Papyrus (Bethesda RPG Scripting)

Created: 2023-08-22T14:20:14-05:00

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It's a form of BASIC, extended to handle a subset of game objects that appear in those engines.

State machines

There is also state machine syntax sugar.

Auto State AtRest
Event OnActivate(ObjectReference akActionRef)
GoToState("Busy")

;DO STUFF HERE
;play animations, etc. - left vague for illustrative purposes
;Done doing stuff

GoToState("AtRest")
EndEvent
EndState

State Busy
Event OnActivate(ObjectReference akActionRef)
debug.trace("I'm busy, so not doing anything.")
EndEvent
EndState