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				THE NINE HELLS IN AD&D/by yigal roitman
				--------------------------------------- 
							
	
 	HOW TO USE THIS TEXT?:this text is a work of fiction written as an
	accesory to the ad&d role playing game.the text consists new ideas
	(plus some old ones)to aid you,the game master,understand more deep
	-ly this potentially great realm for adventuring -hell.
	
	NOTE:any of you who read the text may disagree with my view of see  
    ing the nine realms of hell,and you all are welcome to make up    
	your own hell,as you see it,and this text or whats written in it 
	are not to force you in any way,only to suggest.if you like,you may 
	comment this work in any of the local systems,and ill be glad to 
	aid or develop the idea further upon any requests!
	
	DOWN TO BUSINESS:what exactly is this hell? according to "Longmans"
	dictionary:/"hel"(especially in christian and muslim religions)
	/a place where the souls of bad people are said to be punished after
	death/.
	since the game term 'hell' reffers to a certain place (another plane
	of existence),without the use of a specific religion that is worldly 
	believed in our days (with obvious reasons),my suggestion is that 
	if you want to use hell in your campaign,use some religion of lawful
	evil beingsand the place where souls of sinners are sent to.
	whats more,i suggest that if you use hell as your campaign's existance
	plane of evil,make it also the only one,and the major evil in your
	campain-the lawful one,or else it will lose its specific beauty.(same
	is true for all evil planes,of course.)
	once hell is established in your campaign,(as an opposite to some good
	and saintly plane of existance)it neads believers.
	you must understand that believing in hell doesnot mean worshiping it,
	as many mistake,but quite on the contrary,it means fearing it.
	believing in hell means fearing hell,fearing devils,fearing the evil 
	archdevils,and trying to cast them of by various folkly conjurations.
	the more people on your realm who believe in hell,the more powerful and
	influential they get on the realm.(the devils' aim,of course.)
	now that you have a campaign world and you have its folks fearing hell
    and believing in it,you must place your NPCs in it.
	cleric:the closest character class to hell and devils is the cleric.
	clerics are the spiritual guides to the people.(both good and bad)
	good clerics try to convert people from ways of evil,and make them more 
	holy and worthy.they battle evil spirites and try to dispell devils
	and diabolic influences from the world.
	evil clerics:since we have already established that you use hell as the
	major cause of evil and pandemonium in your realm,it is only obvious
	that clerics of evil worship devils(unlike the normal folk who fear
	devils).clerics of lawful evil are the carriers and disputers of the
	word of arch-devils and dukes of hell on the realm.
	every cleric of hell("devil-worshipper")has a certain deity,one of
	the lords in hell,whos word he carries around and tries to distribute.
	usually the most powerful clerics are servants of the most powerful 
	'arch'.following that path,it is also concludable that clerics of rival
	'arches'will be rivals themselves.(about devil rivalry later..)
	magic user:another person that has a special contact with devils and
	hell is the evil sorcerer.it is common among lawful evil mages
	to make pacts among themselves and the dwellers of hell.in their ultimate 
	strive for power they make bargains with greater devils (or "lower" ones)
	for help in case of danger,an evil familiar,or other inspirations gained
	by the mage.those all have a price,and a dire one at that.once the bargain 
	is struck,the devil waits maliciously until the mage has made use of the 
	he had given him,and from that point on,the mage is in debt of the devil.
	consequenses:the mage moves one step toward L.EVIL if he isnt one already,
	he grows a powerful hatred towards all that is good,he begins growing 
	differant unnatural limbs,such as a barbed tail,horns,glowing red eyes,
	and the like in a comulative way.he may also be asked by 'his' devil to
	perform a certain quest,witch hed better perform(!)
	note:devils rarly do pacts with beings obviously more powerful than they.
	note:devils are known to twist the verbal meaning of the pact to their
	own good(usually the beings bad),though they will never actually break the 
    pact.
    HELL:now that we have the effect of devils and hell on your campaign 
	land,we must actually go down to hell it self,and see what are that
	planes features and contacts.
	hell dwells in the lawful evil side of the outer planes,but not many
	people really know that.it is best believed by the folk that hell
	is THE evil plane whereto all evil souls are sent.
	it is accostomed to think that hell is the plane below.not quite true 
	because the outer planes form a circle,but very comfortable indeed.
	down in its dwell the hell is devided to nine levels,called layers,each
	bearing its own devilish features and its own evil dwellers.
	
	
	                    MAP OF HELL
						-----------
						
			layer         current ruler            its dukes
			-----         -------------            ---------
1.		   avernus         tiamat          amduscias-29 abishai,
		                                    goap-3 erinyes
                                           malphas-40 abishai
2.		   dis             dispater        alocer-36 erinyes
		                                   arioch -avenger 		   
					                       baalzephon-prime minister	   
                                            bel-3 malebranche
		                                  biffant-provost(mayor)      
	                                       bitru-70-erinyes
	                                      furcas -12 bearded