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playing with the steam controller


I haven't really planned out what I wanted to say before writing it, so be
prepared.

I recently, out of boredom, dug out my steam controller that I've had lying
around since it launched (2015?). I remembered that it was pretty horrible to
use, but I don't have any other controllers that have a joystick. In fact, the
only other controller I have that works with modern computers is a [clone SNES
controller][1] (it wasn't that expensive when I got it) from the now-defunct
[NextThingCo.][2] (I plan on writing about the PocketCHIP someday, because it's
amazing). However, once you get used to it, I've found that, excluding a few
exceptions, that the Steam Controller is equal to, or better than a controller
for many games, although I still prefer playing with a mouse or keyboard when
possible.  My current use case is playing on my couch using my "server" that's
plugged into my T.V., and the steam controller was specifically designed for
that purpose, so my use case is normal. 

## using the controller

After pulling the controller out and dusting it off, with some help from [the
SteamController subreddit][3] I pulled up [Squirm][4], a wonderful platforming
game that I'd been meaning to replay anyways. After lots of fiddling with the
config, I finally got to a point where I could play through the early sections
semi-reliably. I was thinking "oh, it's okay" pretty much the whole time. After
I got to the spookelium boss, I then decided to mess with the config more and,
after 30 minutes of fiddling, got to a configuration where I felt much better
and more precise with my movements, as well as some QoL things like autofire.
"That was pretty neat" I thought, and proceeded to continue playing through the
game, all the way to the end, where the levels get punishingly difficult, and
that was where I really started getting to a point where I thought the
controller might be more useful than just a novelty.

Finishing Squirm, I played through an old favorite, Portal, and after some
rebinding and mouse sensitivity changes, I again got to a very usable,
enjoyable point. Making extensive use of the gyro for more precise aiming makes
for almost as quick and precise of an experience as using a mouse, which was
really unexpected. Playing Portal 2 with a similar profile had a similar
experience, leaving me very happy with a very strange controller I previously
thought was fairly useless.

## interesting features

And now we get to where where I want to talk about the controller itself. My
favorite aspect of it is the gyro, which is nonexistent or completely unused in
any other controller. The only common controller that has a gyro that I know of
is the DualShock 4, but it goes mostly unused other than gimmicky things like
"shake the flashlight." Actually using the gyro though, gives you nearly the
speed and accuracy of an actual mouse, which is really amazing for a
controller.

The next thing about it, which is the first thing anyone notices about it, is
the two touchpads. I still think I prefer a joystick for movement, because it's
easier to use a joystick and tell where your finger is on it, and it has a
better tactile feel. I also think I still prefer actual buttons instead of
using the trackpad for buttons, because it's easier to rapid-fire press
buttons, or keep your finger on them instead of having to hover over the
trackpad. However, using the trackpad for either mouse movement or to emulate a
right-stick on a regular controller is where it really shines, as it is more
precise, easier to use, and just wonderful all around, especially when combined
with the gyro for super-precise aiming, that's almost faster than a mouse.

The final two special things about it that I'm going to group together, are the
dual-stage analog triggers and the grip buttons/paddles. The triggers let you
activate different actions depending on how far they are pressed or whether or
not they are "soft-pressed" (pressed partially) or "hard-pressed" (pressed all
the way down). This is potentially useful, but the only thing I've used it for
so far is to fire a single shot when "soft-pressed" or fire repeatedly when
"hard-pressed" in Squirm. The grips, on the other hand, are very useful, and
finally make use of all those fingers that hang out uselessly on the back of
the controller. Having those two extra actions is very useful, particularly
when chorded with other actions. For instance, on the most popular SpaceChem
config, pressing the right paddle pulls up a pop-up dialog that lets you select
commands using the right trackpad, which is otherwise used for normal mouse
movement. However, in the most simple usage of the grips, you can use them for
things like zoom camera while jumping without having to try to hold your thumb
on Y while pressing A repeatedly.

## conclusion

The Steam Controller is a very strange, unique controller that simultaneously
is so weird only people like me should/would use it, while also being so
fabulously better than a regular controller that everyone should use it. The
main thing holding it back is how much configuration and fiddling it needs for

it as long as you're like me, and willing to dedicate your time to getting
something configured *exactly* how you want it to be.

[1]: https://shop.pocketchip.co/collections/frontpage/products/pocket-c-h-i-p-usb-controller  
[2]: https://en.wikipedia.org/wiki/CHIP_(computer)  
[3]: https://old.reddit.com/r/SteamController/  
[4]: https://store.steampowered.com/app/778330/Squirm/  

tags: gaming, miscellaneous