💾 Archived View for compudanzas.net › intro_to_uxn_programming.gmi captured on 2021-12-01 at 12:20:03. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2021-11-30)
-=-=-=-=-=-=-
online workshop to learn the basics of uxn programming.
if you prefer text or prefer to dig deeper, you can check out our uxn tutorial!
Video recording: Babycastles Academy: Intro to Uxn (yt)
Video recording: Babycastles Academy: Intro to Uxn (magnet link)
event info:
Babycastles Academy: Intro to Uxn Programming
sunday, november 21, 12021, at 3pm UTC-5 (EST)
Have you wondered how computers function under layers of abstraction? Are you curious about learning about assembly languages? Would you like to try fun challenges, while getting to know a permacomputing platform? Join us in learning about Uxn!
Uxn is a portable 8-bit virtual computer inspired by forth-machines, capable of running simple tools and games, and programmable in its own unique assembly language called Uxntal.
Uxn is at the core of Varvara computer, a platform for running small audio/visual applications. Varvara has been ported already to several years old and modern computing platforms, like the Gameboy Advance, Nintendo DS, the Playdate, and more.
In this workshop we'll introduce the basic concepts to start programming this computer: its architecture, the programming paradigms of Uxntal, and some low-level aspects that will allow us to create a simple drawing tool!
Pre-requisites: This workshop is best for those with some previous programming experience. However, no previous experience with assembly or low-level computing is needed.
We will use the learn-uxn website by metasyn, that requires a web browser with javascript enabled:
Unknown Fields Division - Summer 2014 China Cargo ship expedition
Rare Earthenware - Unknown Fields
100R - nasu spritesheet editor
decimal to hexadecimal converter
100R - nasu spritesheet editor
awesome uxn: awesome things from the community
irc channel: #uxn on irc.esper.net
( simple drawing tool ) ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] ( init ) |0100 @on-reset ( set system colors ) #0a6f .System/r DEO2 #05cf .System/g DEO2 #0caf .System/b DEO2 ( configure screen device ) ;on-frame .Screen/vector DEO2 ;brush .Screen/addr DEO2 BRK @on-frame ( read mouse coordinates ) ( and use as screen coordinates ) .Mouse/x DEI2 .Screen/x DEO2 .Mouse/y DEI2 .Screen/y DEO2 ( read mouse state and compare for left click ) .Mouse/state DEI #01 EQU ,&draw JCN ( jump when mouse is pressed ) BRK &draw ( draw sprite: 4-fg, 5-color1 and alpha ) #45 .Screen/sprite DEO BRK ( sprite data ) @brush 3e7e ffff ffff 7e3c
if you enjoyed this workshop and found it helpful, consider giving us your support :)
most recent update on: 12021-11-22
text, images, and code are shared with the peer production license