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/\                     World Games Documentaion (Apple GS)                  /\
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Typed By : High Voltage
 Presented by: Digital Gang
[Note] : Apple GS docs differ from those of the //e.

OPTION 1: Compete in events
 Select yor name by typing it on the keyboard. To select your country move
thejoystick and hit the fire button or use the (I,J,L,M) keys to move up
down, left right.

Keyboard Commands
U=NW I=N O=NE L=E ,=SE M=S N=SW J=W K=W
Same goes for the keyboard. with 8 being north and 2 being south.

WEIGHT LIFTING

In practice rounds , select the type of lift by moving the joystick foward
or back ( or pessing I,M) Press fire or return key to begin.

In compeition, you must complete the snatch before competing in the clean and
jerk.

To select the weightm move joystick left or right and press fire button.(or
 use the j or k and return key)

A total of three attemptsat each type of lift are allowed for each player in
thw eaightlifing competition.

The Snatch

Several Up and down joystick movements are necessary to complete a successful
snatch, abd each must be made at the right moment.

To bend down and grasp the bar push joystick back or press (M)
To begin lifting the bar, Push joystick foward (press I)
During the lift, Pull the joystick back (pressM) to drop underneath the bar
and snatch it over your head.
To stand up from a sqatting position push the joystick forward (pressI)

Whan two or more judges' lights in front of the platform turn white, Pull
joystick back,(M> to lower weights back down to the floor

The Clean and Jerk.

to grasp the bar pull joystick back (M)
to begin lifing the bar, push joystick forward(pressI)
Durning the lift, pull the joystick back (M) to clean the bar and drop into a
squat with the bar resting on your chest.

To Stand up from the squatting position Push joystick forward(I)
To jerk,the bard above your head , pull the joystick back again (M)
Whan two or more judges' lights in fron of the platform turn white pull
joystick back (M) to lower the wieghts to the floor.

Scoring: The winner is the lifter who successfully liftes the greatest wight.
At least two of the judges must give white success lights for a lift to be
considerd successful. The judgesvot on the accracyor your timing.Two hesitent
white votesmean your timing is poor. THree whot quick votes mean your timing
was perfect.

Timing: As wirght increases, timing becomes more critical.The right moment to
clean the bar to clean the bat to your chest is easy to judgeat lower weights,
but extremly difficult as the clean and jerk approches 200kg. After you clean
the bar,wait the right amount of timetp gather your stregth for a final lift.
Too short and the lifter isnt ready,too long and his stregth gives out. The
key to timing is practice.

Stratagey: The key to stategy in weightlifting is knowing when to increase the
wieght- and how much to increase it. Know your limits and those of your
opponents. A sudden 60kg increase my knock your opponents out of the competito
n - but make sure you can lift it befor you gamble!

BARREL JUMPING

 To choos the number of barrels to jump, move and hold the joysick left or rig
ht and press the fire button. (or press j - k then return key)

 Your skater appears on the ice reasy to start.Press the fire button(return
key) to begin skating.

 To move the skaters legs nove the joystick left - right (or j-k) altering in
rythum with the movement of the skaters legs.

 To skate faster, maintain your joystick movemenets or keystrokes in rythum
with his legs.

 To jump, press the fire button (or Return) key. The Flag indicates a good
take-off point for most jumps.

 To pepair for a landing, pull the joystick back (M)
  Each player has 3 attempts

 SCORING : The winner is the skater who clears the largest number of barrels
in one of his attempts and lands successfully.

 STRATEGY : Build up as much speed as possible before jumping. The length of
the jump depends on the speed at take-off. The timing of the jsump is also
important. If you jump too soon, you may not clear the barrel - but if you
jump too late you may crash on the first barrel.

CLIFF DIVING

 To select the height of your dive, push forward or pull back (I,M) Press the
fire button (or return) to prepair to dive.

 Youdiver will appear on the ledge you selected. Press the firebutton (return
key)to start the dive.

 Before you enter the water, pull the joystick back(M) to straighten out and
complete the swan dive.

 To avoid hitting the bottom surface under water, move the joystick left(J)
immediately after entering the water.
each player is allowed 3 attemptes

SCORING
 Each diver is scored on the style and height of the dive.Smoothly executed
swan divesscore the highest style in points. The highest scores are obtained
with perfict swan dives from the heighest ledge on "LA QUEBRADA" while
barely missing the rocks in front of the cliff.

 WIND
 The wind velocity for each dive is indicated by the length of the arrow at
the top of the screen. The stronger the wind , the longer you have to must
keep your divers back arched to avoid the rocks.

STRATEGY:
The depth of the water varies as waves go in and out. Try to time your dive
in order to enter the water at maximum depth. To achive a better score,try to
barely miss the rocks near the cliff by arching your back as long as
neccessary during the dive. Also remember that haolding the joystick forward,
left , right, or back(I,J,K,M) at the time of your leap adds extra velocity in
that direction.

Salom Skiing

 To start skiing down the course, press the firebutton (or Option key).
115
 Control your skier's turns by moving joystick (left or right) or K,J.
 Press and hold the firebutton(option key) before moving the joystick to
increase your speed and truning sensitivity(how sharp you turn) Release the
firebutton(option key) to resume normal sensitivity.

Complete the course by passing through each gate. A gate is two flags of the
same color - you must pass between each pair of flags.

 The gates alternate colors,so you must ski between blu blags, then red.
missing a gate is 5 pints penalty.

 Scoreing: The winner is the skier who suessfully copletes the course with the
fastest time.You will be disqualified if you fall. If you collide with a gate
head on you will wipe out.

 Startagey Sharp truns slow you down. Try to use moderate turns as often as
you can, timing each turn to positin yourself fot the next gate. As you pass
through one gate, you should be setting up you approach fot the next one
downhill

LogRolling

 You may compete against another person or the computer.
 When you see "PRESS YOUR BUTTON"(appears on eaither half of the screen)
the player whose name appears on that half must press the joystick fire button
(option key) to begin the event. The nect player does the same.

 To move the lumberjacks legs, Continuously move the joystick left right (JK)
Stay in rythum with the log or you may loose your balance.

 To slow rolling of the log from forward or backward and change its direction,
press the fire button (option key) while running.

 Each player is allowed 3 attempts

 Scoring:The winner is the lumberjack to remain on the log. A scoring bonus
is awarded to the winner based on the balance of the two contestants. A
balance meter is displayed at the bottom of the screen. Your scoring also
depends on the lengthof the event;if you take too long to dinish off your
opponent youll recive a lower score.

 Balance : Establish a rythum with your lumberjacks legs;if you dont build
speed at the correct rate he may lose his balance. The computer keeps balance
meters(shown on bottom of the screen)for both players. Whan a lumberjack is
off-balance, his arms extend to help him recover.

 Strategy: Make your opponentlose his balance by stopping the log then
changing the driection of the logs rotation quickly back and fourth.
 Finish off your opponent by rolling the log rapidly in the direction that
will cause him to fall off.

 Bull Riding

 To choose wich bull you want to ride,move the joystick forward or back(or
press keys I-M) The bulls are named (from easiest to hardest) Ferdinand,Elmer,
Bob,Tornado and Earthquake.

 Press the fire button (return key) to start the event.

 To stay on the bull respond to the his movements as follows:
 BUCK : If the bull is kicking move joystick Left-right (J,K) in the driection
the bull is moving.
 SPIN : Pull the joystick back (M) to stay on the bull when its spinning aroun
d

 HALT: Move joystick left or right (j,k)in the opposite dirction the bulll is
moving) (i.e., if the bull faces left move jotstick right(K))

 Scoring: Scoring is based on the style and length of the ride. The legth of a
ride is eight seconds. Riding harder bulls is woth more points.For the highest
scores ride earthquarke.(if you dare!)

 Strategy: Try to anticipate the bulls moves correctly.Quick response to each
move is the key to finishing each ride. The Preactice mode allow another
player to control the bulls actions. Use this to develop a fast response to
all moves a bull can make.

Move the joystick forward(I) for a 360 spin. The bull makes a full circle.
When the joystick is returned to the center (or I is released) the bull bucks
and runs.

Caber Toss
 To run with the caber, move the joystick left and right (J,K) in rythum with
the athletes feet. To agin speed,increase the tempo of the rythum smoothly.
Aviod running past the white line. If you do you drop the caber and are
juged a fault.

tp plant your feet and throw the caber press and hold the firebutton (or
option key)

As the caber pivots in your hand,release the firbutton (option key) to complet
e the throw. If you release too soon or too late the caber may not filp
correctly.

 Scoring A toss is measured from the white line to the tip of the caber that
touches the ground first,and the caber must completely flip over for a legal
toss. The toss that travels the furthest distance wins the event.

Strategy: When you start out , the caber will be tilting forward. As it
continues to rotate forward,walk twards the white line,keeping the caber
tilted forward a bit. When you are close to the white line , start runnin
maximum speed until the caber is almost in a vertical position. Before the
white line,plant your feet and let the caber rotate forward a little again,
then release the firebutton(or release the option key)

Sumo Wrestling
 Press the firebutton (option key ) to begin the event and go into the crouch.

 Control you wrestler by repetedly moving or pressing the keys as indicated
for the wrestling moves(indicated below).

The computer maintains stamina and balance factors for each wrestler.

 Relase the fire button (option key) to let go of your opponents belt.

The frist wrestler to leave the ring or touch any part of his body with the
ground loses the match.

CONROLS

 [ No fire Button ]
Up(I)=forarm right(K) Forward push S.E.(,) Forward slap South(M) Slap
S.W.(N)BAckward slap West(J)Backward push.

[ holding fire button/option key]

 UP(I)=Utchari  East(K) Forward GRab S.East(,) Trip Right south(M) snatch
23
SWest(N) Trip Left West(J) Backward pull

Scoring: Scoring is based on reaction time - both yours and that of your
oppnent. The player who can execute moves thw quickest will get the highest
scores. If you throw your apponent to the grownd or throw him out of the ring
you will recive enough points to win. The shorter the match the higher the
score.


Strategy: Timing is important to success in the sumo ring. When you preform a
movw withe fire button(return key)pressed, be sure to relase the butoon (or
press the return button) at the proper time to complete the move successfully.
You can learn the timing through practice . ALso keep in mind that the Utchari
is a good strategic move. Try using it t=whrn your about to be pushed out of
the ring.