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---

author: bootlicker

generator: pandoc

title: Commo Dig

viewport: 'width=device-width, initial-scale=1.0, user-scalable=yes'

---

bootlicker

2017-07-24T01:03:36+00:00

A long time ago now, there used to be a mailing list called the Stella

Mailing List. I believe it was set up to coordinate the distribution and

centralise the discussion around the Starpath Atari 2600 CD series. Many

important discussions of programming techniques and analyses of the

Atari video game console were conducted on this mailing list. There used

to be a website that documented all the most important discussions and

events that occurred on the Stella Mailing List, and it was called

cached backup of the website on any web archival website, and to my

knowledge no-one has ever saved any of the information that used to be

contained on that website.

There currently exists an incomplete version of The Dig called the

MiniDig. You can find it [here](http://www.qotile.net/minidig/).

The purpose of this page on my blog is to attempt to construct a new

Dig. Because I am a Communist, I decided to call this new Dig the

how it was organised, so I have decided to use my own organisational

method. If you have any suggestions for how I could improve The Commo

Dig, please email me at ***vidak at riseup dot net***. Thank you.

------------------------------------------------------------------------

There is something important I need to point out. The Stella Archive has

not logged down much of the conversation on the mailing list correctly.

Sometimes important threads show up as replies to lesser threads. I have

done my best to find the original posts for threads by clicking through

most of the replies to lesser threads where I believe there is an

original post located. But, sometimes I have been unsuccessful in

finding an important original post that contains some source code or an

important binary. In those cases I have included the earliest reply to a

missing post.

If you think you can find an original post, then I encourage you to go

to the date in the month of the archive and click around and see if you

can find it.

------------------------------------------------------------------------

How to Use This Dig {#how-to-use-this-dig style="text-align: center;"}

===================

1. You May Use Ctrl+F to Search Through The Uniform Keyword Labels I

have Used. I have labelled all the entries uniformly. To Find

1. Source Code, search **Source**

2. Discussion About Horizontal Movement or Positioning, search

**Horizontal**

3. About the TIA, search **TIA**

4. About Sound and Audio, search **Sound **or **Audio**

5. Binaries, search **BIN** or **Binaries **or **Binary**

6. Manuel Rotschkar entries, search **Manuel**

1. Andrew Davie: **Davie**

2. Thomas Jentzsch: **Jentzsch**

3. Dennis Debro: **Debro**

4. Bob Colbert: **Colbert**

5. Kirk Israel: **Israel**

6. Generally search the last name of the person you are looking

for.

7. Disassemblies, search **Disassem**

8. Answers to Random Questions, search **Answer**

9. Threads Discussing Issues, search **Thread**

10. Periodic Updates to Games, search **Update**

11. Demos, search **Demo**

12. Discussion About Playfields, search **Playfield**

13. For Requests for Help, search **Help**

14. For Questions About Random Issues, search **Random**

15. For topics about NTSC or PAL, search **NTSC** or **PAL**

etc etc

------------------------------------------------------------------------

The text of this dig is released under the GNU GPL Version 3. It is NOT

released under normal copyright. You may copy the text of this dig and

host it again where-ever you like. This is the original *Commo Dig*,

though, and it is released under the licencing I have chosen. Don't be

fooled into thinking it's someone else's intellectual property. You may

use the *Commo Dig* under all the rights and duties listed under its

original GNU GPL v3 licencing.

------------------------------------------------------------------------

OCTOBER 1996 {#october-1996 style="text-align: center;"}

============

Jim Nitchals: What the [DS instruction

is](http://www.biglist.com/lists/stella/archives/199610/msg00029.html).

Jim Nitchals: How Communist Mutants [Generated Random

Numbers](http://www.biglist.com/lists/stella/archives/199610/msg00032.html).

[*Saturday, 26 October*]{style="text-decoration: underline;"}

Matt: Matt's [Top 48 2600

Games](http://www.biglist.com/lists/stella/archives/199610/msg00037.html).

------------------------------------------------------------------------

DECEMBER 1996 {#december-1996 style="text-align: center;"}

=============

[*Monday, 2 December*]{style="text-decoration: underline;"}

Eckhard Stolberg: You must [turn off the

fram](http://www.biglist.com/lists/stella/archives/199612/msg00004.html)e

during Overscan.

------------------------------------------------------------------------

FEBRUARY 1997 {#february-1997 style="text-align: center;"}

=============

[*Wednesday, 5 February*]{style="text-decoration: underline;"}

Piero Cavina: Mondo Pong [Game

Preview](http://www.biglist.com/lists/stella/archives/199702/msg00002.html).

[*Monday, 24 February*]{style="text-decoration: underline;"}

Greg Troutman: Pointers about

[COLUPF](http://www.biglist.com/lists/stella/archives/199702/msg00015.html).

[*Thursday, 27 February*]{style="text-decoration: underline;"}

Eckhard Stolberg: uuencoded [Tetris

clone](http://www.biglist.com/lists/stella/archives/199702/msg00017.html).

------------------------------------------------------------------------

MARCH 1997 {#march-1997 style="text-align: center;"}

==========

[*Monday, 3 March*]{style="text-decoration: underline;"}

Nick Bensema: \[TUTORIAL\] How to [Draw a

Playfield](http://www.biglist.com/lists/stella/archives/199703/msg00015.html).

Jim Nitchals:

[Commentary](http://www.biglist.com/lists/stella/archives/199703/msg00048.html)

on Combat's Programming.

Jim Nitchals: The 2600's Controllers Can Send as Well as [Receive

Data](http://www.biglist.com/lists/stella/archives/199703/msg00051.html).

[*Tuesday, 4 March*]{style="text-decoration: underline;"}

Nick Bensema: Comments on How Games [Avoid

Flickering](http://www.biglist.com/lists/stella/archives/199703/msg00072.html).

[*Wednesday, 5 March*]{style="text-decoration: underline;"}

Bob Colbert: [7 Bouncing Copies of

player0](http://www.biglist.com/lists/stella/archives/199703/msg00106.html).

Edward Federmeyer: Frustrations About [Making New

Carts](http://www.biglist.com/lists/stella/archives/199703/msg00107.html).

Reply: [Glenn

Saunders](http://www.biglist.com/lists/stella/archives/199703/msg00108.html).

[*Thursday, 6 March*]{style="text-decoration: underline;"}

Piero Cavina: Comments on 2600 [Sprite Copy

Function](http://www.biglist.com/lists/stella/archives/199703/msg00116.html).

Nick Bensema: Discussion About [Coarse and Fine X

Movement](http://www.biglist.com/lists/stella/archives/199703/msg00126.html).

Piero Cavina: Attempt at Collisions Between [Hardware Copied

Sprites](http://www.biglist.com/lists/stella/archives/199703/msg00130.html).

Crackers: 20 Pixel Versus 40 Pixel

[Playfields](http://www.biglist.com/lists/stella/archives/199703/msg00145.html).

Crackers: [Cartridges versus

ROMs](http://www.biglist.com/lists/stella/archives/199703/msg00146.html).

Dan Boris: Still Working Link to Atari [Technical

Info](http://www.biglist.com/lists/stella/archives/199703/msg00148.html).

Bob Colbert: Updating Playfield Registers on Alternating Frames [for

High-Res](http://www.biglist.com/lists/stella/archives/199703/msg00169.html).

Eckhard Stolberg: NTSC to PAL [porting

guide](http://www.biglist.com/lists/stella/archives/199703/msg00171.html).

Reply [Glenn

Saunders](http://www.biglist.com/lists/stella/archives/199703/msg00176.html).

Cracker's Easy Playfield

[Code](http://www.biglist.com/lists/stella/archives/199703/msg00175.html).

Reply [Nick

Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00182.html).

Glenn Saunders: Pointers on How TIA [Controls Saturation of

Colours](http://www.biglist.com/lists/stella/archives/199703/msg00185.html)

and Not Luminance.

[*Sunday, 9 March*]{style="text-decoration: underline;"}

Russ Perry Jr: Some Useful [Correspondence from Carol

Shaw](http://www.biglist.com/lists/stella/archives/199703/msg00192.html)

on River Raid Down the Bottom.

Eckhard Stolberg: Why the 2600 Produces [Different

Colours](http://www.biglist.com/lists/stella/archives/199703/msg00206.html)

on PAL and NTSC Systems.

Eckhard Stolberg: Information on [TIA

Sound](http://www.biglist.com/lists/stella/archives/199703/msg00207.html).

Eckhard Stolberg: Speculation on Why There Are [Short Black

Lines](http://www.biglist.com/lists/stella/archives/199703/msg00218.html).

Bob Colbert: [High Resolution

Scores](http://www.biglist.com/lists/stella/archives/199703/msg00219.html).

Greg Troutman: More on [High Resolution

Scores](http://www.biglist.com/lists/stella/archives/199703/msg00220.html).

Bob Colbert:

[Etch-a-Sketch](http://www.biglist.com/lists/stella/archives/199703/msg00221.html)

for 2600.

Erik Mooney: [How to Draw a Playfield

II](http://www.biglist.com/lists/stella/archives/199703/msg00223.html).

[*Wednesday, 12 March*]{style="text-decoration: underline;"}

Piero Cavina: [Counting

Time](http://www.biglist.com/lists/stella/archives/199703/msg00225.html)

Instead of Lines.

Reply [Nick

Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00226.html).

Piero Cavina: 21 Objects for the [Price of

One](http://www.biglist.com/lists/stella/archives/199703/msg00228.html).

Glenn Saunders: [Sound

Utility](http://www.biglist.com/lists/stella/archives/199703/msg00229.html)

for 2600.

[*Saturday, 15 March*]{style="text-decoration: underline;"}

Eckhard Stolberg: [Answering

Question](http://www.biglist.com/lists/stella/archives/199703/msg00234.html)

about Supercharger Bankswitching and RAM Access.

Erik Mooney:

[Confused](http://www.biglist.com/lists/stella/archives/199703/msg00240.html)

about Displaying High Res Scores.

Marc "King Kong": [Short Black

Lines](http://www.biglist.com/lists/stella/archives/199703/msg00247.html),

and HERO etc Skipping First Two Bits of PF0

See entire thread, but Erik Mooney's reply is [really

good](http://www.biglist.com/lists/stella/archives/199703/msg00249.html).

Erik Mooney: [Answering

Questions](http://www.biglist.com/lists/stella/archives/199703/msg00272.html)

about 2600 RPG Rumour

Read the Whole Erik Mooney Thread on [Random Number

Generation](http://www.biglist.com/lists/stella/archives/199703/msg00283.html).

Another Erik Mooney Thread [on

RNG](http://www.biglist.com/lists/stella/archives/199703/msg00296.html).

Piero Cavina: 11 Horziontally [Moving

Sprites](http://www.biglist.com/lists/stella/archives/199703/msg00305.html).

Piero Cavina: Request for Advice About [Economising

Code](http://www.biglist.com/lists/stella/archives/199703/msg00311.html).

Reply [Nick

Bensema](http://www.biglist.com/lists/stella/archives/199703/msg00313.html).

------------------------------------------------------------------------

APRIL 1997 {#april-1997 style="text-align: center;"}

==========

Glenn Saunders: PRECISE 2600 [Sound

Chart](http://www.biglist.com/lists/stella/archives/199704/msg00007.html).

Piero Cavina: Latest [Multi-Sprite

Demo](http://www.biglist.com/lists/stella/archives/199704/msg00015.html)

(debugged and updated).

Erik Mooney thread on indirect addressing data in memory. [Read whole

thread](http://www.biglist.com/lists/stella/archives/199704/msg00019.html).

Songbird

[Thread](http://www.biglist.com/lists/stella/archives/199704/msg00023.html)

on Intellectual Property of 2600 games.

Greg Troutman's Z26 [text

adventure](http://www.biglist.com/lists/stella/archives/199704/msg00046.html).

Jim Nitchals: Uses for the [PHP

instruction](http://www.biglist.com/lists/stella/archives/199704/msg00058.html).

[Alpha

version](http://www.biglist.com/lists/stella/archives/199704/msg00061.html)

of Erik Mooney's Space Invader Clone.

The thread talks about the "Drawscreen" Kernel.

Second Alpha on [12

April](http://www.biglist.com/lists/stella/archives/199704/msg00105.html).

First beta on [24

April](http://www.biglist.com/lists/stella/archives/199704/msg00187.html).

[Major

update](http://www.biglist.com/lists/stella/archives/199704/msg00062.html)

to Piero Cavina's demo. Includes Background Grid of Tiles.

Explanation on [14

April](http://www.biglist.com/lists/stella/archives/199704/msg00133.html)

about how he stored the tiles in memory.

He releases it as a game on [17

April](http://www.biglist.com/lists/stella/archives/199704/msg00152.html).

Pointless thread, but an interesting dicussion: Songbird on [linking

consoles](http://www.biglist.com/lists/stella/archives/199704/msg00073.html).

Jim Nitchals:

[Answering](http://www.biglist.com/lists/stella/archives/199704/msg00103.html)

Chris Pepin's Question About Hexadecimal Graphical Data.

Erik Mooney: Player Graphics Display [1 Pixel Further

Right](http://www.biglist.com/lists/stella/archives/199704/msg00104.html)

Than Missiles and Balls.

Greg Troutman: [Dark

Mage](http://www.biglist.com/lists/stella/archives/199704/msg00106.html).

Erik Mooney: Speculation About 2600 Being Able to [Address 8K

ROM](http://www.biglist.com/lists/stella/archives/199704/msg00111.html).

Glenn Saunders: Making Space Invaders

["March"](http://www.biglist.com/lists/stella/archives/199704/msg00115.html)

Across the Screen

Erik Mooney: The 48 Pixel High-Res Routine

[Explained](http://www.biglist.com/lists/stella/archives/199704/msg00137.html).

Glenn Saunders: The [Source

Code](http://www.biglist.com/lists/stella/archives/199704/msg00157.html)

to Freeway.

Bob Colbert:

[Confirms](http://www.biglist.com/lists/stella/archives/199704/msg00160.html)

you can run code in 2600 RAM.

Nick Bensema: "Suckyzep"

[demo](http://www.biglist.com/lists/stella/archives/199704/msg00173.html).

------------------------------------------------------------------------

MAY 1997 {#may-1997 style="text-align: center;"}

========

Eckhard Stolberg: How Cosmic Ark Does its [Twinkling

Stars](http://www.biglist.com/lists/stella/archives/199705/msg00024.html).

------------------------------------------------------------------------

JULY 1997 {#july-1997 style="text-align: center;"}

=========

Piero Cavina: Multi-Sprite Game [Version

2.0](http://www.biglist.com/lists/stella/archives/199707/msg00002.html).

Version 2.1 released on [16

July](http://www.biglist.com/lists/stella/archives/199707/msg00003.html).

Version 2.2 released [25

July](http://www.biglist.com/lists/stella/archives/199707/msg00025.html).

Eckhard Stolberg:

[Explaining](http://www.biglist.com/lists/stella/archives/199707/msg00016.html)

the BIT and AND instruction.

Nick Bensema: Attract mode and colour cycling [is in

software](http://www.biglist.com/lists/stella/archives/199707/msg00021.html).

Follow up reply [from

Nick](http://www.biglist.com/lists/stella/archives/199707/msg00023.html).

Greg Troutman: [Rescue

Demo](http://www.biglist.com/lists/stella/archives/199707/msg00027.html).

Erik Mooney: [RPG

Engine](http://www.biglist.com/lists/stella/archives/199707/msg00036.html).

------------------------------------------------------------------------

AUGUST 1997 {#august-1997 style="text-align: center;"}

===========

Erik Mooney: Interesting thread on using the 2600 to [trigger

Teletext](http://www.biglist.com/lists/stella/archives/199708/msg00005.html).

Eckhard Stolberg: Cubis [beta

2](http://www.biglist.com/lists/stella/archives/199708/msg00031.html).

Soren Gust: [2600

Minesweeper](http://www.biglist.com/lists/stella/archives/199708/msg00036.html)

Version 0.9

Greg Troutman: New Version of [Rescue

Demo](http://www.biglist.com/lists/stella/archives/199708/msg00048.html).

Piero Cavina: Multi-Sprite Game [Version

2.3](http://www.biglist.com/lists/stella/archives/199708/msg00052.html).

Version 2.4 released [19

August](http://www.biglist.com/lists/stella/archives/199708/msg00112.html).

Version 2.5 released on 30 August, now [named

Oystron](http://www.biglist.com/lists/stella/archives/199708/msg00219.html).

Dan Boris: 6532 RIOT Chip

[Specifications](http://www.biglist.com/lists/stella/archives/199708/msg00054.html).

Dan Boris: Howard Warshaw's [Method for

Re-Seeding](http://www.biglist.com/lists/stella/archives/199708/msg00055.html)

Random Number Generators.

Dan Boris: Broken Link to Archive of US Patents.

Describes how to display [multiple copies of

sprites](http://www.biglist.com/lists/stella/archives/199708/msg00065.html)

on a 2600.

References [from Piero

Cavina](http://www.biglist.com/lists/stella/archives/199708/msg00071.html).

Ben Combee: Idea for 2600

[Adaptation](http://www.biglist.com/lists/stella/archives/199708/msg00082.html)

of Minecart Sequence from Super Mario RPG.

Piero Cavina: Explanation of [Access Code Between

Multi-Cart](http://www.biglist.com/lists/stella/archives/199708/msg00090.html)

RPGs.

Piero Cavina: [Interlacing

Technique](http://www.biglist.com/lists/stella/archives/199708/msg00089.html)

for Making "Grayish" Versions of Colours.

Erik Mooney: [Updated

Version](http://www.biglist.com/lists/stella/archives/199708/msg00099.html)

of RPG Kernel. Read the whole thread.

[Bug

fix](http://www.biglist.com/lists/stella/archives/199708/msg00106.html).

Piero Cavina: [Using JMP (indirect) to

economise](http://www.biglist.com/lists/stella/archives/199708/msg00100.html)

CMP/BNE/JMP.

Erik Mooney: Answering Piero's Question About How Galaxian [Used 7

Aliens Per

Row](http://www.biglist.com/lists/stella/archives/199708/msg00162.html).

------------------------------------------------------------------------

SEPTEMBER 1997 {#september-1997 style="text-align: center;"}

==============

Glenn Saunders: [Preliminary

Suggestions](http://www.biglist.com/lists/stella/archives/199709/msg00030.html)

About Using Horizontal Movement Routines From Older Games.

Erik Mooney: [More Detailed

Comments](http://www.biglist.com/lists/stella/archives/199709/msg00016.html)

on Horizontal Positioning.

Piero Cavina:

[Advice](http://www.biglist.com/lists/stella/archives/199709/msg00043.html)

to Erik Mooney to Write A Sprite-Alone Game First.

Robin Harbron's Thread on the Addressing Space of the 2600's 6507. [Read

the Whole

Thread](http://www.biglist.com/lists/stella/archives/199709/msg00044.html).

Piero Cavina: [Oystron

2.6](http://www.biglist.com/lists/stella/archives/199709/msg00083.html).

2.7 released on [14

September](http://www.biglist.com/lists/stella/archives/199709/msg00197.html).

2.8 released [21

September](http://www.biglist.com/lists/stella/archives/199709/msg00265.html).

2.8.2 released [28

September](http://www.biglist.com/lists/stella/archives/199709/msg00346.html).

Glenn Saunders:

[Comments](http://www.biglist.com/lists/stella/archives/199709/msg00091.html)

on Missile Bitdepth.

Piero Cavina: [A

thread](http://www.biglist.com/lists/stella/archives/199709/msg00188.html)

about the ethics of intellectual property for homebrews.

Bob Colbert: [Latest

Version](http://www.biglist.com/lists/stella/archives/199709/msg00210.html)

of His Multi-Sprite Demo.

Jim Nitchals:

[Advice](http://www.biglist.com/lists/stella/archives/199709/msg00220.html)

to Richard Kennehan About Legality of Disassembly.

More from [Greg

Miller](http://www.biglist.com/lists/stella/archives/199709/msg00222.html).

Greg Troutman: It is Possible to [Extend the

Display](http://www.biglist.com/lists/stella/archives/199709/msg00231.html)

into Overscan.

More from [Erik

Mooney](http://www.biglist.com/lists/stella/archives/199709/msg00226.html).

Crackers's [Colour Cycling

Programme](http://www.biglist.com/lists/stella/archives/199709/msg00245.html).

Crackers [Having an

Epiphany](http://www.biglist.com/lists/stella/archives/199709/msg00251.html)

About Why the PFX Bits are Arranged the Way They Are.

Nick Bensema: [Weird

Idea](http://www.biglist.com/lists/stella/archives/199709/msg00264.html)

to Make a "Kill Kenny" 2600 Game.

Crackers: [Virtual Pet Demo

1](http://www.biglist.com/lists/stella/archives/199709/msg00325.html).

Demo 2 released [30

September](http://www.biglist.com/lists/stella/archives/199709/msg00397.html).

------------------------------------------------------------------------

OCTOBER 1997 {#october-1997 style="text-align: center;"}

============

Jim Nitchals: Short BCD [Time

Routine](http://www.biglist.com/lists/stella/archives/199710/msg00048.html).

Crackers: 2600 [Digital

Clock](http://www.biglist.com/lists/stella/archives/199710/msg00067.html).

Piero Cavina: [Oystron

2.8.5](http://www.biglist.com/lists/stella/archives/199710/msg00070.html).

Crackers: [Source Code for Digital

Clock](http://www.biglist.com/lists/stella/archives/199710/msg00071.html).

David Schweinsberg: Platform Game "Droid"

[Demo](http://www.biglist.com/lists/stella/archives/199710/msg00076.html).

Eckhard Stolberg's

[Comments](http://www.biglist.com/lists/stella/archives/199710/msg00083.html)

on David's Demo's VSYNC.

Eckhard Stolberg: How to [Use RAM on a

Cartridge](http://www.biglist.com/lists/stella/archives/199710/msg00109.html).

Bob Colbert: [Source

Code](http://www.biglist.com/lists/stella/archives/199710/msg00111.html)

to Multi-Sprite Game.

------------------------------------------------------------------------

NOVEMBER 1997 {#november-1997 style="text-align: center;"}

=============

Piero Cavina: [Oystron

2.9](http://www.biglist.com/lists/stella/archives/199711/msg00000.html).

Piero Cavina: [Interesting

Comments](http://www.biglist.com/lists/stella/archives/199711/msg00023.html)

on IEEE Spectrum Article on the 2600.

Glenn Saunders: [Read the Whole

Thread](http://www.biglist.com/lists/stella/archives/199711/msg00027.html)

to See Stella Members Introducing Themselves.

Eckhard Stolberg: "Domino", an [Ishido

clone](http://www.biglist.com/lists/stella/archives/199711/msg00034.html).

Bob Colbert:

[Claims](http://www.biglist.com/lists/stella/archives/199711/msg00069.html)

Stell-A-Sketch Uses a "Nifty" Routine to Move a Chunk of Memory.

------------------------------------------------------------------------

DECEMBER 1997 {#december-1997 style="text-align: center;"}

=============

3 ]{style="text-decoration: underline;"}[December]{.underline}*

Erik Mooney:

[Describes](http://www.biglist.com/lists/stella/archives/199712/msg00008.html)

How Missile Command Drew Curved Lines.

Bob Colbert: [Multi-Sprite

Game](http://www.biglist.com/lists/stella/archives/199712/msg00012.html)

Update Version.

Collision Detection Version Released [8

December](http://www.biglist.com/lists/stella/archives/199712/msg00030.html).

Ruffin Bailey:

[Thread](http://www.biglist.com/lists/stella/archives/199712/msg00024.html)

on Software and Hardware Collision Detection.

Piero Cavina: [Hypnotic Christmas Demo

Program](http://www.biglist.com/lists/stella/archives/199712/msg00087.html).

Ruffin Bailey: Read Whole Thread [About Pointers About

Combat](http://www.biglist.com/lists/stella/archives/199712/msg00095.html).

------------------------------------------------------------------------

JANUARY 1998 {#january-1998 style="text-align: center;"}

============

Piero Cavina: How Combat [Positions Players and

Missiles](http://www.biglist.com/lists/stella/archives/199801/msg00001.html).

Ruffin Bailey: [Read Whole

Thread](http://www.biglist.com/lists/stella/archives/199801/msg00007.html)

Discussing Interesting Innovations of Various Games.

Piero Cavina: [Interesting

Thread](http://www.biglist.com/lists/stella/archives/199801/msg00017.html)

on the TIA.

[Correction

post](http://www.biglist.com/lists/stella/archives/199801/msg00052.html) on

5 January by Glenn Saunders about the number of gates in the TIA.

Piero Cavina [Hacks

Together](http://www.biglist.com/lists/stella/archives/199801/msg00035.html)

Erik Mooney's "INV" (Invaders Clone) Game.

Erik Mooney: [Interesting

Answers](http://www.biglist.com/lists/stella/archives/199801/msg00093.html)

to Questions About Arcade Space Invaders.

Glenn Saunders: [Big

Essay](http://www.biglist.com/lists/stella/archives/199801/msg00105.html)

on Piracy and the Stella CD.

David Schweinsberg: DROID Version 2

[released](http://www.biglist.com/lists/stella/archives/199801/msg00113.html).

Glenn Saunders:

[Request](http://www.biglist.com/lists/stella/archives/199801/msg00127.html)

for Source Code Transcription.

Piero Cavina: INV Version 2.1

[Released](http://www.biglist.com/lists/stella/archives/199801/msg00151.html).

Crackers (Ahhh! Chris Cracknell!):

[Explaining](http://www.biglist.com/lists/stella/archives/199801/msg00165.html)

(now old) Law About Copyright and Piracy.

Bob Colbert: [Latest

Version](http://www.biglist.com/lists/stella/archives/199801/msg00230.html)

of Multi-Sprite Game.

Piero Cavina: [New

Version](http://www.biglist.com/lists/stella/archives/199801/msg00317.html)

of Mondo Pong.

------------------------------------------------------------------------

MARCH 1998 {#march-1998 style="text-align: center;"}

==========

Eckhard Stolberg:

[Explains](http://www.biglist.com/lists/stella/archives/199803/msg00156.html)

a Horizontal Movement Routine.

Erik Mooney: But the sprites [can't

overlap](http://www.biglist.com/lists/stella/archives/199803/msg00169.html).

Jim Nitchals: [A Way to

Implement](http://www.biglist.com/lists/stella/archives/199803/msg00160.html)

Single Cycle Resolution W/O Carry Flag.

Eckhard Stolberg: Movable 48 Pixel Sprite

[Demo](http://www.biglist.com/lists/stella/archives/199803/msg00201.html).

Erik Mooney: Does This Mean We Could [Make Mortal

Kombat](http://www.biglist.com/lists/stella/archives/199803/msg00206.html)?

------------------------------------------------------------------------

APRIL 1998 {#april-1998 style="text-align: center;"}

==========

[Big

Thread](http://www.biglist.com/lists/stella/archives/199804/msg00000.html)

Discussing the Creation of 2600 Mortal Kombat.

First Annual Stella Programming [Contest Winner is Piero

Cavina](http://www.biglist.com/lists/stella/archives/199804/msg00001.html).

Eckhard Stolberg: The Processor [Does Not Turn

Off](http://www.biglist.com/lists/stella/archives/199804/msg00020.html)

During VSYNC.

[More

Discussion](http://www.biglist.com/lists/stella/archives/199804/msg00029.html)

on 2600 Mortal Kombat.

Kurt Woloch: HMOVE Blanks are [8

Pixels](http://www.biglist.com/lists/stella/archives/199804/msg00041.html).

Bob Colbert: [Latest

Version](http://www.biglist.com/lists/stella/archives/199804/msg00048.html)

of the Multi-Sprite Game.

Crackers: Non-HMOVE Sprite

[Experiment](http://www.biglist.com/lists/stella/archives/199804/msg00120.html).

See earlier post "Aaargh" for Early Source. Thread for Bugfix.

Next Version Released [18

April](http://www.biglist.com/lists/stella/archives/199804/msg00163.html).

Crackers: [Hiragana Font for

2600](http://www.biglist.com/lists/stella/archives/199804/msg00138.html).

Chris Wilkson: [Misunderstood

Instructions](http://www.biglist.com/lists/stella/archives/199804/msg00140.html):

Code that Works on Real Hardware, But Only Sometimes.

Bradford Mott: [He-Man's Title

Screen](http://www.biglist.com/lists/stella/archives/199804/msg00186.html)

and Early Stella Emulation.

------------------------------------------------------------------------

MAY 1998 {#may-1998 style="text-align: center;"}

========

Thread Started By Andrew Davie on [Non-Repeated Playfield By Chasing the

Beam](http://www.biglist.com/lists/stella/archives/199805/msg00014.html).

Thread By Andrew Davie on [Self-Modifying

Code](http://www.biglist.com/lists/stella/archives/199805/msg00021.html).

Amos Bannister: [Z26 Running C64

Binaries](http://www.biglist.com/lists/stella/archives/199805/msg00041.html).

Andrew Davie: [Optimisation

Tips](http://www.biglist.com/lists/stella/archives/199805/msg00087.html)

for Delay Loops.

Andrew Davie: 4 Colour Playfield

Demo ["PUSH"](http://www.biglist.com/lists/stella/archives/199805/msg00110.html)

Version 1.

Final R&D Demo [15

May](http://www.biglist.com/lists/stella/archives/199805/msg00175.html).

Playable Demo [17

May](http://www.biglist.com/lists/stella/archives/199805/msg00214.html).

Andrew Davie: [Optimisation

Tips](http://www.biglist.com/lists/stella/archives/199805/msg00155.html)

for Multiplying.

Erik Mooney:

[Thread](http://www.biglist.com/lists/stella/archives/199805/msg00180.html)

About Positioning Two Objects on a Single Scanline.

Andrew Davie: [Optimisation

Tips](http://www.biglist.com/lists/stella/archives/199805/msg00205.html)

on Sneaky Fractional Bit Representation.

Chrissalo: [A First Demo of a

Game](http://www.biglist.com/lists/stella/archives/199805/msg00286.html).

Andrew Davie: [Optimisation

Tips](http://www.biglist.com/lists/stella/archives/199805/msg00309.html)

on Subroutine Jumps.

Erik Mooney: [Request for

Help](http://www.biglist.com/lists/stella/archives/199805/msg00310.html)

on Processing Special Cases of Collisions.

------------------------------------------------------------------------

JUNE 1998 {#june-1998 style="text-align: center;"}

=========

Nick Bensema: [Optimisation

Tips](http://www.biglist.com/lists/stella/archives/199806/msg00001.html)

for Compacting Graphics Data.

Andrew Davie:

[Why](http://www.biglist.com/lists/stella/archives/199806/msg00009.html)

You Would Encode Using Sub-Bit Resolution.

[Jim Nitchals

Obituary](http://www.biglist.com/lists/stella/archives/199806/msg00041.html).

Kurt Woloch: [New Version of Sinking Ship

Demo](http://www.biglist.com/lists/stella/archives/199806/msg00080.html).

[Version

1.501](http://www.biglist.com/lists/stella/archives/199806/msg00089.html).

Version 1.502 on [18

June](http://www.biglist.com/lists/stella/archives/199806/msg00092.html).

Songbird:

[Picture](http://www.biglist.com/lists/stella/archives/199806/msg00086.html)

of the Vaporware Game Cybermorph 2600.

Ruffin Bailey:

[Questions](http://www.biglist.com/lists/stella/archives/199806/msg00115.html)

about BMI and BPL. Maybe Read Whole Thread.

------------------------------------------------------------------------

JULY 1998 {#july-1998 style="text-align: center;"}

=========

Eckhard Stolberg: [Mortal Kombat 2600 Version 1

(?)](http://www.biglist.com/lists/stella/archives/199807/msg00043.html).

------------------------------------------------------------------------

AUGUST 1998 {#august-1998 style="text-align: center;"}

===========

Piero Cavina: Four

[Non-Flickering](http://www.biglist.com/lists/stella/archives/199808/msg00045.html)

Single-Scanline Resolution Sprites.

Version 1.2, [14

August](http://www.biglist.com/lists/stella/archives/199808/msg00051.html).

Version 1.4, [20

August](http://www.biglist.com/lists/stella/archives/199808/msg00062.html).

Version 1.5, [21

August](http://www.biglist.com/lists/stella/archives/199808/msg00064.html).

Piero Cavina: Barber's Pole

[Demo](http://www.biglist.com/lists/stella/archives/199808/msg00080.html).

John Saeger: [18 Sprite

Modification](http://www.biglist.com/lists/stella/archives/199808/msg00083.html)

of Eckhard Stolberg's Trick.ASM.

Eckhard Stolberg: [Use of the 18 Sprite

Mod](http://www.biglist.com/lists/stella/archives/199808/msg00103.html)

to Display 18 Extra Lives.

------------------------------------------------------------------------

SEPTEMBER 1998 {#september-1998 style="text-align: center;"}

==============

Crackers: [Finished Clock

Cart?](http://www.biglist.com/lists/stella/archives/199809/msg00022.html)

Bug fix on [14

September](http://www.biglist.com/lists/stella/archives/199809/msg00031.html).

Correct upload of the BIN on [14

Sept](http://www.biglist.com/lists/stella/archives/199809/msg00044.html).

------------------------------------------------------------------------

OCTOBER 1998 {#october-1998 style="text-align: center;"}

============

Glenn Saunders: The [Black

Bars](http://www.biglist.com/lists/stella/archives/199810/msg00003.html)

on the Side of the Screen.

Eckhard Stolberg: [Grid

Demo](http://www.biglist.com/lists/stella/archives/199810/msg00073.html).

------------------------------------------------------------------------

NOVEMBER 1998 {#november-1998 style="text-align: center;"}

=============

Eckhard Stolberg: [New

Version](http://www.biglist.com/lists/stella/archives/199811/msg00028.html)

of Mortal Kombat 2600.

------------------------------------------------------------------------

JANUARY 1999 {#january-1999 style="text-align: center;"}

============

Andrew Davie:

[Reducing](http://www.biglist.com/lists/stella/archives/199901/msg00001.html)

Line Art Animation to 48×48 pixels.

John Harvey: [How JSRs

Work](http://www.biglist.com/lists/stella/archives/199901/msg00003.html)

Using the Atari 2600 Memory.

John Harvey: [Pressure Guage

Game](http://www.biglist.com/lists/stella/archives/199901/msg00056.html).

Erik Mooney:

[These](http://www.biglist.com/lists/stella/archives/199901/msg00072.html)

are the 6507 CPU's Startup Vectors.

David Schweinsberg: [Binary and Source

Code](http://www.biglist.com/lists/stella/archives/199901/msg00083.html)

for DROID.

Andrew Davie:

[Details](http://www.biglist.com/lists/stella/archives/199901/msg00118.html)

About How the 6507 CPU Program Counter Works.

------------------------------------------------------------------------

FEBRUARY 1999 {#february-1999 style="text-align: center;"}

=============

Schwerin: [Rough

Notes](http://www.biglist.com/lists/stella/archives/199902/msg00014.html)

on Scrolling Maze Engine.

Schwerin:

[Thread](http://www.biglist.com/lists/stella/archives/199902/msg00025.html)

on Developer Wishlist.

Schwerin:

[Thread](http://www.biglist.com/lists/stella/archives/199902/msg00026.html)

on One Bit Sound.

------------------------------------------------------------------------

MARCH 1999 {#march-1999 style="text-align: center;"}

==========

Tennessee Carmel-Veilleux: [Build Your

Own](http://www.biglist.com/lists/stella/archives/199903/msg00006.html)

2600.

Russ Perry Jr:

[Thread](http://www.biglist.com/lists/stella/archives/199903/msg00052.html)

on Colour and Drawing Limitations.

------------------------------------------------------------------------

APRIL 1999 {#april-1999 style="text-align: center;"}

==========

Chris Wilkson:

[Thread](http://www.biglist.com/lists/stella/archives/199904/msg00005.html)

on Using Your Own Waveforms With 2600.

Bob Colbert: [Source Code to

Solaris](http://www.biglist.com/lists/stella/archives/199904/msg00013.html).

NO FILE.

------------------------------------------------------------------------

MAY 1999 {#may-1999 style="text-align: center;"}

========

"Gentlben":

[Thread](http://www.biglist.com/lists/stella/archives/199905/msg00025.html)

on Some Interesting Questions about the 2600.

Eckhard Stolberg: [Answering Gentlben's

Questions](http://www.biglist.com/lists/stella/archives/199905/msg00088.html)

About Horizontal Positioning.

------------------------------------------------------------------------

JUNE 1999 {#june-1999 style="text-align: center;"}

=========

David Schweinsberg: Basic Playfield for

[RPG](http://www.biglist.com/lists/stella/archives/199906/msg00093.html).

Chris Wilkson:

[Comment](http://www.biglist.com/lists/stella/archives/199906/msg00140.html)

on Injection Molding for New Cartridges.

------------------------------------------------------------------------

JULY 1999 {#july-1999 style="text-align: center;"}

=========

Eckhard Stolberg:

[Version](http://www.biglist.com/lists/stella/archives/199907/msg00006.html)

of a Scrolling Text Demo.

David Schweinsberg: RPG Development [New

Version](http://www.biglist.com/lists/stella/archives/199907/msg00016.html).

Erik Mooney: Quick and Dirty Code(TM) to [Send Square Wave Out

Joystick](http://www.biglist.com/lists/stella/archives/199907/msg00047.html).

------------------------------------------------------------------------

AUGUST 1999 {#august-1999 style="text-align: center;"}

===========

John K. Harvey:

[Thread](http://www.biglist.com/lists/stella/archives/199908/msg00014.html)

on Colour Cycling Routine.

Pete Holland:

[Thread](http://www.biglist.com/lists/stella/archives/199908/msg00019.html)

Clarifying Some Issues With Basic Assembly.

Thomas Jentzsch: Thread on WSYNC and RESPx

[Questions](http://www.biglist.com/lists/stella/archives/199908/msg00090.html).

------------------------------------------------------------------------

SEPTEMBER 1999 {#september-1999 style="text-align: center;"}

==============

Mark De Smet: 62 Byte Scrolling Rainbow

[Demo](http://www.biglist.com/lists/stella/archives/199909/msg00006.html).

Ruffin Bailey:

[Question](http://www.biglist.com/lists/stella/archives/199909/msg00025.html)

About Getting Indirect Y Addressing Working.

Pete Holland:

[Question](http://www.biglist.com/lists/stella/archives/199909/msg00036.html)

About ROR and ROL.

Gene Johannsen: Demo For a

[Game](http://www.biglist.com/lists/stella/archives/199909/msg00041.html)

Based on Grids.

Russell Babylon: 2600 [Voice

Synthesis](http://www.biglist.com/lists/stella/archives/199909/msg00042.html).

------------------------------------------------------------------------

NOVEMBER 1999 {#november-1999 style="text-align: center;"}

=============

Thomas Jentzsch: [First

Version](http://www.biglist.com/lists/stella/archives/199911/msg00012.html)

of Thrust Released!

------------------------------------------------------------------------

DECEMBER 1999 {#december-1999 style="text-align: center;"}

=============

Rob: Ho Ho Ho \#2: [Horizontal Scrolling

Playfield](http://www.biglist.com/lists/stella/archives/199912/msg00005.html).

Another

[Version](http://www.biglist.com/lists/stella/archives/199912/msg00006.html)?

------------------------------------------------------------------------

JANUARY 2000 {#january-2000 style="text-align: center;"}

============

Kurt Woloch: Games That Did [Horizontal

Scrolling](http://www.biglist.com/lists/stella/archives/200001/msg00028.html).

John K. Harvey: [Pressure Gauge

2](http://www.biglist.com/lists/stella/archives/200001/msg00047.html):

Multiplayer.

------------------------------------------------------------------------

MARCH 2000 {#march-2000 style="text-align: center;"}

==========

Scott Huggins:

[Demo](http://www.biglist.com/lists/stella/archives/200003/msg00004.html)

From a New Programmer.

------------------------------------------------------------------------

MAY 2000 {#may-2000 style="text-align: center;"}

========

Phillipp Graf: Colour Bars

[Demo](http://www.biglist.com/lists/stella/archives/200005/msg00039.html).

John K. Harvey:

[Thread](http://www.biglist.com/lists/stella/archives/200005/msg00033.html)

About Collision Detection.

Eckhard Stolberg:

[Answering](http://www.biglist.com/lists/stella/archives/200005/msg00180.html)

Question About Scanline Numbers.

------------------------------------------------------------------------

JUNE 2000 {#june-2000 style="text-align: center;"}

=========

Thomas Jentzsch:

[Thrust](http://www.biglist.com/lists/stella/archives/200006/msg00023.html)

v0.9.

Mark De Smet:

[Answering](http://www.biglist.com/lists/stella/archives/200006/msg00083.html)

Technical Questions about the 2600 and TIA.

Erik Mooney:

[Speculating](http://www.biglist.com/lists/stella/archives/200006/msg00073.html)

that Unused Data Bits in TIA Cannot Be Used Like RAM.

Glenn Saunders:

[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00069.html)

Asking Question About 2600 RAM Usage.

Glenn Saunders:

[Question](http://www.biglist.com/lists/stella/archives/200006/msg00070.html)

About 36 Cycles Available During Horiztonal Scanline.

Glenn Saunders:

[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00080.html)

Asking Question About Single Line Resolution Player Graphics.

Glenn Saunders:

[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00095.html)

Asking Question About 2600 Memory Mapping.

Kurt Woloch:

[Thread](http://www.biglist.com/lists/stella/archives/200006/msg00132.html)

About Interlacing and Single Line Resolution.

------------------------------------------------------------------------

JULY 2000 {#july-2000 style="text-align: center;"}

=========

Thomas Jentzsch: Thrust [Version

1.0](http://www.biglist.com/lists/stella/archives/200007/msg00055.html)

(What He Describes as the "Final Beta").

Eckhard Stolberg:

[Answering](http://www.biglist.com/lists/stella/archives/200007/msg00070.html)

A Question About How the Booster Grip Adaptor Works.

Glenn Saunders: Polynomial Counter [Flash

File](http://www.biglist.com/lists/stella/archives/200007/msg00109.html).

Thomas Jentzsch:

[WSYNC](http://www.biglist.com/lists/stella/archives/200007/msg00127.html)

Taking 5 Instead of 3 Clock Cycles.

------------------------------------------------------------------------

AUGUST 2000 {#august-2000 style="text-align: center;"}

===========

Eckhard Stolberg:

[Answering](http://www.biglist.com/lists/stella/archives/200008/msg00011.html)

a Question about Writing to Horizontal Movement Registers 24 Cycles

After HMOVE Strobe.

Thomas Jentzsch: [Illegal

Opcodes](http://www.biglist.com/lists/stella/archives/200008/msg00024.html)

in Thrust.

Glenn Saunders: [Game

Idea](http://www.biglist.com/lists/stella/archives/200008/msg00045.html)

About Catching Fireworks Crossed With Warlords.

------------------------------------------------------------------------

SEPTEMBER 2000 {#september-2000 style="text-align: center;"}

==============

Thomas Jentzsch:

[Thrust](http://www.biglist.com/lists/stella/archives/200009/msg00000.html)

Version 1.1.

Glenn Saunders:

[Speculation](http://www.biglist.com/lists/stella/archives/200009/msg00007.html)

About How H.E.R.O. Did its Life Bar.

Andrew Davie: Cheating a Little and [not doing

WSYNCs](http://www.biglist.com/lists/stella/archives/200009/msg00041.html).

Thomas Jentzsch:

[More](http://www.biglist.com/lists/stella/archives/200009/msg00044.html)

on Thrust's Illegal Opcodes.

Eckhard Stolberg:

[How](http://www.biglist.com/lists/stella/archives/200009/msg00046.html)

the Multi-Sprite RESP Trick Works.

Thomas Jentzsch: The "Final, Final" Version of

[Thrust](http://www.biglist.com/lists/stella/archives/200009/msg00058.html)

(Version 1.2).

Ruffin Bailey:

[Thread](http://www.biglist.com/lists/stella/archives/200009/msg00085.html)

About Question About Player Movement in an Old Demo.

------------------------------------------------------------------------

OCTOBER 2000 {#october-2000 style="text-align: center;"}

============

Mark De Smet: [Preliminary

Post](http://www.biglist.com/lists/stella/archives/200010/msg00002.html)

About His SFCaves 2600 Game.

Thomas Jentzsch: [Borland Pascal

Program](http://www.biglist.com/lists/stella/archives/200010/msg00017.html)

to Discriminate Between Clones and Real Games.

Pete Holland: Interesting [Unanswered

Question](http://www.biglist.com/lists/stella/archives/200010/msg00015.html)

About Collision Detection.

------------------------------------------------------------------------

NOVEMBER 2000 {#november-2000 style="text-align: center;"}

=============

John K. Harvey: Some Sort of [ZIP

File](http://www.biglist.com/lists/stella/archives/200011/msg00029.html)?

"Guidelines For Setting Timers".

------------------------------------------------------------------------

DECEMBER 2000 {#december-2000 style="text-align: center;"}

=============

Manuel Polik: A "[Holiday

Surprise](http://www.biglist.com/lists/stella/archives/200012/msg00038.html)".

------------------------------------------------------------------------

JANUARY 2001 {#january-2001 style="text-align: center;"}

============

Manuel Polik: "Nasty" 6502

[Tricks](http://www.biglist.com/lists/stella/archives/200101/msg00028.html)?

Thomas Jentzsch: Tips for [Disassembling

Games](http://www.biglist.com/lists/stella/archives/200101/msg00073.html).

Manuel Polik: Alpha of a

[Demo](http://www.biglist.com/lists/stella/archives/200101/msg00082.html).

Erik Mooney: There Are Two Different Versions of

[Asteroids](http://www.biglist.com/lists/stella/archives/200101/msg00091.html).

Dennis Debro:

[Thread](http://www.biglist.com/lists/stella/archives/200101/msg00149.html)

Asking Question About \< and \> Symbols in Assembler.

------------------------------------------------------------------------

FEBRUARY 2001 {#february-2001 style="text-align: center;"}

=============

What's frustrating me is that everyone is referring to the development
of Qb in this month, but I can't find any posts where Andrew Davie
actually releases the code.

Eckhard Stolberg:

[Answering](http://www.biglist.com/lists/stella/archives/200102/msg00004.html)

Question About Address Naming (eg. VAR+2).

Andrew Davie: [Quick

Demo](http://www.biglist.com/lists/stella/archives/200102/msg00002.html):

Large Scale Animation of Background Graphics.

Mark De Smet:

[Thrust](http://www.biglist.com/lists/stella/archives/200102/msg00005.html)

Compatibilities.

Thomas Jentzsch: Missile vs. Player

[Copies](http://www.biglist.com/lists/stella/archives/200102/msg00044.html).

Andrew Davie: Hex to BCD

[Routine](http://www.biglist.com/lists/stella/archives/200102/msg00090.html).

Kurt Woloch: How Single Line Kernels Like Atlantis [Manage Horizontal

Motion](http://www.biglist.com/lists/stella/archives/200102/msg00093.html).

Thomas Jentzsch: [How to

Create](http://www.biglist.com/lists/stella/archives/200102/msg00108.html)

6 Digit Scores With Background Colour Change.

Manuel Polik: [Early

Version](http://www.biglist.com/lists/stella/archives/200102/msg00111.html)

of Gunfight 2600.

Andrew Davie:

[Thread](http://www.biglist.com/lists/stella/archives/200102/msg00112.html)

About Solutions to Use Up A Single Cycle.

Andrew Davie: Qb

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00120.html)

0.02.

Manuel Polik: Gunfight 2600 at the

[Limits](http://www.biglist.com/lists/stella/archives/200102/msg00128.html)

of Single Line Kernel.

Thomas Jentzsch: JAMMED

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00157.html)

0.1.

Thomas Jentzsch: JAMMED

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00234.html)

0.2.

Thomas Jentzsch:

[Comments](http://www.biglist.com/lists/stella/archives/200102/msg00236.html)

on Qb Version 0.05.

Manuel Polik: New

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00239.html)

of Gunfight.

Manuel Polik: Another

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00247.html)

of Gunfight.

Manuel Polik: Another

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00257.html)

of Gunfight.

Joe Grand: New

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00306.html)

of Game.

Piero Cavina: How Oystron Did a [Horizontal

Gauge](http://www.biglist.com/lists/stella/archives/200102/msg00308.html).

Manuel Polik: New

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00320.html)

of Gunfight.

Thomas Jentzsch: Final (?) Demo

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00323.html)

of JAMMED.

Manuel Polik: New

[Version](http://www.biglist.com/lists/stella/archives/200102/msg00335.html)

of Gunfight.

------------------------------------------------------------------------

MARCH 2001 {#march-2001 style="text-align: center;"}

==========

Andrew Davie: Qb

[Version](http://www.biglist.com/lists/stella/archives/200103/msg00000.html)

1.01 ("TITLE SCREEN").

Joe Grand: Game SCSISIDE

[Version](http://www.biglist.com/lists/stella/archives/200103/msg00024.html)

0.03 Released.

Thomas Jentzsch: [Thrust

Kernel](http://www.biglist.com/lists/stella/archives/200103/msg00031.html)

Part 1.

Manuel Polik: New Gunfight 2600

[Version](http://www.biglist.com/lists/stella/archives/200103/msg00034.html).

Thomas Jentzsch: [Useful Illegal

Opcodes](http://www.biglist.com/lists/stella/archives/200103/msg00052.html)

(Part 2: NOP).

Ruffin Bailey:

[Questions](http://www.biglist.com/lists/stella/archives/200103/msg00057.html)

About Some Source Code.

Andrew Davie: Qb

[Version](http://www.biglist.com/lists/stella/archives/200103/msg00066.html)

2.03, Test Version.

Andrew Davie:

[Solutions](http://www.biglist.com/lists/stella/archives/200103/msg00071.html)

for Having a Counter That Counts to 3, Then Repeats.

Andrew Davie: [Big

Thread](http://www.biglist.com/lists/stella/archives/200103/msg00085.html)

About Video Game Ideas.

Manuel Polik: [Big

Thread](http://www.biglist.com/lists/stella/archives/200103/msg00100.html)

On Detecting Boundaries of an Address Being Decremented or Incremented

(See Andrew Davie's Big Response).

Thomas Jentzsch: "Trick12"

[Demo](http://www.biglist.com/lists/stella/archives/200103/msg00127.html).

The [source

code](http://www.biglist.com/lists/stella/archives/200103/msg00129.html).

Manuel Polik: [More

Progress](http://www.biglist.com/lists/stella/archives/200103/msg00200.html)

on Gunfight.

Andrew Davie: Qb

[Post-Mortem](http://www.biglist.com/lists/stella/archives/200103/msg00196.html).

Manuel Polik:

[Merge](http://www.biglist.com/lists/stella/archives/200103/msg00244.html)

of Gunfight With Old Archive Code From Bob Colbert.

Joe Grand: [Another

Version](http://www.biglist.com/lists/stella/archives/200103/msg00290.html)

of the Gas Gauge Demo.

Thomas Jentzsch: [Invaders

Demo](http://www.biglist.com/lists/stella/archives/200103/msg00292.html).

Andrew Davie: Qb v2.17 NTSC

([Final](http://www.biglist.com/lists/stella/archives/200103/msg00291.html)?).

Joe Grand: [SCSIcide

v0.04](http://www.biglist.com/lists/stella/archives/200103/msg00310.html).

------------------------------------------------------------------------

APRIL 2001 {#april-2001 style="text-align: center;"}

==========

Manuel Polik: [New

Update](http://www.biglist.com/lists/stella/archives/200104/msg00001.html)

to Gunfight.

Glenn Saunders:

[Narnia](http://www.biglist.com/lists/stella/archives/200104/msg00029.html)

(?).

Dennis Debro:

[Thread](http://www.biglist.com/lists/stella/archives/200104/msg00032.html)

on Changing the Colour of Individual Playfield Pixels.

Manuel Polik:

[Answering](http://www.biglist.com/lists/stella/archives/200104/msg00042.html)

Dennis Debro's Question About How 2600 Centipede Was Achieved.

Manuel Polik: Gunfight 2600: Red River

[Demo](http://www.biglist.com/lists/stella/archives/200104/msg00047.html).

Manuel Polik: Gunfight 2600 [Final

Kernel](http://www.biglist.com/lists/stella/archives/200104/msg00113.html).

------------------------------------------------------------------------

MAY 2001 {#may-2001 style="text-align: center;"}

========

Joe Grand: SCSIcide

[v0.05](http://www.biglist.com/lists/stella/archives/200105/msg00035.html).

Manuel Polik: Gunfight 2600 Final Kernel [Part

2](http://www.biglist.com/lists/stella/archives/200105/msg00039.html).

Ruffin Bailey:

[Answering](http://www.biglist.com/lists/stella/archives/200105/msg00049.html)

Joe Grand's Question About Why Colours Seem Washed Out on Real 2600s.

Gonzalo: "[My

demo](http://www.biglist.com/lists/stella/archives/200105/msg00112.html)".

Joe Grand: SCSIcide

[v0.06](http://www.biglist.com/lists/stella/archives/200105/msg00113.html)

(playable).

------------------------------------------------------------------------

JUNE 2001 {#june-2001 style="text-align: center;"}

=========

Erik Eid:

[Euchre](http://www.biglist.com/lists/stella/archives/200106/msg00027.html).

Joe Grand: SCSIcide Gameplay

[Update](http://www.biglist.com/lists/stella/archives/200106/msg00066.html).

Joe Grand: [Paddle

Demo](http://www.biglist.com/lists/stella/archives/200106/msg00094.html).

------------------------------------------------------------------------

JULY 2001 {#july-2001 style="text-align: center;"}

=========

Joe Grand: SCSIcide

v[1.09](http://www.biglist.com/lists/stella/archives/200106/msg00094.html).

Erik Eid: [New Euchre

Version](http://www.biglist.com/lists/stella/archives/200107/msg00016.html).

Joe Grand: SCSIcide

[v1.2](http://www.biglist.com/lists/stella/archives/200107/msg00061.html).

Erik Eid: Euchre

[Update](http://www.biglist.com/lists/stella/archives/200107/msg00072.html).

Thomas Jentzsch: Starmaster

[Disassembled](http://www.biglist.com/lists/stella/archives/200107/msg00074.html).

------------------------------------------------------------------------

AUGUST 2001 {#august-2001 style="text-align: center;"}

===========

Thomas Jentzsch: [Preliminary

Comments](http://www.biglist.com/lists/stella/archives/200108/msg00100.html)

on River Raid's Random Generation.

John K. Harvey: [Teleterm

2600](http://www.biglist.com/lists/stella/archives/200108/msg00119.html).

Manuel Polik: [Horizontal Positioning

Issue](http://www.biglist.com/lists/stella/archives/200108/msg00142.html).

Manuel Polik: Gunfight 2600 [Final Kernel Part

3](http://www.biglist.com/lists/stella/archives/200108/msg00151.html).

Thomas Jentzsch: River Raid

[Disassembled](http://www.biglist.com/lists/stella/archives/200108/msg00206.html)

(Almost Complete).

Erik Eid: Euchre

[Update](http://www.biglist.com/lists/stella/archives/200108/msg00271.html).

Manuel Polik:

[Help](http://www.biglist.com/lists/stella/archives/200108/msg00294.html)

for B. Watson.

Manuel Polik: [Gunfight 2600

AI](http://www.biglist.com/lists/stella/archives/200108/msg00398.html).

Thomas Jentzsch: Incomplete [Disassembly of

Surround](http://www.biglist.com/lists/stella/archives/200108/msg00502.html).

B. Watson: "[My First

Demo](http://www.biglist.com/lists/stella/archives/200108/msg00583.html)".

------------------------------------------------------------------------

SEPTEMBER 2001 {#september-2001 style="text-align: center;"}

==============

3 ]{style="text-decoration: underline;"}[September]{.underline}*

Thomas Jentzsch:

[Notices](http://www.biglist.com/lists/stella/archives/200109/msg00030.html)

that Pitfall! uses a bidirectional LFSR for Random Number Generation.

Manuel Polik:

[Notices](http://www.biglist.com/lists/stella/archives/200109/msg00034.html)

Distortion 4/5 Pitch 0 Isn't Silent.

Erik Eid: [Current

Source](http://www.biglist.com/lists/stella/archives/200109/msg00043.html)

of Euchre.

Manuel Polik: [Sound

Added](http://www.biglist.com/lists/stella/archives/200109/msg00087.html)

to Gunfight 2600.

Jake Patterson: "Silly Little

[Demo](http://www.biglist.com/lists/stella/archives/200109/msg00096.html)

Kind Of Thing".

Manuel Polik: How Gunfight 2600 [Does Its

Sound](http://www.biglist.com/lists/stella/archives/200109/msg00111.html).

Manuel Polik:

[Observations](http://www.biglist.com/lists/stella/archives/200109/msg00161.html)

While Part Way Through Disassembling Outlaw.

Glenn Saunders: Death Derby

[Released](http://www.biglist.com/lists/stella/archives/200109/msg00197.html).

Glenn Saunders: Polynomial Counter [Flash

File](http://www.biglist.com/lists/stella/archives/200109/msg00198.html).

Thomas Jentzsch: Tune2600

[v0.5](http://www.biglist.com/lists/stella/archives/200109/msg00242.html).

Thomas Jentzsch:

[Commenting](http://www.biglist.com/lists/stella/archives/200109/msg00318.html)

on Coding Styles In the Old Days and Nowadays.

Glenn Saunders: [New

Version](http://www.biglist.com/lists/stella/archives/200109/msg00332.html)

of Death Derby.

Glenn Saunders: Death Derby [Build

0002](http://www.biglist.com/lists/stella/archives/200109/msg00346.html).

Nicolas Olhaberry: Colours Selector

[BIN](http://www.biglist.com/lists/stella/archives/200109/msg00352.html)

for PAL.

Glenn Saunders: Death Derby [Build

0003](http://www.biglist.com/lists/stella/archives/200109/msg00354.html).

Glenn Saunders:

[Answering](http://www.biglist.com/lists/stella/archives/200109/msg00385.html)

a Question About How to Generate a Health Bar.

Roger Williams:

[Answering](http://www.biglist.com/lists/stella/archives/200109/msg00388.html)

the Same Question.

Manuel Polik: Gunfight 2600 Scenarios

[Complete](http://www.biglist.com/lists/stella/archives/200109/msg00393.html).

------------------------------------------------------------------------

OCTOBER 2001 {#october-2001 style="text-align: center;"}

============

Glenn Saunders: [New

Build](http://www.biglist.com/lists/stella/archives/200110/msg00085.html)

of Death Derby.

B. Watson:

[Question](http://www.biglist.com/lists/stella/archives/200110/msg00120.html)

About Entropy and Randomness and RNG From Suicide Mission.

Manuel Polik:

[Observations](http://www.biglist.com/lists/stella/archives/200110/msg00139.html)

About Horizontal Movement in David Crane's Outlaw.

Thomas Jentzsch: Pitfall!

[Disassembly](http://www.biglist.com/lists/stella/archives/200110/msg00153.html).

Manuel Polik: Outlaw

[Disassembly](http://www.biglist.com/lists/stella/archives/200110/msg00146.html).

A quick

[comment](http://www.biglist.com/lists/stella/archives/200110/msg00147.html).

Glenn Saunders: Death Derby Build

[0006](http://www.biglist.com/lists/stella/archives/200110/msg00177.html).

Inkling: Hypnotic

[v0.04](http://www.biglist.com/lists/stella/archives/200110/msg00212.html).

Roger Williams: Sprite Movement

[Demos](http://www.biglist.com/lists/stella/archives/200110/msg00291.html).

Glenn Saunders: Death Derby Build

[0008](http://www.biglist.com/lists/stella/archives/200110/msg00306.html).

B. Watson: "[Silly Game

Idea](http://www.biglist.com/lists/stella/archives/200110/msg00315.html)".

Manuel Polik: [New

Version](http://www.biglist.com/lists/stella/archives/200110/msg00471.html)

of Gunfight 2600.

------------------------------------------------------------------------

NOVEMBER 2001 {#november-2001 style="text-align: center;"}

=============

Manuel Polik: Gunfight 2600: [Final Run Part

2](http://www.biglist.com/lists/stella/archives/200111/msg00001.html).

Manuel Polik: Gunfight 2600: [Beta

Release](http://www.biglist.com/lists/stella/archives/200111/msg00013.html).

Somewhere along here someone releases a disassembly of Adventure, but

the email doesn't show up in the list archive.

Manuel Polik: Gunfight [Release

Candidate](http://www.biglist.com/lists/stella/archives/200111/msg00098.html)!

Manuel Polik:

[Update](http://www.biglist.com/lists/stella/archives/200111/msg00099.html)

to Nick Bensema's Disassembly of Defender.

Erik Eid: Another

[Update](http://www.biglist.com/lists/stella/archives/200111/msg00143.html)

to Euchre.

Glenn Saunders: Death Derby

Release [0013](http://www.biglist.com/lists/stella/archives/200111/msg00156.html).

Manuel Polik: Gunfight 2600 With [Added Music and

Bugfixes](http://www.biglist.com/lists/stella/archives/200111/msg00166.html).

Jake Patterson:

[Update](http://www.biglist.com/lists/stella/archives/200111/msg00184.html)

to the Baubles Game.

B. Watson:

[Poker](http://www.biglist.com/lists/stella/archives/200111/msg00222.html)

Solitaire.

Manuel Polik: Gunfight 2600: [Final Release

Version](http://www.biglist.com/lists/stella/archives/200111/msg00252.html).

Roger Williams: BAStella Programming Language

[Proposal](http://www.biglist.com/lists/stella/archives/200111/msg00266.html).

Erik Eid: A [Successful

Optimisation](http://www.biglist.com/lists/stella/archives/200111/msg00408.html)

of Euchre.

B. Watson: Poker Solitaire, [Versions 012 and

014](http://www.biglist.com/lists/stella/archives/200111/msg00421.html).

B. Watson: Poker Solitaire

[019](http://www.biglist.com/lists/stella/archives/200111/msg00485.html).

------------------------------------------------------------------------

DECEMBER 2001 {#december-2001 style="text-align: center;"}

=============

B. Watson: Poker Solitaire

[020](http://www.biglist.com/lists/stella/archives/200112/msg00012.html).

[*Sunday, 16 November*]{style="text-decoration: underline;"}

Andrew Wallace:

[Post](http://www.biglist.com/lists/stella/archives/200112/msg00066.html):

"Finally Found Some Time to Work on My Game".

------------------------------------------------------------------------

JANUARY 2002 {#january-2002 style="text-align: center;"}

============

Manuel Polik: "The Beta

[Demo](http://www.biglist.com/lists/stella/archives/200201/msg00010.html)".

Billy Eno: Warring Worms

[Finished](http://www.biglist.com/lists/stella/archives/200201/msg00017.html)!

Billy Eno: [New and

Improved](http://www.biglist.com/lists/stella/archives/200201/msg00047.html)

Warring Worms.

------------------------------------------------------------------------

FEBRUARY 2002 {#february-2002 style="text-align: center;"}

=============

Billy Eno: Warring Worms [Final

Debug](http://www.biglist.com/lists/stella/archives/200202/msg00091.html).

Manuel Polik: Starfield V1.0

[Release](http://www.biglist.com/lists/stella/archives/200202/msg00109.html).

Manuel Polik: [Added a

Crosshair](http://www.biglist.com/lists/stella/archives/200202/msg00138.html)

to Starfield.

Manuel Polik:

[Thread](http://www.biglist.com/lists/stella/archives/200202/msg00188.html)

about VDEL.

------------------------------------------------------------------------

MARCH 2002 {#march-2002 style="text-align: center;"}

==========

Roger Williams: Definitive Combat

[Disassembly](http://www.biglist.com/lists/stella/archives/200203/msg00001.html).

Manuel Polik: Repositioning [Proof of

Concept](http://www.biglist.com/lists/stella/archives/200203/msg00070.html).

Thomas Jentzsch: Jtzball

[Alpha](http://www.biglist.com/lists/stella/archives/200203/msg00072.html).

Glenn Saunders: Death Derby

[0016](http://www.biglist.com/lists/stella/archives/200203/msg00080.html)

and VDEL problems.

Manuel Polik: Tie Fighters Sprites

[BIN](http://www.biglist.com/lists/stella/archives/200203/msg00093.html).

Manuel Polik: [Y-Sorting

Alternative](http://www.biglist.com/lists/stella/archives/200203/msg00094.html)

for Thomas.

Manuel Polik: [Sorting

Algorithms](http://www.biglist.com/lists/stella/archives/200203/msg00096.html).

Manuel Polik: Bubble Sort

[Post](http://www.biglist.com/lists/stella/archives/200203/msg00110.html).

Manuel Polik: Bubble Sort II

[Post](http://www.biglist.com/lists/stella/archives/200203/msg00117.html).

There is a lot of discussion about sorting algorithms around this time.

Manuel Polik: Star Fire

[Update](http://www.biglist.com/lists/stella/archives/200203/msg00145.html)

After Discovering "The Perfect Sorting Solution".

------------------------------------------------------------------------

APRIL 2002 {#april-2002 style="text-align: center;"}

==========

Erik Eid:

[Update](http://www.biglist.com/lists/stella/archives/200204/msg00006.html)

to Euchre.

Manuel Polik:

[FlickerSort](http://www.biglist.com/lists/stella/archives/200204/msg00010.html).

Manuel Polik:

[Update](http://www.biglist.com/lists/stella/archives/200204/msg00012.html)

to FlickerSort.

Kurt Woloch: [Some Good

Advice](http://www.biglist.com/lists/stella/archives/200204/msg00041.html)

About Where to Begin When Making a Game.

Thomas Jentzsch: Cosmic Ark

[Disassembly](http://www.biglist.com/lists/stella/archives/200204/msg00042.html).

Glenn Saunders: Death Derby

[0016](http://www.biglist.com/lists/stella/archives/200204/msg00058.html),

Big Issues With VDEL.

[Reply](http://www.biglist.com/lists/stella/archives/200204/msg00061.html)

by Eckhard Stolberg.

[Reply](http://www.biglist.com/lists/stella/archives/200204/msg00064.html)

by Thomas Jentzsch.

------------------------------------------------------------------------

MAY 2002 {#may-2002 style="text-align: center;"}

========

Manuel Polik:

[Update](http://www.biglist.com/lists/stella/archives/200205/msg00013.html)

to Star Fire 2600.

------------------------------------------------------------------------

JUNE 2002 {#june-2002 style="text-align: center;"}

=========

Thomas Jentzsch:

[Answering](http://www.biglist.com/lists/stella/archives/200206/msg00002.html)

a Question About How to Blank Out the "Comb Effect".

 

Joel Park:

[Thread](http://www.biglist.com/lists/stella/archives/200206/msg00009.html)

About Adding Labels to Adventure.

Fabrizio Zavagli: WIP Game

"[Treat](http://www.biglist.com/lists/stella/archives/200206/msg00021.html)".

Manuel Polik: Gunfight

[Source](http://www.biglist.com/lists/stella/archives/200206/msg00066.html).

Fabrizio Zavagli: New

[Update](http://www.biglist.com/lists/stella/archives/200206/msg00067.html)

for Space Treat.

Fabrizio Zavagli: A

[Hack](http://www.biglist.com/lists/stella/archives/200206/msg00191.html)

of Astro Blast.

------------------------------------------------------------------------

JULY 2002 {#july-2002 style="text-align: center;"}

=========

Chris Wilkson:

[Reply](http://www.biglist.com/lists/stella/archives/200207/msg00000.html)

to "Higher Resolution Through Interlacing".

Ruffin Bailey: A

[Lesson](http://www.biglist.com/lists/stella/archives/200207/msg00034.html)

for Newbies: Reading Joystick Buttons and VBLANK.

Ruffin Bailey: [How to

Use](http://www.biglist.com/lists/stella/archives/200207/msg00043.html)

RESMP0 and RESMP1.

[*Sunday, 7 July*]{style="text-decoration: underline;"}

Billy Eno: Warring Worms

[Source](http://www.biglist.com/lists/stella/archives/200207/msg00128.html).

Manuel Polik: Star Fire 2600

[Update](http://www.biglist.com/lists/stella/archives/200207/msg00114.html).

Manuel Polik: An [annotated

version](http://www.biglist.com/lists/stella/archives/200207/msg00161.html)

of VCS.H.

Erik Eid: [Thread

Discussion](http://www.biglist.com/lists/stella/archives/200207/msg00218.html)

ABout a Canonical VCS.H.

Paul Slocum:

[Composed](http://www.biglist.com/lists/stella/archives/200207/msg00238.html)

a New Song for Marble Craze.

Ruffin Bailey: [Newbie Lesson

Relearned](http://www.biglist.com/lists/stella/archives/200207/msg00269.html)

-- WSYNC and HMOVE.

Ruffin Bailey: Player Animation Basics [Take

1](http://www.biglist.com/lists/stella/archives/200207/msg00271.html).

Manuel Polik: Star Fire

[Update](http://www.biglist.com/lists/stella/archives/200207/msg00325.html)

-- Return of the Starfield??

Manuel Polik:

[Answering](http://www.biglist.com/lists/stella/archives/200207/msg00346.html)

a Question About How to Learn How to Program AI.

Erik Eid: Euchre

[Update](http://www.biglist.com/lists/stella/archives/200207/msg00390.html).

Manuel Polik: Star Fire

[Update](http://www.biglist.com/lists/stella/archives/200207/msg00397.html).

------------------------------------------------------------------------

AUGUST 2002 {#august-2002 style="text-align: center;"}

===========

Nick Bensema: My First

[Demo](http://www.biglist.com/lists/stella/archives/200208/msg00020.html)

in a While.

Manuel Polik: Star Fire

[Update](http://www.biglist.com/lists/stella/archives/200208/msg00024.html)

(Kernel Finished?).

Thomas Jentzsch: Robot City

[Alpha](http://www.biglist.com/lists/stella/archives/200208/msg00032.html).

Fabrizio Zavagli: Space Treat [Release

Version](http://www.biglist.com/lists/stella/archives/200208/msg00041.html),

BIN and Source.

Erik Eid: [Euchre: At The Barn

Door](http://www.biglist.com/lists/stella/archives/200208/msg00045.html).

Billy Eno: [Need an

Opinion](http://www.biglist.com/lists/stella/archives/200208/msg00049.html)

on Cube Quest.

Billy Eno: Cube Conquest [Interlacing

Success](http://www.biglist.com/lists/stella/archives/200208/msg00085.html)!

See Whole Thread.

Glenn Saunders: [Improved Interlace

Demo](http://www.biglist.com/lists/stella/archives/200208/msg00110.html).

Billy Eno: [Interlacing

Game](http://www.biglist.com/lists/stella/archives/200208/msg00120.html)

(Some Sort of Spaceship).

Erik Mooney: "I Called The Correct Way to Do Interlacing [2 Years

Ago](http://www.biglist.com/lists/stella/archives/200208/msg00122.html)".

Dennis Debro: [Dragonfire Source

Code](http://www.biglist.com/lists/stella/archives/200208/msg00228.html).

Dennis Debro: Porting Climber5 to the 2600, [Need Kernel

Help](http://www.biglist.com/lists/stella/archives/200208/msg00232.html).

Dan Boris:

[Thread](http://www.biglist.com/lists/stella/archives/200208/msg00244.html)

About Controversy Over Airworld.

Eric Ball:

[Skeleton](http://www.biglist.com/lists/stella/archives/200208/msg00257.html),

a New Game!

Manuel Polik: [Maze

Generation](http://www.biglist.com/lists/stella/archives/200208/msg00282.html).

------------------------------------------------------------------------

SEPTEMBER 2002 {#september-2002 style="text-align: center;"}

==============

Thomas Jentzsch: Robot City

[v0.18](http://www.biglist.com/lists/stella/archives/200209/msg00000.html).

Billy Eno: [Interlace Game

Demo](http://www.biglist.com/lists/stella/archives/200209/msg00006.html).

Erik Eid: Euchre

[Update](http://www.biglist.com/lists/stella/archives/200209/msg00025.html).

Erik Eid: Euchre

[Alpha](http://www.biglist.com/lists/stella/archives/200209/msg00024.html).

Manuel Polik: Star Fire: [Creating a

Universe](http://www.biglist.com/lists/stella/archives/200209/msg00028.html).

Eric Ball:

[Skeleton](http://www.biglist.com/lists/stella/archives/200209/msg00047.html)

"Complete".

Eric Ball: [Skeleton

v1.1](http://www.biglist.com/lists/stella/archives/200209/msg00064.html).

Thomas Jentzsch: Robot City

[v0.21](http://www.biglist.com/lists/stella/archives/200209/msg00100.html).

Erik Eid: Euchre:

[Beta](http://www.biglist.com/lists/stella/archives/200209/msg00105.html).

Fabrizio Zavagli: [New Ball

Game](http://www.biglist.com/lists/stella/archives/200209/msg00107.html).

Manuel Polik: [8K Bankswitch

Template](http://www.biglist.com/lists/stella/archives/200209/msg00111.html).

Manuel Polik: [Ballblazer Demo

Subroutines](http://www.biglist.com/lists/stella/archives/200209/msg00126.html).

Manuel Polik: Beta Demo

[v1.1](http://www.biglist.com/lists/stella/archives/200209/msg00128.html).

Manuel Polik: [Star Fire:

Shootable](http://www.biglist.com/lists/stella/archives/200209/msg00137.html)!

Erik Eid: Euchre: [Release

Candidate](http://www.biglist.com/lists/stella/archives/200209/msg00145.html).

------------------------------------------------------------------------

OCTOBER 2002 {#october-2002 style="text-align: center;"}

============

Eckhard Stolberg: How to Get T1024T Timer to [Work

Properly](http://www.biglist.com/lists/stella/archives/200210/msg00003.html).

Erik Eid: Euchre: [Release Candidate

2](http://www.biglist.com/lists/stella/archives/200210/msg00006.html).

Christopher Tumber: My First 2600 Game: [Yet Another

Invasion](http://www.biglist.com/lists/stella/archives/200210/msg00036.html).

Dennis Debro: 2600 Climber5 Port Working! [Single Line

Kernel](http://www.biglist.com/lists/stella/archives/200210/msg00069.html)!

Manuel Polik: Star Fire: [Cockpit

View](http://www.biglist.com/lists/stella/archives/200210/msg00076.html).

Eric Ball: RESBL

[Strangeness](http://www.biglist.com/lists/stella/archives/200210/msg00079.html).

Some

[Explanations](http://www.biglist.com/lists/stella/archives/200210/msg00080.html)

For The Issue.

Potential [Complete

Explanation](http://www.biglist.com/lists/stella/archives/200210/msg00084.html).

[Confirmation](http://www.biglist.com/lists/stella/archives/200210/msg00085.html)

by Erik Mooney.

Manuel Polik: Star Fire:

[Explosions](http://www.biglist.com/lists/stella/archives/200210/msg00106.html)!

Kirk Israel:

[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00112.html)

About Issues With HMBL.

Eric Ball: New PAL and NTSC

[Versions](http://www.biglist.com/lists/stella/archives/200210/msg00121.html)

of Skeleton.

Dennis Debro: Issues With Climber5: [Jittery Horizontal

Movement](http://www.biglist.com/lists/stella/archives/200210/msg00122.html).

O. Scholz:

[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00127.html)

About PAL vs NTSC Colours.

Manuel Polik: Star Fire:

[Advice](http://www.biglist.com/lists/stella/archives/200210/msg00132.html)

on Radar Needed. (Thread)

Kirk Israel: A

[Lint](http://www.biglist.com/lists/stella/archives/200210/msg00144.html)

That Can Inspect DASM List Files and Find Conditional Branches Over Page

Boundaries.

Christopher Tumber: Space Instigators (Formerly TAY) [Final

Version](http://www.biglist.com/lists/stella/archives/200210/msg00146.html)?

Christopher Tumber: Space Instigators

[v18](http://www.biglist.com/lists/stella/archives/200210/msg00184.html).

Chris Tumber: Space Instigators

[v19](http://www.biglist.com/lists/stella/archives/200210/msg00206.html).

Manuel Polik:

[Thread](http://www.biglist.com/lists/stella/archives/200210/msg00204.html)

About Difference Between M0 and BL.

Manuel Polik: Star Fire: [Radar

Completed](http://www.biglist.com/lists/stella/archives/200210/msg00209.html)!

Bug Regarding M0 and BL Found!

[Follow

Up](http://www.biglist.com/lists/stella/archives/200210/msg00210.html).

Manuel Polik: [Partial

Disassembly](http://www.biglist.com/lists/stella/archives/200210/msg00213.html)

of Star Ship.

Manuel Polik: [New

Update](http://www.biglist.com/lists/stella/archives/200210/msg00220.html)

to Star Fire.

Chris Wilkson: [Pointing Out

Issues](http://www.biglist.com/lists/stella/archives/200210/msg00222.html)

With Star Fire. Thread.

Eric Ball: Skeleton

[v1.1](http://www.biglist.com/lists/stella/archives/200210/msg00223.html).

Manuel Polik: [My Best Collision

Detection](http://www.biglist.com/lists/stella/archives/200210/msg00248.html).

Manuel Polik: Star Fire: [Framework

Done](http://www.biglist.com/lists/stella/archives/200210/msg00272.html)!

Dennis Debro: Climber 5

[Prototype](http://www.biglist.com/lists/stella/archives/200210/msg00273.html).

Ben Larson:

[Prototype](http://www.biglist.com/lists/stella/archives/200210/msg00279.html)

of "Incoming".

Manuel Polik: [Revolutionary Horizontal

Position](http://www.biglist.com/lists/stella/archives/200210/msg00281.html)

Discovered in Battlezone!

Manuel Polik: Battlezone Crash

[Analysis](http://www.biglist.com/lists/stella/archives/200210/msg00288.html).

------------------------------------------------------------------------

NOVEMBER 2002 {#november-2002 style="text-align: center;"}

=============

Rico:

[Thread](http://www.biglist.com/lists/stella/archives/200211/msg00013.html)

About Playfield Basics.

Manuel Polik: Star Fire: [Crash

Completed](http://www.biglist.com/lists/stella/archives/200211/msg00018.html)!

Manuel Polik: [Object Handler

Organisation](http://www.biglist.com/lists/stella/archives/200211/msg00063.html).

Manuel Polik: [Textpad

Macros](http://www.biglist.com/lists/stella/archives/200211/msg00074.html)

For Commenting/Uncommenting.

Manuel Polik: Star Fire: [Meteor

Dance](http://www.biglist.com/lists/stella/archives/200211/msg00085.html)!

Dennis Debro:

[Thread](http://www.biglist.com/lists/stella/archives/200211/msg00140.html)

About PAL VSYNC Timings.

Manuel Polik: Star Fire: [Meteor Dance

2](http://www.biglist.com/lists/stella/archives/200211/msg00146.html)!

Manuel Polik: [Revolutionary Horizontal Positioning

2](http://www.biglist.com/lists/stella/archives/200211/msg00165.html).

Dennis Debro: [A

Program](http://www.biglist.com/lists/stella/archives/200211/msg00166.html)

To Test How Random the RIOT is at Startup. See Whole Thread.

Manuel Polik: [Complete Rewrite of the Star Fire

Kernel](http://www.biglist.com/lists/stella/archives/200211/msg00190.html)!

Eric Ball: [RESP and HMP

Quirks](http://www.biglist.com/lists/stella/archives/200211/msg00202.html).

------------------------------------------------------------------------

DECEMBER 2002 {#december-2002 style="text-align: center;"}

=============

Ronen Habot: [See Whole

Thread](http://www.biglist.com/lists/stella/archives/200212/msg00010.html)

About F8 Bankswitching Experiment.

Manuel Polik: [Bankswitching Trickery and Self-Modifying

Code](http://www.biglist.com/lists/stella/archives/200212/msg00079.html)

in the Original Library.

Thomas Jentzsch:

[Beginnings](http://www.biglist.com/lists/stella/archives/200212/msg00108.html)

of Boulderdash for 2600. Using Players to Produce the Graphics.

Manuel Polik: [Bankswitching Trickery

2](http://www.biglist.com/lists/stella/archives/200212/msg00116.html).

Eckhard Stolberg: How FE Bankswitching

[Works](http://www.biglist.com/lists/stella/archives/200212/msg00182.html).

Manuel Polik: A-Team [PAL

Conversion](http://www.biglist.com/lists/stella/archives/200212/msg00186.html).

Eric Ball: [Revolutionary Horizontal Positioning

3](http://www.biglist.com/lists/stella/archives/200212/msg00193.html).

Billy Eno: Tree Hugger

[Update](http://www.biglist.com/lists/stella/archives/200212/msg00242.html).

Fabrizio Zavagli: Space Treat [New

Version](http://www.biglist.com/lists/stella/archives/200212/msg00291.html).

Thomas Jentzsch: Broken

[Thread](http://www.biglist.com/lists/stella/archives/200212/msg00311.html)

on Rubik's Cube 3D 2600.

Greg Troutman: The "Perfect"

[Version](http://www.biglist.com/lists/stella/archives/200212/msg00332.html)

of TPS.BIN.

Fabrizio Zavagli: Space Treat [With

Score](http://www.biglist.com/lists/stella/archives/200212/msg00346.html).

------------------------------------------------------------------------

JANUARY 2003 {#january-2003 style="text-align: center;"}

============

Adam Wozniak: First Game: [Sokoban

Clone](http://www.biglist.com/lists/stella/archives/200301/msg00005.html).

Dennis Debro:

[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00015.html)

About How Reactor Did Particles With No Flicker.

Christopher Tumber: [Basic Playfield

Scroller](http://www.biglist.com/lists/stella/archives/200301/msg00018.html).

Rob Mundshau: New Jumptable

[Implementation](http://www.biglist.com/lists/stella/archives/200301/msg00031.html).

Manuel Polik: Intelligent Job-System

[Idea](http://www.biglist.com/lists/stella/archives/200301/msg00038.html).

Eric Ball: Mobile 48 bit Sprite

[Kernel](http://www.biglist.com/lists/stella/archives/200301/msg00060.html).

Andrew Davie: Fu Kung v0.01: Large Sprite

[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00106.html).

Thomas Jentzsch: Rubik Cube 3D

[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00108.html).

Chris Larkin: Does ABS, X Addressing [Have a Limit on the Size of

X](http://www.biglist.com/lists/stella/archives/200301/msg00115.html)?

Adam Wozniak:

[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00118.html)

About Cartridge Dumper.

Andrew Davie: Fu Kung

[v0.04](http://www.biglist.com/lists/stella/archives/200301/msg00165.html).

Chris Larkin:

[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00177.html):

How Do You Code for Paddles?

Adam Wozniak: Cart Dumper With Weak Pullup Resistors [Reading

RAM](http://www.biglist.com/lists/stella/archives/200301/msg00185.html)

(And Writing \$FF).

Fabrizio Zavagli: Latest Space Treat

[Version](http://www.biglist.com/lists/stella/archives/200301/msg00215.html).

Dennis Debro:

[Question](http://www.biglist.com/lists/stella/archives/200301/msg00232.html)

About Number of Cycles for \$0C Illegal Opcode. See the Thread

[Immediately

After](http://www.biglist.com/lists/stella/archives/200301/msg00244.html)

in the Archive.

Thomas Jentzsch: [How Does VDELPx

Work](http://www.biglist.com/lists/stella/archives/200301/msg00257.html)?

Andrew Davie: Oh No!!

[Demo](http://www.biglist.com/lists/stella/archives/200301/msg00271.html).

[Two Dancing

Babies](http://www.biglist.com/lists/stella/archives/200301/msg00315.html).

(Oh No!! 2)

Thomas Jentzsch: "Zombie"

[Optimisations](http://www.biglist.com/lists/stella/archives/200301/msg00295.html)

to Fulfill Glenn Saunders's Death Derby Wishes.

Rob Mundschau:

[Thread](http://www.biglist.com/lists/stella/archives/200301/msg00338.html)

About FIFO Memory Idea.

Chris Larkin:

[Question](http://www.biglist.com/lists/stella/archives/200301/msg00339.html):

Is it Possible to Declare Constants in DASM?

Glenn Saunders: What Does XYPE

[Represent](http://www.biglist.com/lists/stella/archives/200301/msg00342.html)?

Joe Wiencis: [What

Are](http://www.biglist.com/lists/stella/archives/200301/msg00343.html)

the Black Bars on the Side of the Screen?

Adam Wozniak:

[How](http://www.biglist.com/lists/stella/archives/200301/msg00391.html)

Do I Get FE Bankswitching Working?

Andrew Davie: [Oh No!

4](http://www.biglist.com/lists/stella/archives/200301/msg00397.html).

Andrew Davie: Fu Kung

[v0.07](http://www.biglist.com/lists/stella/archives/200301/msg00426.html).

Andrew Davie: Fu Kung [v0.08, Full Source

Code](http://www.biglist.com/lists/stella/archives/200301/msg00439.html).

Thomas Jentzsch: Dead Derby

[Final](http://www.biglist.com/lists/stella/archives/200301/msg00451.html)

(?) 2LK.

Andrew Davie: Fu Kung

[v0.10](http://www.biglist.com/lists/stella/archives/200301/msg00467.html).

Thomas Jentzsch:

[Answering](http://www.biglist.com/lists/stella/archives/200301/msg00479.html)

Jason Parlee's Question About Asymmetrical 2LK Playfields.

Andrew Davie: Fu Kung!

[v0.13](http://www.biglist.com/lists/stella/archives/200301/msg00493.html).

------------------------------------------------------------------------

FEBRUARY 2003 {#february-2003 style="text-align: center;"}

=============

Andrew Davie: Fu Kung

[v0.14](http://www.biglist.com/lists/stella/archives/200302/msg00000.html).

Paul Slocum: Programming Tricks [Guide

Proposal.](http://www.biglist.com/lists/stella/archives/200302/msg00001.html)

More of the Thread

[Here](http://www.biglist.com/lists/stella/archives/200302/msg00014.html).

Manuel Polik:

[Comments](http://www.biglist.com/lists/stella/archives/200302/msg00021.html)

on Asymmetrical Playfields and Horizontal Positioning.

Zach Matley: Combat AI

[Project](http://www.biglist.com/lists/stella/archives/200302/msg00040.html).

Andrew Davie: Fu Kung [v0.17 Plus Source

Code](http://www.biglist.com/lists/stella/archives/200302/msg00035.html).

Andrew Davie: Neat Assembler Auto-Table / Label

[Generation](http://www.biglist.com/lists/stella/archives/200302/msg00049.html).

Andrew Davie: 5 [Colour Bit

Map](http://www.biglist.com/lists/stella/archives/200302/msg00052.html).

Supposedly Doesn't Work Well on Emulators. NSFW?

Andrew Davie: [Colour Bitmap

Conversion](http://www.biglist.com/lists/stella/archives/200302/msg00069.html)

from Image to 2600 Display.

Aaron Bergstrom: My [Scrolling

Playfield](http://www.biglist.com/lists/stella/archives/200302/msg00083.html)

With Score.

Vern:

[Thread](http://www.biglist.com/lists/stella/archives/200302/msg00093.html)

Discussing New Bankswitching Method for Accessing 32K Data.

Andrew Davie: [Full Screen Bitmap

Images](http://www.biglist.com/lists/stella/archives/200302/msg00094.html).

Andrew Davie: The Demo Image Series

[\#0](http://www.biglist.com/lists/stella/archives/200302/msg00101.html).

Perhaps See Whole Thread.

Adam Wozniak:

[Heuristics](http://www.biglist.com/lists/stella/archives/200302/msg00148.html)

for Autodetecting Bankswitching Type.

Zach Matley: Combat AI [Progress

Report](http://www.biglist.com/lists/stella/archives/200302/msg00176.html).

Thomas Jentzsch: [Reply to

Discussion](http://www.biglist.com/lists/stella/archives/200302/msg00179.html)

About Andrew Davie's Experiment in Animation.

Andrew Davie:

[How](http://www.biglist.com/lists/stella/archives/200302/msg00192.html)

the Interleaved Colour Sprite System Works.

Andrew Davie: [Demo Image Series

\#1](http://www.biglist.com/lists/stella/archives/200302/msg00183.html).

NSFW.

[Image Series

\#2](http://www.biglist.com/lists/stella/archives/200302/msg00184.html).

[Image Series

\#3](http://www.biglist.com/lists/stella/archives/200302/msg00185.html).

[Image Series

\#4](http://www.biglist.com/lists/stella/archives/200302/msg00186.html).

Rob Mundschau: [Stella Memory

Map](http://www.biglist.com/lists/stella/archives/200302/msg00207.html).

Glenn Saunders: Death Derby 2LK

[v12](http://www.biglist.com/lists/stella/archives/200302/msg00212.html).

Paul Slocum: [Answering a

Question](http://www.biglist.com/lists/stella/archives/200302/msg00224.html)

About DASM Accepting "A" for the Accumulator in the Logical Left and

Right Commands.

Andrew Davie: [Photo of

Mario](http://www.biglist.com/lists/stella/archives/200302/msg00234.html)

Using Interleaved Colour Technique.

Kroko: [FE

Bankswitching](http://www.biglist.com/lists/stella/archives/200302/msg00244.html).

Andrew Davie: [Wiley Coyote

Photo](http://www.biglist.com/lists/stella/archives/200302/msg00258.html)

From Interleaved Colour Technique.

Dennis Debro:

[Issues](http://www.biglist.com/lists/stella/archives/200302/msg00265.html)

With 2600 Jr. and Homebrew Games. See AtariAge Link.

------------------------------------------------------------------------

MARCH 2003 {#march-2003 style="text-align: center;"}

==========

Andrew Towers: New Game: [Shadow

Keep](http://www.biglist.com/lists/stella/archives/200303/msg00012.html).

Andrew Davie: [The Demo Image Series

\#12](http://www.biglist.com/lists/stella/archives/200303/msg00015.html).

Photos of Mario and Luigi.

[Demo Image Series

\#13](http://www.biglist.com/lists/stella/archives/200303/msg00039.html):

4k Mario and Movement.

[Demo Image Series

\#14](http://www.biglist.com/lists/stella/archives/200303/msg00053.html):

Two Marios and Vertical Movement (4K).

[Demo Image Series

\#15](http://www.biglist.com/lists/stella/archives/200303/msg00072.html):

3 Marios (4K).

Dennis Debro: [Need

Help](http://www.biglist.com/lists/stella/archives/200303/msg00050.html)

with Horizontal Positioning.

Andrew Davie: Interleaved Chronocolour™ [Source

Code](http://www.biglist.com/lists/stella/archives/200303/msg00056.html).

Glenn Saunders:

[Question](http://www.biglist.com/lists/stella/archives/200303/msg00055.html)

About Reset Debounce.

Andrew Towers: [TIA Hardware

Notes](http://www.biglist.com/lists/stella/archives/200303/msg00060.html).

Fabrizio Zavagli: [Space Treat

Deluxe](http://www.biglist.com/lists/stella/archives/200303/msg00082.html).

Adam Thornton: Does an [Image

Converter](http://www.biglist.com/lists/stella/archives/200303/msg00090.html)

for Interleaved Chronocolour...sigh...™ Exist? See Thread.

Matthew Ozor: Newbie [Asking for a Copy of

VCS.H](http://www.biglist.com/lists/stella/archives/200303/msg00095.html).

Chris Wilkson: Chris Wilkson [Saying

Farewell](http://www.biglist.com/lists/stella/archives/200303/msg00122.html).

Fabrizio Zavagli: Resuming Work on "Bounce". [Need to Optimise

Code](http://www.biglist.com/lists/stella/archives/200303/msg00152.html)

from 151 to 150 Cycles.

Erik Eid: [Machine Language For

Beginners](http://www.biglist.com/lists/stella/archives/200303/msg00162.html)

on Atari Archive (Link Not Broken!)

Andrew Davie: [Big

Thread](http://www.biglist.com/lists/stella/archives/200303/msg00177.html)

With Suggestions About Improving DASM.

Glenn Saunders: Death Derby 2LK

[v16](http://www.biglist.com/lists/stella/archives/200303/msg00280.html).

To be Premiered At PC4.

Henitrope: [Need

Help](http://www.biglist.com/lists/stella/archives/200303/msg00281.html)

With Globe Trotter Demo.

Glenn Saunders: Death Derby v16 [Source

Code](http://www.biglist.com/lists/stella/archives/200303/msg00289.html).

Manuel Polik: [Big

Thread](http://www.biglist.com/lists/stella/archives/200303/msg00293.html)

Discussing How to Make a 3D Corridor Game.

Fabrizio Zavagli: [Quadrun

Disassembly](http://www.biglist.com/lists/stella/archives/200303/msg00329.html).

------------------------------------------------------------------------

APRIL 2003 {#april-2003 style="text-align: center;"}

==========

SMF\_4ever: [How Do

You](http://www.biglist.com/lists/stella/archives/200304/msg00040.html)

Disassemble ROMs Bigger than 4K or 8K?

Manuel Polik: Star Fire Update: [New

Shields](http://www.biglist.com/lists/stella/archives/200304/msg00030.html).

Manuel Polik: Star Fire

[Update](http://www.biglist.com/lists/stella/archives/200304/msg00113.html):

Warping!

Paul Slocum: [Answering a

Question](http://www.biglist.com/lists/stella/archives/200304/msg00126.html)

About Floating Point Math.

Dennis Debro: Climber5 [Source and

Binary](http://www.biglist.com/lists/stella/archives/200304/msg00191.html).

Dennis Debro: [Using Fractional

Representation](http://www.biglist.com/lists/stella/archives/200304/msg00215.html)

For Position and Movement.

Glenn Saunders: [Big

Thread](http://www.biglist.com/lists/stella/archives/200304/msg00220.html)

on RPG Kernels.

Zach Matley: Combat: Tank AI [Progress

Report](http://www.biglist.com/lists/stella/archives/200304/msg00232.html).

Joe Grand:

[Thread](http://www.biglist.com/lists/stella/archives/200304/msg00256.html)

About Parker Brother's E0 Bankswitching.

Thomas Jentzsch: Jammed [Source

Code](http://www.biglist.com/lists/stella/archives/200304/msg00272.html).

David Mutterer:

[Where](http://www.biglist.com/lists/stella/archives/200304/msg00277.html)

Can I Get a Starpath 2.0 CD?

------------------------------------------------------------------------

MAY 2003 {#may-2003 style="text-align: center;"}

========

Andrew Davie:

[Thread](http://www.biglist.com/lists/stella/archives/200305/msg00000.html)

About What You Would Do With More RAM.

Dennis Debro: Climber5 Source and Binary [Number

2](http://www.biglist.com/lists/stella/archives/200305/msg00005.html).

Dennis Debro:

[Warnings](http://www.biglist.com/lists/stella/archives/200305/msg00027.html)

About HMOVE and RESx.

Wade Brown: Pattern Processor Code

[Help](http://www.biglist.com/lists/stella/archives/200305/msg00032.html).

Manuel Polik: VCS.H and

[Segments](http://www.biglist.com/lists/stella/archives/200305/msg00040.html).

Aaron Bergstrom: [High and Low

Bytes](http://www.biglist.com/lists/stella/archives/200305/msg00051.html).

Fabrizio Zavagli: Space Treat Deluxe [Source and

BIN](http://www.biglist.com/lists/stella/archives/200305/msg00071.html).

Manuel Polik: Music Selector

[Update](http://www.biglist.com/lists/stella/archives/200305/msg00096.html).

Manuel Polik: Star Fire [Release Candidate

\#01](http://www.biglist.com/lists/stella/archives/200305/msg00097.html).

Andrew Davie: 2600 Programming [for

Newbies](http://www.biglist.com/lists/stella/archives/200305/msg00106.html).

Manuel Polik: Star Fire [Release Candidate

\#02](http://www.biglist.com/lists/stella/archives/200305/msg00112.html).

------------------------------------------------------------------------

JUNE 2003 {#june-2003 style="text-align: center;"}

=========

Manuel Polik: Star Fire [Release Candidate

\#03](http://www.biglist.com/lists/stella/archives/200306/msg00006.html).

Rob Mundschau: Gravity Ball

[v014](http://www.biglist.com/lists/stella/archives/200306/msg00016.html)

-- Please Help!

Manuel Polik: [Humorous

Thread](http://www.biglist.com/lists/stella/archives/200306/msg00025.html)

About "Stella Programming Laws".

Manuel Polik:

[Update](http://www.biglist.com/lists/stella/archives/200306/msg00031.html)

to Star Fire Release Candidate \#03.

Andrew Davie: Colour Baby / Fu Kung

[Demo](http://www.biglist.com/lists/stella/archives/200306/msg00060.html).

Manuel Polik: Star Fire [Release Candidate

\#04](http://www.biglist.com/lists/stella/archives/200306/msg00059.html).

Dennis Debro: Random Number Generation

[Question](http://www.biglist.com/lists/stella/archives/200306/msg00065.html).

Manuel Polik: [Bug

Fix](http://www.biglist.com/lists/stella/archives/200306/msg00073.html)

for Star Fire Release Candidate \#04.

Andrew Davie: Interleaved Chronocolour [Fading

Bitmap](http://www.biglist.com/lists/stella/archives/200306/msg00074.html).

Manuel Polik: Star Fire [RC

\#05](http://www.biglist.com/lists/stella/archives/200306/msg00085.html).

Manuel Polik: MACRO.H

[Submission](http://www.biglist.com/lists/stella/archives/200306/msg00086.html).

(Vertical Sync)

Aaron Bergstrom:

[Question](http://www.biglist.com/lists/stella/archives/200306/msg00092.html)

About F4 / F6 / F8 Bankswitching.

Andrew Davie: [512KB

ROM](http://www.biglist.com/lists/stella/archives/200306/msg00094.html).

Aaron Bergstrom: I Think I Got [F8

Bankswitching](http://www.biglist.com/lists/stella/archives/200306/msg00095.html)

to Work.

Andrew Davie: [Source

Code](http://www.biglist.com/lists/stella/archives/200306/msg00113.html)

to Latest Fu Kung.

Thomas Jentzsch: [Big

Thread](http://www.biglist.com/lists/stella/archives/200306/msg00114.html)

About a Kernel For a Horizontal Scrolling Cave Game.

Dennis Debro: Climber5 With Random Ladders

[Prototype](http://www.biglist.com/lists/stella/archives/200306/msg00156.html).

Dennis Debro: Climber5 Beta

[Update](http://www.biglist.com/lists/stella/archives/200306/msg00163.html).

------------------------------------------------------------------------

JULY 2003 {#july-2003 style="text-align: center;"}

=========

David Galloway:

[Solution](http://www.biglist.com/lists/stella/archives/200307/msg00000.html)

to Noisy VCS Video.

David Galloway: [Updated

Version](http://www.biglist.com/lists/stella/archives/200307/msg00008.html)

of Rob Kudla's Boing26.

Christopher Tumber: [New

Game](http://www.biglist.com/lists/stella/archives/200307/msg00011.html):

Fortitude I Quadraside.

Broken Thread Starting With [Dennis

Debro](http://www.biglist.com/lists/stella/archives/200307/msg00012.html).

Manuel Polik: First Rudimentary Implementation of "[The FX

Machine](http://www.biglist.com/lists/stella/archives/200307/msg00051.html)".

Zach Matley:

[What's](http://www.biglist.com/lists/stella/archives/200307/msg00054.html)

an Acceptable Scanline Count?

Jesse Daguanno: Question About Audio and Animation

[Timing](http://www.biglist.com/lists/stella/archives/200307/msg00061.html).

Darrell Spice: [First

Debut](http://www.biglist.com/lists/stella/archives/200307/msg00063.html)

on Stella!

Russ Perry: Macintosh [Playfield

Editor](http://www.biglist.com/lists/stella/archives/200307/msg00065.html).

Manuel Polik: [Thread Brainstorming

Porting](http://www.biglist.com/lists/stella/archives/200307/msg00105.html)

Smithereens / Catapult / Stone Sling to 2600.

Vlad Pylin: VDELP

[Problem](http://www.biglist.com/lists/stella/archives/200307/msg00123.html).

Manuel Polik: GTA 2600:

[Started](http://www.biglist.com/lists/stella/archives/200307/msg00126.html)!

Manuel Polik: Star Fire: [Final Source and

Manual](http://www.biglist.com/lists/stella/archives/200307/msg00130.html).

Fabrizio Zavagli: Bounce! Demo [Source and

Binary](http://www.biglist.com/lists/stella/archives/200307/msg00131.html).

Pete Holland:

[Questions](http://www.biglist.com/lists/stella/archives/200307/msg00155.html)

About the Structure of the 2600.

Reply By [Eric

Ball](http://www.biglist.com/lists/stella/archives/200308/msg00018.html)

in August.

Vlad Pylin:

[Questions](http://www.biglist.com/lists/stella/archives/200307/msg00162.html)

About Off-Screen Collisions.

Andy Mucho: [Big

Post](http://www.biglist.com/lists/stella/archives/200307/msg00172.html)

Asking Questions About 2600 Sound.

------------------------------------------------------------------------

AUGUST 2003 {#august-2003 style="text-align: center;"}

===========

Paul Slocum:

[Responding](http://www.biglist.com/lists/stella/archives/200308/msg00000.html)

to the Big Post About 2600 Sound. See Whole Thread.

Vlad Pylin:

[How](http://www.biglist.com/lists/stella/archives/200308/msg00006.html)

Do You Compile a Multiple-Bank Game?

Andy Mucho: SoundSim

[Utility](http://www.biglist.com/lists/stella/archives/200308/msg00025.html).

[Application](http://www.biglist.com/lists/stella/archives/200308/msg00026.html)

of SoundSim, "MontySound.bin".

Dennis Debro:

[Why](http://www.biglist.com/lists/stella/archives/200308/msg00030.html)

Use the SEI instruction?

Brian Crawford:

[How](http://www.biglist.com/lists/stella/archives/200308/msg00051.html)

Do Programmers Display Scores?

Darrell Spice: Games That [Cause

Problems](http://www.biglist.com/lists/stella/archives/200308/msg00062.html)

With the Supercharger.

Andy Mucho: A Trailblazer Game

[Demo](http://www.biglist.com/lists/stella/archives/200308/msg00070.html).

Happy Dude: Audio Game

[Concept](http://www.biglist.com/lists/stella/archives/200308/msg00077.html).

Andy Mucho: [Align

Padding](http://www.biglist.com/lists/stella/archives/200308/msg00083.html)

in DASM.

Manuel Polik: DASM [Bug

Report](http://www.biglist.com/lists/stella/archives/200308/msg00093.html).

Manuel Polik: SID to TIA

[Converter](http://www.biglist.com/lists/stella/archives/200308/msg00096.html):

MUSIC.H.

Kirk Israel: [Need

Help](http://www.biglist.com/lists/stella/archives/200308/msg00097.html)

With Joust Pong.

Kirk Israel: [Need

Help](http://www.biglist.com/lists/stella/archives/200308/msg00102.html)

With Single Digit Scoring.

Kirk Israel: Delayed Sound

[Bug](http://www.biglist.com/lists/stella/archives/200308/msg00118.html).

Kirk Israel: Yet Another [Asymmetrical

Playfield](http://www.biglist.com/lists/stella/archives/200308/msg00127.html).

Manuel Polik: SID to TIA: [First

Demo](http://www.biglist.com/lists/stella/archives/200308/msg00130.html).

No Manual Tweaking.

Kirk Israel: Select Switch Won't Toggle. [How to

Get](http://www.biglist.com/lists/stella/archives/200308/msg00139.html)

the Select Switch to Toggle.

Manuel Polik: [First

Release](http://www.biglist.com/lists/stella/archives/200308/msg00143.html)

of SID to TIA Converter.

------------------------------------------------------------------------

SEPTEMBER 2003 {#september-2003 style="text-align: center;"}

==============

Manuel Polik: SID to TIA

[V1.1](http://www.biglist.com/lists/stella/archives/200308/msg00143.html).

Kirk Israel:

[Kernels](http://www.biglist.com/lists/stella/archives/200309/msg00017.html)

for 48 Pixel Tiles.

Manuel Polik: SID to TIA

[V1.2](http://www.biglist.com/lists/stella/archives/200309/msg00033.html).

Kirk Israel: [More

Discussion](http://www.biglist.com/lists/stella/archives/200309/msg00039.html)

About 48 Pixel Sprite for Joust Pong Title.

Kirk Israel:

[Bipolar](http://www.biglist.com/lists/stella/archives/200309/msg00054.html)

Joust Pong.

Dennis Debro: skipDraw

[Explained](http://www.biglist.com/lists/stella/archives/200309/msg00056.html).

C Bond: How Does Freeway [Detect

Collisions](http://www.biglist.com/lists/stella/archives/200309/msg00064.html)?

Manuel Polik: Starship 1 [Proof of

Concept](http://www.biglist.com/lists/stella/archives/200309/msg00066.html).

Manuel Polik: Starship 2

[Continued](http://www.biglist.com/lists/stella/archives/200309/msg00087.html).

Chris Larkin:

[Trying](http://www.biglist.com/lists/stella/archives/200309/msg00092.html)

to Set Up a 48 Pixel Sprite That Rolls Colours.

Kirk Israel: [Need

Help](http://www.biglist.com/lists/stella/archives/200309/msg00093.html)

With Indirect Indexed Addressing.

Adam Wozniak: [What is the

Purpose](http://www.biglist.com/lists/stella/archives/200309/msg00112.html)

of Pin 10, (DEL) on the TIA?

C Bond: RIOT Timer

[Questions](http://www.biglist.com/lists/stella/archives/200309/msg00114.html).

Kirk Israel: I Finally

[Understand](http://www.biglist.com/lists/stella/archives/200309/msg00117.html)

skipDraw!

Kirk Israel: [Need

Help](http://www.biglist.com/lists/stella/archives/200309/msg00139.html)

Optimising My Kernel.

Chris Larkin: [Need

Help](http://www.biglist.com/lists/stella/archives/200309/msg00140.html)

Understanding 6 Digit Routines.

Kirk Israel:

[Remember](http://www.biglist.com/lists/stella/archives/200309/msg00147.html)

to Put \# Symbols in Front of Constants.

Chris Larkin: [Loading

Pointers](http://www.biglist.com/lists/stella/archives/200309/msg00150.html)

Manually, and Loading Pointers From Tables.

Adam Wozniak: What Do The "4 Bit", "5 Bit", and "9 Bit" [Polynomials

Mean](http://www.biglist.com/lists/stella/archives/200309/msg00159.html)

for the TIA AUDC0/1 Settings?

C Bond: [Can

You](http://www.biglist.com/lists/stella/archives/200309/msg00166.html)

Use The Playfield to Display a Random Maze?

Adam Wozniak: Stereo Mod

[Channels](http://www.biglist.com/lists/stella/archives/200309/msg00170.html).

Christopher Tumber: The Multi-Sprite

[Trick](http://www.biglist.com/lists/stella/archives/200309/msg00172.html).

Adam Wozniak: What Two Different Values Does VDELBL [Select

Between](http://www.biglist.com/lists/stella/archives/200309/msg00174.html)?

C Bond: Has Anyone [Made a Timing

Chart](http://www.biglist.com/lists/stella/archives/200309/msg00184.html)

for the CPU Writes to the TIA?

Adam Wozniak: TIA Audio Schematic: Underneath Text "AUDIO NOISE GEN",

Five Boxes Labelled "D1". [What are

they](http://www.biglist.com/lists/stella/archives/200309/msg00204.html)?

Zach Matley: "Looping" Demo/Game: [Kernel

Changes](http://www.biglist.com/lists/stella/archives/200309/msg00226.html)

Between Duplication and Reflection Several Times Per Frame.

Adam Wozniak:

[FPGA2600](http://www.biglist.com/lists/stella/archives/200309/msg00231.html).

Adam Wozniak: If Player Is Even Numbered, And Missile Location is Centre

of Character, [How Does TIA Place the

Missile](http://www.biglist.com/lists/stella/archives/200309/msg00250.html)?

Rodrigo Silva: How Do the TIA Timers

[Work](http://www.biglist.com/lists/stella/archives/200309/msg00255.html)?

Fabrizio Zavagli: Bounce: [What

Next](http://www.biglist.com/lists/stella/archives/200309/msg00258.html)?

Thomas Dunn:

[How](http://www.biglist.com/lists/stella/archives/200309/msg00273.html)

to Make Player0 Move Between Two Vertical Scanlines.

Adam Wozniak: [What

Equations](http://www.biglist.com/lists/stella/archives/200309/msg00280.html)

are Used to Convert 4 Bit Hue / 3 Bit Luminance to RGB 8/8/8 ?

Chris Larkin: [Jumping Back to

VSYNC](http://www.biglist.com/lists/stella/archives/200309/msg00294.html).

------------------------------------------------------------------------

OCTOBER 2003 {#october-2003 style="text-align: center;"}

============

Thomas Jentzsch: Cave 1K

[Minigame](http://www.biglist.com/lists/stella/archives/200310/msg00000.html).

Source included.

Chris Larkin: I May Not Fully Understand Indirect Addressing -- [Should

This

Work](http://www.biglist.com/lists/stella/archives/200310/msg00017.html)?

Jason Parlee: Z-Axis Movement Programming [Theory

Sources](http://www.biglist.com/lists/stella/archives/200310/msg00025.html).

C Bond: [Undocumented / Illegal

Opcodes](http://www.biglist.com/lists/stella/archives/200310/msg00045.html),

Their Timing.

Manuel "Polik" Rotschkar: 1976 Arcade Game "Ace" [Ported to

2600](http://www.biglist.com/lists/stella/archives/200310/msg00047.html).

Dennis Debro: Climber5

[Update](http://www.biglist.com/lists/stella/archives/200310/msg00055.html).

Thomas Jentzsch: 1K Minigame [Splatform

2600](http://www.biglist.com/lists/stella/archives/200310/msg00057.html).

Source included.

------------------------------------------------------------------------

NOVEMBER 2003 {#november-2003 style="text-align: center;"}

=============

Glenn Saunders: [I Have the Commented Source Code

Printouts](http://www.biglist.com/lists/stella/archives/200311/msg00025.html)

From Bob Smith's Post-Atari Work.

See This Broken Thread Set of Replies Starting With [Dennis

Debro](http://www.biglist.com/lists/stella/archives/200311/msg00026.html).

Dennis Debro: [Horizontal Movement

Routine](http://www.biglist.com/lists/stella/archives/200311/msg00039.html)

in Donkey Kong and Space Jockey.

Manuel "Polik" Rotschkar: [Discussion

Thread](http://www.biglist.com/lists/stella/archives/200311/msg00043.html)

About the Venture Kernel.

Manuel "Polik" Rotschkar: Common VCS.H

[Suggestion](http://www.biglist.com/lists/stella/archives/200311/msg00087.html).

Manuel "Polik" Rotschkar: I Have Written a Macro [that Sets a

Pointer](http://www.biglist.com/lists/stella/archives/200311/msg00089.html).

MACRO.H.

Adam Wozniak: [Help

Me](http://www.biglist.com/lists/stella/archives/200311/msg00098.html)

Identify These Two Chips.

Manuel "Polik" Rotschkar:

[Update](http://www.biglist.com/lists/stella/archives/200311/msg00123.html)

to VCS.H and MACRO.H Again.

Adam Wozniak: [I Need

Help](http://www.biglist.com/lists/stella/archives/200311/msg00124.html)

Figuring Out the 9 Bit TIA Audio Polynomials.

Adam Wozniak: TIA [Audio

Polynomials](http://www.biglist.com/lists/stella/archives/200311/msg00135.html).

Henitrope: Globetrotter

[Demo](http://www.biglist.com/lists/stella/archives/200311/msg00148.html).

Dennis Debro: Donkey Kong

[Disassembly](http://www.biglist.com/lists/stella/archives/200311/msg00160.html).

Thomas Jentzsch: 11 Invaders "Reloaded"

[Demo](http://www.biglist.com/lists/stella/archives/200311/msg00165.html).

[Replies](http://www.biglist.com/lists/stella/archives/200311/msg00176.html).

Dennis Debro: Red vs. Blue

[Disassembly](http://www.biglist.com/lists/stella/archives/200311/msg00171.html).

Adam Wozniak: TIA Polynomials

[Revisited](http://www.biglist.com/lists/stella/archives/200311/msg00206.html).

Adam Wozniak: TIA Audio Mode 3

[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00207.html).

Adam Wozniak: TIA Audio Mode 15

[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00208.html).

Adam Wozniak: TIA Audio Mode 7

[Polynomial](http://www.biglist.com/lists/stella/archives/200311/msg00209.html).

------------------------------------------------------------------------

DECEMBER 2003 {#december-2003 style="text-align: center;"}

=============

R Mundschau: [Need

Help](http://www.biglist.com/lists/stella/archives/200312/msg00011.html)

with 13 Character No Flicker Routine.

Eckhard Stolberg: [Reply

Thread](http://www.biglist.com/lists/stella/archives/200312/msg00033.html):

TIA Polynomials Revisited.

Eric Ball: [Calculating RGB

Values](http://www.biglist.com/lists/stella/archives/200312/msg00037.html)

From YUV Values For TIA Hue and Luminance.

Manuel Rotschkar: [What is the

Spacing](http://www.biglist.com/lists/stella/archives/200312/msg00077.html)

Between Wide Missiles?

Andrew Davie: [Some

Experiments](http://www.biglist.com/lists/stella/archives/200312/msg00178.html)

in Interlaced Graphics.

------------------------------------------------------------------------

JANUARY 2004 {#january-2004 style="text-align: center;"}

============

Manuel Rotschkar: Sea Wolf 2: [Second Day of

Work](http://www.biglist.com/lists/stella/archives/200401/msg00000.html).

Thomas Jentzsch: [Answering A

Question](http://www.biglist.com/lists/stella/archives/200401/msg00002.html)

About How Much RAM the Stack Usually Uses.

Manuel Rotschkar: Sea Wolf 2: [Day

Three](http://www.biglist.com/lists/stella/archives/200401/msg00024.html).

Glenn Saunders: Indy 500 Disassembly [First

Pass](http://www.biglist.com/lists/stella/archives/200401/msg00036.html).

Manuel Rotschkar: Sea Wolf 2: [Day

Four](http://www.biglist.com/lists/stella/archives/200401/msg00038.html).

Glenn Saunders: CTRLPF Rewrites: [Timing

Observation](http://www.biglist.com/lists/stella/archives/200401/msg00051.html).

Glenn Saunders: [Question

About](http://www.biglist.com/lists/stella/archives/200401/msg00055.html)

How to Handle Acceleration and Inertia.

Manuel Rotschkar: Sea Wolf: [Day

Five](http://www.biglist.com/lists/stella/archives/200401/msg00057.html).

Glenn Saunders: [Question

About](http://www.biglist.com/lists/stella/archives/200401/msg00063.html)

2600 Pixel Aspect Ratio.

Glenn Saunders: [Question

About](http://www.biglist.com/lists/stella/archives/200401/msg00065.html)

REFPX in Early Games.

Manuel Rotschkar: Sea Wolf: [Day

Six](http://www.biglist.com/lists/stella/archives/200401/msg00068.html).

Manuel Rotschkar: Sea Wolf: [Day

Seven](http://www.biglist.com/lists/stella/archives/200401/msg00079.html).

Glenn Saunders: Death Derby

[Update](http://www.biglist.com/lists/stella/archives/200401/msg00088.html).

Gonzalo Fernandez:

[Update](http://www.biglist.com/lists/stella/archives/200401/msg00096.html)

to PLANE.BIN.

Manuel Rotschkar: Seawolf: [Day

Eight](http://www.biglist.com/lists/stella/archives/200401/msg00109.html).

Manuel Rotschkar: Seawolf: [Day

Nine](http://www.biglist.com/lists/stella/archives/200401/msg00116.html).

Manuel Rotschkar: [Replying to

Question](http://www.biglist.com/lists/stella/archives/200401/msg00127.html)

About Angular Movement.

Manuel Rotschkar: Sea Wolf: [Day

Ten](http://www.biglist.com/lists/stella/archives/200401/msg00130.html).

Manuel Rotschkar: Sea Wolf: [Day

Eleven](http://www.biglist.com/lists/stella/archives/200401/msg00138.html).

Manuel Rotschkar: [Drawing 4-Scanline Tall

Missiles](http://www.biglist.com/lists/stella/archives/200401/msg00144.html)

Faster Than This.

Manuel Rotschkar: Sea Wolf: [Day

Twelve](http://www.biglist.com/lists/stella/archives/200401/msg00164.html).

Dennis Debro: Climber 5 [Release Candidate

\#01](http://www.biglist.com/lists/stella/archives/200401/msg00262.html).

Manuel Rotschkar: Sea Wolf: [Day

Fourteen](http://www.biglist.com/lists/stella/archives/200401/msg00282.html).

------------------------------------------------------------------------

FEBRUARY 2004 {#february-2004 style="text-align: center;"}

=============

Dennis Debro: Climber 5 [Release Candidate

\#02](http://www.biglist.com/lists/stella/archives/200402/msg00035.html).

Dennis Debro: Climber 5 [Release Candidate

\#03](http://www.biglist.com/lists/stella/archives/200402/msg00051.html).

Dennis Debro: Cool Climber 5

[Bug](http://www.biglist.com/lists/stella/archives/200402/msg00058.html).

Kirk Israel:

[Thread](http://www.biglist.com/lists/stella/archives/200402/msg00075.html)

About Dividing 8 Bit Signed Integers By 2.

------------------------------------------------------------------------

MARCH 2004 {#march-2004 style="text-align: center;"}

==========

Dennis Debro:

[Question](http://www.biglist.com/lists/stella/archives/200403/msg00179.html)

about HMCLR.

Manuel Rotschkar: [First Playable

Alpha](http://www.biglist.com/lists/stella/archives/200403/msg00190.html)

of Seawolf.

Dennis Debro: [Final Source

Code](http://www.biglist.com/lists/stella/archives/200403/msg00202.html)

for Climber 5.

R Mundschau: [Rediscovery of

Discovery](http://www.biglist.com/lists/stella/archives/200403/msg00260.html)

of Horizontal Positioning Routine Used in Battlezone.

Erik Mooney: INV Finally

[Finished](http://www.biglist.com/lists/stella/archives/200403/msg00343.html)!

------------------------------------------------------------------------

APRIL 2004 {#april-2004 style="text-align: center;"}

==========