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Board game rules are a bit like computer programs in that they need to be followed precisely; have structure and repetition; deal with the manipulation of objects in a space; and have an end condition. But the rules are presented for and interpreted by people, so the default approach is to use straight prose.
Increasingly, people are turning to visual language to communicate their ideas. In science and mathematics these representations have been normal for many years, but it is still a relatively modern development. Today visual language is taking over business: presentation formats like Powerpoint are used to share information generally, whether or not somebody will actually present them.
In this environment, prose board game rules start to look old fashioned.
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Visual language
Automation
Variants
Theme
A program to produce board game rulesheets
Pictorial rules for two sorts of draughts, go, and halma.