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You need cards numbered one through nine. One of each, i.e. no duplicates.
On their character sheets, everyone notes an initiative range, based on half their initiative bonus rounded down.
βββββββββ¬ββββββββ β bonus β range β βββββββββͺββββββββ‘ β -4 β 9β8 β βββββββββΌββββββββ€ β -3 β 9 β βββββββββΌββββββββ€ β -2 β 9 β βββββββββΌββββββββ€ β -1 β β β βββββββββΌββββββββ€ β 0 β β β βββββββββΌββββββββ€ β 1 β β β βββββββββΌββββββββ€ β 2 β 1 β βββββββββΌββββββββ€ β 3 β 1 β βββββββββΌββββββββ€ β 4 β 1β2 β βββββββββΌββββββββ€ β 5 β 1β2 β βββββββββΌββββββββ€ β 6 β 1β3 β βββββββββΌββββββββ€ β 7 β 1β3 β βββββββββ΄ββββββββ
etc.
You treat cards in your noted initiative range as if they were ten higher. E.g. you have noted 1β2 so ones are elevens for you and twos are twelves.
Everyone has a face-up card. They act in order of those numbers, highest to lowest, flipping their card face down after they have acted.
Everyone has a face-down card. They act in a chaotic, natural, "what makes sense in the moment" order. They flip their cards up as they act. If thereβs a collision (you both reach for the gun, or, youβre both trying to harm each other) the highest number acts first.
You hand your card in, it gets shuffled, you get a new card. At the end of combat or at the end of every round, thatβs up to the group.
Every card needs to be unique and the numbers need to be in sequence. So 1β60 works, as does 1β100, 1β20, whatever.
To calculate the initiative ranges (ask a math nerd you know to do this), first divide the number of cards in the deck by twenty. That number you get β for decks like 1β9, 0β9, 1β10, 0β10 etc itβs pretty much one half β is what you multiply with the initiative bonus to find the upper range. So for a 1β20 deck, thatβs the easiest, you just use your initiative bonus as the range. +4 is 1β4 etc. For a 1β100 deck you multiply it with 5. +4 is 1-20. The number you add is a nice rounded-up version of the highest card in the deck. So with the hundred card deck example if your range is 1β20, you treat those carss as if they were 101β121.
For weird decks like a 3β35 deck: the number of cards is 33 so to calculate the ranges itβs 33/20 and then add two to each number (since the lowest card in the deck is two higher than one). So +4 means treating 3β8 as if they were 103β108.
I actually like the smaller decks better, like 1β10, 1β12 etc or 1β9 also works. If you have more combatants than there are cards, consider grouping them or letting all henches and horde monsters have 5.5 or something (using buttons or markers to keep track of their actions). Or make swarms out of them.