Astolaf.311 net.games.dip utzoo!decvax!harpo!ihnss!ihps3!stolaf!knight Mon Apr 26 07:35:16 1982 Mad As Hell, v1n2 ------------------------------------------------------------------------ Volume 1 Number 2 MAD AS HELL April 24, 1982 ------------------------------------------------------------------------ Without further ado, here are the movement results; boring details will be dealt with afterwards. SPRING 1901 AUSTRIA: *A Bud - Tri* A Vie - Tyr *F Vie - Alb* [nsu] ENGLAND: A Lpl - Yor F Edi - Nrg F Lon - Nth FRANCE: A Mar S A Par - Bur A Par - Bur F Bre - Mid GERMANY: A Ber - Mun A Mun - Ruh F Kie - Den ITALY: NMR A Rom [u] A Ven [u] F Nap [u] RUSSIA: A Mos - StP A War - Ukr *F Sev - Bla* F StP (sc) - Bot TURKEY: A Con - Bul A Smy - Arm *F Ank - Bla* Movement orders for Fall, 1901 will be due at 6:00 p.m., Saturday, May 8, 1982. Once things get really rolling, of course, you are all encouraged to include whatever comments, denunciations and threats you care to for publication. They can certainly spice things up... By the way, anybody heard from Italy? ------------------------------------------------------------------------ From: decvax!sultan!sdh Date: Tue Mar 30 08:43:55 1982 ...Out of curiosity, how were countries assigned? It seems to me that the odds are not even as far as chances of winning are concerned. Views? - Scott Hankin By the preference lists. Any player who was the only one of the seven to have a given country as top on his list got that country. When more than one player had the country listed first, a blind draw out of a hat was made. After eliminating the taken countries from consideration, the same happened for second, third, etc., until everyone was assigned. No one got lower than their fourth choice. As for the second, my own personal view echoes something I read somewhere, although I can't remember quite where. Although some countries are much more difficult to get the hang of and play well (notably your favorite and mine, Italy), they still all have an equal chance of winning. Of course, one can argue that the fact that it's more difficult to play means that the odds really aren't equal. I hereby declare the floor open to discussion. ------------------------------------------------------------------------ From: duke!decvax!teklabs!toma Date: Tue Mar 30 14:26:04 1982 Since Diplomacy has no rules of conduct (and that is what makes the game interesting), I would expect that players would be sending encrypted communiques and orders since the UNIX mail system is far from secure. Here (and perhaps elsewhere) queued mail is publicly readable! In fact this letter to you might have been read by three of the game players (at duke and harpo)! This adds a modern element of spying to the game. Perhaps communiques will be sent faking the senders name (country) to fracture alliances. The prospects are frightening! Tom Almy (decvax!teklabs!toma or ucbvax!teklabs!toma) Indeed. Anyone who wants to set up encryption methods with me is welcome to initiate discussion. I'm certainly content to let things lie, but I don't have quite the vested interest in security... ------------------------------------------------------------------------ As ever, all are welcome to contact me for more information about the game, or to merely exchange views. Steve Knight ihnss!ihps3!stolaf!knight harpo!stolaf!knight ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.