💾 Archived View for gemini.theuse.net › textfiles.com › rpg › cl-pirat.d&d captured on 2022-01-08 at 19:47:07.
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. The Pirate (A Fighter Sub-Class) By Aaron Brown Copyright Oct. 12 1989 ~~~~~~~~~~~~~~~~~~~~~~ Pirate (Fighter/Thief) The Pirate is a sub-class of fighters and thieves and therefor have both abilities. To become a pirate you must have a 17 strength, a 12 constitution, and a 17 dexterity. The prime attributes are strength and dexterity, for a Pirate. A Pirate must spend the first 5 levels of his life using fighting abilities only (to train). But from levels 6- 8 he/she must use thieving abilities only (also to train). Finally, at 9th level, a Pirate becomes a full Pirate and gains all fighting abilities and all thieving abilities, and can use both of them. A Pirate can be a Hafling, Human, Dwarf, or Elf, but racial restrictions still apply. A Pirate when studying to be a thief is considered to be a thief, so use ALL THIEF tables and descriptions and only them, the same applies to when the Pirate is training as a fighter. Once they are 9th level Pirates they can wear up to chain mail armor and can carry no shield, and can use thief weapons. A Pirate uses fighters height, weight, combat, and gold tables, and a Thieves saving throw and age tables, but use the tables below for other purposes. Pirates can use any magical things that a thief or a fighter can use. Pirates use 8 sided dice for Hit points and have a 35% chance of getting a small ship from their family. Pirates Experience Table Fighter/Thieves/ D8 Actual/ X.P. / Title LVL / HP. LVL. /0-2000 /Veteran 1 / - / 1 1 /2001-4000 /Warrior 2 / - / 2 2 /4001-8000 /Swordsman 3 / - / 3 3 /8001-18000 /Hero 4 / - / 4 4 /18001-35000 /Swashbuckler 5 / - / 5 5 /35001-70000 /Myrmidon - / 1 / 6 6 /70001-71250 /Champion Rogue - / 2 / 7 7 /71251-72500 /Superhero Footpad 6 / 3 / 8 8 /72501-135000 /Pirate Cutpurse 7 / 4 / 9 9 /135001-270000 /Lord Pirate Robber 8 / 5 / 10* 10 /270001 792500 /LP Burglar 9 / 6 / 10*(+2) 11 /792501-1070000 /LP Filcher 10 / 7 / 10*(+4) 12 /1070001-1360000/LP Sharper 11 / 8 / 10*(+6) 13 /1360001-1660000/LP Magsman 12 / 9 / 10*(+8) 14 /1660001 1970000/LP Thief 13 / 10 / 10*(+10)15 /1970001 2440000/LP Master Thief 14 / 11 / 10*(+12)16 /2440001-2910000/LP Master Thief 15 / 12 / 10*(+14)17 /2910001 3160000/LP Grand Thief *Constitiution Adjustments No Longer Apply,LP = Lord Pirate If a Pirate gets psionic powers, they get 1 extra Major and extra Minor Disciplines. A Pirate gains one extra strength and dexterity point for age classes. Character has not been tried out yet so i'm not sure if it sould be a NPC or PC. I also don't know if it should be a AD&D charcter or a D&D character. Please feel free to adjust this character as you wish, but I do ask that you send a message to AARON BROWN.