going-flying.com gemini git repository
bd967b7650762caef3d31ee124e257fd3cdda8fa - Matthew Ernisse - 1651361718
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diff --git a/images/28/clock-pcb-render.png b/images/28/clock-pcb-render.png new file mode 100644 index 0000000..348cc1f Binary files /dev/null and b/images/28/clock-pcb-render.png differ diff --git a/users/mernisse/articles/28.gmi b/users/mernisse/articles/28.gmi new file mode 100644 index 0000000..1eef597 --- /dev/null +++ b/users/mernisse/articles/28.gmi @@ -0,0 +1,23 @@ +--- +Title: Can you have an Internet Spaceship clock without a Cobra Mk III on it? +Date: 2022-04-30 19:35 + +I like working with microcontrollers and other small systems. They +provide constraints and constraints make all creative endeavors better. +They define the space that can be filled so you can find solutions to +filling it. It may seem like the opposite may be true but there is +nothing more terrifying than a blank piece of paper, or an empty directory +and nothing more over-engineered than something where 'money is no object'. + +So anyway, I've been playing Elite Dangerous again lately and while working +on some flight control hardware I wanted to make a captain's clock. I also +have been meaning to update my tooling to support the newer Microchip +ATmega328pb part that seems to be replacing the venerable ATmega328p of +Arduino fame so why not make this that project. This of course begged the +question, would it really be a homage to Elite Dangerous without a Cobra Mk +III wireframe silkscreened on the board? + +I sure don't think so. + +=> /images/28/clock-pcb-render.png Preview render of clock PCB. +=> https://en.wikipedia.org/wiki/Elite_(video_game) Elite (video game) at Wikipedia