Polygon Rendering Hub

Created: 2021-01-28T18:58:09-06:00

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Beziers -> Polyline

De Casteljau's algorithm

Maxim Shemanarev's extension to handle extreme edges

Triangulation

Triangulation by Ear Clipping

Polyline -> Polygons

Joining individual line segments together

TODO

Polygon -> Pixels

Kallio's anti-aliased filling algorithm

Clipping and scissor regions

TODO refile this somewhere maybe => ckkhwrgci00007risda1u7ufr Quickdraw regions for setting render stencils