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Designer Diary: The Seeds of Stardew Valley: The Board Game

Author: benbreen

Score: 37

Comments: 5

Date: 2021-11-27 19:41:53

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totoglazer wrote at 2021-11-29 02:03:42:

It’s a shame the board game really isn’t very fun to play at all. It’s such a thoughtful and faithful adaptation of a great video gams, but ends up being just a complex, stressful slog.

cube00 wrote at 2021-11-29 02:33:56:

This is why I find video games (or video board games) much less stressful then physical board games. You don't need worry about remembering all the rules, the program guides you and you can just focus on the fun with no shame you've made an illegal move when you're playing with others.

joe-collins wrote at 2021-11-29 06:11:13:

> a thoughtful and faithful adaptation of a great video game

Unfortunately, faithfully adapting a video game to tabletop is a terrible idea, in my experience. I first saw this with the 2003 Age of Mythology adaptation. Video games can rely on the computer to track intricate systems, but when those systems are too dear to the central concept to be cut out or drastically altered in translation, the tracking becomes a burden on the players. Tabletop has a very limited budget for such before it becomes unpleasant. (Yes, even in high complexity games. Good designers work _hard_ to mitigate various facets of complexity.)

setr wrote at 2021-11-29 06:20:03:

Goes the other way too — CRPGs are faithful renditions of DnD 5 rulesets and are generally a painful slog to go through; their only saving grace being the writing. All the variables and rules and none of the flexibility to act on it.

Whereas roguelikes are much less faithful rendition of ADnD, but do a much better job of keeping the spirit.

Really as a general rule, faithful adaptations between mediums is a recipe for dull outcomes

mml wrote at 2021-11-29 04:57:25:

it's a shame the video game isn't very fun to play at all too.