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                 ____________
                /            \        ARCADE SOUND
               <  BLACK BELT  > MOCKINGBOARD SUPPORTED
                \____________/    APPLE 48K - 1 DRIVE
               
                     PROGRAMMED BY: KEVIN RYAN
                 FROM: EARTHWARE COMPUTER SERVICES

_______________________________________

   CRACKED BY: CREATIVE CRACKER
            AND HIGH TECHNOLOGY
_______________________________________

   BLACK BELT INSTRUCTIONS
   -----------------------

DETAILS OF SPARRING: 

THE SPARRING MATCH FOLLOWS THE RULES OF TAEKWONDO SPARRING AND THERE ARE
SIX  SKILL  LEVELS  RANGING  FROM WHITE TO BLACK. THE SKILL LEVEL OF THE
MATCH IS DETERMINED BY THE COMBATANTS. IF YOU  ARE  SPARRING  AGAINST  A
COMPUTER  OPPONENT,  THE  SKILL  LEVEL  WILL  BE  THAT  OF YOUR COMPUTER
OPPONENT. IN A 2- PLAYER GAME IT WILL BE THAT OF THE HIGHER  OF  THE  2.
THE  SKILL  LEVEL  AF-  FECTS  SPEED,  FATIGUE  EFFECTS, TAEKWONDO FORMS
ALLOWED AND INTELLI- GENCE OF THE COMPUTER OPPONENT. 

LISTED BELOW ARE THE ACTIONS A PLAYER CAN TAKE AND THE SKILL LEVEL  THAT
THEY BECOME AVAILIBLE: 

 SIDE BLOCK...................WHITE
 LOW BLOCK....................WHITE
 PUNCH........................WHITE
 SIDE PIERCING KICK...........WHITE
 FRONT SNAP KICK..............WHITE
 TURNING KICK.................WHITE
 BACK PIERCING KICK..........YELLOW
 DOWN KICK....................GREEN
 REVERSE TURNING KICK..........BLUE
 FLYING SIDE PIERCING KICK......RED

ALL  MOVEMENT  ACTIONS  ARE ALSO AVAILIBLE AT THE WHITE LEVEL. ALL ATACK
ACTIONS ARE AVAILIBLE AT THE RED BELT LEVEL. 


KEYBOARD CONTROLS: 

W,R- UPPER KICKS
X,V- LOWER KICKS
  E- WALK TOWARD SCREEN
  C- WALK AWAY FROM SCREEN
  S- WALK LEFT
  F- WALK RIGHT
  D- SWITCH DIRECTION FACING
  U- FLYING SIDE PIERCING KICK TO LEFT
  O- FLYING SIDE PIERCING KICK RIGHT
  J- PUNCH TO LEFT
  L- PUNCH TO RIGHT
  M- TURNING KICK TO LEFT
  .- TURNING KICK TO RIGHT
  I- DOWN KICK
  K- SIDE BLOCK
  O- LOW BLOCK

JOYSTICK CONTROLS:

THE JOYSTICK CONTROLS ARE SIMILAR TO THE KEYBOARD CONTROLS, WITH  BUTTON
1 USED TO SELECT WHICH SET OF CONTROLS TO USE. 

 WITH BUTTON 1 UP: 

______________________________
!  UPPER  !  WALK  !  UPPER  !
!   KICK  !  AWAY  !   KICK  !
!    TO   !  FROM  !    TO   !
!   LEFT  ! SCREEN !  RIGHT  !
!_________!________!_________!
!         !        !         !
!   WALK  !        !   WALK  !
!   LEFT  !        !  RIGHT  !
!_________!________!_________!
!  LOWER  !  WALK  !  LOWER  !
!   KICK  ! TOWARD !   KICK  !
!    TO   ! SCREEN !    TO   !
!   LEFT  !        !  RIGHT  !
!_________!________!_________!


WITH BUTTON 1 PUSHED:

_____________________________________
! FLYING SIDE !       ! FLYING SIDE !
!   PIERCING  !  DOWN !   PIERCING  !
!   KICK TO   !  KICK !   KICK TO   !
!     LEFT    !       !    RIGHT    !
!_____________!_______!_____________!
!    PUNCH    !       !    PUNCH    !
!     TO      !  SIDE !     TO      !
!    LEFT     ! BLOCK !    RIGHT    !
!_____________!_______!_____________!
!   TURNING   !       !   TURNING   !
!     KICK    !  LOW  !     KICK    !
!      TO     ! BLOCK !      TO     !
!     LEFT    !       !    RIGHT    !
!_____________!_______!_____________!

HIT BUTTON 0 TO SWITCH DIRECTION.


PLAYERS CAN GET POINTS DURING SPARRING IN THE FOLLOWING WAYS: 

 1. CONNECTING WITH AN ATTACK
 2. BLOCKING AN OPPONENT'S ATTACK


THE WINNER IS DETERMINED BY THE NUMBER OF WARNING. 

PRACTICE SECTION: 

OPTION  #2  ALLOWS  YOU  TO  LOOK  AT  THE  DIFFERENT  ATTACKS  THAT ARE
AVAILIBLE.