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<td width="10%"><a style="color: #000000;" href="a08.html">Previous</a></td>

<td align="center"><a style="color: #FFFFFF;" href="index.html">EuroHacker Magazine, issue #1</a></td>

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<h1>Jagged Alliance 2 quiz explained</h1>

<p align="center"><b>Written by:</b> your eminent editor-in-chief</p>

<p> I was playing Jagged Alliance 2: Wildfire (which is the ultra-hard
version of vanilla JA2) a lot a couple of weeks ago.  I needed precise
control over my IMP char so it annoyed me that I couldn't figure out
what all the quiz questions gave you.  I mean, it's funny a few times,
then you just wanna know what the hell those questions mean... JA2 has
the best inventory system  I've seen in an RPG, a shame it doesn't have
the best character creation system. </p>

<p> Anyway, after some looking around on the Net I found the JA2 source
code and started looking around.  I found the function responsible for
generating your IMP char and started looking thru it (it was basically
one big switch statement). </p>

<p> Note that personalities and attitudes don't do jack shit in the
game, I am just including them for the sake of being a retarded pedant.
</p>

<table>

<tr class="table_header"><td>Q</td><td>A1</td><td>A2</td><td>A3</td><td>A4</td><td>A5</td><td>A6</td><td>A7</td><td>A8</td></tr>

<tr class="table_alt1">
<td>1</td>

<td>Martial Arts (trait) if male, Ambidextrous (trait) if female</td>

<td>Loner (attitude)</td>

<td>Hand to Hand (trait)</td>

<td>Lockpicking (trait)</td>

<td>Throwing (trait)</td>

<td>Optimist (attitude)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>2</td>

<td>Teaching (trait)</td>

<td>Stealthy (trait)</td>

<td>Psycho (personality)</td>

<td>Friendly (attitude)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>3</td>

<td>Lockpicking (trait)</td>

<td>Arrogant (attitude)</td>

<td>Stealthy (trait)</td>

<td>Normal (attitude)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>4</td>

<td>Automatic Weapons (trait)</td>

<td>Friendly (attitude)</td>

<td>Normal (attitude)</td>

<td>Asshole (attitude)</td>

<td>Loner (attitude)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>5</td>

<td>Coward (attitude)</td>

<td>none</td>

<td>Aggressive (attitude)</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>6</td>

<td>Coward (attitude)</td>

<td>Night Ops (trait)</td>

<td>Claustrophobic (personality)</td>

<td>none</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>7</td>

<td>Electronics (trait)</td>

<td>Knifing (trait)</td>

<td>Night Ops (trait)</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>8</td>

<td>Ambidextrous (trait)</td>

<td>none</td>

<td>Optimist (attitude)</td>

<td>Psycho (personality)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>9</td>

<td>Forgetful (personality)</td>

<td>none</td>

<td>Pessimist (attitude)</td>

<td>Nervous (personality)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>10</td>

<td>none</td>

<td>Pessimist (attitude)</td>

<td>Asshole (attitude)</td>

<td>Nervous (personality)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>11</td>

<td>none</td>

<td>Teaching (trait)</td>

<td>Aggressive (attitude)</td>

<td>Normal (attitude)</td>

<td>??? (Not in source code)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>12</td>

<td>Martial Arts (trait) if male, Ambidextrous (trait) if female</td>

<td>Knifing (trait)</td>

<td>none</td>

<td>Automatic Weapons (trait)</td>

<td>Hand to Hand (trait)</td>

<td>Electronics (trait)</td>

<td>none</td>

<td>none</td>
</tr>

<tr class="table_alt1">
<td>13</td>

<td>Forgetful (personality)</td>

<td>Normal (attitude)</td>

<td>Normal (attitude)</td>

<td>Heat Intolerant (personality)</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>14</td>

<td>Claustrophobic (personality)</td>

<td>Normal (attitude)</td>

<td>Heat Intolerant (personality)</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt1">
<td>15</td>

<td>Throwing (trait)</td>

<td>Ambidextrous (trait)</td>

<td>Arrogant (attitude)</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

<tr class="table_alt2">
<td>16</td>

<td>none</td>

<td>none</td>

<td>none</td>

<td>none</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

<td>&nbsp;</td>

</tr>

</table>
<hr>

<small>Copyright 2005, EuroHacker Magazine</small>
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