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                    Montezuma's Revenge
                   
                      docs by
                      The Quzimodo
                   
                   
                      created for
                      THE OUTPOST
                      312/441/6957
    
    This  game  from  Parker  Brothers is silmilar to Aztec but infinitely
    better. The graphics are great the the  game  has  no  apparent  flaws
    except  for  the  boot  which goes through 4 bad sectors. Anyway, your
    Panama Joe has to find jewels in a crypt. The last part of  the  crypt
    is full of jewes for the taking until you can't stop falling. You then
    begin  the  next  level.  Press return at the all-text title page, you
    get a menu: 
    
      1 JOYSTICK/keyboard
      2 Game Level 1, 2, 3 (starts as 1)
      3 Define Keys
     *5 Return to Main Menu
     *0 Pause
    
     * Fucntion valid only during game play
    
    Its set at Joystick, level 1. If you want to change  something,  press
    the  number  to  change.  After  you're  done,  press Return and start
    playing.  The pre-set keys for keyboard are: 
    
         Left J
         Jump K
         Up I
         Right L
         Down M
    
    In the game, there's the game screen and two boxes at the upper  right
    and  left corners. The upper right one displays your score.  The upper
    left one dispays how many guys you have  left(hats),  what  tools  you
    found and your level. 
    
    In each room, there might be any of the following: 
    
     LASER GATES: 
    If  Joe gets caught when one is there, he' dead.  They turn on and off
    very so often. 
    
     CONVAYOR BELTS: 
    These never stop or change direction. They either make Joe  slow  down
    or speed up depending on which way he's going. 
    
     DISAPPEARING FLOORS: 
    Certain  sections  that  look  differet from the rest and blink on and
    off.  Joe can walk on one if its there or else  he  falls.   When  Joe
    falls, he might die, and this is not the only case of him fallin. 
    
     DOORS: 
    There  are  3 color doors: red, blue and grey. Joe must find the right
    key to open one. If he opens a door, its 300 points. 
    
     FIRE PITS: 
    If Joe falls in one, he's dead. 
    
     LADDER: 
    Joe can go up or down them, but can't jump off or onto one. 
    
     POLES: 
    If Joe jumps on to one, he slides down, if he misses, he dies. 
    
     CHAINS: 
    Just like LADDERS except he can jump off or onto one. 
    
    The tools/objects: 
    
     AMULETS: 
    They look like hammers and when taken, turns killer creatures grey and
    allows him to pass by harmlessly. After a few  seconds  it  disappears
    and so does the grey color. Taking one is worth 100 points. 
    
     KEYS: 
    Three  different  colors  to open doors. The one used disappears after
    opening a door. 
    
     SWORDS: 
    If Joe runs into some creatures with a sword, he  kills  the  creature
    and loses the sword. 
    
     JEWELS: 
    What  your  trying  to find for a big 1000 points cache. One catch, if
    Joe has more than 5 swords/amulets/keys, he can't take any. He may get
    as much as he can get his hands on. Doesn't count as a tool. 
    
     TORCHES: 
    Help light dark rooms. Otherwise, you only see creatures and fire pits
    there. Counts as a object. Worth 3000 points if you get one. 
    
    Note: You must jump to grab an object. Maximum of 5 tools you can have
    at one time. You can have an unlimited amount of jewels. 
    
    Killer Creatures: 
    
     SKULLS: 
    These guys are either rolling or bouncing. Jump over rolling  ones  or
    walk  under  bouncing  ones  or  die.(I  never tried jumpinga bouncing
    skull, etc) You might get hit by a bouncing one from  below  so  watch
    out.  Killing a skull with a sword is worth 2000 points. 
    
     SNAKES: 
    They don't move, run into one and die. You can' kill them. 
    
     SPIDERS: 
    These critters crawl all over the place, even up and down ladders. Get
    hit by one and die. Kill one and get 3000 points. 
    
     TREASURE ROOM: 
    When  Joe  jumps  into  darkness to find chains and jewels. Don't jump
    onto a pole or else go to next difficulty level.  Grab as many  jewels
    as  quick  as  possible. Don't miss any chains or else you grab a pole
    and slid down to next level. 
    
    
    With joystick, make sure you move the  joystick  up,  down,  left  and
    right before you start to calibrate it. 
    
    If  you  lose  all  your Panama Joes, press the Jump button to restart
    "once" where you left off, reseting the score to 0. 
    
         SCORING: 
         COLLECTION SPECIAL TOOLS AND REWARDS: 
         Keys.................................50 points each
         Swords...............................50 points each
         Amulets.............................100 points each
         Jewels.............................1000 points each
         Torches............................3000 points each
         KILLING CREATURE WITH SWORD: 
         Skulls.............................2000 points each
         Spiders............................3000 points each
         ROOM FIXTURES: 
         Opening a door......................300 points each
         BONUS PANAMA JOEs: 
         Levels 1-3.......Extra every 10,000 points
         Levels 4 and up..Extra every 20,000 points