six others, without bonuses. �Standard equipment: Personal suit of body armor��usually stylized Dead Boy light or heavy, energy rifle and side arm of choice, five extra E�Clips for each, one non�energy weapon of choice, two grenades, six signal flares, survival knife, utility belt, air filter and gas mask, walkie�talkie, two paris of fatigues, lightweight velcro� strapped boots designed for comfort and silence, canteen, robot medical kit, IRMSS, and personal items. Vehicle is a fully�equipped and loaded Dark Wolf suit of Power Armor. Money:5D6x250 in credits plus 1D8x1000 in Black market items. If with Free Quebec, salary is about 1500 credits/month.