Created: 2023-01-16T18:14:55-06:00
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Ultimately determined by the hardware minus however much overhead is added by the render passes you will be using.
6-11 million triangles is somewhere around the upper limit (generously) for the entire rendering.
Use at most one draw call per asset (2 if desperate.)
15-30k triangles for a main player character ("hero asset.")
Assets near the camera or for hero units need priority quality; distant things much less.