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                         MOVIE MAKER
               
               THE SOUTH POLE...[312] 677-7140
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               WRITTEN BY THE DISK JOCKEY

            REWRITTEN FOR THE SOUTH POLE BY SAM HOUSTON

MOVIEMAKER  REQUIRES AN APPLE II+ OR IIE OR IIC WITH 64K OF MEMORY AND
2 DRIVES ARE OPTIONAL THE GAME IS 2 DISK SIDES. 


I will summarize the list of commands for Movie Maker first, for those
who just want to skim through the docs. 


Keyboard assignments for Apple II family:

                         Apple IIe/c             Apple II+
--------------------------------------------------------------
To move around menus:    <-- --> ^ !                  I
                                 ! v               J     k
                                                      M
--------------------------------------------------------------
Nudge (with "N" key)     <-- --> ^ !               ctrl I
and to move pen around           ! v         ctrl J     ctrl K
without drawing.                                    ctrl M
--------------------------------------------------------------
To move pen around         ctrl E                  ctrl E
and draw.           ctrl S       ctrl D       ctrl S    ctrl D
                           ctrl X                  ctrl X
--------------------------------------------------------------

Special Note: A joystick may be used instead of the keys referred to
above. The keys are intended for fine adjustment or for moving thru
menus.


Alphabetical command list for Apple Movie Maker:
--------------------------------------------------------------
Command Compose              Record                Play
--------------------------------------------------------------
A       Action               Actor
B       Border
C       Color                Color
D       Duplicate
E       Erase                Erase
F       Frame rate           Frame rate            Frame rate
G       Goto                 Goto
H       Help line            Help line
I       Insert color
J       Jump                 Jump
K       Kwikness             Kwikness
L       Loop                 Loop                  Loop
M       Mirror
N       Nudge
O       Outline
P       Pen                  Playback
R       Restore              Rewind
S       Sequence             Sequence
T       Trade colors
U       Utility menu         Utility menu          Utility menu
V       View
W       Window
X       Xtra Function        Xtra Function
Y       Yank                 Yank
Z       Zoom                 Zoom
/                            Frame maker           Frame maker
ESC     Shape swap and       Shape swap and
        background pages     background pages
Space   Stop and start       Stop and stop
        action; Cancel       recorder. 
        most drawing                   
        command.
Joystik Lift and deposit     Lift and deposit
        outlines, shapes     outlines and actors
        and images with      pause during A,C,P,R
        duplicate; activate  and Z commands.
        P command with
        joystick; Fix
        corners for B
        Command; Stop and
        start action.
Shift/                      Single step through
arrow.                      frames during record
                            and playback.
crtl/                       Review shapes.
arrow.

To move thru the menus on the Apple II+
:

    I    Up
    J    Left
    K    Right
    M    Down

Use the arrow keys on the IIe.

----------------------------------------------------------------

Movie Maker: Getting started-An introduction. 

Boot the program snd you will see Movie Maker's main menu. Load RECORD
by pressing 2, and then RETURN. After a moment the record utility menu
will appear. 

To manipulate the inverse bar use the arrow keys (for the //e,c) or I,
J, K, M for a II+. Move the  inverse  bar  to  cover  GET,  and  press
RETURN,  Select  Shape,  and  press  RETURN. Type DOG, and hit RETURN.
Select Record, and hit RETURN. You will see the DOG shape page. 

Press A1 for actor #1. Press S1 for sequence #1. Using your  joystick,
position  the  DOG to the desired starting location. Hit the space bar
to begin the record mode. Use the joystick to control your DOG's path.
You have now created your first animation using up to 338 frames. 

To see a playback, hit G in order to Goto the beginning. Hit the space
bar to see playback. To control Frame  Rate  or  speed  of  execution,
press F and #0-9. F0 advances frame by frame using the space bar. F1-9
increase speed from slow to fast. To rewind press R, and hit the space
bar to toggle start and stop. To playback forward, press P and #0-9 to
control the speed. 

You May Now Add a Second DOG: 
Press  G  to  goto  the beginning. Press A2 for Actor #". Press S1 for
Sequence #1. Postion your second DOG with your joystick. Hit the space
bar to active record mode and move the DOG with  your  joystick.   Hit
the  space  bar  to  stop.  You may use up to SIX actors. To view your
animation with two DOGs running simultaneously, press G  to  goto  the
beginning and hit the space bar to start and stop. 

To Draw Original Shapes: 
Press  U  for  utility.  Place  the inverse bar over MAIN MENU and hit
RETURN. Load COMPOSE by pressing 1 and RETURN. Place the  inverse  bar
over  CLEAR  MEMORY  and  hit  RETURN.  Place  the  inverse  bar  over
EVERYTHING and hit RETURN.  Place the inverse bar over COMPOSE and hit
RETURN. You will see a blank screen with a box (draw inside the  box).
To  enlarge  the box, press B for border. Press the joystick button to
place upper right corner. Use the joystick to enlarge the  box.  Press
the joystick button. 

To  Draw:   Press the space bar to clear any present commands. Press P
for Pen plus a color # between 0 and 7: 

   0 Black
   1 Green
   2 Purple
   3 White
   4 Black
   5 Orange
   6 Blue
   7 White

(Note the first black and white are to be used with green and  purple,
and the second black and white are to be used with orange and blue). 

Place  the joystick at the desired location. Press the joystick button
to draw. Alternately, draw using the keyboard. Press control key and E
S D X for direction. Press the space bar to clear memory. 

IMPORTANT: OUTLINE ALL SHAPES BY PRESSING O FOR OUTLINE. 

To Duplicate Outilined Shapes: 
Press W for window. Press D for duplicate. Press the  joystick  button
to  pick it up and again to deposit the shape in a new location. Press
the space bar to clear memory. Press O to outline a new  shape.  Note:
You may develop these shapes as paint brushes. 

To Mirror Shapes: 
Press  the space bar to clear any current command. Press M for Mirror.
Press the arrow key to flip in  the  desired  direction.  Press  O  to
outline a new shape. 

To Alter Window Size: 
Press  the  space  bar to clear current command. Press B and press the
joybutton to define the corners of the border. To erase a shape  in  a
box, press E for erase. 

To Insert Color Into Shape: 
Press  the space bar to clear the current command. Press I for insert,
position the joystick, and press the joybutton. To insert a  different
color, press I for insert and color #0-7. CAUTION: Make certain shapes
are  closed  so  that  inserted color will remain contained in desired
area. Remember to press O to outline new shapes. 

To Zoom: 
Press Z for zoom, close up view, for detailed work. Press Z  again  to
restore normal prespective. 

To Make a Sequence: 
Press  the  space  bar  to clear the current command. Press S1 for the
first sequence. Use the joystick to position over the first shape  and
press  the  joybutton.  Watch  help  line  S1.01,  S1.02,  etc. Repeat
selecting shapes (maximum 16 shapes per sequence). 

Press G to goto the beginning. Press A for action. Press the space bar
to start and stop. Press R to rewind. Press the space bar to start and
stop. Press F and #0-9 to control frame rate. Press the space  bar  to
start  and  stop.  F0  progresses  frame by frame. Advance to the next
frame using the space bar. F1-9 increases speed from slow to fast. 

To Create a Background:  Press the space  bar  to  clear  the  current
command.  Press  ESC  twice  to goto the background page. Press ESC to
toggle between shape and background pages (observe  S  and  B  inupper
left  corner  of  the  help  line). To draw, use P for pen and a color
number between 0  and  7.   Move  the  joystick.  Press  the  joystick
button. 

You  may  pick  up  a  shape from your shape page and bring it to your
background page. Hit the space bar to clear memory. Press ESC to  goto
the  shape  page.  Press  W for window. Place the box over the desired
shape. Press O for outline, D to duplicate, joybutton  to  pick  shape
up, and ESC to bring it to the background page. Press the joybutton to
deposit  the shape where desired. Press the space bar to clear memory.
Use a shape as a paint bruse. Press E to erase the shape in the box. 

To View Sequence Over Background:  Press  G  to  goto  the  beginning.
Press  A  for  action.  Hit  the space bar.  Control movement with the
joystick. 

These animations can be recorded by using a  blank  formatted  storage
disk  and  by  following simple screen prompts through MENU selection.
You can SMOOTH and PLAYBACK your  finished  COMPUTER  MOVIES  (MVM's).
You can develop a sequence and transfer it to videotape. Be creative. 


Some notes: 

Animation  may be up to 338 frames. This will take a longer or shorter
time, depending on the frame rate setting. A 338 frame  movie  with  a
faster  frame  rate  will play more quickly than the same movie with a
lower frame rate. 

A longer movie may be made by stringing finished  animations  back  to
back.  To  do  this,  use the auto play side of MOVIE MAKER and make a
copy with COPYA. Then delete all the files from this copy  except  for
CNTDWN.INI  and  MAINAP,  and  put your Movie Maker files on this disk
(use FID from your system master disk). NOTE THAT THE FILES CNTDWN.INI
AND MAINAP MUST REMAIN ON THE DISK. When the disk is booted,  it  will
automatically play your movies (the MVM files) in the order you copied
them onto the disk. 

Also,  if you have two (2) drives, leave the Movie Maker disk in drive
1, and have a data disk (formatted)  in  drive  2.  Now  change  drive
assignment  by  selecting COMPOSE from the main menu, and them RECORD,
or SMOOTH utility menus. Move the inverse bar  to  SELECT  DRIVE,  and
press RETURN. 

After you have created a movie, you may save it by getting to the main
menu  (use  the  U command). Then select COMPOSE, and move the inverse
bar to KEEP FILE. Put a blank formatted disk in the proper drive,  and
press RETURN. You will be prompted for a filename.