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---
author: bootlicker
generator: pandoc
title: Commo Dig
viewport: 'width=device-width, initial-scale=1.0, user-scalable=yes'
---
bootlicker
2017-07-24T01:03:36+00:00
A long time ago now, there used to be a mailing list called the Stella
Mailing List. I believe it was set up to coordinate the distribution and
centralise the discussion around the Starpath Atari 2600 CD series. Many
important discussions of programming techniques and analyses of the
Atari video game console were conducted on this mailing list. There used
to be a website that documented all the most important discussions and
events that occurred on the Stella Mailing List, and it was called
cached backup of the website on any web archival website, and to my
knowledge no-one has ever saved any of the information that used to be
contained on that website.
There currently exists an incomplete version of The Dig called the
MiniDig. You can find it [here](http://www.qotile.net/minidig/).
The purpose of this page on my blog is to attempt to construct a new
Dig. Because I am a Communist, I decided to call this new Dig the
how it was organised, so I have decided to use my own organisational
method. If you have any suggestions for how I could improve The Commo
Dig, please email me at ***vidak at riseup dot net***. Thank you.
------------------------------------------------------------------------
There is something important I need to point out. The Stella Archive has
not logged down much of the conversation on the mailing list correctly.
Sometimes important threads show up as replies to lesser threads. I have
done my best to find the original posts for threads by clicking through
most of the replies to lesser threads where I believe there is an
original post located. But, sometimes I have been unsuccessful in
finding an important original post that contains some source code or an
important binary. In those cases I have included the earliest reply to a
missing post.
If you think you can find an original post, then I encourage you to go
to the date in the month of the archive and click around and see if you
can find it.
------------------------------------------------------------------------
How to Use This Dig {#how-to-use-this-dig style="text-align: center;"}
===================
1. You May Use Ctrl+F to Search Through The Uniform Keyword Labels I
have Used. I have labelled all the entries uniformly. To Find
1. Source Code, search **Source**
2. Discussion About Horizontal Movement or Positioning, search
**Horizontal**
3. About the TIA, search **TIA**
4. About Sound and Audio, search **Sound **or **Audio**
5. Binaries, search **BIN** or **Binaries **or **Binary**
6. Manuel Rotschkar entries, search **Manuel**
1. Andrew Davie: **Davie**
2. Thomas Jentzsch: **Jentzsch**
3. Dennis Debro: **Debro**
4. Bob Colbert: **Colbert**
5. Kirk Israel: **Israel**
6. Generally search the last name of the person you are looking
for.
7. Disassemblies, search **Disassem**
8. Answers to Random Questions, search **Answer**
9. Threads Discussing Issues, search **Thread**
10. Periodic Updates to Games, search **Update**
11. Demos, search **Demo**
12. Discussion About Playfields, search **Playfield**
13. For Requests for Help, search **Help**
14. For Questions About Random Issues, search **Random**
15. For topics about NTSC or PAL, search **NTSC** or **PAL**
etc etc
------------------------------------------------------------------------
The text of this dig is released under the GNU GPL Version 3. It is NOT
released under normal copyright. You may copy the text of this dig and
host it again where-ever you like. This is the original *Commo Dig*,
though, and it is released under the licencing I have chosen. Don't be
fooled into thinking it's someone else's intellectual property. You may
use the *Commo Dig* under all the rights and duties listed under its
original GNU GPL v3 licencing.
------------------------------------------------------------------------
OCTOBER 1996 {#october-1996 style="text-align: center;"}
============
Jim Nitchals: What the [DS instruction
is](http://www.biglist.com/lists/stella/archives/199610/msg00029.html).
Jim Nitchals: How Communist Mutants [Generated Random
Numbers](http://www.biglist.com/lists/stella/archives/199610/msg00032.html).
[*Saturday, 26 October*]{style="text-decoration: underline;"}
Matt: Matt's [Top 48 2600
Games](http://www.biglist.com/lists/stella/archives/199610/msg00037.html).
------------------------------------------------------------------------
DECEMBER 1996 {#december-1996 style="text-align: center;"}
=============
[*Monday, 2 December*]{style="text-decoration: underline;"}
Eckhard Stolberg: You must [turn off the
fram](http://www.biglist.com/lists/stella/archives/199612/msg00004.html)e
during Overscan.
------------------------------------------------------------------------
FEBRUARY 1997 {#february-1997 style="text-align: center;"}
=============
[*Wednesday, 5 February*]{style="text-decoration: underline;"}
Piero Cavina: Mondo Pong [Game
Preview](http://www.biglist.com/lists/stella/archives/199702/msg00002.html).
[*Monday, 24 February*]{style="text-decoration: underline;"}
Greg Troutman: Pointers about
[COLUPF](http://www.biglist.com/lists/stella/archives/199702/msg00015.html).
[*Thursday, 27 February*]{style="text-decoration: underline;"}
Eckhard Stolberg: uuencoded [Tetris
clone](http://www.biglist.com/lists/stella/archives/199702/msg00017.html).
------------------------------------------------------------------------
MARCH 1997 {#march-1997 style="text-align: center;"}
==========
[*Monday, 3 March*]{style="text-decoration: underline;"}
Nick Bensema: \[TUTORIAL\] How to [Draw a
Playfield](http://www.biglist.com/lists/stella/archives/199703/msg00015.html).
Jim Nitchals:
[Commentary](http://www.biglist.com/lists/stella/archives/199703/msg00048.html)
on Combat's Programming.
Jim Nitchals: The 2600's Controllers Can Send as Well as [Receive
Data](http://www.biglist.com/lists/stella/archives/199703/msg00051.html).
[*Tuesday, 4 March*]{style="text-decoration: underline;"}
Nick Bensema: Comments on How Games [Avoid
Flickering](http://www.biglist.com/lists/stella/archives/199703/msg00072.html).
[*Wednesday, 5 March*]{style="text-decoration: underline;"}
Bob Colbert: [7 Bouncing Copies of
player0](http://www.biglist.com/lists/stella/archives/199703/msg00106.html).
Edward Federmeyer: Frustrations About [Making New
Carts](http://www.biglist.com/lists/stella/archives/199703/msg00107.html).
Reply: [Glenn
Saunders](http://www.biglist.com/lists/stella/archives/199703/msg00108.html).
[*Thursday, 6 March*]{style="text-decoration: underline;"}
Piero Cavina: Comments on 2600 [Sprite Copy
Function](http://www.biglist.com/lists/stella/archives/199703/msg00116.html).
Nick Bensema: Discussion About [Coarse and Fine X
Movement](http://www.biglist.com/lists/stella/archives/199703/msg00126.html).
Piero Cavina: Attempt at Collisions Between [Hardware Copied
Sprites](http://www.biglist.com/lists/stella/archives/199703/msg00130.html).
Crackers: 20 Pixel Versus 40 Pixel
[Playfields](http://www.biglist.com/lists/stella/archives/199703/msg00145.html).
Crackers: [Cartridges versus
ROMs](http://www.biglist.com/lists/stella/archives/199703/msg00146.html).
Dan Boris: Still Working Link to Atari [Technical
Info](http://www.biglist.com/lists/stella/archives/199703/msg00148.html).
Bob Colbert: Updating Playfield Registers on Alternating Frames [for
High-Res](http://www.biglist.com/lists/stella/archives/199703/msg00169.html).
Eckhard Stolberg: NTSC to PAL [porting
guide](http://www.biglist.com/lists/stella/archives/199703/msg00171.html).
Reply [Glenn
Saunders](http://www.biglist.com/lists/stella/archives/199703/msg00176.html).
Cracker's Easy Playfield
[Code](http://www.biglist.com/lists/stella/archives/199703/msg00175.html).
Reply [Nick
Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00182.html).
Glenn Saunders: Pointers on How TIA [Controls Saturation of
Colours](http://www.biglist.com/lists/stella/archives/199703/msg00185.html)
and Not Luminance.
[*Sunday, 9 March*]{style="text-decoration: underline;"}
Russ Perry Jr: Some Useful [Correspondence from Carol
Shaw](http://www.biglist.com/lists/stella/archives/199703/msg00192.html)
on River Raid Down the Bottom.
Eckhard Stolberg: Why the 2600 Produces [Different
Colours](http://www.biglist.com/lists/stella/archives/199703/msg00206.html)
on PAL and NTSC Systems.
Eckhard Stolberg: Information on [TIA
Sound](http://www.biglist.com/lists/stella/archives/199703/msg00207.html).
Eckhard Stolberg: Speculation on Why There Are [Short Black
Lines](http://www.biglist.com/lists/stella/archives/199703/msg00218.html).
Bob Colbert: [High Resolution
Scores](http://www.biglist.com/lists/stella/archives/199703/msg00219.html).
Greg Troutman: More on [High Resolution
Scores](http://www.biglist.com/lists/stella/archives/199703/msg00220.html).
Bob Colbert:
[Etch-a-Sketch](http://www.biglist.com/lists/stella/archives/199703/msg00221.html)
for 2600.
Erik Mooney: [How to Draw a Playfield
II](http://www.biglist.com/lists/stella/archives/199703/msg00223.html).
[*Wednesday, 12 March*]{style="text-decoration: underline;"}
Piero Cavina: [Counting
Time](http://www.biglist.com/lists/stella/archives/199703/msg00225.html)
Instead of Lines.
Reply [Nick
Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00226.html).
Piero Cavina: 21 Objects for the [Price of
One](http://www.biglist.com/lists/stella/archives/199703/msg00228.html).
Glenn Saunders: [Sound
Utility](http://www.biglist.com/lists/stella/archives/199703/msg00229.html)
for 2600.
[*Saturday, 15 March*]{style="text-decoration: underline;"}
Eckhard Stolberg: [Answering
Question](http://www.biglist.com/lists/stella/archives/199703/msg00234.html)
about Supercharger Bankswitching and RAM Access.
Erik Mooney:
[Confused](http://www.biglist.com/lists/stella/archives/199703/msg00240.html)
about Displaying High Res Scores.
Marc "King Kong": [Short Black
Lines](http://www.biglist.com/lists/stella/archives/199703/msg00247.html),
and HERO etc Skipping First Two Bits of PF0
See entire thread, but Erik Mooney's reply is [really
good](http://www.biglist.com/lists/stella/archives/199703/msg00249.html).
Erik Mooney: [Answering
Questions](http://www.biglist.com/lists/stella/archives/199703/msg00272.html)
about 2600 RPG Rumour
Read the Whole Erik Mooney Thread on [Random Number
Generation](http://www.biglist.com/lists/stella/archives/199703/msg00283.html).
Another Erik Mooney Thread [on
RNG](http://www.biglist.com/lists/stella/archives/199703/msg00296.html).
Piero Cavina: 11 Horziontally [Moving
Sprites](http://www.biglist.com/lists/stella/archives/199703/msg00305.html).
Piero Cavina: Request for Advice About [Economising
Code](http://www.biglist.com/lists/stella/archives/199703/msg00311.html).
Reply [Nick
Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00313.html).
------------------------------------------------------------------------
APRIL 1997 {#april-1997 style="text-align: center;"}
==========
Glenn Saunders: PRECISE 2600 [Sound
Chart](http://www.biglist.com/lists/stella/archives/199704/msg00007.html).
Piero Cavina: Latest [Multi-Sprite
Demo](http://www.biglist.com/lists/stella/archives/199704/msg00015.html)
(debugged and updated).
Erik Mooney thread on indirect addressing data in memory. [Read whole
thread](http://www.biglist.com/lists/stella/archives/199704/msg00019.html).
Songbird
[Thread](http://www.biglist.com/lists/stella/archives/199704/msg00023.html)
on Intellectual Property of 2600 games.
Greg Troutman's Z26 [text
adventure](http://www.biglist.com/lists/stella/archives/199704/msg00046.html).
Jim Nitchals: Uses for the [PHP
instruction](http://www.biglist.com/lists/stella/archives/199704/msg00058.html).
[Alpha
version](http://www.biglist.com/lists/stella/archives/199704/msg00061.html)
of Erik Mooney's Space Invader Clone.
The thread talks about the "Drawscreen" Kernel.
Second Alpha on [12
April](http://www.biglist.com/lists/stella/archives/199704/msg00105.html).
First beta on [24
April](http://www.biglist.com/lists/stella/archives/199704/msg00187.html).
[Major
update](http://www.biglist.com/lists/stella/archives/199704/msg00062.html)
to Piero Cavina's demo. Includes Background Grid of Tiles.
Explanation on [14
April](http://www.biglist.com/lists/stella/archives/199704/msg00133.html)
about how he stored the tiles in memory.
He releases it as a game on [17
April](http://www.biglist.com/lists/stella/archives/199704/msg00152.html).
Pointless thread, but an interesting dicussion: Songbird on [linking
consoles](http://www.biglist.com/lists/stella/archives/199704/msg00073.html).
Jim Nitchals:
[Answering](http://www.biglist.com/lists/stella/archives/199704/msg00103.html)
Chris Pepin's Question About Hexadecimal Graphical Data.
Erik Mooney: Player Graphics Display [1 Pixel Further
Right](http://www.biglist.com/lists/stella/archives/199704/msg00104.html)
Than Missiles and Balls.
Greg Troutman: [Dark
Mage](http://www.biglist.com/lists/stella/archives/199704/msg00106.html).
Erik Mooney: Speculation About 2600 Being Able to [Address 8K
ROM](http://www.biglist.com/lists/stella/archives/199704/msg00111.html).
Glenn Saunders: Making Space Invaders
["March"](http://www.biglist.com/lists/stella/archives/199704/msg00115.html)
Across the Screen
Erik Mooney: The 48 Pixel High-Res Routine
[Explained](http://www.biglist.com/lists/stella/archives/199704/msg00137.html).
Glenn Saunders: The [Source
Code](http://www.biglist.com/lists/stella/archives/199704/msg00157.html)
to Freeway.
Bob Colbert:
[Confirms](http://www.biglist.com/lists/stella/archives/199704/msg00160.html)
you can run code in 2600 RAM.
Nick Bensema: "Suckyzep"
[demo](http://www.biglist.com/lists/stella/archives/199704/msg00173.html).
------------------------------------------------------------------------
MAY 1997 {#may-1997 style="text-align: center;"}
========
Eckhard Stolberg: How Cosmic Ark Does its [Twinkling
Stars](http://www.biglist.com/lists/stella/archives/199705/msg00024.html).
------------------------------------------------------------------------
JULY 1997 {#july-1997 style="text-align: center;"}
=========
Piero Cavina: Multi-Sprite Game [Version
2.0](http://www.biglist.com/lists/stella/archives/199707/msg00002.html).
Version 2.1 released on [16
July](http://www.biglist.com/lists/stella/archives/199707/msg00003.html).
Version 2.2 released [25
July](http://www.biglist.com/lists/stella/archives/199707/msg00025.html).
Eckhard Stolberg:
[Explaining](http://www.biglist.com/lists/stella/archives/199707/msg00016.html)
the BIT and AND instruction.
Nick Bensema: Attract mode and colour cycling [is in
software](http://www.biglist.com/lists/stella/archives/199707/msg00021.html).
Follow up reply [from
Nick](http://www.biglist.com/lists/stella/archives/199707/msg00023.html).
Greg Troutman: [Rescue
Demo](http://www.biglist.com/lists/stella/archives/199707/msg00027.html).
Erik Mooney: [RPG
Engine](http://www.biglist.com/lists/stella/archives/199707/msg00036.html).
------------------------------------------------------------------------
AUGUST 1997 {#august-1997 style="text-align: center;"}
===========
Erik Mooney: Interesting thread on using the 2600 to [trigger
Teletext](http://www.biglist.com/lists/stella/archives/199708/msg00005.html).
Eckhard Stolberg: Cubis [beta
2](http://www.biglist.com/lists/stella/archives/199708/msg00031.html).
Soren Gust: [2600
Minesweeper](http://www.biglist.com/lists/stella/archives/199708/msg00036.html)
Version 0.9
Greg Troutman: New Version of [Rescue
Demo](http://www.biglist.com/lists/stella/archives/199708/msg00048.html).
Piero Cavina: Multi-Sprite Game [Version
2.3](http://www.biglist.com/lists/stella/archives/199708/msg00052.html).
Version 2.4 released [19
August](http://www.biglist.com/lists/stella/archives/199708/msg00112.html).
Version 2.5 released on 30 August, now [named
Oystron](http://www.biglist.com/lists/stella/archives/199708/msg00219.html).
Dan Boris: 6532 RIOT Chip
[Specifications](http://www.biglist.com/lists/stella/archives/199708/msg00054.html).
Dan Boris: Howard Warshaw's [Method for
Re-Seeding](http://www.biglist.com/lists/stella/archives/199708/msg00055.html)
Random Number Generators.
Dan Boris: Broken Link to Archive of US Patents.
Describes how to display [multiple copies of
sprites](http://www.biglist.com/lists/stella/archives/199708/msg00065.html)
on a 2600.
References [from Piero
Cavina](http://www.biglist.com/lists/stella/archives/199708/msg00071.html).
Ben Combee: Idea for 2600
[Adaptation](http://www.biglist.com/lists/stella/archives/199708/msg00082.html)
of Minecart Sequence from Super Mario RPG.
Piero Cavina: Explanation of [Access Code Between
Multi-Cart](http://www.biglist.com/lists/stella/archives/199708/msg00090.html)
RPGs.
Piero Cavina: [Interlacing
Technique](http://www.biglist.com/lists/stella/archives/199708/msg00089.html)
for Making "Grayish" Versions of Colours.
Erik Mooney: [Updated
Version](http://www.biglist.com/lists/stella/archives/199708/msg00099.html)
of RPG Kernel. Read the whole thread.
[Bug
fix](http://www.biglist.com/lists/stella/archives/199708/msg00106.html).
Piero Cavina: [Using JMP (indirect) to
economise](http://www.biglist.com/lists/stella/archives/199708/msg00100.html)
CMP/BNE/JMP.
Erik Mooney: Answering Piero's Question About How Galaxian [Used 7
Aliens Per
Row](http://www.biglist.com/lists/stella/archives/199708/msg00162.html).
------------------------------------------------------------------------
SEPTEMBER 1997 {#september-1997 style="text-align: center;"}
==============
Glenn Saunders: [Preliminary
Suggestions](http://www.biglist.com/lists/stella/archives/199709/msg00030.html)
About Using Horizontal Movement Routines From Older Games.
Erik Mooney: [More Detailed
Comments](http://www.biglist.com/lists/stella/archives/199709/msg00016.html)
on Horizontal Positioning.
Piero Cavina:
[Advice](http://www.biglist.com/lists/stella/archives/199709/msg00043.html)
to Erik Mooney to Write A Sprite-Alone Game First.
Robin Harbron's Thread on the Addressing Space of the 2600's 6507. [Read
the Whole
Thread](http://www.biglist.com/lists/stella/archives/199709/msg00044.html).
Piero Cavina: [Oystron
2.6](http://www.biglist.com/lists/stella/archives/199709/msg00083.html).
2.7 released on [14
September](http://www.biglist.com/lists/stella/archives/199709/msg00197.html).
2.8 released [21
September](http://www.biglist.com/lists/stella/archives/199709/msg00265.html).
2.8.2 released [28
September](http://www.biglist.com/lists/stella/archives/199709/msg00346.html).
Glenn Saunders:
[Comments](http://www.biglist.com/lists/stella/archives/199709/msg00091.html)
on Missile Bitdepth.
Piero Cavina: [A
thread](http://www.biglist.com/lists/stella/archives/199709/msg00188.html)
about the ethics of intellectual property for homebrews.
Bob Colbert: [Latest
Version](http://www.biglist.com/lists/stella/archives/199709/msg00210.html)
of His Multi-Sprite Demo.
Jim Nitchals:
[Advice](http://www.biglist.com/lists/stella/archives/199709/msg00220.html)
to Richard Kennehan About Legality of Disassembly.
More from [Greg
Miller](http://www.biglist.com/lists/stella/archives/199709/msg00222.html).
Greg Troutman: It is Possible to [Extend the
Display](http://www.biglist.com/lists/stella/archives/199709/msg00231.html)
into Overscan.
More from [Erik
Mooney](http://www.biglist.com/lists/stella/archives/199709/msg00226.html).
Crackers's [Colour Cycling
Programme](http://www.biglist.com/lists/stella/archives/199709/msg00245.html).
Crackers [Having an
Epiphany](http://www.biglist.com/lists/stella/archives/199709/msg00251.html)
About Why the PFX Bits are Arranged the Way They Are.
Nick Bensema: [Weird
Idea](http://www.biglist.com/lists/stella/archives/199709/msg00264.html)
to Make a "Kill Kenny" 2600 Game.
Crackers: [Virtual Pet Demo
1](http://www.biglist.com/lists/stella/archives/199709/msg00325.html).
Demo 2 released [30
September](http://www.biglist.com/lists/stella/archives/199709/msg00397.html).
------------------------------------------------------------------------
OCTOBER 1997 {#october-1997 style="text-align: center;"}
============
Jim Nitchals: Short BCD [Time
Routine](http://www.biglist.com/lists/stella/archives/199710/msg00048.html).
Crackers: 2600 [Digital
Clock](http://www.biglist.com/lists/stella/archives/199710/msg00067.html).
Piero Cavina: [Oystron
2.8.5](http://www.biglist.com/lists/stella/archives/199710/msg00070.html).
Crackers: [Source Code for Digital
Clock](http://www.biglist.com/lists/stella/archives/199710/msg00071.html).
David Schweinsberg: Platform Game "Droid"
[Demo](http://www.biglist.com/lists/stella/archives/199710/msg00076.html).
Eckhard Stolberg's
[Comments](http://www.biglist.com/lists/stella/archives/199710/msg00083.html)
on David's Demo's VSYNC.
Eckhard Stolberg: How to [Use RAM on a
Cartridge](http://www.biglist.com/lists/stella/archives/199710/msg00109.html).
Bob Colbert: [Source
Code](http://www.biglist.com/lists/stella/archives/199710/msg00111.html)
to Multi-Sprite Game.
------------------------------------------------------------------------
NOVEMBER 1997 {#november-1997 style="text-align: center;"}
=============
Piero Cavina: [Oystron
2.9](http://www.biglist.com/lists/stella/archives/199711/msg00000.html).
Piero Cavina: [Interesting
Comments](http://www.biglist.com/lists/stella/archives/199711/msg00023.html)
on IEEE Spectrum Article on the 2600.
Glenn Saunders: [Read the Whole
Thread](http://www.biglist.com/lists/stella/archives/199711/msg00027.html)
to See Stella Members Introducing Themselves.
Eckhard Stolberg: "Domino", an [Ishido
clone](http://www.biglist.com/lists/stella/archives/199711/msg00034.html).
Bob Colbert:
[Claims](http://www.biglist.com/lists/stella/archives/199711/msg00069.html)
Stell-A-Sketch Uses a "Nifty" Routine to Move a Chunk of Memory.
------------------------------------------------------------------------
DECEMBER 1997 {#december-1997 style="text-align: center;"}
=============
3 ]{style="text-decoration: underline;"}[December]{.underline}*
Erik Mooney:
[Describes](http://www.biglist.com/lists/stella/archives/199712/msg00008.html)
How Missile Command Drew Curved Lines.
Bob Colbert: [Multi-Sprite
Game](http://www.biglist.com/lists/stella/archives/199712/msg00012.html)
Update Version.
Collision Detection Version Released [8
December](http://www.biglist.com/lists/stella/archives/199712/msg00030.html).
Ruffin Bailey:
[Thread](http://www.biglist.com/lists/stella/archives/199712/msg00024.html)
on Software and Hardware Collision Detection.
Piero Cavina: [Hypnotic Christmas Demo
Program](http://www.biglist.com/lists/stella/archives/199712/msg00087.html).
Ruffin Bailey: Read Whole Thread [About Pointers About
Combat](http://www.biglist.com/lists/stella/archives/199712/msg00095.html).
------------------------------------------------------------------------
JANUARY 1998 {#january-1998 style="text-align: center;"}
============
Piero Cavina: How Combat [Positions Players and
Missiles](http://www.biglist.com/lists/stella/archives/199801/msg00001.html).
Ruffin Bailey: [Read Whole
Thread](http://www.biglist.com/lists/stella/archives/199801/msg00007.html)
Discussing Interesting Innovations of Various Games.
Piero Cavina: [Interesting
Thread](http://www.biglist.com/lists/stella/archives/199801/msg00017.html)
on the TIA.
[Correction
post](http://www.biglist.com/lists/stella/archives/199801/msg00052.html) on
5 January by Glenn Saunders about the number of gates in the TIA.
Piero Cavina [Hacks
Together](http://www.biglist.com/lists/stella/archives/199801/msg00035.html)
Erik Mooney's "INV" (Invaders Clone) Game.
Erik Mooney: [Interesting
Answers](http://www.biglist.com/lists/stella/archives/199801/msg00093.html)
to Questions About Arcade Space Invaders.
Glenn Saunders: [Big
Essay](http://www.biglist.com/lists/stella/archives/199801/msg00105.html)
on Piracy and the Stella CD.
David Schweinsberg: DROID Version 2
[released](http://www.biglist.com/lists/stella/archives/199801/msg00113.html).
Glenn Saunders:
[Request](http://www.biglist.com/lists/stella/archives/199801/msg00127.html)
for Source Code Transcription.
Piero Cavina: INV Version 2.1
[Released](http://www.biglist.com/lists/stella/archives/199801/msg00151.html).
Crackers (Ahhh! Chris Cracknell!):
[Explaining](http://www.biglist.com/lists/stella/archives/199801/msg00165.html)
(now old) Law About Copyright and Piracy.
Bob Colbert: [Latest
Version](http://www.biglist.com/lists/stella/archives/199801/msg00230.html)
of Multi-Sprite Game.
Piero Cavina: [New
Version](http://www.biglist.com/lists/stella/archives/199801/msg00317.html)
of Mondo Pong.
------------------------------------------------------------------------
MARCH 1998 {#march-1998 style="text-align: center;"}
==========
Eckhard Stolberg:
[Explains](http://www.biglist.com/lists/stella/archives/199803/msg00156.html)
a Horizontal Movement Routine.
Erik Mooney: But the sprites [can't
overlap](http://www.biglist.com/lists/stella/archives/199803/msg00169.html).
Jim Nitchals: [A Way to
Implement](http://www.biglist.com/lists/stella/archives/199803/msg00160.html)
Single Cycle Resolution W/O Carry Flag.
Eckhard Stolberg: Movable 48 Pixel Sprite
[Demo](http://www.biglist.com/lists/stella/archives/199803/msg00201.html).
Erik Mooney: Does This Mean We Could [Make Mortal
Kombat](http://www.biglist.com/lists/stella/archives/199803/msg00206.html)?
------------------------------------------------------------------------
APRIL 1998 {#april-1998 style="text-align: center;"}
==========
[Big
Thread](http://www.biglist.com/lists/stella/archives/199804/msg00000.html)
Discussing the Creation of 2600 Mortal Kombat.
First Annual Stella Programming [Contest Winner is Piero
Cavina](http://www.biglist.com/lists/stella/archives/199804/msg00001.html).
Eckhard Stolberg: The Processor [Does Not Turn
Off](http://www.biglist.com/lists/stella/archives/199804/msg00020.html)
During VSYNC.
[More
Discussion](http://www.biglist.com/lists/stella/archives/199804/msg00029.html)
on 2600 Mortal Kombat.
Kurt Woloch: HMOVE Blanks are [8
Pixels](http://www.biglist.com/lists/stella/archives/199804/msg00041.html).
Bob Colbert: [Latest
Version](http://www.biglist.com/lists/stella/archives/199804/msg00048.html)
of the Multi-Sprite Game.
Crackers: Non-HMOVE Sprite
[Experiment](http://www.biglist.com/lists/stella/archives/199804/msg00120.html).
See earlier post "Aaargh" for Early Source. Thread for Bugfix.
Next Version Released [18
April](http://www.biglist.com/lists/stella/archives/199804/msg00163.html).
Crackers: [Hiragana Font for
2600](http://www.biglist.com/lists/stella/archives/199804/msg00138.html).
Chris Wilkson: [Misunderstood
Instructions](http://www.biglist.com/lists/stella/archives/199804/msg00140.html):
Code that Works on Real Hardware, But Only Sometimes.
Bradford Mott: [He-Man's Title
Screen](http://www.biglist.com/lists/stella/archives/199804/msg00186.html)
and Early Stella Emulation.
------------------------------------------------------------------------
MAY 1998 {#may-1998 style="text-align: center;"}
========
Thread Started By Andrew Davie on [Non-Repeated Playfield By Chasing the
Beam](http://www.biglist.com/lists/stella/archives/199805/msg00014.html).
Thread By Andrew Davie on [Self-Modifying
Code](http://www.biglist.com/lists/stella/archives/199805/msg00021.html).
Amos Bannister: [Z26 Running C64
Binaries](http://www.biglist.com/lists/stella/archives/199805/msg00041.html).
Andrew Davie: [Optimisation
Tips](http://www.biglist.com/lists/stella/archives/199805/msg00087.html)
for Delay Loops.
Andrew Davie: 4 Colour Playfield
Demo ["PUSH"](http://www.biglist.com/lists/stella/archives/199805/msg00110.html)
Version 1.
Final R&D Demo [15
May](http://www.biglist.com/lists/stella/archives/199805/msg00175.html).
Playable Demo [17
May](http://www.biglist.com/lists/stella/archives/199805/msg00214.html).
Andrew Davie: [Optimisation
Tips](http://www.biglist.com/lists/stella/archives/199805/msg00155.html)
for Multiplying.
Erik Mooney:
[Thread](http://www.biglist.com/lists/stella/archives/199805/msg00180.html)
About Positioning Two Objects on a Single Scanline.
Andrew Davie: [Optimisation
Tips](http://www.biglist.com/lists/stella/archives/199805/msg00205.html)
on Sneaky Fractional Bit Representation.
Chrissalo: [A First Demo of a
Game](http://www.biglist.com/lists/stella/archives/199805/msg00286.html).
Andrew Davie: [Optimisation
Tips](http://www.biglist.com/lists/stella/archives/199805/msg00309.html)
on Subroutine Jumps.
Erik Mooney: [Request for
Help](http://www.biglist.com/lists/stella/archives/199805/msg00310.html)
on Processing Special Cases of Collisions.
------------------------------------------------------------------------
JUNE 1998 {#june-1998 style="text-align: center;"}
=========
Nick Bensema: [Optimisation
Tips](http://www.biglist.com/lists/stella/archives/199806/msg00001.html)
for Compacting Graphics Data.
Andrew Davie:
[Why](http://www.biglist.com/lists/stella/archives/199806/msg00009.html)
You Would Encode Using Sub-Bit Resolution.
[Jim Nitchals
Obituary](http://www.biglist.com/lists/stella/archives/199806/msg00041.html).
Kurt Woloch: [New Version of Sinking Ship
Demo](http://www.biglist.com/lists/stella/archives/199806/msg00080.html).
[Version
1.501](http://www.biglist.com/lists/stella/archives/199806/msg00089.html).
Version 1.502 on [18
June](http://www.biglist.com/lists/stella/archives/199806/msg00092.html).
Songbird:
[Picture](http://www.biglist.com/lists/stella/archives/199806/msg00086.html)
of the Vaporware Game Cybermorph 2600.
Ruffin Bailey:
[Questions](http://www.biglist.com/lists/stella/archives/199806/msg00115.html)
about BMI and BPL. Maybe Read Whole Thread.
------------------------------------------------------------------------
JULY 1998 {#july-1998 style="text-align: center;"}
=========
Eckhard Stolberg: [Mortal Kombat 2600 Version 1
(?)](http://www.biglist.com/lists/stella/archives/199807/msg00043.html).
------------------------------------------------------------------------
AUGUST 1998 {#august-1998 style="text-align: center;"}
===========
Piero Cavina: Four
[Non-Flickering](http://www.biglist.com/lists/stella/archives/199808/msg00045.html)
Single-Scanline Resolution Sprites.
Version 1.2, [14
August](http://www.biglist.com/lists/stella/archives/199808/msg00051.html).
Version 1.4, [20
August](http://www.biglist.com/lists/stella/archives/199808/msg00062.html).
Version 1.5, [21
August](http://www.biglist.com/lists/stella/archives/199808/msg00064.html).
Piero Cavina: Barber's Pole
[Demo](http://www.biglist.com/lists/stella/archives/199808/msg00080.html).
John Saeger: [18 Sprite
Modification](http://www.biglist.com/lists/stella/archives/199808/msg00083.html)
of Eckhard Stolberg's Trick.ASM.
Eckhard Stolberg: [Use of the 18 Sprite
Mod](http://www.biglist.com/lists/stella/archives/199808/msg00103.html)
to Display 18 Extra Lives.
------------------------------------------------------------------------
SEPTEMBER 1998 {#september-1998 style="text-align: center;"}
==============
Crackers: [Finished Clock
Cart?](http://www.biglist.com/lists/stella/archives/199809/msg00022.html)
Bug fix on [14
September](http://www.biglist.com/lists/stella/archives/199809/msg00031.html).
Correct upload of the BIN on [14
Sept](http://www.biglist.com/lists/stella/archives/199809/msg00044.html).
------------------------------------------------------------------------
OCTOBER 1998 {#october-1998 style="text-align: center;"}
============
Glenn Saunders: The [Black
Bars](http://www.biglist.com/lists/stella/archives/199810/msg00003.html)
on the Side of the Screen.
Eckhard Stolberg: [Grid
Demo](http://www.biglist.com/lists/stella/archives/199810/msg00073.html).
------------------------------------------------------------------------
NOVEMBER 1998 {#november-1998 style="text-align: center;"}
=============
Eckhard Stolberg: [New
Version](http://www.biglist.com/lists/stella/archives/199811/msg00028.html)
of Mortal Kombat 2600.
------------------------------------------------------------------------
JANUARY 1999 {#january-1999 style="text-align: center;"}
============
Andrew Davie:
[Reducing](http://www.biglist.com/lists/stella/archives/199901/msg00001.html)
Line Art Animation to 48×48 pixels.
John Harvey: [How JSRs
Work](http://www.biglist.com/lists/stella/archives/199901/msg00003.html)
Using the Atari 2600 Memory.
John Harvey: [Pressure Guage
Game](http://www.biglist.com/lists/stella/archives/199901/msg00056.html).
Erik Mooney:
[These](http://www.biglist.com/lists/stella/archives/199901/msg00072.html)
are the 6507 CPU's Startup Vectors.
David Schweinsberg: [Binary and Source
Code](http://www.biglist.com/lists/stella/archives/199901/msg00083.html)
for DROID.
Andrew Davie:
[Details](http://www.biglist.com/lists/stella/archives/199901/msg00118.html)
About How the 6507 CPU Program Counter Works.
------------------------------------------------------------------------
FEBRUARY 1999 {#february-1999 style="text-align: center;"}
=============
Schwerin: [Rough
Notes](http://www.biglist.com/lists/stella/archives/199902/msg00014.html)
on Scrolling Maze Engine.
Schwerin:
[Thread](http://www.biglist.com/lists/stella/archives/199902/msg00025.html)
on Developer Wishlist.
Schwerin:
[Thread](http://www.biglist.com/lists/stella/archives/199902/msg00026.html)
on One Bit Sound.
------------------------------------------------------------------------
MARCH 1999 {#march-1999 style="text-align: center;"}
==========
Tennessee Carmel-Veilleux: [Build Your
Own](http://www.biglist.com/lists/stella/archives/199903/msg00006.html)
2600.
Russ Perry Jr:
[Thread](http://www.biglist.com/lists/stella/archives/199903/msg00052.html)
on Colour and Drawing Limitations.
------------------------------------------------------------------------
APRIL 1999 {#april-1999 style="text-align: center;"}
==========
Chris Wilkson:
[Thread](http://www.biglist.com/lists/stella/archives/199904/msg00005.html)
on Using Your Own Waveforms With 2600.
Bob Colbert: [Source Code to
Solaris](http://www.biglist.com/lists/stella/archives/199904/msg00013.html).
NO FILE.
------------------------------------------------------------------------
MAY 1999 {#may-1999 style="text-align: center;"}
========
"Gentlben":
[Thread](http://www.biglist.com/lists/stella/archives/199905/msg00025.html)
on Some Interesting Questions about the 2600.
Eckhard Stolberg: [Answering Gentlben's
Questions](http://www.biglist.com/lists/stella/archives/199905/msg00088.html)
About Horizontal Positioning.
------------------------------------------------------------------------
JUNE 1999 {#june-1999 style="text-align: center;"}
=========
David Schweinsberg: Basic Playfield for
[RPG](http://www.biglist.com/lists/stella/archives/199906/msg00093.html).
Chris Wilkson:
[Comment](http://www.biglist.com/lists/stella/archives/199906/msg00140.html)
on Injection Molding for New Cartridges.
------------------------------------------------------------------------
JULY 1999 {#july-1999 style="text-align: center;"}
=========
Eckhard Stolberg:
[Version](http://www.biglist.com/lists/stella/archives/199907/msg00006.html)
of a Scrolling Text Demo.
David Schweinsberg: RPG Development [New
Version](http://www.biglist.com/lists/stella/archives/199907/msg00016.html).
Erik Mooney: Quick and Dirty Code(TM) to [Send Square Wave Out
Joystick](http://www.biglist.com/lists/stella/archives/199907/msg00047.html).
------------------------------------------------------------------------
AUGUST 1999 {#august-1999 style="text-align: center;"}
===========
John K. Harvey:
[Thread](http://www.biglist.com/lists/stella/archives/199908/msg00014.html)
on Colour Cycling Routine.
Pete Holland:
[Thread](http://www.biglist.com/lists/stella/archives/199908/msg00019.html)
Clarifying Some Issues With Basic Assembly.
Thomas Jentzsch: Thread on WSYNC and RESPx
[Questions](http://www.biglist.com/lists/stella/archives/199908/msg00090.html).
------------------------------------------------------------------------
SEPTEMBER 1999 {#september-1999 style="text-align: center;"}
==============
Mark De Smet: 62 Byte Scrolling Rainbow
[Demo](http://www.biglist.com/lists/stella/archives/199909/msg00006.html).
Ruffin Bailey:
[Question](http://www.biglist.com/lists/stella/archives/199909/msg00025.html)
About Getting Indirect Y Addressing Working.
Pete Holland:
[Question](http://www.biglist.com/lists/stella/archives/199909/msg00036.html)
About ROR and ROL.
Gene Johannsen: Demo For a
[Game](http://www.biglist.com/lists/stella/archives/199909/msg00041.html)
Based on Grids.
Russell Babylon: 2600 [Voice
Synthesis](http://www.biglist.com/lists/stella/archives/199909/msg00042.html).
------------------------------------------------------------------------
NOVEMBER 1999 {#november-1999 style="text-align: center;"}
=============
Thomas Jentzsch: [First
Version](http://www.biglist.com/lists/stella/archives/199911/msg00012.html)
of Thrust Released!
------------------------------------------------------------------------
DECEMBER 1999 {#december-1999 style="text-align: center;"}
=============
Rob: Ho Ho Ho \#2: [Horizontal Scrolling
Playfield](http://www.biglist.com/lists/stella/archives/199912/msg00005.html).
Another
[Version](http://www.biglist.com/lists/stella/archives/199912/msg00006.html)?
------------------------------------------------------------------------
JANUARY 2000 {#january-2000 style="text-align: center;"}
============
Kurt Woloch: Games That Did [Horizontal
Scrolling](http://www.biglist.com/lists/stella/archives/200001/msg00028.html).
John K. Harvey: [Pressure Gauge
2](http://www.biglist.com/lists/stella/archives/200001/msg00047.html):
Multiplayer.
------------------------------------------------------------------------
MARCH 2000 {#march-2000 style="text-align: center;"}
==========
Scott Huggins:
[Demo](http://www.biglist.com/lists/stella/archives/200003/msg00004.html)
From a New Programmer.
------------------------------------------------------------------------
MAY 2000 {#may-2000 style="text-align: center;"}
========
Phillipp Graf: Colour Bars
[Demo](http://www.biglist.com/lists/stella/archives/200005/msg00039.html).
John K. Harvey:
[Thread](http://www.biglist.com/lists/stella/archives/200005/msg00033.html)
About Collision Detection.
Eckhard Stolberg:
[Answering](http://www.biglist.com/lists/stella/archives/200005/msg00180.html)
Question About Scanline Numbers.
------------------------------------------------------------------------
JUNE 2000 {#june-2000 style="text-align: center;"}
=========
Thomas Jentzsch:
[Thrust](http://www.biglist.com/lists/stella/archives/200006/msg00023.html)
v0.9.
Mark De Smet:
[Answering](http://www.biglist.com/lists/stella/archives/200006/msg00083.html)
Technical Questions about the 2600 and TIA.
Erik Mooney:
[Speculating](http://www.biglist.com/lists/stella/archives/200006/msg00073.html)
that Unused Data Bits in TIA Cannot Be Used Like RAM.
Glenn Saunders:
[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00069.html)
Asking Question About 2600 RAM Usage.
Glenn Saunders:
[Question](http://www.biglist.com/lists/stella/archives/200006/msg00070.html)
About 36 Cycles Available During Horiztonal Scanline.
Glenn Saunders:
[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00080.html)
Asking Question About Single Line Resolution Player Graphics.
Glenn Saunders:
[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00095.html)
Asking Question About 2600 Memory Mapping.
Kurt Woloch:
[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00132.html)
About Interlacing and Single Line Resolution.
------------------------------------------------------------------------
JULY 2000 {#july-2000 style="text-align: center;"}
=========
Thomas Jentzsch: Thrust [Version
1.0](http://www.biglist.com/lists/stella/archives/200007/msg00055.html)
(What He Describes as the "Final Beta").
Eckhard Stolberg:
[Answering](http://www.biglist.com/lists/stella/archives/200007/msg00070.html)
A Question About How the Booster Grip Adaptor Works.
Glenn Saunders: Polynomial Counter [Flash
File](http://www.biglist.com/lists/stella/archives/200007/msg00109.html).
Thomas Jentzsch:
[WSYNC](http://www.biglist.com/lists/stella/archives/200007/msg00127.html)
Taking 5 Instead of 3 Clock Cycles.
------------------------------------------------------------------------
AUGUST 2000 {#august-2000 style="text-align: center;"}
===========
Eckhard Stolberg:
[Answering](http://www.biglist.com/lists/stella/archives/200008/msg00011.html)
a Question about Writing to Horizontal Movement Registers 24 Cycles
After HMOVE Strobe.
Thomas Jentzsch: [Illegal
Opcodes](http://www.biglist.com/lists/stella/archives/200008/msg00024.html)
in Thrust.
Glenn Saunders: [Game
Idea](http://www.biglist.com/lists/stella/archives/200008/msg00045.html)
About Catching Fireworks Crossed With Warlords.
------------------------------------------------------------------------
SEPTEMBER 2000 {#september-2000 style="text-align: center;"}
==============
Thomas Jentzsch:
[Thrust](http://www.biglist.com/lists/stella/archives/200009/msg00000.html)
Version 1.1.
Glenn Saunders:
[Speculation](http://www.biglist.com/lists/stella/archives/200009/msg00007.html)
About How H.E.R.O. Did its Life Bar.
Andrew Davie: Cheating a Little and [not doing
WSYNCs](http://www.biglist.com/lists/stella/archives/200009/msg00041.html).
Thomas Jentzsch:
[More](http://www.biglist.com/lists/stella/archives/200009/msg00044.html)
on Thrust's Illegal Opcodes.
Eckhard Stolberg:
[How](http://www.biglist.com/lists/stella/archives/200009/msg00046.html)
the Multi-Sprite RESP Trick Works.
Thomas Jentzsch: The "Final, Final" Version of
[Thrust](http://www.biglist.com/lists/stella/archives/200009/msg00058.html)
(Version 1.2).
Ruffin Bailey:
[Thread](http://www.biglist.com/lists/stella/archives/200009/msg00085.html)
About Question About Player Movement in an Old Demo.
------------------------------------------------------------------------
OCTOBER 2000 {#october-2000 style="text-align: center;"}
============
Mark De Smet: [Preliminary
Post](http://www.biglist.com/lists/stella/archives/200010/msg00002.html)
About His SFCaves 2600 Game.
Thomas Jentzsch: [Borland Pascal
Program](http://www.biglist.com/lists/stella/archives/200010/msg00017.html)
to Discriminate Between Clones and Real Games.
Pete Holland: Interesting [Unanswered
Question](http://www.biglist.com/lists/stella/archives/200010/msg00015.html)
About Collision Detection.
------------------------------------------------------------------------
NOVEMBER 2000 {#november-2000 style="text-align: center;"}
=============
John K. Harvey: Some Sort of [ZIP
File](http://www.biglist.com/lists/stella/archives/200011/msg00029.html)?
"Guidelines For Setting Timers".
------------------------------------------------------------------------
DECEMBER 2000 {#december-2000 style="text-align: center;"}
=============
Manuel Polik: A "[Holiday
Surprise](http://www.biglist.com/lists/stella/archives/200012/msg00038.html)".
------------------------------------------------------------------------
JANUARY 2001 {#january-2001 style="text-align: center;"}
============
Manuel Polik: "Nasty" 6502
[Tricks](http://www.biglist.com/lists/stella/archives/200101/msg00028.html)?
Thomas Jentzsch: Tips for [Disassembling
Games](http://www.biglist.com/lists/stella/archives/200101/msg00073.html).
Manuel Polik: Alpha of a
[Demo](http://www.biglist.com/lists/stella/archives/200101/msg00082.html).
Erik Mooney: There Are Two Different Versions of
[Asteroids](http://www.biglist.com/lists/stella/archives/200101/msg00091.html).
Dennis Debro:
[Thread](http://www.biglist.com/lists/stella/archives/200101/msg00149.html)
Asking Question About \< and \> Symbols in Assembler.
------------------------------------------------------------------------
FEBRUARY 2001 {#february-2001 style="text-align: center;"}
=============
What's frustrating me is that everyone is referring to the development
of Qb in this month, but I can't find any posts where Andrew Davie
actually releases the code.
Eckhard Stolberg:
[Answering](http://www.biglist.com/lists/stella/archives/200102/msg00004.html)
Question About Address Naming (eg. VAR+2).
Andrew Davie: [Quick
Demo](http://www.biglist.com/lists/stella/archives/200102/msg00002.html):
Large Scale Animation of Background Graphics.
Mark De Smet:
[Thrust](http://www.biglist.com/lists/stella/archives/200102/msg00005.html)
Compatibilities.
Thomas Jentzsch: Missile vs. Player
[Copies](http://www.biglist.com/lists/stella/archives/200102/msg00044.html).
Andrew Davie: Hex to BCD
[Routine](http://www.biglist.com/lists/stella/archives/200102/msg00090.html).
Kurt Woloch: How Single Line Kernels Like Atlantis [Manage Horizontal
Motion](http://www.biglist.com/lists/stella/archives/200102/msg00093.html).
Thomas Jentzsch: [How to
Create](http://www.biglist.com/lists/stella/archives/200102/msg00108.html)
6 Digit Scores With Background Colour Change.
Manuel Polik: [Early
Version](http://www.biglist.com/lists/stella/archives/200102/msg00111.html)
of Gunfight 2600.
Andrew Davie:
[Thread](http://www.biglist.com/lists/stella/archives/200102/msg00112.html)
About Solutions to Use Up A Single Cycle.
Andrew Davie: Qb
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00120.html)
0.02.
Manuel Polik: Gunfight 2600 at the
[Limits](http://www.biglist.com/lists/stella/archives/200102/msg00128.html)
of Single Line Kernel.
Thomas Jentzsch: JAMMED
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00157.html)
0.1.
Thomas Jentzsch: JAMMED
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00234.html)
0.2.
Thomas Jentzsch:
[Comments](http://www.biglist.com/lists/stella/archives/200102/msg00236.html)
on Qb Version 0.05.
Manuel Polik: New
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00239.html)
of Gunfight.
Manuel Polik: Another
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00247.html)
of Gunfight.
Manuel Polik: Another
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00257.html)
of Gunfight.
Joe Grand: New
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00306.html)
of Game.
Piero Cavina: How Oystron Did a [Horizontal
Gauge](http://www.biglist.com/lists/stella/archives/200102/msg00308.html).
Manuel Polik: New
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00320.html)
of Gunfight.
Thomas Jentzsch: Final (?) Demo
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00323.html)
of JAMMED.
Manuel Polik: New
[Version](http://www.biglist.com/lists/stella/archives/200102/msg00335.html)
of Gunfight.
------------------------------------------------------------------------
MARCH 2001 {#march-2001 style="text-align: center;"}
==========
Andrew Davie: Qb
[Version](http://www.biglist.com/lists/stella/archives/200103/msg00000.html)
1.01 ("TITLE SCREEN").
Joe Grand: Game SCSISIDE
[Version](http://www.biglist.com/lists/stella/archives/200103/msg00024.html)
0.03 Released.
Thomas Jentzsch: [Thrust
Kernel](http://www.biglist.com/lists/stella/archives/200103/msg00031.html)
Part 1.
Manuel Polik: New Gunfight 2600
[Version](http://www.biglist.com/lists/stella/archives/200103/msg00034.html).
Thomas Jentzsch: [Useful Illegal
Opcodes](http://www.biglist.com/lists/stella/archives/200103/msg00052.html)
(Part 2: NOP).
Ruffin Bailey:
[Questions](http://www.biglist.com/lists/stella/archives/200103/msg00057.html)
About Some Source Code.
Andrew Davie: Qb
[Version](http://www.biglist.com/lists/stella/archives/200103/msg00066.html)
2.03, Test Version.
Andrew Davie:
[Solutions](http://www.biglist.com/lists/stella/archives/200103/msg00071.html)
for Having a Counter That Counts to 3, Then Repeats.
Andrew Davie: [Big
Thread](http://www.biglist.com/lists/stella/archives/200103/msg00085.html)
About Video Game Ideas.
Manuel Polik: [Big
Thread](http://www.biglist.com/lists/stella/archives/200103/msg00100.html)
On Detecting Boundaries of an Address Being Decremented or Incremented
(See Andrew Davie's Big Response).
Thomas Jentzsch: "Trick12"
[Demo](http://www.biglist.com/lists/stella/archives/200103/msg00127.html).
The [source
code](http://www.biglist.com/lists/stella/archives/200103/msg00129.html).
Manuel Polik: [More
Progress](http://www.biglist.com/lists/stella/archives/200103/msg00200.html)
on Gunfight.
Andrew Davie: Qb
[Post-Mortem](http://www.biglist.com/lists/stella/archives/200103/msg00196.html).
Manuel Polik:
[Merge](http://www.biglist.com/lists/stella/archives/200103/msg00244.html)
of Gunfight With Old Archive Code From Bob Colbert.
Joe Grand: [Another
Version](http://www.biglist.com/lists/stella/archives/200103/msg00290.html)
of the Gas Gauge Demo.
Thomas Jentzsch: [Invaders
Demo](http://www.biglist.com/lists/stella/archives/200103/msg00292.html).
Andrew Davie: Qb v2.17 NTSC
([Final](http://www.biglist.com/lists/stella/archives/200103/msg00291.html)?).
Joe Grand: [SCSIcide
v0.04](http://www.biglist.com/lists/stella/archives/200103/msg00310.html).
------------------------------------------------------------------------
APRIL 2001 {#april-2001 style="text-align: center;"}
==========
Manuel Polik: [New
Update](http://www.biglist.com/lists/stella/archives/200104/msg00001.html)
to Gunfight.
Glenn Saunders:
[Narnia](http://www.biglist.com/lists/stella/archives/200104/msg00029.html)
(?).
Dennis Debro:
[Thread](http://www.biglist.com/lists/stella/archives/200104/msg00032.html)
on Changing the Colour of Individual Playfield Pixels.
Manuel Polik:
[Answering](http://www.biglist.com/lists/stella/archives/200104/msg00042.html)
Dennis Debro's Question About How 2600 Centipede Was Achieved.
Manuel Polik: Gunfight 2600: Red River
[Demo](http://www.biglist.com/lists/stella/archives/200104/msg00047.html).
Manuel Polik: Gunfight 2600 [Final
Kernel](http://www.biglist.com/lists/stella/archives/200104/msg00113.html).
------------------------------------------------------------------------
MAY 2001 {#may-2001 style="text-align: center;"}
========
Joe Grand: SCSIcide
[v0.05](http://www.biglist.com/lists/stella/archives/200105/msg00035.html).
Manuel Polik: Gunfight 2600 Final Kernel [Part
2](http://www.biglist.com/lists/stella/archives/200105/msg00039.html).
Ruffin Bailey:
[Answering](http://www.biglist.com/lists/stella/archives/200105/msg00049.html)
Joe Grand's Question About Why Colours Seem Washed Out on Real 2600s.
Gonzalo: "[My
demo](http://www.biglist.com/lists/stella/archives/200105/msg00112.html)".
Joe Grand: SCSIcide
[v0.06](http://www.biglist.com/lists/stella/archives/200105/msg00113.html)
(playable).
------------------------------------------------------------------------
JUNE 2001 {#june-2001 style="text-align: center;"}
=========
Erik Eid:
[Euchre](http://www.biglist.com/lists/stella/archives/200106/msg00027.html).
Joe Grand: SCSIcide Gameplay
[Update](http://www.biglist.com/lists/stella/archives/200106/msg00066.html).
Joe Grand: [Paddle
Demo](http://www.biglist.com/lists/stella/archives/200106/msg00094.html).
------------------------------------------------------------------------
JULY 2001 {#july-2001 style="text-align: center;"}
=========
Joe Grand: SCSIcide
v[1.09](http://www.biglist.com/lists/stella/archives/200106/msg00094.html).
Erik Eid: [New Euchre
Version](http://www.biglist.com/lists/stella/archives/200107/msg00016.html).
Joe Grand: SCSIcide
[v1.2](http://www.biglist.com/lists/stella/archives/200107/msg00061.html).
Erik Eid: Euchre
[Update](http://www.biglist.com/lists/stella/archives/200107/msg00072.html).
Thomas Jentzsch: Starmaster
[Disassembled](http://www.biglist.com/lists/stella/archives/200107/msg00074.html).
------------------------------------------------------------------------
AUGUST 2001 {#august-2001 style="text-align: center;"}
===========
Thomas Jentzsch: [Preliminary
Comments](http://www.biglist.com/lists/stella/archives/200108/msg00100.html)
on River Raid's Random Generation.
John K. Harvey: [Teleterm
2600](http://www.biglist.com/lists/stella/archives/200108/msg00119.html).
Manuel Polik: [Horizontal Positioning
Issue](http://www.biglist.com/lists/stella/archives/200108/msg00142.html).
Manuel Polik: Gunfight 2600 [Final Kernel Part
3](http://www.biglist.com/lists/stella/archives/200108/msg00151.html).
Thomas Jentzsch: River Raid
[Disassembled](http://www.biglist.com/lists/stella/archives/200108/msg00206.html)
(Almost Complete).
Erik Eid: Euchre
[Update](http://www.biglist.com/lists/stella/archives/200108/msg00271.html).
Manuel Polik:
[Help](http://www.biglist.com/lists/stella/archives/200108/msg00294.html)
for B. Watson.
Manuel Polik: [Gunfight 2600
AI](http://www.biglist.com/lists/stella/archives/200108/msg00398.html).
Thomas Jentzsch: Incomplete [Disassembly of
Surround](http://www.biglist.com/lists/stella/archives/200108/msg00502.html).
B. Watson: "[My First
Demo](http://www.biglist.com/lists/stella/archives/200108/msg00583.html)".
------------------------------------------------------------------------
SEPTEMBER 2001 {#september-2001 style="text-align: center;"}
==============
3 ]{style="text-decoration: underline;"}[September]{.underline}*
Thomas Jentzsch:
[Notices](http://www.biglist.com/lists/stella/archives/200109/msg00030.html)
that Pitfall! uses a bidirectional LFSR for Random Number Generation.
Manuel Polik:
[Notices](http://www.biglist.com/lists/stella/archives/200109/msg00034.html)
Distortion 4/5 Pitch 0 Isn't Silent.
Erik Eid: [Current
Source](http://www.biglist.com/lists/stella/archives/200109/msg00043.html)
of Euchre.
Manuel Polik: [Sound
Added](http://www.biglist.com/lists/stella/archives/200109/msg00087.html)
to Gunfight 2600.
Jake Patterson: "Silly Little
[Demo](http://www.biglist.com/lists/stella/archives/200109/msg00096.html)
Kind Of Thing".
Manuel Polik: How Gunfight 2600 [Does Its
Sound](http://www.biglist.com/lists/stella/archives/200109/msg00111.html).
Manuel Polik:
[Observations](http://www.biglist.com/lists/stella/archives/200109/msg00161.html)
While Part Way Through Disassembling Outlaw.
Glenn Saunders: Death Derby
[Released](http://www.biglist.com/lists/stella/archives/200109/msg00197.html).
Glenn Saunders: Polynomial Counter [Flash
File](http://www.biglist.com/lists/stella/archives/200109/msg00198.html).
Thomas Jentzsch: Tune2600
[v0.5](http://www.biglist.com/lists/stella/archives/200109/msg00242.html).
Thomas Jentzsch:
[Commenting](http://www.biglist.com/lists/stella/archives/200109/msg00318.html)
on Coding Styles In the Old Days and Nowadays.
Glenn Saunders: [New
Version](http://www.biglist.com/lists/stella/archives/200109/msg00332.html)
of Death Derby.
Glenn Saunders: Death Derby [Build
0002](http://www.biglist.com/lists/stella/archives/200109/msg00346.html).
Nicolas Olhaberry: Colours Selector
[BIN](http://www.biglist.com/lists/stella/archives/200109/msg00352.html)
for PAL.
Glenn Saunders: Death Derby [Build
0003](http://www.biglist.com/lists/stella/archives/200109/msg00354.html).
Glenn Saunders:
[Answering](http://www.biglist.com/lists/stella/archives/200109/msg00385.html)
a Question About How to Generate a Health Bar.
Roger Williams:
[Answering](http://www.biglist.com/lists/stella/archives/200109/msg00388.html)
the Same Question.
Manuel Polik: Gunfight 2600 Scenarios
[Complete](http://www.biglist.com/lists/stella/archives/200109/msg00393.html).
------------------------------------------------------------------------
OCTOBER 2001 {#october-2001 style="text-align: center;"}
============
Glenn Saunders: [New
Build](http://www.biglist.com/lists/stella/archives/200110/msg00085.html)
of Death Derby.
B. Watson:
[Question](http://www.biglist.com/lists/stella/archives/200110/msg00120.html)
About Entropy and Randomness and RNG From Suicide Mission.
Manuel Polik:
[Observations](http://www.biglist.com/lists/stella/archives/200110/msg00139.html)
About Horizontal Movement in David Crane's Outlaw.
Thomas Jentzsch: Pitfall!
[Disassembly](http://www.biglist.com/lists/stella/archives/200110/msg00153.html).
Manuel Polik: Outlaw
[Disassembly](http://www.biglist.com/lists/stella/archives/200110/msg00146.html).
A quick
[comment](http://www.biglist.com/lists/stella/archives/200110/msg00147.html).
Glenn Saunders: Death Derby Build
[0006](http://www.biglist.com/lists/stella/archives/200110/msg00177.html).
Inkling: Hypnotic
[v0.04](http://www.biglist.com/lists/stella/archives/200110/msg00212.html).
Roger Williams: Sprite Movement
[Demos](http://www.biglist.com/lists/stella/archives/200110/msg00291.html).
Glenn Saunders: Death Derby Build
[0008](http://www.biglist.com/lists/stella/archives/200110/msg00306.html).
B. Watson: "[Silly Game
Idea](http://www.biglist.com/lists/stella/archives/200110/msg00315.html)".
Manuel Polik: [New
Version](http://www.biglist.com/lists/stella/archives/200110/msg00471.html)
of Gunfight 2600.
------------------------------------------------------------------------
NOVEMBER 2001 {#november-2001 style="text-align: center;"}
=============
Manuel Polik: Gunfight 2600: [Final Run Part
2](http://www.biglist.com/lists/stella/archives/200111/msg00001.html).
Manuel Polik: Gunfight 2600: [Beta
Release](http://www.biglist.com/lists/stella/archives/200111/msg00013.html).
Somewhere along here someone releases a disassembly of Adventure, but
the email doesn't show up in the list archive.
Manuel Polik: Gunfight [Release
Candidate](http://www.biglist.com/lists/stella/archives/200111/msg00098.html)!
Manuel Polik:
[Update](http://www.biglist.com/lists/stella/archives/200111/msg00099.html)
to Nick Bensema's Disassembly of Defender.
Erik Eid: Another
[Update](http://www.biglist.com/lists/stella/archives/200111/msg00143.html)
to Euchre.
Glenn Saunders: Death Derby
Release [0013](http://www.biglist.com/lists/stella/archives/200111/msg00156.html).
Manuel Polik: Gunfight 2600 With [Added Music and
Bugfixes](http://www.biglist.com/lists/stella/archives/200111/msg00166.html).
Jake Patterson:
[Update](http://www.biglist.com/lists/stella/archives/200111/msg00184.html)
to the Baubles Game.
B. Watson:
[Poker](http://www.biglist.com/lists/stella/archives/200111/msg00222.html)
Solitaire.
Manuel Polik: Gunfight 2600: [Final Release
Version](http://www.biglist.com/lists/stella/archives/200111/msg00252.html).
Roger Williams: BAStella Programming Language
[Proposal](http://www.biglist.com/lists/stella/archives/200111/msg00266.html).
Erik Eid: A [Successful
Optimisation](http://www.biglist.com/lists/stella/archives/200111/msg00408.html)
of Euchre.
B. Watson: Poker Solitaire, [Versions 012 and
014](http://www.biglist.com/lists/stella/archives/200111/msg00421.html).
B. Watson: Poker Solitaire
[019](http://www.biglist.com/lists/stella/archives/200111/msg00485.html).
------------------------------------------------------------------------
DECEMBER 2001 {#december-2001 style="text-align: center;"}
=============
B. Watson: Poker Solitaire
[020](http://www.biglist.com/lists/stella/archives/200112/msg00012.html).
[*Sunday, 16 November*]{style="text-decoration: underline;"}
Andrew Wallace:
[Post](http://www.biglist.com/lists/stella/archives/200112/msg00066.html):
"Finally Found Some Time to Work on My Game".
------------------------------------------------------------------------
JANUARY 2002 {#january-2002 style="text-align: center;"}
============
Manuel Polik: "The Beta
[Demo](http://www.biglist.com/lists/stella/archives/200201/msg00010.html)".
Billy Eno: Warring Worms
[Finished](http://www.biglist.com/lists/stella/archives/200201/msg00017.html)!
Billy Eno: [New and
Improved](http://www.biglist.com/lists/stella/archives/200201/msg00047.html)
Warring Worms.
------------------------------------------------------------------------
FEBRUARY 2002 {#february-2002 style="text-align: center;"}
=============
Billy Eno: Warring Worms [Final
Debug](http://www.biglist.com/lists/stella/archives/200202/msg00091.html).
Manuel Polik: Starfield V1.0
[Release](http://www.biglist.com/lists/stella/archives/200202/msg00109.html).
Manuel Polik: [Added a
Crosshair](http://www.biglist.com/lists/stella/archives/200202/msg00138.html)
to Starfield.
Manuel Polik:
[Thread](http://www.biglist.com/lists/stella/archives/200202/msg00188.html)
about VDEL.
------------------------------------------------------------------------
MARCH 2002 {#march-2002 style="text-align: center;"}
==========
Roger Williams: Definitive Combat
[Disassembly](http://www.biglist.com/lists/stella/archives/200203/msg00001.html).
Manuel Polik: Repositioning [Proof of
Concept](http://www.biglist.com/lists/stella/archives/200203/msg00070.html).
Thomas Jentzsch: Jtzball
[Alpha](http://www.biglist.com/lists/stella/archives/200203/msg00072.html).
Glenn Saunders: Death Derby
[0016](http://www.biglist.com/lists/stella/archives/200203/msg00080.html)
and VDEL problems.
Manuel Polik: Tie Fighters Sprites
[BIN](http://www.biglist.com/lists/stella/archives/200203/msg00093.html).
Manuel Polik: [Y-Sorting
Alternative](http://www.biglist.com/lists/stella/archives/200203/msg00094.html)
for Thomas.
Manuel Polik: [Sorting
Algorithms](http://www.biglist.com/lists/stella/archives/200203/msg00096.html).
Manuel Polik: Bubble Sort
[Post](http://www.biglist.com/lists/stella/archives/200203/msg00110.html).
Manuel Polik: Bubble Sort II
[Post](http://www.biglist.com/lists/stella/archives/200203/msg00117.html).
There is a lot of discussion about sorting algorithms around this time.
Manuel Polik: Star Fire
[Update](http://www.biglist.com/lists/stella/archives/200203/msg00145.html)
After Discovering "The Perfect Sorting Solution".
------------------------------------------------------------------------
APRIL 2002 {#april-2002 style="text-align: center;"}
==========
Erik Eid:
[Update](http://www.biglist.com/lists/stella/archives/200204/msg00006.html)
to Euchre.
Manuel Polik:
[FlickerSort](http://www.biglist.com/lists/stella/archives/200204/msg00010.html).
Manuel Polik:
[Update](http://www.biglist.com/lists/stella/archives/200204/msg00012.html)
to FlickerSort.
Kurt Woloch: [Some Good
Advice](http://www.biglist.com/lists/stella/archives/200204/msg00041.html)
About Where to Begin When Making a Game.
Thomas Jentzsch: Cosmic Ark
[Disassembly](http://www.biglist.com/lists/stella/archives/200204/msg00042.html).
Glenn Saunders: Death Derby
[0016](http://www.biglist.com/lists/stella/archives/200204/msg00058.html),
Big Issues With VDEL.
[Reply](http://www.biglist.com/lists/stella/archives/200204/msg00061.html)
by Eckhard Stolberg.
[Reply](http://www.biglist.com/lists/stella/archives/200204/msg00064.html)
by Thomas Jentzsch.
------------------------------------------------------------------------
MAY 2002 {#may-2002 style="text-align: center;"}
========
Manuel Polik:
[Update](http://www.biglist.com/lists/stella/archives/200205/msg00013.html)
to Star Fire 2600.
------------------------------------------------------------------------
JUNE 2002 {#june-2002 style="text-align: center;"}
=========
Thomas Jentzsch:
[Answering](http://www.biglist.com/lists/stella/archives/200206/msg00002.html)
a Question About How to Blank Out the "Comb Effect".
Joel Park:
[Thread](http://www.biglist.com/lists/stella/archives/200206/msg00009.html)
About Adding Labels to Adventure.
Fabrizio Zavagli: WIP Game
"[Treat](http://www.biglist.com/lists/stella/archives/200206/msg00021.html)".
Manuel Polik: Gunfight
[Source](http://www.biglist.com/lists/stella/archives/200206/msg00066.html).
Fabrizio Zavagli: New
[Update](http://www.biglist.com/lists/stella/archives/200206/msg00067.html)
for Space Treat.
Fabrizio Zavagli: A
[Hack](http://www.biglist.com/lists/stella/archives/200206/msg00191.html)
of Astro Blast.
------------------------------------------------------------------------
JULY 2002 {#july-2002 style="text-align: center;"}
=========
Chris Wilkson:
[Reply](http://www.biglist.com/lists/stella/archives/200207/msg00000.html)
to "Higher Resolution Through Interlacing".
Ruffin Bailey: A
[Lesson](http://www.biglist.com/lists/stella/archives/200207/msg00034.html)
for Newbies: Reading Joystick Buttons and VBLANK.
Ruffin Bailey: [How to
Use](http://www.biglist.com/lists/stella/archives/200207/msg00043.html)
RESMP0 and RESMP1.
[*Sunday, 7 July*]{style="text-decoration: underline;"}
Billy Eno: Warring Worms
[Source](http://www.biglist.com/lists/stella/archives/200207/msg00128.html).
Manuel Polik: Star Fire 2600
[Update](http://www.biglist.com/lists/stella/archives/200207/msg00114.html).
Manuel Polik: An [annotated
version](http://www.biglist.com/lists/stella/archives/200207/msg00161.html)
of VCS.H.
Erik Eid: [Thread
Discussion](http://www.biglist.com/lists/stella/archives/200207/msg00218.html)
ABout a Canonical VCS.H.
Paul Slocum:
[Composed](http://www.biglist.com/lists/stella/archives/200207/msg00238.html)
a New Song for Marble Craze.
Ruffin Bailey: [Newbie Lesson
Relearned](http://www.biglist.com/lists/stella/archives/200207/msg00269.html)
-- WSYNC and HMOVE.
Ruffin Bailey: Player Animation Basics [Take
1](http://www.biglist.com/lists/stella/archives/200207/msg00271.html).
Manuel Polik: Star Fire
[Update](http://www.biglist.com/lists/stella/archives/200207/msg00325.html)
-- Return of the Starfield??
Manuel Polik:
[Answering](http://www.biglist.com/lists/stella/archives/200207/msg00346.html)
a Question About How to Learn How to Program AI.
Erik Eid: Euchre
[Update](http://www.biglist.com/lists/stella/archives/200207/msg00390.html).
Manuel Polik: Star Fire
[Update](http://www.biglist.com/lists/stella/archives/200207/msg00397.html).
------------------------------------------------------------------------
AUGUST 2002 {#august-2002 style="text-align: center;"}
===========
Nick Bensema: My First
[Demo](http://www.biglist.com/lists/stella/archives/200208/msg00020.html)
in a While.
Manuel Polik: Star Fire
[Update](http://www.biglist.com/lists/stella/archives/200208/msg00024.html)
(Kernel Finished?).
Thomas Jentzsch: Robot City
[Alpha](http://www.biglist.com/lists/stella/archives/200208/msg00032.html).
Fabrizio Zavagli: Space Treat [Release
Version](http://www.biglist.com/lists/stella/archives/200208/msg00041.html),
BIN and Source.
Erik Eid: [Euchre: At The Barn
Door](http://www.biglist.com/lists/stella/archives/200208/msg00045.html).
Billy Eno: [Need an
Opinion](http://www.biglist.com/lists/stella/archives/200208/msg00049.html)
on Cube Quest.
Billy Eno: Cube Conquest [Interlacing
Success](http://www.biglist.com/lists/stella/archives/200208/msg00085.html)!
See Whole Thread.
Glenn Saunders: [Improved Interlace
Demo](http://www.biglist.com/lists/stella/archives/200208/msg00110.html).
Billy Eno: [Interlacing
Game](http://www.biglist.com/lists/stella/archives/200208/msg00120.html)
(Some Sort of Spaceship).
Erik Mooney: "I Called The Correct Way to Do Interlacing [2 Years
Ago](http://www.biglist.com/lists/stella/archives/200208/msg00122.html)".
Dennis Debro: [Dragonfire Source
Code](http://www.biglist.com/lists/stella/archives/200208/msg00228.html).
Dennis Debro: Porting Climber5 to the 2600, [Need Kernel
Help](http://www.biglist.com/lists/stella/archives/200208/msg00232.html).
Dan Boris:
[Thread](http://www.biglist.com/lists/stella/archives/200208/msg00244.html)
About Controversy Over Airworld.
Eric Ball:
[Skeleton](http://www.biglist.com/lists/stella/archives/200208/msg00257.html),
a New Game!
Manuel Polik: [Maze
Generation](http://www.biglist.com/lists/stella/archives/200208/msg00282.html).
------------------------------------------------------------------------
SEPTEMBER 2002 {#september-2002 style="text-align: center;"}
==============
Thomas Jentzsch: Robot City
[v0.18](http://www.biglist.com/lists/stella/archives/200209/msg00000.html).
Billy Eno: [Interlace Game
Demo](http://www.biglist.com/lists/stella/archives/200209/msg00006.html).
Erik Eid: Euchre
[Update](http://www.biglist.com/lists/stella/archives/200209/msg00025.html).
Erik Eid: Euchre
[Alpha](http://www.biglist.com/lists/stella/archives/200209/msg00024.html).
Manuel Polik: Star Fire: [Creating a
Universe](http://www.biglist.com/lists/stella/archives/200209/msg00028.html).
Eric Ball:
[Skeleton](http://www.biglist.com/lists/stella/archives/200209/msg00047.html)
"Complete".
Eric Ball: [Skeleton
v1.1](http://www.biglist.com/lists/stella/archives/200209/msg00064.html).
Thomas Jentzsch: Robot City
[v0.21](http://www.biglist.com/lists/stella/archives/200209/msg00100.html).
Erik Eid: Euchre:
[Beta](http://www.biglist.com/lists/stella/archives/200209/msg00105.html).
Fabrizio Zavagli: [New Ball
Game](http://www.biglist.com/lists/stella/archives/200209/msg00107.html).
Manuel Polik: [8K Bankswitch
Template](http://www.biglist.com/lists/stella/archives/200209/msg00111.html).
Manuel Polik: [Ballblazer Demo
Subroutines](http://www.biglist.com/lists/stella/archives/200209/msg00126.html).
Manuel Polik: Beta Demo
[v1.1](http://www.biglist.com/lists/stella/archives/200209/msg00128.html).
Manuel Polik: [Star Fire:
Shootable](http://www.biglist.com/lists/stella/archives/200209/msg00137.html)!
Erik Eid: Euchre: [Release
Candidate](http://www.biglist.com/lists/stella/archives/200209/msg00145.html).
------------------------------------------------------------------------
OCTOBER 2002 {#october-2002 style="text-align: center;"}
============
Eckhard Stolberg: How to Get T1024T Timer to [Work
Properly](http://www.biglist.com/lists/stella/archives/200210/msg00003.html).
Erik Eid: Euchre: [Release Candidate
2](http://www.biglist.com/lists/stella/archives/200210/msg00006.html).
Christopher Tumber: My First 2600 Game: [Yet Another
Invasion](http://www.biglist.com/lists/stella/archives/200210/msg00036.html).
Dennis Debro: 2600 Climber5 Port Working! [Single Line
Kernel](http://www.biglist.com/lists/stella/archives/200210/msg00069.html)!
Manuel Polik: Star Fire: [Cockpit
View](http://www.biglist.com/lists/stella/archives/200210/msg00076.html).
Eric Ball: RESBL
[Strangeness](http://www.biglist.com/lists/stella/archives/200210/msg00079.html).
Some
[Explanations](http://www.biglist.com/lists/stella/archives/200210/msg00080.html)
For The Issue.
Potential [Complete
Explanation](http://www.biglist.com/lists/stella/archives/200210/msg00084.html).
[Confirmation](http://www.biglist.com/lists/stella/archives/200210/msg00085.html)
by Erik Mooney.
Manuel Polik: Star Fire:
[Explosions](http://www.biglist.com/lists/stella/archives/200210/msg00106.html)!
Kirk Israel:
[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00112.html)
About Issues With HMBL.
Eric Ball: New PAL and NTSC
[Versions](http://www.biglist.com/lists/stella/archives/200210/msg00121.html)
of Skeleton.
Dennis Debro: Issues With Climber5: [Jittery Horizontal
Movement](http://www.biglist.com/lists/stella/archives/200210/msg00122.html).
O. Scholz:
[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00127.html)
About PAL vs NTSC Colours.
Manuel Polik: Star Fire:
[Advice](http://www.biglist.com/lists/stella/archives/200210/msg00132.html)
on Radar Needed. (Thread)
Kirk Israel: A
[Lint](http://www.biglist.com/lists/stella/archives/200210/msg00144.html)
That Can Inspect DASM List Files and Find Conditional Branches Over Page
Boundaries.
Christopher Tumber: Space Instigators (Formerly TAY) [Final
Version](http://www.biglist.com/lists/stella/archives/200210/msg00146.html)?
Christopher Tumber: Space Instigators
[v18](http://www.biglist.com/lists/stella/archives/200210/msg00184.html).
Chris Tumber: Space Instigators
[v19](http://www.biglist.com/lists/stella/archives/200210/msg00206.html).
Manuel Polik:
[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00204.html)
About Difference Between M0 and BL.
Manuel Polik: Star Fire: [Radar
Completed](http://www.biglist.com/lists/stella/archives/200210/msg00209.html)!
Bug Regarding M0 and BL Found!
[Follow
Up](http://www.biglist.com/lists/stella/archives/200210/msg00210.html).
Manuel Polik: [Partial
Disassembly](http://www.biglist.com/lists/stella/archives/200210/msg00213.html)
of Star Ship.
Manuel Polik: [New
Update](http://www.biglist.com/lists/stella/archives/200210/msg00220.html)
to Star Fire.
Chris Wilkson: [Pointing Out
Issues](http://www.biglist.com/lists/stella/archives/200210/msg00222.html)
With Star Fire. Thread.
Eric Ball: Skeleton
[v1.1](http://www.biglist.com/lists/stella/archives/200210/msg00223.html).
Manuel Polik: [My Best Collision
Detection](http://www.biglist.com/lists/stella/archives/200210/msg00248.html).
Manuel Polik: Star Fire: [Framework
Done](http://www.biglist.com/lists/stella/archives/200210/msg00272.html)!
Dennis Debro: Climber 5
[Prototype](http://www.biglist.com/lists/stella/archives/200210/msg00273.html).
Ben Larson:
[Prototype](http://www.biglist.com/lists/stella/archives/200210/msg00279.html)
of "Incoming".
Manuel Polik: [Revolutionary Horizontal
Position](http://www.biglist.com/lists/stella/archives/200210/msg00281.html)
Discovered in Battlezone!
Manuel Polik: Battlezone Crash
[Analysis](http://www.biglist.com/lists/stella/archives/200210/msg00288.html).
------------------------------------------------------------------------
NOVEMBER 2002 {#november-2002 style="text-align: center;"}
=============
Rico:
[Thread](http://www.biglist.com/lists/stella/archives/200211/msg00013.html)
About Playfield Basics.
Manuel Polik: Star Fire: [Crash
Completed](http://www.biglist.com/lists/stella/archives/200211/msg00018.html)!
Manuel Polik: [Object Handler
Organisation](http://www.biglist.com/lists/stella/archives/200211/msg00063.html).
Manuel Polik: [Textpad
Macros](http://www.biglist.com/lists/stella/archives/200211/msg00074.html)
For Commenting/Uncommenting.
Manuel Polik: Star Fire: [Meteor
Dance](http://www.biglist.com/lists/stella/archives/200211/msg00085.html)!
Dennis Debro:
[Thread](http://www.biglist.com/lists/stella/archives/200211/msg00140.html)
About PAL VSYNC Timings.
Manuel Polik: Star Fire: [Meteor Dance
2](http://www.biglist.com/lists/stella/archives/200211/msg00146.html)!
Manuel Polik: [Revolutionary Horizontal Positioning
2](http://www.biglist.com/lists/stella/archives/200211/msg00165.html).
Dennis Debro: [A
Program](http://www.biglist.com/lists/stella/archives/200211/msg00166.html)
To Test How Random the RIOT is at Startup. See Whole Thread.
Manuel Polik: [Complete Rewrite of the Star Fire
Kernel](http://www.biglist.com/lists/stella/archives/200211/msg00190.html)!
Eric Ball: [RESP and HMP
Quirks](http://www.biglist.com/lists/stella/archives/200211/msg00202.html).
------------------------------------------------------------------------
DECEMBER 2002 {#december-2002 style="text-align: center;"}
=============
Ronen Habot: [See Whole
Thread](http://www.biglist.com/lists/stella/archives/200212/msg00010.html)
About F8 Bankswitching Experiment.
Manuel Polik: [Bankswitching Trickery and Self-Modifying
Code](http://www.biglist.com/lists/stella/archives/200212/msg00079.html)
in the Original Library.
Thomas Jentzsch:
[Beginnings](http://www.biglist.com/lists/stella/archives/200212/msg00108.html)
of Boulderdash for 2600. Using Players to Produce the Graphics.
Manuel Polik: [Bankswitching Trickery
2](http://www.biglist.com/lists/stella/archives/200212/msg00116.html).
Eckhard Stolberg: How FE Bankswitching
[Works](http://www.biglist.com/lists/stella/archives/200212/msg00182.html).
Manuel Polik: A-Team [PAL
Conversion](http://www.biglist.com/lists/stella/archives/200212/msg00186.html).
Eric Ball: [Revolutionary Horizontal Positioning
3](http://www.biglist.com/lists/stella/archives/200212/msg00193.html).
Billy Eno: Tree Hugger
[Update](http://www.biglist.com/lists/stella/archives/200212/msg00242.html).
Fabrizio Zavagli: Space Treat [New
Version](http://www.biglist.com/lists/stella/archives/200212/msg00291.html).
Thomas Jentzsch: Broken
[Thread](http://www.biglist.com/lists/stella/archives/200212/msg00311.html)
on Rubik's Cube 3D 2600.
Greg Troutman: The "Perfect"
[Version](http://www.biglist.com/lists/stella/archives/200212/msg00332.html)
of TPS.BIN.
Fabrizio Zavagli: Space Treat [With
Score](http://www.biglist.com/lists/stella/archives/200212/msg00346.html).
------------------------------------------------------------------------
JANUARY 2003 {#january-2003 style="text-align: center;"}
============
Adam Wozniak: First Game: [Sokoban
Clone](http://www.biglist.com/lists/stella/archives/200301/msg00005.html).
Dennis Debro:
[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00015.html)
About How Reactor Did Particles With No Flicker.
Christopher Tumber: [Basic Playfield
Scroller](http://www.biglist.com/lists/stella/archives/200301/msg00018.html).
Rob Mundshau: New Jumptable
[Implementation](http://www.biglist.com/lists/stella/archives/200301/msg00031.html).
Manuel Polik: Intelligent Job-System
[Idea](http://www.biglist.com/lists/stella/archives/200301/msg00038.html).
Eric Ball: Mobile 48 bit Sprite
[Kernel](http://www.biglist.com/lists/stella/archives/200301/msg00060.html).
Andrew Davie: Fu Kung v0.01: Large Sprite
[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00106.html).
Thomas Jentzsch: Rubik Cube 3D
[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00108.html).
Chris Larkin: Does ABS, X Addressing [Have a Limit on the Size of
X](http://www.biglist.com/lists/stella/archives/200301/msg00115.html)?
Adam Wozniak:
[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00118.html)
About Cartridge Dumper.
Andrew Davie: Fu Kung
[v0.04](http://www.biglist.com/lists/stella/archives/200301/msg00165.html).
Chris Larkin:
[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00177.html):
How Do You Code for Paddles?
Adam Wozniak: Cart Dumper With Weak Pullup Resistors [Reading
RAM](http://www.biglist.com/lists/stella/archives/200301/msg00185.html)
(And Writing \$FF).
Fabrizio Zavagli: Latest Space Treat
[Version](http://www.biglist.com/lists/stella/archives/200301/msg00215.html).
Dennis Debro:
[Question](http://www.biglist.com/lists/stella/archives/200301/msg00232.html)
About Number of Cycles for \$0C Illegal Opcode. See the Thread
[Immediately
After](http://www.biglist.com/lists/stella/archives/200301/msg00244.html)
in the Archive.
Thomas Jentzsch: [How Does VDELPx
Work](http://www.biglist.com/lists/stella/archives/200301/msg00257.html)?
Andrew Davie: Oh No!!
[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00271.html).
[Two Dancing
Babies](http://www.biglist.com/lists/stella/archives/200301/msg00315.html).
(Oh No!! 2)
Thomas Jentzsch: "Zombie"
[Optimisations](http://www.biglist.com/lists/stella/archives/200301/msg00295.html)
to Fulfill Glenn Saunders's Death Derby Wishes.
Rob Mundschau:
[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00338.html)
About FIFO Memory Idea.
Chris Larkin:
[Question](http://www.biglist.com/lists/stella/archives/200301/msg00339.html):
Is it Possible to Declare Constants in DASM?
Glenn Saunders: What Does XYPE
[Represent](http://www.biglist.com/lists/stella/archives/200301/msg00342.html)?
Joe Wiencis: [What
Are](http://www.biglist.com/lists/stella/archives/200301/msg00343.html)
the Black Bars on the Side of the Screen?
Adam Wozniak:
[How](http://www.biglist.com/lists/stella/archives/200301/msg00391.html)
Do I Get FE Bankswitching Working?
Andrew Davie: [Oh No!
4](http://www.biglist.com/lists/stella/archives/200301/msg00397.html).
Andrew Davie: Fu Kung
[v0.07](http://www.biglist.com/lists/stella/archives/200301/msg00426.html).
Andrew Davie: Fu Kung [v0.08, Full Source
Code](http://www.biglist.com/lists/stella/archives/200301/msg00439.html).
Thomas Jentzsch: Dead Derby
[Final](http://www.biglist.com/lists/stella/archives/200301/msg00451.html)
(?) 2LK.
Andrew Davie: Fu Kung
[v0.10](http://www.biglist.com/lists/stella/archives/200301/msg00467.html).
Thomas Jentzsch:
[Answering](http://www.biglist.com/lists/stella/archives/200301/msg00479.html)
Jason Parlee's Question About Asymmetrical 2LK Playfields.
Andrew Davie: Fu Kung!
[v0.13](http://www.biglist.com/lists/stella/archives/200301/msg00493.html).
------------------------------------------------------------------------
FEBRUARY 2003 {#february-2003 style="text-align: center;"}
=============
Andrew Davie: Fu Kung
[v0.14](http://www.biglist.com/lists/stella/archives/200302/msg00000.html).
Paul Slocum: Programming Tricks [Guide
Proposal.](http://www.biglist.com/lists/stella/archives/200302/msg00001.html)
More of the Thread
[Here](http://www.biglist.com/lists/stella/archives/200302/msg00014.html).
Manuel Polik:
[Comments](http://www.biglist.com/lists/stella/archives/200302/msg00021.html)
on Asymmetrical Playfields and Horizontal Positioning.
Zach Matley: Combat AI
[Project](http://www.biglist.com/lists/stella/archives/200302/msg00040.html).
Andrew Davie: Fu Kung [v0.17 Plus Source
Code](http://www.biglist.com/lists/stella/archives/200302/msg00035.html).
Andrew Davie: Neat Assembler Auto-Table / Label
[Generation](http://www.biglist.com/lists/stella/archives/200302/msg00049.html).
Andrew Davie: 5 [Colour Bit
Map](http://www.biglist.com/lists/stella/archives/200302/msg00052.html).
Supposedly Doesn't Work Well on Emulators. NSFW?
Andrew Davie: [Colour Bitmap
Conversion](http://www.biglist.com/lists/stella/archives/200302/msg00069.html)
from Image to 2600 Display.
Aaron Bergstrom: My [Scrolling
Playfield](http://www.biglist.com/lists/stella/archives/200302/msg00083.html)
With Score.
Vern:
[Thread](http://www.biglist.com/lists/stella/archives/200302/msg00093.html)
Discussing New Bankswitching Method for Accessing 32K Data.
Andrew Davie: [Full Screen Bitmap
Images](http://www.biglist.com/lists/stella/archives/200302/msg00094.html).
Andrew Davie: The Demo Image Series
[\#0](http://www.biglist.com/lists/stella/archives/200302/msg00101.html).
Perhaps See Whole Thread.
Adam Wozniak:
[Heuristics](http://www.biglist.com/lists/stella/archives/200302/msg00148.html)
for Autodetecting Bankswitching Type.
Zach Matley: Combat AI [Progress
Report](http://www.biglist.com/lists/stella/archives/200302/msg00176.html).
Thomas Jentzsch: [Reply to
Discussion](http://www.biglist.com/lists/stella/archives/200302/msg00179.html)
About Andrew Davie's Experiment in Animation.
Andrew Davie:
[How](http://www.biglist.com/lists/stella/archives/200302/msg00192.html)
the Interleaved Colour Sprite System Works.
Andrew Davie: [Demo Image Series
\#1](http://www.biglist.com/lists/stella/archives/200302/msg00183.html).
NSFW.
[Image Series
\#2](http://www.biglist.com/lists/stella/archives/200302/msg00184.html).
[Image Series
\#3](http://www.biglist.com/lists/stella/archives/200302/msg00185.html).
[Image Series
\#4](http://www.biglist.com/lists/stella/archives/200302/msg00186.html).
Rob Mundschau: [Stella Memory
Map](http://www.biglist.com/lists/stella/archives/200302/msg00207.html).
Glenn Saunders: Death Derby 2LK
[v12](http://www.biglist.com/lists/stella/archives/200302/msg00212.html).
Paul Slocum: [Answering a
Question](http://www.biglist.com/lists/stella/archives/200302/msg00224.html)
About DASM Accepting "A" for the Accumulator in the Logical Left and
Right Commands.
Andrew Davie: [Photo of
Mario](http://www.biglist.com/lists/stella/archives/200302/msg00234.html)
Using Interleaved Colour Technique.
Kroko: [FE
Bankswitching](http://www.biglist.com/lists/stella/archives/200302/msg00244.html).
Andrew Davie: [Wiley Coyote
Photo](http://www.biglist.com/lists/stella/archives/200302/msg00258.html)
From Interleaved Colour Technique.
Dennis Debro:
[Issues](http://www.biglist.com/lists/stella/archives/200302/msg00265.html)
With 2600 Jr. and Homebrew Games. See AtariAge Link.
------------------------------------------------------------------------
MARCH 2003 {#march-2003 style="text-align: center;"}
==========
Andrew Towers: New Game: [Shadow
Keep](http://www.biglist.com/lists/stella/archives/200303/msg00012.html).
Andrew Davie: [The Demo Image Series
\#12](http://www.biglist.com/lists/stella/archives/200303/msg00015.html).
Photos of Mario and Luigi.
[Demo Image Series
\#13](http://www.biglist.com/lists/stella/archives/200303/msg00039.html):
4k Mario and Movement.
[Demo Image Series
\#14](http://www.biglist.com/lists/stella/archives/200303/msg00053.html):
Two Marios and Vertical Movement (4K).
[Demo Image Series
\#15](http://www.biglist.com/lists/stella/archives/200303/msg00072.html):
3 Marios (4K).
Dennis Debro: [Need
Help](http://www.biglist.com/lists/stella/archives/200303/msg00050.html)
with Horizontal Positioning.
Andrew Davie: Interleaved Chronocolour™ [Source
Code](http://www.biglist.com/lists/stella/archives/200303/msg00056.html).
Glenn Saunders:
[Question](http://www.biglist.com/lists/stella/archives/200303/msg00055.html)
About Reset Debounce.
Andrew Towers: [TIA Hardware
Notes](http://www.biglist.com/lists/stella/archives/200303/msg00060.html).
Fabrizio Zavagli: [Space Treat
Deluxe](http://www.biglist.com/lists/stella/archives/200303/msg00082.html).
Adam Thornton: Does an [Image
Converter](http://www.biglist.com/lists/stella/archives/200303/msg00090.html)
for Interleaved Chronocolour...sigh...™ Exist? See Thread.
Matthew Ozor: Newbie [Asking for a Copy of
VCS.H](http://www.biglist.com/lists/stella/archives/200303/msg00095.html).
Chris Wilkson: Chris Wilkson [Saying
Farewell](http://www.biglist.com/lists/stella/archives/200303/msg00122.html).
Fabrizio Zavagli: Resuming Work on "Bounce". [Need to Optimise
Code](http://www.biglist.com/lists/stella/archives/200303/msg00152.html)
from 151 to 150 Cycles.
Erik Eid: [Machine Language For
Beginners](http://www.biglist.com/lists/stella/archives/200303/msg00162.html)
on Atari Archive (Link Not Broken!)
Andrew Davie: [Big
Thread](http://www.biglist.com/lists/stella/archives/200303/msg00177.html)
With Suggestions About Improving DASM.
Glenn Saunders: Death Derby 2LK
[v16](http://www.biglist.com/lists/stella/archives/200303/msg00280.html).
To be Premiered At PC4.
Henitrope: [Need
Help](http://www.biglist.com/lists/stella/archives/200303/msg00281.html)
With Globe Trotter Demo.
Glenn Saunders: Death Derby v16 [Source
Code](http://www.biglist.com/lists/stella/archives/200303/msg00289.html).
Manuel Polik: [Big
Thread](http://www.biglist.com/lists/stella/archives/200303/msg00293.html)
Discussing How to Make a 3D Corridor Game.
Fabrizio Zavagli: [Quadrun
Disassembly](http://www.biglist.com/lists/stella/archives/200303/msg00329.html).
------------------------------------------------------------------------
APRIL 2003 {#april-2003 style="text-align: center;"}
==========
SMF\_4ever: [How Do
You](http://www.biglist.com/lists/stella/archives/200304/msg00040.html)
Disassemble ROMs Bigger than 4K or 8K?
Manuel Polik: Star Fire Update: [New
Shields](http://www.biglist.com/lists/stella/archives/200304/msg00030.html).
Manuel Polik: Star Fire
[Update](http://www.biglist.com/lists/stella/archives/200304/msg00113.html):
Warping!
Paul Slocum: [Answering a
Question](http://www.biglist.com/lists/stella/archives/200304/msg00126.html)
About Floating Point Math.
Dennis Debro: Climber5 [Source and
Binary](http://www.biglist.com/lists/stella/archives/200304/msg00191.html).
Dennis Debro: [Using Fractional
Representation](http://www.biglist.com/lists/stella/archives/200304/msg00215.html)
For Position and Movement.
Glenn Saunders: [Big
Thread](http://www.biglist.com/lists/stella/archives/200304/msg00220.html)
on RPG Kernels.
Zach Matley: Combat: Tank AI [Progress
Report](http://www.biglist.com/lists/stella/archives/200304/msg00232.html).
Joe Grand:
[Thread](http://www.biglist.com/lists/stella/archives/200304/msg00256.html)
About Parker Brother's E0 Bankswitching.
Thomas Jentzsch: Jammed [Source
Code](http://www.biglist.com/lists/stella/archives/200304/msg00272.html).
David Mutterer:
[Where](http://www.biglist.com/lists/stella/archives/200304/msg00277.html)
Can I Get a Starpath 2.0 CD?
------------------------------------------------------------------------
MAY 2003 {#may-2003 style="text-align: center;"}
========
Andrew Davie:
[Thread](http://www.biglist.com/lists/stella/archives/200305/msg00000.html)
About What You Would Do With More RAM.
Dennis Debro: Climber5 Source and Binary [Number
2](http://www.biglist.com/lists/stella/archives/200305/msg00005.html).
Dennis Debro:
[Warnings](http://www.biglist.com/lists/stella/archives/200305/msg00027.html)
About HMOVE and RESx.
Wade Brown: Pattern Processor Code
[Help](http://www.biglist.com/lists/stella/archives/200305/msg00032.html).
Manuel Polik: VCS.H and
[Segments](http://www.biglist.com/lists/stella/archives/200305/msg00040.html).
Aaron Bergstrom: [High and Low
Bytes](http://www.biglist.com/lists/stella/archives/200305/msg00051.html).
Fabrizio Zavagli: Space Treat Deluxe [Source and
BIN](http://www.biglist.com/lists/stella/archives/200305/msg00071.html).
Manuel Polik: Music Selector
[Update](http://www.biglist.com/lists/stella/archives/200305/msg00096.html).
Manuel Polik: Star Fire [Release Candidate
\#01](http://www.biglist.com/lists/stella/archives/200305/msg00097.html).
Andrew Davie: 2600 Programming [for
Newbies](http://www.biglist.com/lists/stella/archives/200305/msg00106.html).
Manuel Polik: Star Fire [Release Candidate
\#02](http://www.biglist.com/lists/stella/archives/200305/msg00112.html).
------------------------------------------------------------------------
JUNE 2003 {#june-2003 style="text-align: center;"}
=========
Manuel Polik: Star Fire [Release Candidate
\#03](http://www.biglist.com/lists/stella/archives/200306/msg00006.html).
Rob Mundschau: Gravity Ball
[v014](http://www.biglist.com/lists/stella/archives/200306/msg00016.html)
-- Please Help!
Manuel Polik: [Humorous
Thread](http://www.biglist.com/lists/stella/archives/200306/msg00025.html)
About "Stella Programming Laws".
Manuel Polik:
[Update](http://www.biglist.com/lists/stella/archives/200306/msg00031.html)
to Star Fire Release Candidate \#03.
Andrew Davie: Colour Baby / Fu Kung
[Demo](http://www.biglist.com/lists/stella/archives/200306/msg00060.html).
Manuel Polik: Star Fire [Release Candidate
\#04](http://www.biglist.com/lists/stella/archives/200306/msg00059.html).
Dennis Debro: Random Number Generation
[Question](http://www.biglist.com/lists/stella/archives/200306/msg00065.html).
Manuel Polik: [Bug
Fix](http://www.biglist.com/lists/stella/archives/200306/msg00073.html)
for Star Fire Release Candidate \#04.
Andrew Davie: Interleaved Chronocolour [Fading
Bitmap](http://www.biglist.com/lists/stella/archives/200306/msg00074.html).
Manuel Polik: Star Fire [RC
\#05](http://www.biglist.com/lists/stella/archives/200306/msg00085.html).
Manuel Polik: MACRO.H
[Submission](http://www.biglist.com/lists/stella/archives/200306/msg00086.html).
(Vertical Sync)
Aaron Bergstrom:
[Question](http://www.biglist.com/lists/stella/archives/200306/msg00092.html)
About F4 / F6 / F8 Bankswitching.
Andrew Davie: [512KB
ROM](http://www.biglist.com/lists/stella/archives/200306/msg00094.html).
Aaron Bergstrom: I Think I Got [F8
Bankswitching](http://www.biglist.com/lists/stella/archives/200306/msg00095.html)
to Work.
Andrew Davie: [Source
Code](http://www.biglist.com/lists/stella/archives/200306/msg00113.html)
to Latest Fu Kung.
Thomas Jentzsch: [Big
Thread](http://www.biglist.com/lists/stella/archives/200306/msg00114.html)
About a Kernel For a Horizontal Scrolling Cave Game.
Dennis Debro: Climber5 With Random Ladders
[Prototype](http://www.biglist.com/lists/stella/archives/200306/msg00156.html).
Dennis Debro: Climber5 Beta
[Update](http://www.biglist.com/lists/stella/archives/200306/msg00163.html).
------------------------------------------------------------------------
JULY 2003 {#july-2003 style="text-align: center;"}
=========
David Galloway:
[Solution](http://www.biglist.com/lists/stella/archives/200307/msg00000.html)
to Noisy VCS Video.
David Galloway: [Updated
Version](http://www.biglist.com/lists/stella/archives/200307/msg00008.html)
of Rob Kudla's Boing26.
Christopher Tumber: [New
Game](http://www.biglist.com/lists/stella/archives/200307/msg00011.html):
Fortitude I Quadraside.
Broken Thread Starting With [Dennis
Debro](http://www.biglist.com/lists/stella/archives/200307/msg00012.html).
Manuel Polik: First Rudimentary Implementation of "[The FX
Machine](http://www.biglist.com/lists/stella/archives/200307/msg00051.html)".
Zach Matley:
[What's](http://www.biglist.com/lists/stella/archives/200307/msg00054.html)
an Acceptable Scanline Count?
Jesse Daguanno: Question About Audio and Animation
[Timing](http://www.biglist.com/lists/stella/archives/200307/msg00061.html).
Darrell Spice: [First
Debut](http://www.biglist.com/lists/stella/archives/200307/msg00063.html)
on Stella!
Russ Perry: Macintosh [Playfield
Editor](http://www.biglist.com/lists/stella/archives/200307/msg00065.html).
Manuel Polik: [Thread Brainstorming
Porting](http://www.biglist.com/lists/stella/archives/200307/msg00105.html)
Smithereens / Catapult / Stone Sling to 2600.
Vlad Pylin: VDELP
[Problem](http://www.biglist.com/lists/stella/archives/200307/msg00123.html).
Manuel Polik: GTA 2600:
[Started](http://www.biglist.com/lists/stella/archives/200307/msg00126.html)!
Manuel Polik: Star Fire: [Final Source and
Manual](http://www.biglist.com/lists/stella/archives/200307/msg00130.html).
Fabrizio Zavagli: Bounce! Demo [Source and
Binary](http://www.biglist.com/lists/stella/archives/200307/msg00131.html).
Pete Holland:
[Questions](http://www.biglist.com/lists/stella/archives/200307/msg00155.html)
About the Structure of the 2600.
Reply By [Eric
Ball](http://www.biglist.com/lists/stella/archives/200308/msg00018.html)
in August.
Vlad Pylin:
[Questions](http://www.biglist.com/lists/stella/archives/200307/msg00162.html)
About Off-Screen Collisions.
Andy Mucho: [Big
Post](http://www.biglist.com/lists/stella/archives/200307/msg00172.html)
Asking Questions About 2600 Sound.
------------------------------------------------------------------------
AUGUST 2003 {#august-2003 style="text-align: center;"}
===========
Paul Slocum:
[Responding](http://www.biglist.com/lists/stella/archives/200308/msg00000.html)
to the Big Post About 2600 Sound. See Whole Thread.
Vlad Pylin:
[How](http://www.biglist.com/lists/stella/archives/200308/msg00006.html)
Do You Compile a Multiple-Bank Game?
Andy Mucho: SoundSim
[Utility](http://www.biglist.com/lists/stella/archives/200308/msg00025.html).
[Application](http://www.biglist.com/lists/stella/archives/200308/msg00026.html)
of SoundSim, "MontySound.bin".
Dennis Debro:
[Why](http://www.biglist.com/lists/stella/archives/200308/msg00030.html)
Use the SEI instruction?
Brian Crawford:
[How](http://www.biglist.com/lists/stella/archives/200308/msg00051.html)
Do Programmers Display Scores?
Darrell Spice: Games That [Cause
Problems](http://www.biglist.com/lists/stella/archives/200308/msg00062.html)
With the Supercharger.
Andy Mucho: A Trailblazer Game
[Demo](http://www.biglist.com/lists/stella/archives/200308/msg00070.html).
Happy Dude: Audio Game
[Concept](http://www.biglist.com/lists/stella/archives/200308/msg00077.html).
Andy Mucho: [Align
Padding](http://www.biglist.com/lists/stella/archives/200308/msg00083.html)
in DASM.
Manuel Polik: DASM [Bug
Report](http://www.biglist.com/lists/stella/archives/200308/msg00093.html).
Manuel Polik: SID to TIA
[Converter](http://www.biglist.com/lists/stella/archives/200308/msg00096.html):
MUSIC.H.
Kirk Israel: [Need
Help](http://www.biglist.com/lists/stella/archives/200308/msg00097.html)
With Joust Pong.
Kirk Israel: [Need
Help](http://www.biglist.com/lists/stella/archives/200308/msg00102.html)
With Single Digit Scoring.
Kirk Israel: Delayed Sound
[Bug](http://www.biglist.com/lists/stella/archives/200308/msg00118.html).
Kirk Israel: Yet Another [Asymmetrical
Playfield](http://www.biglist.com/lists/stella/archives/200308/msg00127.html).
Manuel Polik: SID to TIA: [First
Demo](http://www.biglist.com/lists/stella/archives/200308/msg00130.html).
No Manual Tweaking.
Kirk Israel: Select Switch Won't Toggle. [How to
Get](http://www.biglist.com/lists/stella/archives/200308/msg00139.html)
the Select Switch to Toggle.
Manuel Polik: [First
Release](http://www.biglist.com/lists/stella/archives/200308/msg00143.html)
of SID to TIA Converter.
------------------------------------------------------------------------
SEPTEMBER 2003 {#september-2003 style="text-align: center;"}
==============
Manuel Polik: SID to TIA
[V1.1](http://www.biglist.com/lists/stella/archives/200308/msg00143.html).
Kirk Israel:
[Kernels](http://www.biglist.com/lists/stella/archives/200309/msg00017.html)
for 48 Pixel Tiles.
Manuel Polik: SID to TIA
[V1.2](http://www.biglist.com/lists/stella/archives/200309/msg00033.html).
Kirk Israel: [More
Discussion](http://www.biglist.com/lists/stella/archives/200309/msg00039.html)
About 48 Pixel Sprite for Joust Pong Title.
Kirk Israel:
[Bipolar](http://www.biglist.com/lists/stella/archives/200309/msg00054.html)
Joust Pong.
Dennis Debro: skipDraw
[Explained](http://www.biglist.com/lists/stella/archives/200309/msg00056.html).
C Bond: How Does Freeway [Detect
Collisions](http://www.biglist.com/lists/stella/archives/200309/msg00064.html)?
Manuel Polik: Starship 1 [Proof of
Concept](http://www.biglist.com/lists/stella/archives/200309/msg00066.html).
Manuel Polik: Starship 2
[Continued](http://www.biglist.com/lists/stella/archives/200309/msg00087.html).
Chris Larkin:
[Trying](http://www.biglist.com/lists/stella/archives/200309/msg00092.html)
to Set Up a 48 Pixel Sprite That Rolls Colours.
Kirk Israel: [Need
Help](http://www.biglist.com/lists/stella/archives/200309/msg00093.html)
With Indirect Indexed Addressing.
Adam Wozniak: [What is the
Purpose](http://www.biglist.com/lists/stella/archives/200309/msg00112.html)
of Pin 10, (DEL) on the TIA?
C Bond: RIOT Timer
[Questions](http://www.biglist.com/lists/stella/archives/200309/msg00114.html).
Kirk Israel: I Finally
[Understand](http://www.biglist.com/lists/stella/archives/200309/msg00117.html)
skipDraw!
Kirk Israel: [Need
Help](http://www.biglist.com/lists/stella/archives/200309/msg00139.html)
Optimising My Kernel.
Chris Larkin: [Need
Help](http://www.biglist.com/lists/stella/archives/200309/msg00140.html)
Understanding 6 Digit Routines.
Kirk Israel:
[Remember](http://www.biglist.com/lists/stella/archives/200309/msg00147.html)
to Put \# Symbols in Front of Constants.
Chris Larkin: [Loading
Pointers](http://www.biglist.com/lists/stella/archives/200309/msg00150.html)
Manually, and Loading Pointers From Tables.
Adam Wozniak: What Do The "4 Bit", "5 Bit", and "9 Bit" [Polynomials
Mean](http://www.biglist.com/lists/stella/archives/200309/msg00159.html)
for the TIA AUDC0/1 Settings?
C Bond: [Can
You](http://www.biglist.com/lists/stella/archives/200309/msg00166.html)
Use The Playfield to Display a Random Maze?
Adam Wozniak: Stereo Mod
[Channels](http://www.biglist.com/lists/stella/archives/200309/msg00170.html).
Christopher Tumber: The Multi-Sprite
[Trick](http://www.biglist.com/lists/stella/archives/200309/msg00172.html).
Adam Wozniak: What Two Different Values Does VDELBL [Select
Between](http://www.biglist.com/lists/stella/archives/200309/msg00174.html)?
C Bond: Has Anyone [Made a Timing
Chart](http://www.biglist.com/lists/stella/archives/200309/msg00184.html)
for the CPU Writes to the TIA?
Adam Wozniak: TIA Audio Schematic: Underneath Text "AUDIO NOISE GEN",
Five Boxes Labelled "D1". [What are
they](http://www.biglist.com/lists/stella/archives/200309/msg00204.html)?
Zach Matley: "Looping" Demo/Game: [Kernel
Changes](http://www.biglist.com/lists/stella/archives/200309/msg00226.html)
Between Duplication and Reflection Several Times Per Frame.
Adam Wozniak:
[FPGA2600](http://www.biglist.com/lists/stella/archives/200309/msg00231.html).
Adam Wozniak: If Player Is Even Numbered, And Missile Location is Centre
of Character, [How Does TIA Place the
Missile](http://www.biglist.com/lists/stella/archives/200309/msg00250.html)?
Rodrigo Silva: How Do the TIA Timers
[Work](http://www.biglist.com/lists/stella/archives/200309/msg00255.html)?
Fabrizio Zavagli: Bounce: [What
Next](http://www.biglist.com/lists/stella/archives/200309/msg00258.html)?
Thomas Dunn:
[How](http://www.biglist.com/lists/stella/archives/200309/msg00273.html)
to Make Player0 Move Between Two Vertical Scanlines.
Adam Wozniak: [What
Equations](http://www.biglist.com/lists/stella/archives/200309/msg00280.html)
are Used to Convert 4 Bit Hue / 3 Bit Luminance to RGB 8/8/8 ?
Chris Larkin: [Jumping Back to
VSYNC](http://www.biglist.com/lists/stella/archives/200309/msg00294.html).
------------------------------------------------------------------------
OCTOBER 2003 {#october-2003 style="text-align: center;"}
============
Thomas Jentzsch: Cave 1K
[Minigame](http://www.biglist.com/lists/stella/archives/200310/msg00000.html).
Source included.
Chris Larkin: I May Not Fully Understand Indirect Addressing -- [Should
This
Work](http://www.biglist.com/lists/stella/archives/200310/msg00017.html)?
Jason Parlee: Z-Axis Movement Programming [Theory
Sources](http://www.biglist.com/lists/stella/archives/200310/msg00025.html).
C Bond: [Undocumented / Illegal
Opcodes](http://www.biglist.com/lists/stella/archives/200310/msg00045.html),
Their Timing.
Manuel "Polik" Rotschkar: 1976 Arcade Game "Ace" [Ported to
2600](http://www.biglist.com/lists/stella/archives/200310/msg00047.html).
Dennis Debro: Climber5
[Update](http://www.biglist.com/lists/stella/archives/200310/msg00055.html).
Thomas Jentzsch: 1K Minigame [Splatform
2600](http://www.biglist.com/lists/stella/archives/200310/msg00057.html).
Source included.
------------------------------------------------------------------------
NOVEMBER 2003 {#november-2003 style="text-align: center;"}
=============
Glenn Saunders: [I Have the Commented Source Code
Printouts](http://www.biglist.com/lists/stella/archives/200311/msg00025.html)
From Bob Smith's Post-Atari Work.
See This Broken Thread Set of Replies Starting With [Dennis
Debro](http://www.biglist.com/lists/stella/archives/200311/msg00026.html).
Dennis Debro: [Horizontal Movement
Routine](http://www.biglist.com/lists/stella/archives/200311/msg00039.html)
in Donkey Kong and Space Jockey.
Manuel "Polik" Rotschkar: [Discussion
Thread](http://www.biglist.com/lists/stella/archives/200311/msg00043.html)
About the Venture Kernel.
Manuel "Polik" Rotschkar: Common VCS.H
[Suggestion](http://www.biglist.com/lists/stella/archives/200311/msg00087.html).
Manuel "Polik" Rotschkar: I Have Written a Macro [that Sets a
Pointer](http://www.biglist.com/lists/stella/archives/200311/msg00089.html).
MACRO.H.
Adam Wozniak: [Help
Me](http://www.biglist.com/lists/stella/archives/200311/msg00098.html)
Identify These Two Chips.
Manuel "Polik" Rotschkar:
[Update](http://www.biglist.com/lists/stella/archives/200311/msg00123.html)
to VCS.H and MACRO.H Again.
Adam Wozniak: [I Need
Help](http://www.biglist.com/lists/stella/archives/200311/msg00124.html)
Figuring Out the 9 Bit TIA Audio Polynomials.
Adam Wozniak: TIA [Audio
Polynomials](http://www.biglist.com/lists/stella/archives/200311/msg00135.html).
Henitrope: Globetrotter
[Demo](http://www.biglist.com/lists/stella/archives/200311/msg00148.html).
Dennis Debro: Donkey Kong
[Disassembly](http://www.biglist.com/lists/stella/archives/200311/msg00160.html).
Thomas Jentzsch: 11 Invaders "Reloaded"
[Demo](http://www.biglist.com/lists/stella/archives/200311/msg00165.html).
[Replies](http://www.biglist.com/lists/stella/archives/200311/msg00176.html).
Dennis Debro: Red vs. Blue
[Disassembly](http://www.biglist.com/lists/stella/archives/200311/msg00171.html).
Adam Wozniak: TIA Polynomials
[Revisited](http://www.biglist.com/lists/stella/archives/200311/msg00206.html).
Adam Wozniak: TIA Audio Mode 3
[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00207.html).
Adam Wozniak: TIA Audio Mode 15
[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00208.html).
Adam Wozniak: TIA Audio Mode 7
[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00209.html).
------------------------------------------------------------------------
DECEMBER 2003 {#december-2003 style="text-align: center;"}
=============
R Mundschau: [Need
Help](http://www.biglist.com/lists/stella/archives/200312/msg00011.html)
with 13 Character No Flicker Routine.
Eckhard Stolberg: [Reply
Thread](http://www.biglist.com/lists/stella/archives/200312/msg00033.html):
TIA Polynomials Revisited.
Eric Ball: [Calculating RGB
Values](http://www.biglist.com/lists/stella/archives/200312/msg00037.html)
From YUV Values For TIA Hue and Luminance.
Manuel Rotschkar: [What is the
Spacing](http://www.biglist.com/lists/stella/archives/200312/msg00077.html)
Between Wide Missiles?
Andrew Davie: [Some
Experiments](http://www.biglist.com/lists/stella/archives/200312/msg00178.html)
in Interlaced Graphics.
------------------------------------------------------------------------
JANUARY 2004 {#january-2004 style="text-align: center;"}
============
Manuel Rotschkar: Sea Wolf 2: [Second Day of
Work](http://www.biglist.com/lists/stella/archives/200401/msg00000.html).
Thomas Jentzsch: [Answering A
Question](http://www.biglist.com/lists/stella/archives/200401/msg00002.html)
About How Much RAM the Stack Usually Uses.
Manuel Rotschkar: Sea Wolf 2: [Day
Three](http://www.biglist.com/lists/stella/archives/200401/msg00024.html).
Glenn Saunders: Indy 500 Disassembly [First
Pass](http://www.biglist.com/lists/stella/archives/200401/msg00036.html).
Manuel Rotschkar: Sea Wolf 2: [Day
Four](http://www.biglist.com/lists/stella/archives/200401/msg00038.html).
Glenn Saunders: CTRLPF Rewrites: [Timing
Observation](http://www.biglist.com/lists/stella/archives/200401/msg00051.html).
Glenn Saunders: [Question
About](http://www.biglist.com/lists/stella/archives/200401/msg00055.html)
How to Handle Acceleration and Inertia.
Manuel Rotschkar: Sea Wolf: [Day
Five](http://www.biglist.com/lists/stella/archives/200401/msg00057.html).
Glenn Saunders: [Question
About](http://www.biglist.com/lists/stella/archives/200401/msg00063.html)
2600 Pixel Aspect Ratio.
Glenn Saunders: [Question
About](http://www.biglist.com/lists/stella/archives/200401/msg00065.html)
REFPX in Early Games.
Manuel Rotschkar: Sea Wolf: [Day
Six](http://www.biglist.com/lists/stella/archives/200401/msg00068.html).
Manuel Rotschkar: Sea Wolf: [Day
Seven](http://www.biglist.com/lists/stella/archives/200401/msg00079.html).
Glenn Saunders: Death Derby
[Update](http://www.biglist.com/lists/stella/archives/200401/msg00088.html).
Gonzalo Fernandez:
[Update](http://www.biglist.com/lists/stella/archives/200401/msg00096.html)
to PLANE.BIN.
Manuel Rotschkar: Seawolf: [Day
Eight](http://www.biglist.com/lists/stella/archives/200401/msg00109.html).
Manuel Rotschkar: Seawolf: [Day
Nine](http://www.biglist.com/lists/stella/archives/200401/msg00116.html).
Manuel Rotschkar: [Replying to
Question](http://www.biglist.com/lists/stella/archives/200401/msg00127.html)
About Angular Movement.
Manuel Rotschkar: Sea Wolf: [Day
Ten](http://www.biglist.com/lists/stella/archives/200401/msg00130.html).
Manuel Rotschkar: Sea Wolf: [Day
Eleven](http://www.biglist.com/lists/stella/archives/200401/msg00138.html).
Manuel Rotschkar: [Drawing 4-Scanline Tall
Missiles](http://www.biglist.com/lists/stella/archives/200401/msg00144.html)
Faster Than This.
Manuel Rotschkar: Sea Wolf: [Day
Twelve](http://www.biglist.com/lists/stella/archives/200401/msg00164.html).
Dennis Debro: Climber 5 [Release Candidate
\#01](http://www.biglist.com/lists/stella/archives/200401/msg00262.html).
Manuel Rotschkar: Sea Wolf: [Day
Fourteen](http://www.biglist.com/lists/stella/archives/200401/msg00282.html).
------------------------------------------------------------------------
FEBRUARY 2004 {#february-2004 style="text-align: center;"}
=============
Dennis Debro: Climber 5 [Release Candidate
\#02](http://www.biglist.com/lists/stella/archives/200402/msg00035.html).
Dennis Debro: Climber 5 [Release Candidate
\#03](http://www.biglist.com/lists/stella/archives/200402/msg00051.html).
Dennis Debro: Cool Climber 5
[Bug](http://www.biglist.com/lists/stella/archives/200402/msg00058.html).
Kirk Israel:
[Thread](http://www.biglist.com/lists/stella/archives/200402/msg00075.html)
About Dividing 8 Bit Signed Integers By 2.
------------------------------------------------------------------------
MARCH 2004 {#march-2004 style="text-align: center;"}
==========
Dennis Debro:
[Question](http://www.biglist.com/lists/stella/archives/200403/msg00179.html)
about HMCLR.
Manuel Rotschkar: [First Playable
Alpha](http://www.biglist.com/lists/stella/archives/200403/msg00190.html)
of Seawolf.
Dennis Debro: [Final Source
Code](http://www.biglist.com/lists/stella/archives/200403/msg00202.html)
for Climber 5.
R Mundschau: [Rediscovery of
Discovery](http://www.biglist.com/lists/stella/archives/200403/msg00260.html)
of Horizontal Positioning Routine Used in Battlezone.
Erik Mooney: INV Finally
[Finished](http://www.biglist.com/lists/stella/archives/200403/msg00343.html)!
------------------------------------------------------------------------
APRIL 2004 {#april-2004 style="text-align: center;"}
==========