💾 Archived View for gemini.spam.works › mirrors › textfiles › rpg › cl-trans.d&d captured on 2020-10-31 at 14:28:48.
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. By: John Givler ---------------------------------------------------------------------- The Transgressor Description: The Transgressor makes his living battling and destroying all things of good. They are modeled after the racist, their prejudice being against things that are good by nature. Their main attributes are strength and speed, so high strength and dexterity are prefered, so they need at least a 14 in both. A high constitution is also important. Role: The Transgressor is a believer that all good things must die. They will fight paladins to the death, and any other good creatures. The Transgressor can find jobs as a Dark Knights, Murderers, Tax Collectors, and Assassins of good. Secondary Skills: If your DM is using secondary skills the character can select any of the following secondary skills: Armorer, Bowyer/Fletcher, Weaponsmith . The character can have any one of the three. Weapon Proficiencies: Required: Battle axe, lance (any), bastard sword (one or two-handed), longsword, shortsword, and the trident. The Transgressor must become proficient in these weapons before gaining proficiencies in any other weapon. Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind- fighting. Recommended (General): Animal Handling, animal training, blacksmithing, direction sense, riding land-based, rope use; (Warrior): Animal lore, armorer, bowyer/fletcher, hunting, tracking. Special Benefits: The Transgressor has the a skill known as Pugilism: This ability give the him a +1 bonus to hit and to damage against creatures and things with good alignments. The Trangressor has the theif abilities of a Moving Silently, and Backstabbing. This ability is equal to that of a thief with the same level. Special Hindrances: The Transgressor must be any evil alignment, and does not recieve a 10 percent bonus to earned experience. The Transgressor has a code to follow known as "The Code of Shadow", stating: Mercy is never due the opponent. Always fight to the death. All good things must die. The Transgressor will not use any weapon bigger than size medium. Their is one except the Transgressor may use a lance. He only recieves his thief abilities while wearing chain or lighter armor, and backstabbing against good. The Transgressor must follow his code if he fails to do so he looses his thief abilities and will be considered a normal fighter. The Trangressor only recieves his Pugilism ability against creatures, or people of good, and he must choose a weapon of choice at first level. Wealth Options: The Transgressor recieves the usual 5d4 x 10gp in starting gold., and will spend on the equipment he deems necessary for his survival. While the Transgressor can have any monetary amount of treasure, they cannot have more treasure than they can carry. So in this case a Bag of Holding is very useful. Races: Any race that enjoys destroying things that are good and holy can become a Transgressor, but it is only recommended for humans. Nonhuman characters are limited to their racial restrictions of their choosen class. Notes: The Transgressor is truely an evil person in every respect, but he still has some respect for the church, and so he will not defame a House of any god. It is believed that the Transgressor was once a man of peace and one with god, but has fallen from grace and has become twisted an evil. Rumors say that someday the Transgressor may someday rejoin the church, and when that day comes the world will be in perfect harmony. The Transgressor will prefers not to use missile fired weapons or hurled weapons. He believes that such weapons are for cowards. The DM may wish to change this rule for his or her campaign. * Origin: The Other BBS, Hbg Pa, 717-657-8699 (1:270/101)