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April, 1994            _EJournal_  Volume 4  Number 1             ISSN 1054-1055

                      There are 646 lines in this issue.



                   An Electronic Journal concerned with the

                implications of electronic networks and texts.

                       3256 Subscribers in 37 Countries

 

              University at Albany, State University of New York



                            EJOURNAL@ALBANY.bitnet

  

CONTENTS:                                                    [This is line 19]

                           

  Eliza Meets the Postmodern                             [ Begins at line 49  ]

	by Norman N. Holland                          

		Department of English

		University of Florida

                   NNH@NERVM.bitnet



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                  Eliza Meets the Postmodern                         [l. 49]



                       Norman N. Holland



   Already we have a cliche: computers have launched writing into a

   new Gutenberg Age.  But already we have a misunderstanding, as is

   so typical of literary theory.  Theorists have proclaimed that

   hypertext and multimedia prove various postmodern notions of the

   literary work.  This, I think, is not so, but I think the theorists

   do raise a larger question.  What *do* the new computer genres

   imply about the postmodern and literary theory?



   _Postmodern_ calls for an extensional definition, a point-to. In

   postmodern literature, I think of the self-reflexive writings of

   Borges, Barth, and Julian Barnes, to mention only Bs.  When I read

   _Letters_ or _Flaubert's Parrot_, my mind flickers constantly

   between being absorbed in the story and wondering whether I am

   reading literature or some new hybrid of forms celebrating its own

   hybridity.  In the visual arts, I read the Pop Art of Andy Warhol

   or Roy Lichtenstein as asking me to think about the nature of art,

   much as, in a very different way, the "white paintings" of Robert

   Ryman do.  I reflect, in a double sense.  So with conceptual

   sculpture.  Is a set of instructions for making a chair somehow

   artistic in a sense that the chair is not?  I admire postmodern

   architecture with its quotation and off-centering and out-sizing of

   traditional forms.  Perhaps the most accessible example is Philip

   Johnson's AT&T building: straight international style, but with a

   giant Chippendale curlicue on top.  Or Michael Graves' teakettle

   with its deliberate flouting of Bauhaus functionality.  In film one

   could mention Jean-Luc Godard, who has always worked with the

   nature of movies.  Even a popular film like Arnold Schwarzenegger's

   _Last Action Hero_, plays with the relation between clearly

   imaginary filmic reality, "reality" as represented in realistic

   film, and the differently real worlds of onscreen and offscreen

   audiences.  I find it all vibrant, shimmering, disconcerting,

   disorienting-- just fine.                                       [l. 84]



   I like less the usual theories about the postmodern.  Most people

   have adopted Frederic Jameson's criteria.^1 [_New Left Review_,

   1984]  As I read him, Jameson proposes two qualities to define the

   postmodern.  One is the quotation of other material in a spirit of

   "iteration" and parody.  The other is de-centering: focusing on

   what is marginal, on the edges; preferring what is associational

   and random to the logical and hierarchical.  I think that's all

   true, exemplified in the various works I've mentioned.  But I also

   think we can cut deeper.



   We can find a straightforward starting point in that postmodernism

   is a reaction against modernism.  What characterized modernism?  I

   would say, it was a definition of the work of art as a thing in

   itself, not referring to a reality outside itself (as, say,

   nineteenth-century fiction and painting did).  Think of the great

   modernist texts: _Ulysses_, _The Waste Land_, _A la recherche du

   temps perdu_, _The Pisan Cantos_.  Think of modern painting from

   early non-objective art to Abstract Expressionism, the massive

   sculptures of Lipschitz or Chillida, the Bauhaus or international

   style in architecture, or a painting like _Guernica_.  These

   modernist works are solidly *there*, whole and integral and

   complete. They seem almost defiantly to assert themselves against

   the societies or the previous arts to which the artist was

   reacting.



   Postmodernism reacts in turn against that modernist solidity. The

   postmodern artist turns questioner.  What have we here?  Is this

   sculpture?  Is this a painting?  A novel?  Why am I doing art?  How

   do I make it new?  How do *you* complete this skewed work?



   I would sum it up this way.  < In postmodern art, artists use as a

   major part of their material > *our* < ideas about what they are

   working with >.  Postmodern art addresses the very activity that we

   carry on when we perceive art.  It works with our knowledge,

   beliefs, expectations, wishes.  It works with the hypotheses we are

   constantly trying out on the world, including works of art. This is

   a concept of the postmodern that places the postmodern historically

   and, to some extent, explains the phenomenon.                 [l.123]



   Often, the artist evokes our ideas by quotation, as Jameson

   suggests.  Often we feel disoriented or surprised, because the

   artist has used those quotations in a jokey, parodying way.  Often

   the artist upsets our beliefs or explanations by making things

   off-center, marginalizing what would ordinarily be central, or

   violating familiar ideas of logic or order.  In other words,

   Jameson's criteria are sound, but seem arbitrary, even superficial. 

   This view provides an underlying rationale for them.



   What then are hypertext and multimedia?  Modern or postmodern?  Just

   for the record, hypertext means an electronic text such that, when

   you are reading, say, _Great Expectations_ on your computer screen,

   you can "click" on a word in the text and bring up a short essay on

   religion or the penal system in Victorian England or display the

   Marcus Stone illustrations or portraits of Dickens or critical

   essays.^2 [Landow/ Intermedia]  In hypertext, the medium is mostly

   text.  Multimedia means that, when you are listening to Beethoven's

   Ninth, you can call up the score or related pieces by Beethoven or

   rock and roll versions or a description of life in Vienna in

   1820.^3 [Robert Winter/ Voyager CD/ 1989]  With multimedia, you get

   text plus sound plus photographic-quality images.  Fundamentally,

   though, hypertext and multimedia are the same, and people combine

   them in the portmanteau word, *hypermedia*.



   Hypermedia have become remarkably rich.  _Perseus_ combines

   classical texts with dictionaries, glosses, maps, and architectural

   diagrams, spanning much of ancient Greek literature.  _A la

   rencontre de Philippe_ allows the student to enter into (quite

   literally!) the search for an apartment in Paris-- newspaper

   advertisements, answering machines, telephoning, an angry plumber,

   and all.  With _Interactive Shakespeare_, the student can "read"

   _Hamlet_ as folio, quarto, gloss, or the cinema versions of

   Laurence Olivier and Franco Zeffirelli.                        [l. 157]



   Labeling hypermedia as postmodern rests on two claims.^4 [Landow/

   _Hypertext_, etc.]   One, hypertext equals webs of text rather than

   linear text.  There is no center, no particular starting point. 

   That perhaps exaggerates a bit, since we did, after all, start with

   the linear structure called _Great Expectations_.  But, it is

   argued, because hypermedia do not require us to follow a centering,

   hierarchical, logical-outline structure, they are postmodern. 

   Second, in some forms of hypertext, one reader can annotate the

   text so the next reader can get what the first reader said.  This

   electronic co-authorship, it is said, also de-centers, because it

   cancels the centrality of the original author.  Here, too, though,

   this is not as exotic as it seems.  It is rather like finding a book

   in the library all marked up by a previous user.



   In general, hypermedia simply do electronically what a reader or

   researcher might do "by hand" in a library.  That is, one could

   interrupt one's listening to Beethoven's Ninth in a music library

   to consult a score, a biography, or criticism.  In a way,

   hypermedia are simply a variorum or a Norton Critical Edition done

   electronically.  They are by no means as radical a departure from

   familiar forms as claimed.



   In fact, the hypermedia author can be even more dictatorial than

   the print author.  The hypermedia author can control not only the

   visible text, but the very jumps the reader makes within that text

   or to other texts.  The author can make unavailable to the reader

   connections or interpretations or intertextualities other than

   those the author chooses.



   For all these reasons the claim that hypermedia somehow validate

   popular notions of the postmodern seems exaggerated. The mere fact

   that you *can* make a text toward which people *can* make

   associative rather than logical, hierarchical connections doesn't

   mean that the text in some intrinsic sense *is* that way.  It may

   very well be just the opposite.



   The confusion arises because of the error, endemic in the world of

   literary theory, of attributing to texts what is really action by

   the reader.  Texts, finally, are inert objects.  They are

   inanimate, powerless, and passive.  They don't *do* things. Readers

   act, texts don't.



   One would think this obvious enough, but I hear endlessly in the

   drone of modern literary theory that texts deconstruct their

   apparent meanings or impose other texts or marginalize people or

   de-center themselves.  Claims that texts determine our perceptions

   of them fly in the face of modern perceptual psychology and

   cognitive science, which include the very large field of the

   psychology of reading.  I once asked our reference librarian to

   check the computer index of the psychological literature (PSYCLIT)

   to see how many articles in psychological journals used _reading_

   in their titles or as keyword.  5000 in eight years!  This is not a

   field where one can simply say the text de-centers or deconstructs

   or determines its meaning.  5000 articles say that matters are not

   that simple.                                              [l.213]



   Those who experiment with actual readers and actual texts do come

   to a fairly unanimous conclusion.  Most cognitive scientists hold a

   *constructive* view of perceiving, knowing, remembering, and

   reading.  That is, you *construe*.  You act.  You do something. 

   More specifically, you do something in two stages.  One, you bring

   hypotheses to bear on what you are reading (or perceiving, knowing,

   remembering).  You bring pre-existing ideas to bear, and two, you

   get feedback from what you are addressing.  Then, are you pleased,

   bored, annoyed, anxious?  How you feel about that feedback

   determines how you continue the constructive process.^5 [see Taylor

   and Taylor, 1983]



   If one views reading as the psychologists do, then a lot of

   contemporary literary theory sounds nonsensical.  Almost any

   sentence in which the text is the subject of an active verb begins

   to seem silly.  Even sentences which separate properties of a text

   (like structure or meaning) from some human's perception of those

   properties sound fishy.  Most turn out to be quite confused. 

   "Foundationalist" would be an appropriate and fashionable epithet.



   Where does this notion of the active text come from?  I think it

   mostly comes from a misreading of Saussure.  Postmodern theorists

   have adopted his model of language: a totality of signs in which a

   sound-of-word or signifier produces a meaning or signified.^6

   [Culler, 1976]  But this is to take poor old Saussure to a place he

   never intended to go.  As he tells us early in his lectures, he was

   trying to produce an account of language free of psychology,

   sociology, anthropology -- a purely linguistic account.  Today's

   theorists, however, translate him back into a psychological

   statement about how readers read.



   As a result, most of today's theorists substitute supposed

   activities or properties of the text for what are really activities

   by the reader.  This newest idea, that hypermedia are postmodern,

   also mixes up text and reader this way.  The theorist focuses on

   the de-centered look and feel of what is on the screen and ignores

   the activity of author and reader that does the de-centering.  It

   is, after all, the reader who has to click on a word or choose from

   a menu or stop to listen to the music.  All the author does is

   automate choices that readers have always had.  If we chose to read

   _Great Expectations_ without interruption or listen to Beethoven's

   Ninth from beginning to end, we would not get the look and feel of

   hypermedia.



   Even the active, annotating reader is only functioning like another

   author.  The annotator provides a text for subsequent readers just

   as any other author does.  It is a text that subsequent readers can

   read, skim, or ignore-- like any other.                         [l. 262]



   In short, hypermedia simply use a computer to assist in tasks that

   have always been open to readers.  There is no radical change here

   in the nature of literary texts, nor even much change in readers'

   activities.  What differences there are are differences in degree,

   not kind.  One could, after all, sit down in a college library to

   read _Great Expectations_ and laboriously surround oneself with

   treatises on Victorian prisons, religion, or lawyers.  The computer

   just makes that easier.



   Are there electronic texts, though, that are definitively

   postmodern?  I think there are, although they are far less

   razzle-dazzle than the hypermedia.  Consider the familiar ELIZA

   program.  Joseph Weizenbaum invented it back in 1963, naming it for

   the heroine of Shaw's _Pygmalion_.^7 [ACM, 1966]  Like Henry

   Higgins, Weizenbaum had taught the computer to talk-- sort of.  As

   the "reader" types text onto the screen, the program scans it for

   key words.  Then it turns around and displays various texts in

   response to those key words as if it were answering the "reader."



   Although, in principle, ELIZA could be sensitive to thousands of

   such words, it was designed to imitate a Rogerian ("uh-huh") kind

   of psychotherapist.  That way, demands on its seeming ability to

   answer would be small.  The responses can simply be canned

   sentences.  "Yes."  "Tell me more."  Or the program can respond by

   substituting a word for the key word.  The machine hears "mother,"

   perhaps, and asks about "family."  At its most sophisticated level,

   the program can reverse or incorporate a typed-in sentence so as to

   make a reply apparently based on an understanding of what has been

   said by the "reader."  This is a sample of its dialogue (the

   computer is in capitals):                                        [l. 293]



          I need some help, that much seems certain. 



          WHAT WOULD IT MEAN TO YOU IF YOU GOT SOME HELP? 



          Perhaps I could learn to get along with my mother. 



          TELL ME MORE ABOUT YOUR FAMILY. 



          My mother takes care of me. 



          WHO ELSE IN YOUR FAMILY TAKES CARE OF YOU? 



          My father.



          YOUR FATHER. 



          You are like my father in some ways.^8 

          					[Boden, _AI_, 1977]



    As in that last response from the "reader," people relate to ELIZA

    as though it were another human being, because it *says* things.



    That is why I call it (her?) postmodern.  These programs-- texts,

    really --create the illusion that they are animate beings.  The

    writer writes them, then takes hands off and leaves them to run on

    their own, just as writers usually do.  But the ELIZA programs,

    once their writers let go, then create the illusion of acting more

    or less of their own free will.



    Although very simple, these programs have fooled a lot of people. 

    In fact, PARRY, designed to imitate a paranoiac, fooled most of

    the psychiatrists who read its dialogues.  Since 1991, the Boston

    Computer Museum has been holding a competition for these humanoid

    programs.  The contest stages a "Turing test," the classic

    behaviorist criterion for artificial intelligence.  In a

    conversation, can you tell the difference between responses typed

    in by a person and responses generated by a machine?  In 1991 and

    1992 more than half the judges mistook one program for a human

    being.  Yet the program had been developed by one man in Queens

    and now sells for a couple of hundred dollars.  (Interestingly, in

    1993 journalists substituted for lay judges, and nobody was

    fooled.)



    The original ELIZA program was also very simple.  It ran in BASIC. 

    Even a novice like me could modify it.                          [l. 339]



    Yet we readily take these relatively uncomplicated programs for

    human.  We trust them, so long as they behave fairly reasonably. 

    There are many anecdotes.  One of the earliest concerns

    Weizenbaum's secretary, who asked him to step outside because she

    was beginning to discuss personal matters with the seeming

    therapist.  Conversely, there is a negative Eliza-effect.  People

    get quite frustrated and angry when the program fails to behave

    naturally.  This tells me (as a psychoanalytic critic) that we are

    dealing with a failure of basic trust.  We trust the program

    because it "feeds" us satisfying answers.  If it doesn't, we get

    angry.  We are experiencing the boundary merger (associated with

    early oral experiences) that we allow in all literary "suspension

    of disbelief."



    As that analogy suggests, readers begin to treat ELIZA programs as

    a kind of literature, particularly as they become more complicated

    than the original, very simple ELIZA.  Consider the      

    _CONVERSATIONS/ CHARACTER MAKER_ program developed by Janet Murray

    in her creative writing class at MIT.^9   The program offers the

    prospective writer a template on which to create a character. 

    That is, the student chooses keywords to which the ELIZA-type

    program is to respond.  Then the student specifies answers which

    the program can make (plus priorities for different answers,

    default answers, and so on).  The student writer can thus create a

    character: an evasive politician who dodges your questions; a

    Jewish mother who keeps trying to feed you; a lover who is dumping

    you.



    The reader of such a program creates a conversation that is like a

    little short story.  The writer, having completed authorship, may

    only have created what amounts to some stock phrases and some

    computer code.  The final "work of art" is the conversation that

    results from what the reader puts into the program.  This final

    text will be variable, different for every reader and different

    for every "reading" by the same reader. This work of art has no

    clear boundaries between reader, writer, and text.  It is, it

    seems to me, completely de-centered.  It is finally and

    definitively postmodern in that it works wholly with what its

    "reader" brings to bear.                                      [l. 379]



    Murray is edging her program toward greater sophistication. She

    hopes to be able to vary answers according to semantic context, so

    that the program will "know" whether _B-I-L-L_ refers to a dun, a

    bird, or the President.  She hopes to be able to supply the

    program with "knowledge," in the form of scripts, so that it will

    know what to expect in a restaurant, say, or a department store. 

    Then, by using story grammars (such as those of Propp or Lakoff),

    she can allow the "reader" to move progressively through pieces of

    a standard plot like: meet, be tested, overcome obstacle, achieve

    goal, receive reward.  The plot, again, can depend partly on the

    "writer," partly on the "reader," and it will vary for each

    reading.



    Murray's program is relatively simple.  Yet, from the point of

    view of literary theory, it seems to me to go beyond much so-

    called "Interactive Fiction."  One of I.F.'s most talented

    practitioners, Robert Coover, described a number of such programs

    in the _New York Times Book Review_ (Aug. 29, 1993).  Most are like

    hypermedia.  You choose.  You may choose to "click" on this word

    or that.  As a result, you may get this or that text.  You may

    choose this ending or that.  You may be offered forking paths, and

    then you can choose different ways through an otherwise fixed text

    from a repertoire of routes. Given permutations and combinations,

    that repertoire can become very large.



    Basically, though, most interactive fictions are not as fully

    interactive as the ELIZA programs.  We expect a fixed sequence in

    a literary text, and I.F. does change that.  But most I.F. texts

    allow the reader no more input than the privilege of selection.

    Today's I.F. is midway, perhaps, between ELIZA and hypermedia,

    between modern and postmodern.



    My criterion is, Does the text *do* things, as if it had a will of

    its own, when it responds to the reader?  If so, then definitely

    postmodern.  Or does it simply offer a reader choices?  If so,

    modern.  One would have to judge interactive fictions one by one,

    but clearly ELIZA and CONVERSATIONS allow readers more input than

    merely choosing among passive alternatives.  In fact they open up

    startling possibilities.                                       [l. 419]



    Suppose one were to combine these programs that "talk back" with

    virtual reality.  That is, you put on a helmet and "see" a space

    in which you "move" right and left, up and down, in and out,

    through different rooms and passages.  Suppose that in that space

    there were computer-simulated people.  Suppose you could talk to

    them in an ELIZA way, and they would talk back, responding

    variously to your various words.



    What I am describing is "interactive drama" or the OZ project

    (under Joseph Bates at Carnegie-Mellon).  The technology is very

    difficult, even more so than for hypermedia and interactive

    fiction, but some of it will almost certainly be feasible within

    the next few years.  The Boston Computer Museum has a continuing

    demonstration of virtual reality (VR), and in October 1993 the

    Guggenheim Museum Soho exhibited VR works by a variety of video

    and visual artists.  You may remember Boopsie doing virtual

    shopping in _Doonesbury_ --the goods are virtual but the bills are

    real.  (An image for late capitalism?)



    In one of Project OZ's scenarios, you enter a bus station.  You

    manage to buy a ticket from a recalcitrant clerk.  (ELIZA-type

    dialogue here.)  A man nearly blind from recent surgery is told by

    the surly clerk to fill out forms.  (More dialogue.  Do you help

    him or not?)  As he (and you?) work on the forms, a young tough

    comes in with a knife and harasses the blind man. (Further

    dialogue.  Do you intervene?)  If you call the clerk's attention

    to this, she gives you a gun.  (Do you shoot?)



    This is a play, and the authors have written lines.  But what

    lines you hear depend on what you say and do.  You are being asked

    to make choices, open-ended moral choices, like those of life, not

    the multiple-choice options of interactive fiction or hypermedia. 

    Moreover, your choices have consequences that could frighten you

    or reassure you or make you proud.  You are acting in a play, like

    a character in Pirandello, but the words and actions of this play

    change in response to your words and actions.  You are being asked

    to discover yourself, just as you always are in literature.^10

    [Bates, "VR ....," _Presence_, 1992]                            [l. 458]



    The programs and machines to accomplish interactive drama will be

    very large and complex.  They will happen, I would say, by 1997,

    but they have not happened yet.  In the meantime, to test out the

    ideas behind interactive drama, Bates and his colleagues have

    hired human actors to impersonate the machines (which are, of

    course, impersonating humans).^11 [Kelso, Weyhrauch, Bates;

    "Dramatic Presence," _Presence_, 1993]  Surely this is the

    ultimate postmodern, de-centered irony.



    Whatever the technological problems, though, we can now see that

    the ELIZA genre, even the most rudimentary one back in 1963, had

    already changed the nature of literature.  Why? Because the text

    *says* things.  Like other literature, the program is created by

    an author, and then the author stands back.  *Un*like all other

    literature, however, this writing then creates the illusion that

    it is another human being with a will of its own, independent of

    the author whose hands are now off.



    The postmodern, properly understood, represents a real shift in

    world-view from the modern.  Postmodern artists use as their

    medium our beliefs, expectations, and desires toward the work of

    art.  Literature on the computer sometimes adds to such a

    postmodernism and sometimes doesn't.  Today's hypermedia, for

    example, and interactive fiction don't really change anything.

    They are dazzling, to be sure, but they are just texts in the

    traditional sense.  They don't *do* things-- they offer finite

    choices.  By contrast, the ELIZA programs allow the reader an

    infinity of possible responses.  Then the ELIZAs speak and act,

    seemingly on their own.  As a result they differ profoundly from

    any literature we have hitherto known.  Truly, we are seeing

    something new under the sun, something that may even be beyond our

    notions of the postmodern.



                            NOTES                               [l. 493]



^1  "Postmodernism, or the Cultural Logic of Late Capitalism,"

_New Left Review_ 146 (1984): 53-92.



^2  _The Dickens Web_,  Developer: George P. Landow, Environment:

Intermedia 3.5 (Providence RI: Institute for Research in

Information and Scholarship, 1990).



^3  CD Companion to Beethoven Symphony No. 9: A HyperCard/CD

Audio Program_, Developer: Robert Winter, Environment:

HyperCard (Santa Monica CA: Voyager, 1989).  Other

multimedia webs deal with Chinese literature, _In

Memoriam_, and the moon.



^4  See, for example, George P. Landow, _Hypertext: The

Convergence of Contemporary Critical Theory and Technology_

(Baltimore: Johns Hopkins UP, 1992), or Edward M. Jennings,

"The Text is Dead; Long Live the Techst" (Review of Landow,

_Hypertext_), _Postmodern Culture_ 2.3 (1992), available on

Internet: PMC-LIST through LISTSERV@ncsuvm.cc.ncsu.edu.



^5  Of the many textbooks in the field, I usually recommend

Insup Taylor and M. Martin Taylor, _The Psychology of

Reading_ (New York: Academic, 1983).



^6  Jonathan D. Culler, _Ferdinand de Saussure_, Modern

Masters Series (London: Fontana, 1976).



^7  "ELIZA--a Computer Program for the Study of Natural

Language Communication Between Man and Machine,"

_Communications of the Association for Computing Machinery_

9 (1966): 36-45.



^8  Margaret A. Boden, _Artificial Intelligence and Natural

Man_  (New York: Basic, 1977), 107.



^9  Developers: Janet H. Murray, Jeffrey Morrow, and Stuart

A. Malone.  Cambridge MA: Laboratory for Advanced Technology

in the Humanities, MIT, under development.  Environment:

Macintosh.



^10  Joseph Bates, "Virtual Reality, Art, and Entertainment,"

_Presence: The Journal of Teleoperators and Virtual

Environments_ 1.1 (1992): 133-38.



^11  Margaret Thomas Kelso, Peter Weyhrauch, and Joseph Bates,

"Dramatic Presence,"  _Presence: The Journal of Teleoperators

and Virtual Environments_ 2.1 (1993): 1-15.



                                              Norman N. Holland

                                          Department of English

                                          University of Florida

                                Gainesville FL 32611-2036 U.S.A.

                                         NNH@NERVM.NERDC.UFL.edu

                                         NNH@NERVM.bitnet




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About _EJournal_:



   _EJournal_ is an all-electronic, e-mail delivered, peer-reviewed,

   academic periodical.  We are particularly interested in theory and

   practice surrounding the creation, transmission, storage,

   interpretation, alteration and replication of electronic "text" -

   broadly defined.  We are also interested in the broader social,

   psychological, literary, economic and pedagogical implications of

   computer- mediated networks.  The journal's essays are delivered

   free to Bitnet/ Internet/ Usenet addressees.  Recipients may make

   paper copies; _EJournal_ will provide authenticated paper copy from

   our read-only archive for use by academic deans or others.  



Writers who think their texts might be appreciated by _EJournal_'s audience are

invited to forward files to EJOURNAL@ALBANY.bitnet .  If you are wondering 

about starting to write a piece for to us, feel free to ask if it sounds 

appropriate.  There are no "styling" guidelines; we try to be a little more

direct and lively than many paper publications, and considerably less hasty and

ephemeral than most postings to unreviewed electronic spaces.  Essays in the

vicinity of 5000 words fit our format well.  We read ASCII; we look forward to

experimenting with other transmission and display formats and protocols. 

                                                                       [l. 603]



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Board of Advisors:                                                   

                        Stevan Harnad     Princeton University  

                        Dick Lanham       University of California at L. A.

                        Ann Okerson       Association of Research Libraries 

                        Joe Raben         City University of New York  

                        Bob Scholes       Brown University  

                        Harry Whitaker    University of Quebec at Montreal



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Consulting Editors - April, 1994



ahrens@alpha.hanover.bitnet    John Ahrens            Hanover

ap01@liverpool.ac.uk           Stephen Clark          Liverpool

dabrent@acs.ucalgary.ca        Doug Brent             Calgary 

djb85@albany                   Don Byrd               Albany 

donaldson@loyvax               Randall Donaldson      Loyola College 

ds001451@ndsuvm1               Ray Wheeler            North Dakota 

erdtt@pucal                    Terry Erdt             Purdue-Calumet

fac_askahn@vax1.acs.jmu.edu    Arnie Kahn             James Madison 

folger@watson.ibm.com          Davis Foulger          IBM - Watson Center

george@gacvax1                 G. N. Georgacarakos    Gustavus Adolphus

gms@psuvm                      Gerry Santoro          Penn State 

nrcgsh@ritvax                  Norm Coombs            RIT  

pmsgsl@ritvax                  Patrick M. Scanlon     RIT 

r0731@csuohio                  Nelson Pole            Cleveland State

richardj@bond.edu.au           Joanna Richardson      Bond  

ryle@urvax                     Martin Ryle            Richmond 

twbatson@gallua                Trent Batson           Gallaudet 

userlcbk@umichum               Bill Condon            Michigan

wcooper@vm.ucs.ualberta.ca     Wes Cooper             Alberta



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Editor:                             Ted Jennings, English, University at Albany

Managing Editor:                Chris Funkhouser, English, University at Albany

Editorial Asssociate:              Jerry Hanley, emeritus, University at Albany



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University at Albany Computing and Network Services:  Ben Chi, Director

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University at Albany      State University of New York    Albany, NY 12222 USA