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bd967b7650762caef3d31ee124e257fd3cdda8fa - Matthew Ernisse - 1651361718

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diff --git a/images/28/clock-pcb-render.png b/images/28/clock-pcb-render.png
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diff --git a/users/mernisse/articles/28.gmi b/users/mernisse/articles/28.gmi
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+---
+Title:		Can you have an Internet Spaceship clock without a Cobra Mk III on it?
+Date:		2022-04-30 19:35
+
+I like working with microcontrollers and other small systems.  They
+provide constraints and constraints make all creative endeavors better.
+They define the space that can be filled so you can find solutions to
+filling it.  It may seem like the opposite may be true but there is
+nothing more terrifying than a blank piece of paper, or an empty directory
+and nothing more over-engineered than something where 'money is no object'.
+
+So anyway, I've been playing Elite Dangerous again lately and while working
+on some flight control hardware I wanted to make a captain's clock.  I also
+have been meaning to update my tooling to support the newer Microchip
+ATmega328pb part that seems to be replacing the venerable ATmega328p of
+Arduino fame so why not make this that project.  This of course begged the
+question, would it really be a homage to Elite Dangerous without a Cobra Mk
+III wireframe silkscreened on the board?
+
+I sure don't think so.
+
+=> /images/28/clock-pcb-render.png Preview render of clock PCB.
+=> https://en.wikipedia.org/wiki/Elite_(video_game) Elite (video game) at Wikipedia