Created: 2021-02-12T23:13:01-06:00
Using vertex bevel weights and vertex groups to control how bevels are made in meshes.
Weighted Normal modifier to correct smoothing artifacts.
To control bevels when using the screw (ex. lathing, making bottles, funny pipes) you have to use vertex groups and assign each bevel point to its own group.
Use of the cast modifier to ensure fake cylinders take a real cylindrical shape