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<head><title>Al-Qadim Golden Voyages weather tables as state machines</title>
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<h1>Al-Qadim Golden Voyages weather tables as state machines</h1>
<p>So, the weather tables in Zeb Cook&#8217;s <i>Golden Voyages</i> box set are a
  little too indirect for my taste. They&#8217;re based on rolling on the
  tables in the second edition Dungeon Master Guide, also by Zeb Cook &#8211;
  there&#8217;s one table for spring/fall, one for summer, and one for winter.</p>
<p>But you also consult <i>another</i> table in the first of the Golden
  Voyages booklets, based on yesterday&#8217;s weather, and get both a
  numerical modifier to the die roll as well as a sort of replacement
  patch, like &#8220;Replace &#8216;Becalmed&#8217; with &#8216;Light breeze&#8217; if there were
  &#8216;Strong Winds&#8217; yesterday&#8221;.</p>
<p>This method doesn&#8217;t seem to be very thought through &#8211; for example,
  Becalmed has you switch out all Hurricane results to Storm, but also
  gives a -2 to the roll, so you can never even roll Hurricane directly
  after a Becalmed day, so there&#8217;s no need for that word switch to be
  there.</p>
<p>The DMG also adds a one-in-three chance of strong winds putting you
  off course, and Golden Voyages adds a one-in-six chance for fog, when
  not summer.</p>
<p>I wasn&#8217;t too keen on looking in two separate books using one table&#8217;s
  result to patch the other table&#8217;s result so I wanted to consolidate it
  to one table (per season). You could&#8217;ve made a two-dimensional table
  similar to <a href="http://www.welshpiper.com/hex-based-campaign-design-part-1/">Welsh Piper&#8217;s Atlas Hex Primary Terrain Type</a> table but I
  went with a state machine diagram. Thinking it&#8217;ll look like a board
  game almost.</p>
<p><a href="https://idiomdrottning.org/aq-weather-board-springfall.pdf"><img src="https://idiomdrottning.org/aq-weather-board-springfall.png" alt="https://idiomdrottning.org/aq-weather-board-springfall.png" /></a></p>
<p>You put a game pawn on today&#8217;s weather, and then roll 2d6 the next
  morning to see where to move it. For example, in Winter, if it&#8217;s
  Strong winds, and you roll a 5, the winds calm down a bit to Favorable
  winds. The big gray digit is the multiplier for the sailing speed
  (yes, it&#8217;s in the book that Strong Winds and Storm both have 3).</p>
<p>Adverse winds are weird &#8211; even if the winds are favorable or strong,
  if it&#8217;s adverse, your sailing modifier is just ½, but in the right
  direction (sailing against the wind).</p>
<p>If there&#8217;s Storm, Gale, or Hurricane but adverse winds, instead you
  drift (½ your movement) in the wrong direction. Your vessel also needs
  to make a seaworthiness check, and in a Hurricane it&#8217;s at -45% (or -9
  if using d20). Of course, if the winds aren&#8217;t adverse and your ship
  manages to survive the seaworthiness checks, you&#8217;ll get to where you
  want quickly, with sailing movement multipliers as high as three, four
  or five.</p>
<p><a href="https://idiomdrottning.org/aq-weather-board-winter.pdf"><img src="https://idiomdrottning.org/aq-weather-board-winter.png" alt="https://idiomdrottning.org/aq-weather-board-winter.png" /></a></p>
<p>It&#8217;s otherwise exactly isomorphic to the original tables and their
  probabilities and numbers. Same chances of same weather as using the
  2e tables, for what that&#8217;s worth. It seems to me that they&#8217;re favoring
  strong winds and storms too much, and it&#8217;s weird that gale is stronger
  than storm in this system. Gales are 7-9 on Earth&#8217;s Beaufort scale,
  where storms are 10-11. But, we&#8217;re on Toril now, baby!</p>
<p>And, how do seasons even work in the Crowded Seas of <i>Golden
  Voyages</i>? It explicitly says that there&#8217;s no fog in summer, so there&#8217;s
  obviously some sorta seasons. I guess it uses the system straight up,
  with the year divided in four, and the Zakharan calendar from the back
  of <i>Land of Fate</i>.</p>
<p><a href="https://idiomdrottning.org/aq-weather-board-summer.pdf"><img src="https://idiomdrottning.org/aq-weather-board-summer.png" alt="https://idiomdrottning.org/aq-weather-board-summer.png" /></a></p>
<p>To figure out the starting weather, roll as if it were Favorable Winds
  yesterday. That doesn&#8217;t mean that that necessarily was the weather,
  it&#8217;s just that that point in the state machine happens to match up
  with the starting position from the books&#8217; tables.</p>
<p>You can also make custom cards or custom dice but I went with this. I
  like the idea of everyone at the table being aware of the weather and
  its trends. After all, it can be life or death for the travellers on the ship.</p>

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